Author: Clifford Meth
Publisher: Aardwolf Publishing
ISBN: 1888669209
Category : Comics & Graphic Novels
Languages : en
Pages : 370
Book Description
Digital version of Clifford Meth's ComicBook Babylon
ComicBook Babylon
Author: Clifford Meth
Publisher: Aardwolf Publishing
ISBN: 1888669209
Category : Comics & Graphic Novels
Languages : en
Pages : 370
Book Description
Digital version of Clifford Meth's ComicBook Babylon
Publisher: Aardwolf Publishing
ISBN: 1888669209
Category : Comics & Graphic Novels
Languages : en
Pages : 370
Book Description
Digital version of Clifford Meth's ComicBook Babylon
The Most Important Comic Book on Earth
Author: Cara Delevingne
Publisher: Penguin
ISBN: 0744058511
Category : Comics & Graphic Novels
Languages : en
Pages : 351
Book Description
120 inspiring visual stories on environmentalism from key figures, charities, activists, and artists. The Most Important Comic Book On Earth is a global collaboration for planetary change, bringing together a diverse team of 300 leading environmentalists, artists, authors, actors, filmmakers, musicians, and more to present over 120 stories to save the world. Whether it’s inspirational tales from celebrity names such as Cara Delevingne and Andy Serkis, hilarious webcomics from War and Peas and Ricky Gervais, artworks by leading illustrators David Mack and Tula Lotay, calls to action from activists George Monbiot and Jane Goodall, or powerful stories by Brian Azzarello and Amy Chu, each of the comics in this anthology will support projects and organizations fighting to save the planet and Rewrite Extinction.
Publisher: Penguin
ISBN: 0744058511
Category : Comics & Graphic Novels
Languages : en
Pages : 351
Book Description
120 inspiring visual stories on environmentalism from key figures, charities, activists, and artists. The Most Important Comic Book On Earth is a global collaboration for planetary change, bringing together a diverse team of 300 leading environmentalists, artists, authors, actors, filmmakers, musicians, and more to present over 120 stories to save the world. Whether it’s inspirational tales from celebrity names such as Cara Delevingne and Andy Serkis, hilarious webcomics from War and Peas and Ricky Gervais, artworks by leading illustrators David Mack and Tula Lotay, calls to action from activists George Monbiot and Jane Goodall, or powerful stories by Brian Azzarello and Amy Chu, each of the comics in this anthology will support projects and organizations fighting to save the planet and Rewrite Extinction.
Film and Comic Books
Author: Ian Gordon
Publisher: Univ. Press of Mississippi
ISBN: 160473809X
Category : Art
Languages : en
Pages : 350
Book Description
In Film and Comic Books contributors analyze the problems of adapting one medium to another; the translation of comics aesthetics into film; audience expectations, reception, and reaction to comic book-based films; and the adaptation of films into comics. A wide range of comic/film adaptations are explored, including superheroes (Spider-Man), comic strips (Dick Tracy), realist and autobiographical comics (American Splendor, Ghost World), and photo-montage comics (Mexico's El Santo). Essayists discuss films beginning with the 1978 Superman. That success led filmmakers to adapt a multitude of comic books for the screen including Marvel's Uncanny X-Men, the Amazing Spider-Man, Blade, and the Incredible Hulk as well as alternative graphic novels such as From Hell, V for Vendetta, and Road to Perdition. Essayists also discuss recent works from Mexico, France, Germany, and Malaysia. Essays from Timothy P. Barnard, Michael Cohen, Rayna Denison, Martin Flanagan, Sophie Geoffroy-Menoux, Mel Gibson, Kerry Gough, Jonathan Gray, Craig Hight, Derek Johnson, Pascal Lef?vre, Paul M. Malone, Neil Rae, Aldo J. Regalado, Jan van der Putten, and David Wilt Ian Gordon is associate professor of history and convenor of American studies at the National University of Singapore. Mark Jancovich is professor of film and television studies at the University of East Anglia. Matthew P. McAllister is associate professor of film, video, and media studies at Pennsylvania State University.
Publisher: Univ. Press of Mississippi
ISBN: 160473809X
Category : Art
Languages : en
Pages : 350
Book Description
In Film and Comic Books contributors analyze the problems of adapting one medium to another; the translation of comics aesthetics into film; audience expectations, reception, and reaction to comic book-based films; and the adaptation of films into comics. A wide range of comic/film adaptations are explored, including superheroes (Spider-Man), comic strips (Dick Tracy), realist and autobiographical comics (American Splendor, Ghost World), and photo-montage comics (Mexico's El Santo). Essayists discuss films beginning with the 1978 Superman. That success led filmmakers to adapt a multitude of comic books for the screen including Marvel's Uncanny X-Men, the Amazing Spider-Man, Blade, and the Incredible Hulk as well as alternative graphic novels such as From Hell, V for Vendetta, and Road to Perdition. Essayists also discuss recent works from Mexico, France, Germany, and Malaysia. Essays from Timothy P. Barnard, Michael Cohen, Rayna Denison, Martin Flanagan, Sophie Geoffroy-Menoux, Mel Gibson, Kerry Gough, Jonathan Gray, Craig Hight, Derek Johnson, Pascal Lef?vre, Paul M. Malone, Neil Rae, Aldo J. Regalado, Jan van der Putten, and David Wilt Ian Gordon is associate professor of history and convenor of American studies at the National University of Singapore. Mark Jancovich is professor of film and television studies at the University of East Anglia. Matthew P. McAllister is associate professor of film, video, and media studies at Pennsylvania State University.
How to Write a Comic Book
Author: Nel Yomtov
Publisher: Cherry Lake
ISBN: 1624312535
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
This book teaches readers how to plan and write comic books. They will discover ways of brainstorming ideas for a comic book story, how to outline a plot using a three-act organizational structure, how to incorporate dialogue and descriptions, and how to write clear and detailed instructions for an artist to draw the accompanying illustrations. A variety of activities provide hints and tips along the way to support the process of planning, organizing, and writing the narrative of a comic book story.
Publisher: Cherry Lake
ISBN: 1624312535
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
This book teaches readers how to plan and write comic books. They will discover ways of brainstorming ideas for a comic book story, how to outline a plot using a three-act organizational structure, how to incorporate dialogue and descriptions, and how to write clear and detailed instructions for an artist to draw the accompanying illustrations. A variety of activities provide hints and tips along the way to support the process of planning, organizing, and writing the narrative of a comic book story.
Space Mountain
Author: Bryan Q. Miller
Publisher: Disney Electronic Content
ISBN: 1423182685
Category : Juvenile Fiction
Languages : en
Pages : 176
Book Description
"Beautifully illustrated, wonderfully crafted, the story leaps from the pages faster than you can turn them. Pull down the safety bar and sit tight: you're in for a ride." --Ridley Pearson, author of the Kingdom Keepers series The year is 2125 and the Magellan Science Academy has given two lucky cadets special Thulium tickets to join a team of space explorers on a time-travel mission twenty-four hours into the future. But when their mission goes wrong, the two kids must band together with a tiny flying saucer sidekick to save themselves, their crew, and all of Space Mountain--before time runs out and the galaxy is destroyed!
Publisher: Disney Electronic Content
ISBN: 1423182685
Category : Juvenile Fiction
Languages : en
Pages : 176
Book Description
"Beautifully illustrated, wonderfully crafted, the story leaps from the pages faster than you can turn them. Pull down the safety bar and sit tight: you're in for a ride." --Ridley Pearson, author of the Kingdom Keepers series The year is 2125 and the Magellan Science Academy has given two lucky cadets special Thulium tickets to join a team of space explorers on a time-travel mission twenty-four hours into the future. But when their mission goes wrong, the two kids must band together with a tiny flying saucer sidekick to save themselves, their crew, and all of Space Mountain--before time runs out and the galaxy is destroyed!
Something Like Summer
Author: Jay Bell
Publisher: Createspace Independent Publishing Platform
ISBN: 9781974585311
Category : Gay men
Languages : en
Pages : 298
Book Description
A love story spanning a decade and beyond as two boys discover what it means to be friends, lovers, and sometimes even enemies.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781974585311
Category : Gay men
Languages : en
Pages : 298
Book Description
A love story spanning a decade and beyond as two boys discover what it means to be friends, lovers, and sometimes even enemies.
Free Comic Book Day 2020 (General)
Author: Jody Houser
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 22
Book Description
In Critical Role: Vox Machina, travels far and wide... But which ones are just colorful flights of fancy, and which are actually true? Gather 'round as several of these tall tales are told, each more far-fetched than the last. Writer Jody Houser (Critical Role: Vox Machina Origins II, Stranger Things), artist Hunter Bonyun, and colorist Stephan McGowan bring the Critical Role story to life. Then get an introduction to the world of Neil Gaiman's Norse Mythology, a new comic series adapted by award-winning comics writer and artist P. Craig Russell (American Gods, Only the End of the World Again) with colors by Lovern Kindzierski (Shame, Necromantic) and letters by Galen Showman (The Graveyard Book, Murder Mysteries).
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 22
Book Description
In Critical Role: Vox Machina, travels far and wide... But which ones are just colorful flights of fancy, and which are actually true? Gather 'round as several of these tall tales are told, each more far-fetched than the last. Writer Jody Houser (Critical Role: Vox Machina Origins II, Stranger Things), artist Hunter Bonyun, and colorist Stephan McGowan bring the Critical Role story to life. Then get an introduction to the world of Neil Gaiman's Norse Mythology, a new comic series adapted by award-winning comics writer and artist P. Craig Russell (American Gods, Only the End of the World Again) with colors by Lovern Kindzierski (Shame, Necromantic) and letters by Galen Showman (The Graveyard Book, Murder Mysteries).
The Art of Comic Book Writing
Author: Mark Kneece
Publisher: Watson-Guptill
ISBN: 1607747510
Category : Art
Languages : en
Pages : 194
Book Description
A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.
Publisher: Watson-Guptill
ISBN: 1607747510
Category : Art
Languages : en
Pages : 194
Book Description
A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.
A Brief History of Comic Book Movies
Author: Wheeler Winston Dixon
Publisher: Springer
ISBN: 3319471848
Category : Performing Arts
Languages : en
Pages : 103
Book Description
A Brief History of Comic Book Movies traces the meteoric rise of the hybrid art form of the comic book film. These films trace their origins back to the early 1940s, when the first Batman and Superman serials were made. The serials, and later television shows in the 1950s and 60s, were for the most part designed for children. But today, with the continuing rise of Comic-Con, they seem to be more a part of the mainstream than ever, appealing to adults as well as younger fans. This book examines comic book movies from the past and present, exploring how these films shaped American culture from the post-World War II era to the present day, and how they adapted to the changing tastes and mores of succeeding generations.
Publisher: Springer
ISBN: 3319471848
Category : Performing Arts
Languages : en
Pages : 103
Book Description
A Brief History of Comic Book Movies traces the meteoric rise of the hybrid art form of the comic book film. These films trace their origins back to the early 1940s, when the first Batman and Superman serials were made. The serials, and later television shows in the 1950s and 60s, were for the most part designed for children. But today, with the continuing rise of Comic-Con, they seem to be more a part of the mainstream than ever, appealing to adults as well as younger fans. This book examines comic book movies from the past and present, exploring how these films shaped American culture from the post-World War II era to the present day, and how they adapted to the changing tastes and mores of succeeding generations.
The Comic Book Story of Video Games
Author: Jonathan Hennessey
Publisher: Ten Speed Graphic
ISBN: 0399578919
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
Publisher: Ten Speed Graphic
ISBN: 0399578919
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.