Author: Guy
Publisher:
ISBN: 9780471298694
Category :
Languages : en
Pages :
Book Description
College - Gaas Guide Demo CD
Author: Guy
Publisher:
ISBN: 9780471298694
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780471298694
Category :
Languages : en
Pages :
Book Description
College - Gaas 2000 CD Demo
Author: Guy
Publisher:
ISBN: 9780471375708
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780471375708
Category :
Languages : en
Pages :
Book Description
CD-ROMs in Print
Author:
Publisher:
ISBN:
Category : CD-ROMs
Languages : en
Pages : 1988
Book Description
Publisher:
ISBN:
Category : CD-ROMs
Languages : en
Pages : 1988
Book Description
Forthcoming Books
Author: Rose Arny
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 996
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 996
Book Description
Press Reset
Author: Jason Schreier
Publisher: Hachette UK
ISBN: 1538735482
Category : Games & Activities
Languages : en
Pages : 304
Book Description
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Publisher: Hachette UK
ISBN: 1538735482
Category : Games & Activities
Languages : en
Pages : 304
Book Description
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Blood, Sweat, and Pixels
Author: Jason Schreier
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312
Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312
Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Magnetic Fusion Technology
Author: Thomas J. Dolan
Publisher: Springer Science & Business Media
ISBN: 1447155564
Category : Technology & Engineering
Languages : en
Pages : 816
Book Description
Magnetic Fusion Technology describes the technologies that are required for successful development of nuclear fusion power plants using strong magnetic fields. These technologies include: • magnet systems, • plasma heating systems, • control systems, • energy conversion systems, • advanced materials development, • vacuum systems, • cryogenic systems, • plasma diagnostics, • safety systems, and • power plant design studies. Magnetic Fusion Technology will be useful to students and to specialists working in energy research.
Publisher: Springer Science & Business Media
ISBN: 1447155564
Category : Technology & Engineering
Languages : en
Pages : 816
Book Description
Magnetic Fusion Technology describes the technologies that are required for successful development of nuclear fusion power plants using strong magnetic fields. These technologies include: • magnet systems, • plasma heating systems, • control systems, • energy conversion systems, • advanced materials development, • vacuum systems, • cryogenic systems, • plasma diagnostics, • safety systems, and • power plant design studies. Magnetic Fusion Technology will be useful to students and to specialists working in energy research.
Electronic Filter Simulation & Design
Author: Giovanni Bianchi
Publisher: McGraw-Hill Professional
ISBN:
Category : Computers
Languages : en
Pages : 634
Book Description
Utilize Powerful New Simulation Methods to Optimize Filter Design! Electronic Filter Simulation and Design shows you how to apply simulation methods and commercially available software to catch errors early in the design stage and streamline your design process. Using 150 detailed illustrations, this hands-on resource examines cutting-edge simulation methods for lumped passive filters…active RC filters…low-pass and band-stop distributed filters…high-pass and band-pass distributed filters…high-frequency filters…discrete time filters…and much more. The book also contains a skills-building CD with files for major case studies covered in the text, together with demo versions of Mathcad and SIMetrix, so that you can work the examples and adapt them to their own projects. Electronic Filter Simulation and Design features: A wealth of synthesis procedures for design Expert guidance on filter verification via simulation The latest design techniques for high-frequency filters A valuable CD with files for major case studies from the book, plus demo versions of Mathcad and SIMetrix for adapting them Inside this Time-Saving Filter Simulation and Design Guide • Basic Concepts • Lumped Passive Filters • Active RC Filters • Transmission Lines • Low-Pass and Band-Stop Distributed Filters • High-Pass and Band-Pass Distributed Filters • Special Designs of High Frequency Filters • Discrete Time Filters • Waveguide Filters • Appendixes
Publisher: McGraw-Hill Professional
ISBN:
Category : Computers
Languages : en
Pages : 634
Book Description
Utilize Powerful New Simulation Methods to Optimize Filter Design! Electronic Filter Simulation and Design shows you how to apply simulation methods and commercially available software to catch errors early in the design stage and streamline your design process. Using 150 detailed illustrations, this hands-on resource examines cutting-edge simulation methods for lumped passive filters…active RC filters…low-pass and band-stop distributed filters…high-pass and band-pass distributed filters…high-frequency filters…discrete time filters…and much more. The book also contains a skills-building CD with files for major case studies covered in the text, together with demo versions of Mathcad and SIMetrix, so that you can work the examples and adapt them to their own projects. Electronic Filter Simulation and Design features: A wealth of synthesis procedures for design Expert guidance on filter verification via simulation The latest design techniques for high-frequency filters A valuable CD with files for major case studies from the book, plus demo versions of Mathcad and SIMetrix for adapting them Inside this Time-Saving Filter Simulation and Design Guide • Basic Concepts • Lumped Passive Filters • Active RC Filters • Transmission Lines • Low-Pass and Band-Stop Distributed Filters • High-Pass and Band-Pass Distributed Filters • Special Designs of High Frequency Filters • Discrete Time Filters • Waveguide Filters • Appendixes
Subject Guide to Books in Print
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3126
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3126
Book Description
The Ftc Franchise Rule
Author:
Publisher: American Bar Association
ISBN:
Category : Franchises (Retail trade)
Languages : en
Pages : 422
Book Description
Publisher: American Bar Association
ISBN:
Category : Franchises (Retail trade)
Languages : en
Pages : 422
Book Description