Author: Ghada Atef
Publisher: Ghada Atef
ISBN:
Category : Computers
Languages : en
Pages : 102
Book Description
Spark Your Child's Creativity with Python Programming! Master PyCharm, the Fun and Easy Way to Code! This engaging guide empowers kids of all experience levels (age 8+) to learn Python programming using PyCharm, a powerful and user-friendly IDE. Kids will love: - Writing their first program and making cool things happen on the screen! - Learning fun coding concepts with colorful graphics and interactive exercises. - Feeling like a pro coder with their own Python projects. Parents will appreciate: - A step-by-step approach that gets kids coding in minutes. - A strong foundation in Python that sets them up for future success. - The development of problem-solving and critical thinking skills through coding. Get Started Today: - Install and set up PyCharm in minutes, ready to code! - Write your first Python program and say "Hello, world!" - Explore coding concepts with clear explanations and fun examples (variables, data types, loops, and more!). Build Your Skills: - Master variables, data types, and control the flow of your programs. - Create functions and modules to organize your code like a pro. - Debug your programs and fix any errors with ease. Become a Coding Pro: - Learn project management and keep your code organized. - Boost your productivity with keyboard shortcuts and plugins. - Collaborate with others and share your coding creations! By the end, your child will: - Confidently create their own Python projects - Have a strong foundation in Python programming - Develop problem-solving and critical thinking skills The perfect resource for: - Budding coders (age 8+) - Parents looking for engaging STEM activities - Educators teaching Python programming basics Unlock the world of coding for your child! Get your copy of "Coding Adventures with Python and PyCharm for Kids" today! Keywords: Python Programming for Kids, Learn Python, PyCharm IDE, Coding for Beginners, Kids Coding, STEM Education, Educational Games, Python for Kids Book
Coding Adventures with Python and PyCharm for Kids
Author: Ghada Atef
Publisher: Ghada Atef
ISBN:
Category : Computers
Languages : en
Pages : 102
Book Description
Spark Your Child's Creativity with Python Programming! Master PyCharm, the Fun and Easy Way to Code! This engaging guide empowers kids of all experience levels (age 8+) to learn Python programming using PyCharm, a powerful and user-friendly IDE. Kids will love: - Writing their first program and making cool things happen on the screen! - Learning fun coding concepts with colorful graphics and interactive exercises. - Feeling like a pro coder with their own Python projects. Parents will appreciate: - A step-by-step approach that gets kids coding in minutes. - A strong foundation in Python that sets them up for future success. - The development of problem-solving and critical thinking skills through coding. Get Started Today: - Install and set up PyCharm in minutes, ready to code! - Write your first Python program and say "Hello, world!" - Explore coding concepts with clear explanations and fun examples (variables, data types, loops, and more!). Build Your Skills: - Master variables, data types, and control the flow of your programs. - Create functions and modules to organize your code like a pro. - Debug your programs and fix any errors with ease. Become a Coding Pro: - Learn project management and keep your code organized. - Boost your productivity with keyboard shortcuts and plugins. - Collaborate with others and share your coding creations! By the end, your child will: - Confidently create their own Python projects - Have a strong foundation in Python programming - Develop problem-solving and critical thinking skills The perfect resource for: - Budding coders (age 8+) - Parents looking for engaging STEM activities - Educators teaching Python programming basics Unlock the world of coding for your child! Get your copy of "Coding Adventures with Python and PyCharm for Kids" today! Keywords: Python Programming for Kids, Learn Python, PyCharm IDE, Coding for Beginners, Kids Coding, STEM Education, Educational Games, Python for Kids Book
Publisher: Ghada Atef
ISBN:
Category : Computers
Languages : en
Pages : 102
Book Description
Spark Your Child's Creativity with Python Programming! Master PyCharm, the Fun and Easy Way to Code! This engaging guide empowers kids of all experience levels (age 8+) to learn Python programming using PyCharm, a powerful and user-friendly IDE. Kids will love: - Writing their first program and making cool things happen on the screen! - Learning fun coding concepts with colorful graphics and interactive exercises. - Feeling like a pro coder with their own Python projects. Parents will appreciate: - A step-by-step approach that gets kids coding in minutes. - A strong foundation in Python that sets them up for future success. - The development of problem-solving and critical thinking skills through coding. Get Started Today: - Install and set up PyCharm in minutes, ready to code! - Write your first Python program and say "Hello, world!" - Explore coding concepts with clear explanations and fun examples (variables, data types, loops, and more!). Build Your Skills: - Master variables, data types, and control the flow of your programs. - Create functions and modules to organize your code like a pro. - Debug your programs and fix any errors with ease. Become a Coding Pro: - Learn project management and keep your code organized. - Boost your productivity with keyboard shortcuts and plugins. - Collaborate with others and share your coding creations! By the end, your child will: - Confidently create their own Python projects - Have a strong foundation in Python programming - Develop problem-solving and critical thinking skills The perfect resource for: - Budding coders (age 8+) - Parents looking for engaging STEM activities - Educators teaching Python programming basics Unlock the world of coding for your child! Get your copy of "Coding Adventures with Python and PyCharm for Kids" today! Keywords: Python Programming for Kids, Learn Python, PyCharm IDE, Coding for Beginners, Kids Coding, STEM Education, Educational Games, Python for Kids Book
Python for Kids, 2nd Edition
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Python for Data Analysis
Author: Wes McKinney
Publisher: "O'Reilly Media, Inc."
ISBN: 1491957611
Category : Computers
Languages : en
Pages : 553
Book Description
Get complete instructions for manipulating, processing, cleaning, and crunching datasets in Python. Updated for Python 3.6, the second edition of this hands-on guide is packed with practical case studies that show you how to solve a broad set of data analysis problems effectively. You’ll learn the latest versions of pandas, NumPy, IPython, and Jupyter in the process. Written by Wes McKinney, the creator of the Python pandas project, this book is a practical, modern introduction to data science tools in Python. It’s ideal for analysts new to Python and for Python programmers new to data science and scientific computing. Data files and related material are available on GitHub. Use the IPython shell and Jupyter notebook for exploratory computing Learn basic and advanced features in NumPy (Numerical Python) Get started with data analysis tools in the pandas library Use flexible tools to load, clean, transform, merge, and reshape data Create informative visualizations with matplotlib Apply the pandas groupby facility to slice, dice, and summarize datasets Analyze and manipulate regular and irregular time series data Learn how to solve real-world data analysis problems with thorough, detailed examples
Publisher: "O'Reilly Media, Inc."
ISBN: 1491957611
Category : Computers
Languages : en
Pages : 553
Book Description
Get complete instructions for manipulating, processing, cleaning, and crunching datasets in Python. Updated for Python 3.6, the second edition of this hands-on guide is packed with practical case studies that show you how to solve a broad set of data analysis problems effectively. You’ll learn the latest versions of pandas, NumPy, IPython, and Jupyter in the process. Written by Wes McKinney, the creator of the Python pandas project, this book is a practical, modern introduction to data science tools in Python. It’s ideal for analysts new to Python and for Python programmers new to data science and scientific computing. Data files and related material are available on GitHub. Use the IPython shell and Jupyter notebook for exploratory computing Learn basic and advanced features in NumPy (Numerical Python) Get started with data analysis tools in the pandas library Use flexible tools to load, clean, transform, merge, and reshape data Create informative visualizations with matplotlib Apply the pandas groupby facility to slice, dice, and summarize datasets Analyze and manipulate regular and irregular time series data Learn how to solve real-world data analysis problems with thorough, detailed examples
Scaling Python with Ray
Author: Holden Karau
Publisher: "O'Reilly Media, Inc."
ISBN: 1098118766
Category : Computers
Languages : en
Pages : 245
Book Description
Serverless computing enables developers to concentrate solely on their applications rather than worry about where they've been deployed. With the Ray general-purpose serverless implementation in Python, programmers and data scientists can hide servers, implement stateful applications, support direct communication between tasks, and access hardware accelerators. In this book, experienced software architecture practitioners Holden Karau and Boris Lublinsky show you how to scale existing Python applications and pipelines, allowing you to stay in the Python ecosystem while reducing single points of failure and manual scheduling. Scaling Python with Ray is ideal for software architects and developers eager to explore successful case studies and learn more about decision and measurement effectiveness. If your data processing or server application has grown beyond what a single computer can handle, this book is for you. You'll explore distributed processing (the pure Python implementation of serverless) and learn how to: Implement stateful applications with Ray actors Build workflow management in Ray Use Ray as a unified system for batch and stream processing Apply advanced data processing with Ray Build microservices with Ray Implement reliable Ray applications
Publisher: "O'Reilly Media, Inc."
ISBN: 1098118766
Category : Computers
Languages : en
Pages : 245
Book Description
Serverless computing enables developers to concentrate solely on their applications rather than worry about where they've been deployed. With the Ray general-purpose serverless implementation in Python, programmers and data scientists can hide servers, implement stateful applications, support direct communication between tasks, and access hardware accelerators. In this book, experienced software architecture practitioners Holden Karau and Boris Lublinsky show you how to scale existing Python applications and pipelines, allowing you to stay in the Python ecosystem while reducing single points of failure and manual scheduling. Scaling Python with Ray is ideal for software architects and developers eager to explore successful case studies and learn more about decision and measurement effectiveness. If your data processing or server application has grown beyond what a single computer can handle, this book is for you. You'll explore distributed processing (the pure Python implementation of serverless) and learn how to: Implement stateful applications with Ray actors Build workflow management in Ray Use Ray as a unified system for batch and stream processing Apply advanced data processing with Ray Build microservices with Ray Implement reliable Ray applications
Advanced Guide to Python 3 Programming
Author: John Hunt
Publisher: Springer Nature
ISBN: 3031403363
Category : Computers
Languages : en
Pages : 638
Book Description
Advanced Guide to Python 3 Programming 2nd Edition delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level. This second edition has been significantly updated with two new sections on advanced Python language concepts and data analytics and machine learning. The GUI chapters have been rewritten to use the Tkinter UI library and a chapter on performance monitoring and profiling has been added. In total there are 18 new chapters, and all remaining chapters have been updated for the latest version of Python as well as for any of the libraries they use. There are eleven sections within the book covering Python Language Concepts, Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive Programming, Networking and Data Analytics. Each section is self-contained and can either be read on its own or as part of the book as a whole. It is aimed at those who have learnt the basics of the Python 3 language but wish to delve deeper into Python’s eco system of additional libraries and modules.
Publisher: Springer Nature
ISBN: 3031403363
Category : Computers
Languages : en
Pages : 638
Book Description
Advanced Guide to Python 3 Programming 2nd Edition delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level. This second edition has been significantly updated with two new sections on advanced Python language concepts and data analytics and machine learning. The GUI chapters have been rewritten to use the Tkinter UI library and a chapter on performance monitoring and profiling has been added. In total there are 18 new chapters, and all remaining chapters have been updated for the latest version of Python as well as for any of the libraries they use. There are eleven sections within the book covering Python Language Concepts, Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive Programming, Networking and Data Analytics. Each section is self-contained and can either be read on its own or as part of the book as a whole. It is aimed at those who have learnt the basics of the Python 3 language but wish to delve deeper into Python’s eco system of additional libraries and modules.
Python in a Nutshell
Author: Alex Martelli
Publisher: "O'Reilly Media, Inc."
ISBN: 0596100469
Category : Computers
Languages : en
Pages : 734
Book Description
This volume offers Python programmers a straightforward guide to the important tools and modules of this open source language. It deals with the most frequently used parts of the standard library as well as the most popular and important third party extensions.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596100469
Category : Computers
Languages : en
Pages : 734
Book Description
This volume offers Python programmers a straightforward guide to the important tools and modules of this open source language. It deals with the most frequently used parts of the standard library as well as the most popular and important third party extensions.
Learning Data Mining with Python
Author: Robert Layton
Publisher:
ISBN: 9781784396053
Category : Data mining
Languages : en
Pages : 0
Book Description
About This Book Learn data mining in practical terms, using a wide variety of libraries and techniques Learn how to find, manipulate, and analyze data using Python Step-by-step instructions on creating real-world applications of data mining techniques Who This Book Is For If you are a programmer who wants to get started with data mining, then this book is for you. What You Will Learn Apply data mining concepts to real-world problems Predict the outcome of sports matches based on past results Determine the author of a document based on their writing style Use APIs to download datasets from social media and other online services Find and extract good features from difficult datasets Create models that solve real-world problems Design and develop data mining applications using a variety of datasets Set up reproducible experiments and generate robust results Recommend movies, online celebrities, and news articles based on personal preferences Compute on big data, including real-time data from the Internet In Detail The next step in the information age is to gain insights from the deluge of data coming our way. Data mining provides a way of finding this insight, and Python is one of the most popular languages for data mining, providing both power and flexibility in analysis. This book teaches you to design and develop data mining applications using a variety of datasets, starting with basic classification and affinity analysis. Next, we move on to more complex data types including text, images, and graphs. In every chapter, we create models that solve real-world problems. There is a rich and varied set of libraries available in Python for data mining. This book covers a large number, including the IPython Notebook, pandas, scikit-learn and NLTK. Each chapter of this book introduces you to new algorithms and techniques. By the end of the book, you will gain a large insight into using Python for data mining, with a good knowledge and understanding of the algorithms and implementations.
Publisher:
ISBN: 9781784396053
Category : Data mining
Languages : en
Pages : 0
Book Description
About This Book Learn data mining in practical terms, using a wide variety of libraries and techniques Learn how to find, manipulate, and analyze data using Python Step-by-step instructions on creating real-world applications of data mining techniques Who This Book Is For If you are a programmer who wants to get started with data mining, then this book is for you. What You Will Learn Apply data mining concepts to real-world problems Predict the outcome of sports matches based on past results Determine the author of a document based on their writing style Use APIs to download datasets from social media and other online services Find and extract good features from difficult datasets Create models that solve real-world problems Design and develop data mining applications using a variety of datasets Set up reproducible experiments and generate robust results Recommend movies, online celebrities, and news articles based on personal preferences Compute on big data, including real-time data from the Internet In Detail The next step in the information age is to gain insights from the deluge of data coming our way. Data mining provides a way of finding this insight, and Python is one of the most popular languages for data mining, providing both power and flexibility in analysis. This book teaches you to design and develop data mining applications using a variety of datasets, starting with basic classification and affinity analysis. Next, we move on to more complex data types including text, images, and graphs. In every chapter, we create models that solve real-world problems. There is a rich and varied set of libraries available in Python for data mining. This book covers a large number, including the IPython Notebook, pandas, scikit-learn and NLTK. Each chapter of this book introduces you to new algorithms and techniques. By the end of the book, you will gain a large insight into using Python for data mining, with a good knowledge and understanding of the algorithms and implementations.
Learning Python by Building Games
Author: Sachin Kafle
Publisher:
ISBN: 9781789802986
Category : Computers
Languages : en
Pages : 510
Book Description
Explore modern game development and programming techniques to build games using Python and its popular libraries such as Pygame and PyOpenGL Key Features Learn game development and Python through a practical, example-driven approach Discover a variety of game development techniques to build games that gradually increase in complexity Leverage popular Python gaming libraries such as Pygame, PyOpenGL, Pymunk, and Pyglet Book Description A fun and interactive way to get started with the Python language and its libraries is by getting hands-on with game development. Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. You'll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, you'll discover how to create an aesthetic game environment. In addition to this, you'll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Python's turtle module. By the end of this book, you'll be well-versed with Python programming concepts and popular libraries, and have the confidence to build your own games What you will learn Explore core Python concepts by understanding Python libraries Build your first 2D game using Python scripting Understand concepts such as decorators and properties in the Python ecosystem Create animations and movements by building a Flappy Bird-like game Design game objects and characters using Pygame, PyOpenGL, and Pymunk Add intelligence to your gameplay by incorporating game artificial intelligence (AI) techniques using Python Who this book is for If you are completely new to Python or game programming and want to develop your programming skills, then this book is for you. The book also acts as a refresher for those who already have experience of using Python and want to learn how to build exciting games.
Publisher:
ISBN: 9781789802986
Category : Computers
Languages : en
Pages : 510
Book Description
Explore modern game development and programming techniques to build games using Python and its popular libraries such as Pygame and PyOpenGL Key Features Learn game development and Python through a practical, example-driven approach Discover a variety of game development techniques to build games that gradually increase in complexity Leverage popular Python gaming libraries such as Pygame, PyOpenGL, Pymunk, and Pyglet Book Description A fun and interactive way to get started with the Python language and its libraries is by getting hands-on with game development. Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. You'll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, you'll discover how to create an aesthetic game environment. In addition to this, you'll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Python's turtle module. By the end of this book, you'll be well-versed with Python programming concepts and popular libraries, and have the confidence to build your own games What you will learn Explore core Python concepts by understanding Python libraries Build your first 2D game using Python scripting Understand concepts such as decorators and properties in the Python ecosystem Create animations and movements by building a Flappy Bird-like game Design game objects and characters using Pygame, PyOpenGL, and Pymunk Add intelligence to your gameplay by incorporating game artificial intelligence (AI) techniques using Python Who this book is for If you are completely new to Python or game programming and want to develop your programming skills, then this book is for you. The book also acts as a refresher for those who already have experience of using Python and want to learn how to build exciting games.
Program Arcade Games
Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403
Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403
Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Effective Python
Author: Brett Slatkin
Publisher: Pearson Education
ISBN: 0134034287
Category : Computers
Languages : en
Pages : 251
Book Description
Effective Python will help students harness the full power of Python to write exceptionally robust, efficient, maintainable, and well-performing code. Utilizing the concise, scenario-driven style pioneered in Scott Meyers's best-selling Effective C++, Brett Slatkin brings together 53 Python best practices, tips, shortcuts, and realistic code examples from expert programmers. Each section contains specific, actionable guidelines organized into items, each with carefully worded advice supported by detailed technical arguments and illuminating examples.
Publisher: Pearson Education
ISBN: 0134034287
Category : Computers
Languages : en
Pages : 251
Book Description
Effective Python will help students harness the full power of Python to write exceptionally robust, efficient, maintainable, and well-performing code. Utilizing the concise, scenario-driven style pioneered in Scott Meyers's best-selling Effective C++, Brett Slatkin brings together 53 Python best practices, tips, shortcuts, and realistic code examples from expert programmers. Each section contains specific, actionable guidelines organized into items, each with carefully worded advice supported by detailed technical arguments and illuminating examples.