Author: Trent Hergenrader
Publisher: Bloomsbury Publishing
ISBN: 1350016691
Category : Language Arts & Disciplines
Languages : en
Pages : 281
Book Description
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Collaborative Worldbuilding for Writers and Gamers
Author: Trent Hergenrader
Publisher: Bloomsbury Publishing
ISBN: 1350016691
Category : Language Arts & Disciplines
Languages : en
Pages : 281
Book Description
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Publisher: Bloomsbury Publishing
ISBN: 1350016691
Category : Language Arts & Disciplines
Languages : en
Pages : 281
Book Description
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Collaborative Worldbuilding for Writers and Gamers
Author: Trent Hergenrader
Publisher: Bloomsbury Publishing
ISBN: 1350016675
Category : Language Arts & Disciplines
Languages : en
Pages : 281
Book Description
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Publisher: Bloomsbury Publishing
ISBN: 1350016675
Category : Language Arts & Disciplines
Languages : en
Pages : 281
Book Description
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
On Writing and Worldbuilding
Author: Timothy Hickson
Publisher:
ISBN: 9780473694043
Category : Fiction
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780473694043
Category : Fiction
Languages : en
Pages : 0
Book Description
World's Fair 1992
Author: Robert Silverberg
Publisher:
ISBN: 9781612873381
Category :
Languages : en
Pages : 216
Book Description
Armchair fiction presents extra large editions of the best in classic science fiction novels and short stories. Here's a top-of-the-line novel by one of sci-fi's most heralded authors, Robert Silverberg. Against the night sky, the nearly completed World's Fair Satellite gleamed like a shiny new penny. You could see it even with low-powered field glasses as it moved in its stately orbit around the Earth: a giant copper-hued globe, the biggest space satellite ever constructed. The Fair's opening day?October 12, 1992?was only some six weeks away. And in very much less time than that, Bill Hastings was going to be up there to begin his year in space. From every loudspeaker in Denver Spaceport came the booming message: ?Attention, passengers for Flight 100 Special Transit to the World's Fair. Boarding has now begun? Don't miss this tremendous sequel to ?Regan's Planet.'
Publisher:
ISBN: 9781612873381
Category :
Languages : en
Pages : 216
Book Description
Armchair fiction presents extra large editions of the best in classic science fiction novels and short stories. Here's a top-of-the-line novel by one of sci-fi's most heralded authors, Robert Silverberg. Against the night sky, the nearly completed World's Fair Satellite gleamed like a shiny new penny. You could see it even with low-powered field glasses as it moved in its stately orbit around the Earth: a giant copper-hued globe, the biggest space satellite ever constructed. The Fair's opening day?October 12, 1992?was only some six weeks away. And in very much less time than that, Bill Hastings was going to be up there to begin his year in space. From every loudspeaker in Denver Spaceport came the booming message: ?Attention, passengers for Flight 100 Special Transit to the World's Fair. Boarding has now begun? Don't miss this tremendous sequel to ?Regan's Planet.'
Playing with Religion in Digital Games
Author: Heidi A. Campbell
Publisher: Indiana University Press
ISBN: 0253012635
Category : Games & Activities
Languages : en
Pages : 314
Book Description
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Publisher: Indiana University Press
ISBN: 0253012635
Category : Games & Activities
Languages : en
Pages : 314
Book Description
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Tales the Devil Told Me
Author: Jen Fawkes
Publisher: Press 53
ISBN: 9781950413362
Category : Fiction
Languages : en
Pages : 196
Book Description
What if Captain Hook gave up marauding and took a gig at the Post Office? How did Hamlet's uncle Claudius become such a rat? What might happen if a plastic surgeon fell for Medusa? If Moby Dick could write a letter, what would he say to Ahab? The answers to these and many other questions can be found in Tales the Devil Told Me by Jen Fawkes-winner of the 2020 Press 53 Award for Short Fiction. These twelve stories examine the possible lives of such classic literary villains as Professor Moriarty, Shere Khan, Rumpelstiltskin, Polyphemus, Mrs. Danvers and others, while illuminating the consumptive nature of love, the crushing weight of isolation, the false promise of beauty, and the power of storytelling itself.
Publisher: Press 53
ISBN: 9781950413362
Category : Fiction
Languages : en
Pages : 196
Book Description
What if Captain Hook gave up marauding and took a gig at the Post Office? How did Hamlet's uncle Claudius become such a rat? What might happen if a plastic surgeon fell for Medusa? If Moby Dick could write a letter, what would he say to Ahab? The answers to these and many other questions can be found in Tales the Devil Told Me by Jen Fawkes-winner of the 2020 Press 53 Award for Short Fiction. These twelve stories examine the possible lives of such classic literary villains as Professor Moriarty, Shere Khan, Rumpelstiltskin, Polyphemus, Mrs. Danvers and others, while illuminating the consumptive nature of love, the crushing weight of isolation, the false promise of beauty, and the power of storytelling itself.
Microscope
Author: Ben Robbins
Publisher:
ISBN: 9780983277903
Category : Fantasy games
Languages : en
Pages : 80
Book Description
Publisher:
ISBN: 9780983277903
Category : Fantasy games
Languages : en
Pages : 80
Book Description
Your Best Game Ever
Author: Monte Cook
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :
Book Description
Wonderbook
Author: Jeff VanderMeer
Publisher: Abrams
ISBN: 1613124635
Category : Literary Criticism
Languages : en
Pages : 867
Book Description
Now expanded: The definitive visual guide to writing science fiction and fantasy—with exercises, diagrams, essays by superstar authors, and more. From the New York Times-bestselling, Nebula Award-winning author, Wonderbook has become the definitive guide to writing science fiction and fantasy by offering an accessible, example-rich approach that emphasizes the importance of playfulness as well as pragmatism. It also embraces the visual nature of genre culture and employs bold, full-color drawings, maps, renderings, and visualizations to stimulate creative thinking. On top of all that, it features sidebars and essays—most original to the book—from some of the biggest names working in the field today, among them George R. R. Martin, Lev Grossman, Neil Gaiman, Michael Moorcock, Charles Yu, Kim Stanley Robinson, and Karen Joy Fowler. For the fifth anniversary of the original publication, Jeff VanderMeer has added fifty more pages of diagrams, illustrations, and writing exercises, creating the ultimate volume of inspiring advice. “One book that every speculative fiction writer should read to learn about proper worldbuilding.” —Bustle “A treat . . . gorgeous to page through.” —Space.com
Publisher: Abrams
ISBN: 1613124635
Category : Literary Criticism
Languages : en
Pages : 867
Book Description
Now expanded: The definitive visual guide to writing science fiction and fantasy—with exercises, diagrams, essays by superstar authors, and more. From the New York Times-bestselling, Nebula Award-winning author, Wonderbook has become the definitive guide to writing science fiction and fantasy by offering an accessible, example-rich approach that emphasizes the importance of playfulness as well as pragmatism. It also embraces the visual nature of genre culture and employs bold, full-color drawings, maps, renderings, and visualizations to stimulate creative thinking. On top of all that, it features sidebars and essays—most original to the book—from some of the biggest names working in the field today, among them George R. R. Martin, Lev Grossman, Neil Gaiman, Michael Moorcock, Charles Yu, Kim Stanley Robinson, and Karen Joy Fowler. For the fifth anniversary of the original publication, Jeff VanderMeer has added fifty more pages of diagrams, illustrations, and writing exercises, creating the ultimate volume of inspiring advice. “One book that every speculative fiction writer should read to learn about proper worldbuilding.” —Bustle “A treat . . . gorgeous to page through.” —Space.com
Fairy Tales of Remnant: An AFK Book (RWBY)
Author: E. C. Myers
Publisher: Scholastic Inc.
ISBN: 1338676113
Category : Young Adult Fiction
Languages : en
Pages : 164
Book Description
Don't miss this gorgeous, gift-worthy collection of RWBY fairy tales, straight from the show writers and E.C. Myers! Fans of Rooster Teeth's hit animated series RWBY will want to pore over every page of this gorgeously illustrated collection of twelve short fairy tales. In addition to classic tales from the show, such as "The Story of the Seasons" and "The Tale of the Two Brothers," readers can immerse themselves in eight never-before-told stories from RWBY's show writers. Vibrant artwork throughout completes the collection, offering new insights into the strange, beautiful, and dangerous world of Remnant.This deluxe edition also happens to be the personal copy of Professor Ozpin, complete with a foreword from the former Beacon headmaster himself. Fans won't want to miss this must-have collection, sure to reveal more secrets about RWBY and the stunning world of the show!
Publisher: Scholastic Inc.
ISBN: 1338676113
Category : Young Adult Fiction
Languages : en
Pages : 164
Book Description
Don't miss this gorgeous, gift-worthy collection of RWBY fairy tales, straight from the show writers and E.C. Myers! Fans of Rooster Teeth's hit animated series RWBY will want to pore over every page of this gorgeously illustrated collection of twelve short fairy tales. In addition to classic tales from the show, such as "The Story of the Seasons" and "The Tale of the Two Brothers," readers can immerse themselves in eight never-before-told stories from RWBY's show writers. Vibrant artwork throughout completes the collection, offering new insights into the strange, beautiful, and dangerous world of Remnant.This deluxe edition also happens to be the personal copy of Professor Ozpin, complete with a foreword from the former Beacon headmaster himself. Fans won't want to miss this must-have collection, sure to reveal more secrets about RWBY and the stunning world of the show!