Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107666872
Category : Education
Languages : en
Pages : 133
Book Description
Presents a guide for object-oriented programming for readers to become comfortable building classes and using those found in popular code libraries.
Coding Club Python: Building Big Apps Level 3
Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107666872
Category : Education
Languages : en
Pages : 133
Book Description
Presents a guide for object-oriented programming for readers to become comfortable building classes and using those found in popular code libraries.
Publisher: Cambridge University Press
ISBN: 1107666872
Category : Education
Languages : en
Pages : 133
Book Description
Presents a guide for object-oriented programming for readers to become comfortable building classes and using those found in popular code libraries.
Coding Club Python: Next Steps Level 2
Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107623251
Category : Education
Languages : en
Pages : 107
Book Description
A unique series that provides a framework for teaching coding skills. Take your Python coding to the next level! Book 2 continues seamlessly on from Python Basics, offering full support and progressive tasks for students who have some basic programming experience and are ready to move on to slightly more challenging material. You will learn how to program and customise a simple calculator and, most importantly, learn essential new programming ideas that will make you a much more accomplished coder. The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.
Publisher: Cambridge University Press
ISBN: 1107623251
Category : Education
Languages : en
Pages : 107
Book Description
A unique series that provides a framework for teaching coding skills. Take your Python coding to the next level! Book 2 continues seamlessly on from Python Basics, offering full support and progressive tasks for students who have some basic programming experience and are ready to move on to slightly more challenging material. You will learn how to program and customise a simple calculator and, most importantly, learn essential new programming ideas that will make you a much more accomplished coder. The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.
Coding Club Python Basics Level 1
Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107658551
Category : Juvenile Nonfiction
Languages : en
Pages : 85
Book Description
A unique series that provides a framework for teaching coding skills. Learn the basics of coding quickly! This lively book is an introduction to the world of coding and to Python 3 - a fantastic language to start coding with. Young programmers will learn how to code and customise several fun applications including their own Magic8Ball and an Etch A Sketch® game. The fun challenges and Quick Quizzes help to consolidate new skills and the companion web site provides the full source code for all the projects and challenges as well as help for readers.
Publisher: Cambridge University Press
ISBN: 1107658551
Category : Juvenile Nonfiction
Languages : en
Pages : 85
Book Description
A unique series that provides a framework for teaching coding skills. Learn the basics of coding quickly! This lively book is an introduction to the world of coding and to Python 3 - a fantastic language to start coding with. Young programmers will learn how to code and customise several fun applications including their own Magic8Ball and an Etch A Sketch® game. The fun challenges and Quick Quizzes help to consolidate new skills and the companion web site provides the full source code for all the projects and challenges as well as help for readers.
Cambridge IGCSE® and O Level Computer Science Programming Book for Python
Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1316617823
Category : Computers
Languages : en
Pages : 209
Book Description
This resource is written to follow the updated Cambridge IGCSE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.
Publisher: Cambridge University Press
ISBN: 1316617823
Category : Computers
Languages : en
Pages : 209
Book Description
This resource is written to follow the updated Cambridge IGCSE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.
The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Python All-in-One For Dummies
Author: John C. Shovic
Publisher: John Wiley & Sons
ISBN: 1119557615
Category : Computers
Languages : en
Pages : 911
Book Description
Your one-stop resource on all things Python Thanks to its flexibility, Python has grown to become one of the most popular programming languages in the world. Developers use Python in app development, web development, data science, machine learning, and even in coding education classes. There's almost no type of project that Python can't make better. From creating apps to building complex websites to sorting big data, Python provides a way to get the work done. Python All-in-One For Dummies offers a starting point for those new to coding by explaining the basics of Python and demonstrating how it’s used in a variety of applications. Covers the basics of the language Explains its syntax through application in high-profile industries Shows how Python can be applied to projects in enterprise Delves into major undertakings including artificial intelligence, physical computing, machine learning, robotics and data analysis This book is perfect for anyone new to coding as well as experienced coders interested in adding Python to their toolbox.
Publisher: John Wiley & Sons
ISBN: 1119557615
Category : Computers
Languages : en
Pages : 911
Book Description
Your one-stop resource on all things Python Thanks to its flexibility, Python has grown to become one of the most popular programming languages in the world. Developers use Python in app development, web development, data science, machine learning, and even in coding education classes. There's almost no type of project that Python can't make better. From creating apps to building complex websites to sorting big data, Python provides a way to get the work done. Python All-in-One For Dummies offers a starting point for those new to coding by explaining the basics of Python and demonstrating how it’s used in a variety of applications. Covers the basics of the language Explains its syntax through application in high-profile industries Shows how Python can be applied to projects in enterprise Delves into major undertakings including artificial intelligence, physical computing, machine learning, robotics and data analysis This book is perfect for anyone new to coding as well as experienced coders interested in adding Python to their toolbox.
Python Tutorial 3.11.3
Author: Guido Van Rossum
Publisher:
ISBN: 9781312571655
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781312571655
Category :
Languages : en
Pages : 0
Book Description
Code This Game!
Author: Meg Ray
Publisher: Odd Dot
ISBN: 1250794781
Category : Juvenile Nonfiction
Languages : en
Pages : 322
Book Description
Make it! Code it! Break it! Mod it! Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. With easy-to-follow step-by-step instructions, CODE THIS GAME! teaches kids to build a strategy action game called “Attack of the Vampire Pizzas!” The book also teaches how to modify the game and follow one's imagination by incorporating downloadable art assets. By the time kids finish the book, they'll have mastered basic coding concepts and created a personalized game.
Publisher: Odd Dot
ISBN: 1250794781
Category : Juvenile Nonfiction
Languages : en
Pages : 322
Book Description
Make it! Code it! Break it! Mod it! Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. With easy-to-follow step-by-step instructions, CODE THIS GAME! teaches kids to build a strategy action game called “Attack of the Vampire Pizzas!” The book also teaches how to modify the game and follow one's imagination by incorporating downloadable art assets. By the time kids finish the book, they'll have mastered basic coding concepts and created a personalized game.
Creative Coding in Python
Author: Sheena Vaidyanathan
Publisher: Quarry Books
ISBN: 1631595814
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
Publisher: Quarry Books
ISBN: 1631595814
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
Exercises for Programmers
Author: Brian P. Hogan
Publisher: Pragmatic Bookshelf
ISBN: 1680503480
Category : Computers
Languages : en
Pages : 120
Book Description
When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.
Publisher: Pragmatic Bookshelf
ISBN: 1680503480
Category : Computers
Languages : en
Pages : 120
Book Description
When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.