Author: Mary Baker Eddy
Publisher:
ISBN:
Category : Christian Science
Languages : en
Pages : 502
Book Description
A Collection from the Miscellaneous Writings of Nathaniel Peabody Rogers
Author: Nathaniel Peabody Rogers
Publisher:
ISBN:
Category : New England
Languages : en
Pages : 436
Book Description
Publisher:
ISBN:
Category : New England
Languages : en
Pages : 436
Book Description
Miscellaneous Writings
Author: Mary Baker Eddy
Publisher:
ISBN:
Category : Christian Science
Languages : en
Pages : 502
Book Description
Publisher:
ISBN:
Category : Christian Science
Languages : en
Pages : 502
Book Description
A Complete Collection of the Historical, Political, and Miscellaneous Works
Author: John Milton
Publisher:
ISBN:
Category :
Languages : en
Pages : 518
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 518
Book Description
A catalogue of a miscellaneous collection of books
Author: John and Arthur Arch
Publisher:
ISBN:
Category :
Languages : en
Pages : 358
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 358
Book Description
On the Old Road: A Collection of Miscellaneous Essays and Articles on Art and Literature (Complete)
Author: John Ruskin
Publisher: Library of Alexandria
ISBN: 1465599592
Category : Fiction
Languages : en
Pages : 1107
Book Description
Publisher: Library of Alexandria
ISBN: 1465599592
Category : Fiction
Languages : en
Pages : 1107
Book Description
Miscellaneous Writings
Author: Howard Phillips Lovecraft
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 592
Book Description
A collection of the lesser-known short works of the most significant American horror writer between Poe and Stephen King. Includes correspondence, juvenilia, literary criticism, philosophical speculation, and eccentric travelogues, plus comments on his own creative aesthetic. Introductory notes to each section reveal the breadth of Lovecraft's intellectual curiosity and the gradual process of overcoming such self-imposed handicaps as dogmatism, racism, and intolerance. Lacks an index. Published by Arkham House, Sauk City, WI 53583. Annotation copyright by Book News, Inc., Portland, OR
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 592
Book Description
A collection of the lesser-known short works of the most significant American horror writer between Poe and Stephen King. Includes correspondence, juvenilia, literary criticism, philosophical speculation, and eccentric travelogues, plus comments on his own creative aesthetic. Introductory notes to each section reveal the breadth of Lovecraft's intellectual curiosity and the gradual process of overcoming such self-imposed handicaps as dogmatism, racism, and intolerance. Lacks an index. Published by Arkham House, Sauk City, WI 53583. Annotation copyright by Book News, Inc., Portland, OR
Miscellaneous Works of George Wither. First[-sixth] Collection
Author: Spenser Society
Publisher:
ISBN:
Category :
Languages : en
Pages : 388
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 388
Book Description
A Catalogue of a Miscellaneous Collection of Books; Including Some Scarce & Valuable Articles in Divinity, History, Topography, ... Now for Sale for Ready Money Only
Author: William Strong
Publisher:
ISBN:
Category :
Languages : en
Pages : 68
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 68
Book Description
A Catalogue of a Rare and Curious Collection of Miscellaneous Books Embracing ..., a Collection of Miscellaneous Plays, Autograph Letters of Literary Characters, Hindoo Drawings, Portraits of Literary Men, Framed and Glazed, Etc
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 46
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 46
Book Description
Aspects of Science Fiction Studies: A Collection of Miscellaneous Articles on the Intersection of Posthumanism, Transhumanism, Anthropocene, and Post-Anthropocentrism in Some Select, Contemporary Novels
Author: Dr. Indrajit Patra
Publisher: Pen2Print
ISBN: 8195111963
Category : Fiction
Languages : en
Pages : 353
Book Description
The book intends to present a critique of some select, 21st Century, hard science fiction novels in order to explicate the various ways in which the elements of posthumanism, transhumanism, techno-singularity intersect and interact with other such ideas as monstrosity, animality, machinicity, post-anthropocentrism, and Anthropocene. The study divides its analysis into seven different chapters and attempts to present an elaborate study on various aspects of posthumanism, transhumanism, and singularity. The book despite being a collection of miscellaneous essays actually intends to show how a technologically mediated transhuman/posthuman culture will normally be defined by a total dissolution of binaries such as digital and real, animal and human, and machine and man. The book also wants to describe through its analysis of some select hard science fiction novels, that man-machine merger and creation of hyper-immersive virtual reality can function as two of the most effective agents for catalyzing a radically transformative, posthuman, post-scarcity, and techno-utopian culture. The analysis presented in the book is not totally oriented to the discussion of far-future implications of accelerated technological progress which is imperative for arriving at a transhuman or posthuman stage; rather, the book is equally concerned with the implications of rapid technological advancements in our present times, and so the study also posits that before ascending to the heights of posthuman status mankind has to cope with the good and bad aspects of the Anthropocene which is the next stage in our collective evolution and journey towards the trans-/posthuman state. The first chapter of this study attempts to bring to focus the phenomenon of a technologically-mediated dissolution of the binaries between man/animal, human/nonhuman, and subject/object which will be extremely important in the analysis of the emergence of a posthuman culture later in the study. Technological advancements can be seen here as either conducive towards creating a harmonious relationship between man and animal or through systematic denigration of the agency of the animal it can pave the way for the emergence of monstrosity. In Chapter 2 of the book, we shall delve deep into the analysis of horror as illustrated in the novels and video games of the Dead Space series. Here, through a multi-theoretical perspective, we shall find how horrors and monstrosity can manifest themselves in both written as well as digital, virtual media. In Chapter 3, we shall delve into the discussion of the power of simulation in the construction of an immersive and hyperreal post- /transhuman culture where the distinction between real and virtual and material and immaterial vanishes altogether. In Chapter 4 we dedicate the entire chapter to the study of Kim Stanley Robinson’s systems novel The Ministry for the Future (2020) to attempt a critique of the elements of good and bad Anthropocene. Though not directly and intimately related to the study of posthumanism and transhumanism, yet a discussion of the elements of the Anthropocene will be of immense contemporary relevance to us. The next Chapter, i.e., Chapter 5 will attempt to present an explication of the role of machines in the realization of posthuman culture. Chapter 6 is primarily concerned with an analysis of Stephen Baxter’s novels to see how posthuman culture is constructed around the agency of the autopoietic machines. The final chapter attempts to present a brief analysis of three of Iain M Banks’ Culture novels, namely Matter, Surface Detail, and Hydrogen Sonata to elaborate on the employment of posthuman/transhuman tropes in these works.
Publisher: Pen2Print
ISBN: 8195111963
Category : Fiction
Languages : en
Pages : 353
Book Description
The book intends to present a critique of some select, 21st Century, hard science fiction novels in order to explicate the various ways in which the elements of posthumanism, transhumanism, techno-singularity intersect and interact with other such ideas as monstrosity, animality, machinicity, post-anthropocentrism, and Anthropocene. The study divides its analysis into seven different chapters and attempts to present an elaborate study on various aspects of posthumanism, transhumanism, and singularity. The book despite being a collection of miscellaneous essays actually intends to show how a technologically mediated transhuman/posthuman culture will normally be defined by a total dissolution of binaries such as digital and real, animal and human, and machine and man. The book also wants to describe through its analysis of some select hard science fiction novels, that man-machine merger and creation of hyper-immersive virtual reality can function as two of the most effective agents for catalyzing a radically transformative, posthuman, post-scarcity, and techno-utopian culture. The analysis presented in the book is not totally oriented to the discussion of far-future implications of accelerated technological progress which is imperative for arriving at a transhuman or posthuman stage; rather, the book is equally concerned with the implications of rapid technological advancements in our present times, and so the study also posits that before ascending to the heights of posthuman status mankind has to cope with the good and bad aspects of the Anthropocene which is the next stage in our collective evolution and journey towards the trans-/posthuman state. The first chapter of this study attempts to bring to focus the phenomenon of a technologically-mediated dissolution of the binaries between man/animal, human/nonhuman, and subject/object which will be extremely important in the analysis of the emergence of a posthuman culture later in the study. Technological advancements can be seen here as either conducive towards creating a harmonious relationship between man and animal or through systematic denigration of the agency of the animal it can pave the way for the emergence of monstrosity. In Chapter 2 of the book, we shall delve deep into the analysis of horror as illustrated in the novels and video games of the Dead Space series. Here, through a multi-theoretical perspective, we shall find how horrors and monstrosity can manifest themselves in both written as well as digital, virtual media. In Chapter 3, we shall delve into the discussion of the power of simulation in the construction of an immersive and hyperreal post- /transhuman culture where the distinction between real and virtual and material and immaterial vanishes altogether. In Chapter 4 we dedicate the entire chapter to the study of Kim Stanley Robinson’s systems novel The Ministry for the Future (2020) to attempt a critique of the elements of good and bad Anthropocene. Though not directly and intimately related to the study of posthumanism and transhumanism, yet a discussion of the elements of the Anthropocene will be of immense contemporary relevance to us. The next Chapter, i.e., Chapter 5 will attempt to present an explication of the role of machines in the realization of posthuman culture. Chapter 6 is primarily concerned with an analysis of Stephen Baxter’s novels to see how posthuman culture is constructed around the agency of the autopoietic machines. The final chapter attempts to present a brief analysis of three of Iain M Banks’ Culture novels, namely Matter, Surface Detail, and Hydrogen Sonata to elaborate on the employment of posthuman/transhuman tropes in these works.