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Author: Andromeda Yelton
Publisher: ALA Editions
ISBN: 9780838959572
Category : Computer programming
Languages : en
Pages : 0
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Book Description
Draws from interviews with librarians who have written code in the course of their work. Its goal is to help novice and intermediate programmers understand how programs work, how they can be useful in libraries, and how to learn more.
Author: Andromeda Yelton
Publisher: ALA Editions
ISBN: 9780838959572
Category : Computer programming
Languages : en
Pages : 0
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Book Description
Draws from interviews with librarians who have written code in the course of their work. Its goal is to help novice and intermediate programmers understand how programs work, how they can be useful in libraries, and how to learn more.
Author: Wendy Harrop
Publisher: Rowman & Littlefield
ISBN: 1538108674
Category : Language Arts & Disciplines
Languages : en
Pages : 128
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Book Description
Coding for Children and Young Adults in Libraries is an all-inclusive guide to teaching coding in libraries to very young learners. This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use
Author: Beth Thomsett-Scott
Publisher: Rowman & Littlefield
ISBN: 1442263342
Category : Language Arts & Disciplines
Languages : en
Pages : 201
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Book Description
The Librarian’s Introduction to Programming Languages presents case studies and practical applications for using the top programming languages in library and information settings. While there are books and Web sites devoted to teaching programming, there are few works that address multiple programming languages or address the specific reasons why programming is a critical area of learning for library and information science professionals. There are many books on programming languages but no recent items directly written for librarians that span a variety of programs. Many practicing librarians see programming as something for IT people or beyond their capabilities. This book will help these librarians to feel comfortable discussing programming with others by providing an understanding of when the language might be useful, what is needed to make it work, and relevant tools to extend its application. Additionally, the inclusion of practical examples lets readers try a small “app” for the language. This also will assist readers who want to learn a language but are unsure of which language would be the best fit for them in terms of learning curve and application. The languages covered are JavaScript, PERL, PHP, SQL, Python, Ruby, C, C#, and Java. This book is designed to provide a basic working knowledge of each language presented. Case studies show the programming language used in real ways, and resources for exploring each language in more detail are also included.
Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838918722
Category : Language Arts & Disciplines
Languages : en
Pages : 0
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Book Description
This book's structured presentation will help both school librarians and programming staff at public libraries quickly scan for projects that fit their needs.
Author: Chantale Pard
Publisher: Rowman & Littlefield
ISBN: 1538108178
Category : Language Arts & Disciplines
Languages : en
Pages : 186
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Book Description
STEM Programming will show new and exciting examples of how libraries are implementing STEM education. It is a guide on how to start or improve your own STEM programming with little or no budget, even if you’re not a scientist or mathematician.
Author: Barbara Jane Brown
Publisher: New York : Neal-Schuman Publishers
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 140
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Book Description
PROGRAM IDEAS FOR ALL AGE GROUPS.
Author: David Folmar
Publisher: Rowman & Littlefield
ISBN: 1442277505
Category : Language Arts & Disciplines
Languages : en
Pages : 131
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Book Description
Are you a librarian struggling to stay engaged in a digital age? Facing budget concerns to keep existing programs running? Don’t have the staff or budget for specialized services? Wonder how to move beyond teaching your patrons HOW to use a computer? This book gives you 15, step-by-step programs, using free online software, that go beyond basic digital literacy, and provides you, the librarian, with all you need for classes that engage the digital natives and computer users in your community. It includes: 15 quick, easy classes focused on actual outcomes for patrons, without requiring a budget, dedicated facilities, or specialized knowledge. Classes that your patrons can relate to, geared towards actual needs or interests, and not just to “techy” people. How to’s and other elements to effectively use simple software and allow patrons to get optimal results from their effort. Classes or workshops designed to help the average computer user so he or she can teach patrons with ease and authority. Tips for teachers or librarians on how to engage their audience and not lose them with information overload. This book is a complete computer class upgrade solution. Based on the Montessori Method, classes are problem or project based. You are given all the tools you need as a presenter to show relatable uses of technology, making sure the patron can see the possibility involved in using the software. There are step-by-step instructions that focus on your patron leaving with practical skills for everyday life using freely-available software such as YouTube, Ebay, Google, and Monster. Best practices are also included so your patron’s project has the greatest chance of being successful.
Author: Peter Brophy
Publisher: London : C. Bingley ; Hamden, Conn. : Linnet Books
ISBN:
Category : COBOL (Computer program language).
Languages : en
Pages : 170
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Book Description
Author: Shannon McClintock Miller
Publisher: Capstone
ISBN: 1496588096
Category : Juvenile Fiction
Languages : en
Pages : 36
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Book Description
When you have a problem, where can you go for answers? The library! When Codie and her friends join Ms. Gillian, the Specialist, on another Adventure in Makerspace, they find themselves lost in a maze, with a monster just around the corner! Can they code their way out? Join them to complete Mission: Coding! This graphic novel includes fun bonus features such as a theme song and author interview available through the free Capstone 4D app. A great way to add augmented reality to your reading experience!
Author: Lynn Pawloski
Publisher: Bloomsbury Publishing USA
ISBN: 1440843813
Category : Language Arts & Disciplines
Languages : en
Pages : 128
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Book Description
This book takes the creativity and inventiveness of the maker movement and applies that energy in a new way to help children learn across all subject areas as well as broaden their world view. Traditional library literacy programs have helped many children foster a love of reading, but to prepare this next generation of learners, this programming needs to be modified to include technology. The inherent creativity and inventiveness of the Maker Movement, embracing both classic and innovative technological activities, provides the perfect bridge to invigorate, expand, and update these programs. This alternative to conventional library literacy programming will help children learn throughout all subject areas, see additional possibilities, and make connections in the world around them. With this guide, readers can discover how to apply maker literacy to introduce connections that help children better understand that their experiences in life are interrelated—that art can be made on a 3D printer and that science and technology are an essential part of design. This holistic approach provides a myriad of creative opportunities for both teaching staff and the children they serve. A great resource for youth services librarians in public libraries, this guide to infusing library programs with technology and maker activities to motivate learning will also appeal to preschool and elementary librarians, educators, and parents.