Author: Christy O'Connor
Publisher: Penguin UK
ISBN: 0141965215
Category : Biography & Autobiography
Languages : en
Pages : 296
Book Description
In 1999, the hurlers of St Joseph's Doora-Barefield won the All-Ireland club championship. That winter, they became only the second club in history to win successive Munster club titles, and the following March they became the only Munster club to reach successive All-Ireland club finals. Ten years on, St Joseph's is in a totally different place, well down the pecking order not just nationally, but in County Clare. the senior team is still spearheaded by many members of the 1999 All-Ireland winning team, who are raging at the dying of the light. At the beginning of the 2009 season, the team, club and parish were deeply wounded by two family tragedies. One of those tragedies - the sudden death of one member of the 1999 team - cut deep into the soul of the senior team. And that was not the last tragedy to strike the club ... As part of the healing process, the senior team made a pact to honour the memory of those lost by defying the odds and becoming county champions once again. A campaign fuelled by emotion and pain began promisingly, but slowly began to unravel into one of the stormiest and controversial in the club's history. The story of St Joseph's Doora-Barefield is unique; but it is also a story that anyone connected with one of the 1,700 other GAA clubs will relate to. From player infighting to player-management stand-offs, team-bonding and on-pitch battles, The Club is a chronicle of the 2009 season told with unflinching honesty by Christy O'Connor, who covers GAA for the Sunday Times and who has been the St Joseph's senior team goalkeeper for 20 years. This is a story like no other, a fly-on-the-wall tale of the effort, agony and struggles that define the journey undertaken every season by every club side. This is grass-roots GAA at its purest and rawest, a great story brilliantly told.
Club Game
Author: Aaron Sleazy
Publisher:
ISBN: 9783942017046
Category : Health & Fitness
Languages : en
Pages : 174
Book Description
In Club Game, Aaron Sleazy systematically and thoroughly describes how you can maximize your chances for success with the women you meet in clubs and bars. The knowledge in this book is based on the experience he gained in years spent partying, mainly in the hottest clubs and bars of London and Berlin. Through his life as a Lothario, Aaron Sleazy had innumerable pleasurable encounters with women, but he also gained many invaluable insights. Consequently, Club Game contains Aaron Sleazy's distilled wisdom on clubs and bars, and serves as an effective crash course to success with women in that environment. For more on Aaron Sleazy, visit his official website at AaronSleazy.com.
Publisher:
ISBN: 9783942017046
Category : Health & Fitness
Languages : en
Pages : 174
Book Description
In Club Game, Aaron Sleazy systematically and thoroughly describes how you can maximize your chances for success with the women you meet in clubs and bars. The knowledge in this book is based on the experience he gained in years spent partying, mainly in the hottest clubs and bars of London and Berlin. Through his life as a Lothario, Aaron Sleazy had innumerable pleasurable encounters with women, but he also gained many invaluable insights. Consequently, Club Game contains Aaron Sleazy's distilled wisdom on clubs and bars, and serves as an effective crash course to success with women in that environment. For more on Aaron Sleazy, visit his official website at AaronSleazy.com.
The Sega Arcade Revolution
Author: Ken Horowitz
Publisher: McFarland
ISBN: 1476672253
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Publisher: McFarland
ISBN: 1476672253
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Revolutionaries at Sony
Author: Reiji Asakura
Publisher: McGraw-Hill Companies
ISBN:
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This is the story of Ken Kutaragi and how he gathered a team of colleagues and used corporate resources to bring his dream to fruition. It examines his passion for a change in technology, his work to sell the concept and how he kept the project alive.
Publisher: McGraw-Hill Companies
ISBN:
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This is the story of Ken Kutaragi and how he gathered a team of colleagues and used corporate resources to bring his dream to fruition. It examines his passion for a change in technology, his work to sell the concept and how he kept the project alive.
The Club
Author: Christy O'Connor
Publisher: Penguin UK
ISBN: 0141965215
Category : Biography & Autobiography
Languages : en
Pages : 296
Book Description
In 1999, the hurlers of St Joseph's Doora-Barefield won the All-Ireland club championship. That winter, they became only the second club in history to win successive Munster club titles, and the following March they became the only Munster club to reach successive All-Ireland club finals. Ten years on, St Joseph's is in a totally different place, well down the pecking order not just nationally, but in County Clare. the senior team is still spearheaded by many members of the 1999 All-Ireland winning team, who are raging at the dying of the light. At the beginning of the 2009 season, the team, club and parish were deeply wounded by two family tragedies. One of those tragedies - the sudden death of one member of the 1999 team - cut deep into the soul of the senior team. And that was not the last tragedy to strike the club ... As part of the healing process, the senior team made a pact to honour the memory of those lost by defying the odds and becoming county champions once again. A campaign fuelled by emotion and pain began promisingly, but slowly began to unravel into one of the stormiest and controversial in the club's history. The story of St Joseph's Doora-Barefield is unique; but it is also a story that anyone connected with one of the 1,700 other GAA clubs will relate to. From player infighting to player-management stand-offs, team-bonding and on-pitch battles, The Club is a chronicle of the 2009 season told with unflinching honesty by Christy O'Connor, who covers GAA for the Sunday Times and who has been the St Joseph's senior team goalkeeper for 20 years. This is a story like no other, a fly-on-the-wall tale of the effort, agony and struggles that define the journey undertaken every season by every club side. This is grass-roots GAA at its purest and rawest, a great story brilliantly told.
Publisher: Penguin UK
ISBN: 0141965215
Category : Biography & Autobiography
Languages : en
Pages : 296
Book Description
In 1999, the hurlers of St Joseph's Doora-Barefield won the All-Ireland club championship. That winter, they became only the second club in history to win successive Munster club titles, and the following March they became the only Munster club to reach successive All-Ireland club finals. Ten years on, St Joseph's is in a totally different place, well down the pecking order not just nationally, but in County Clare. the senior team is still spearheaded by many members of the 1999 All-Ireland winning team, who are raging at the dying of the light. At the beginning of the 2009 season, the team, club and parish were deeply wounded by two family tragedies. One of those tragedies - the sudden death of one member of the 1999 team - cut deep into the soul of the senior team. And that was not the last tragedy to strike the club ... As part of the healing process, the senior team made a pact to honour the memory of those lost by defying the odds and becoming county champions once again. A campaign fuelled by emotion and pain began promisingly, but slowly began to unravel into one of the stormiest and controversial in the club's history. The story of St Joseph's Doora-Barefield is unique; but it is also a story that anyone connected with one of the 1,700 other GAA clubs will relate to. From player infighting to player-management stand-offs, team-bonding and on-pitch battles, The Club is a chronicle of the 2009 season told with unflinching honesty by Christy O'Connor, who covers GAA for the Sunday Times and who has been the St Joseph's senior team goalkeeper for 20 years. This is a story like no other, a fly-on-the-wall tale of the effort, agony and struggles that define the journey undertaken every season by every club side. This is grass-roots GAA at its purest and rawest, a great story brilliantly told.
Games for Learning
Author: Peggy Kaye
Publisher: Macmillan
ISBN: 9780374522865
Category : Education
Languages : en
Pages : 274
Book Description
A guide of educational games for parents covering all areas of the school curriculum.
Publisher: Macmillan
ISBN: 9780374522865
Category : Education
Languages : en
Pages : 274
Book Description
A guide of educational games for parents covering all areas of the school curriculum.
The People's Game?
Author: Stephen Morrow
Publisher: Springer Nature
ISBN: 303120932X
Category : Business & Economics
Languages : en
Pages : 299
Book Description
The beautiful game is big business. Football leagues worldwide are being dominated by clubs which are becoming richer and more powerful. Since the first edition of this book was published in 2003, much has changed in the industry. However the central challenge remains how best football, its leagues and clubs can navigate a path between the logic of the market and the logic of community (social), while also remaining focused on a sporting logic. In this second edition, author Stephen Morrow offers a critique of football’s economic structure, prevalent models of club ownership and governance, and new approaches to regulation that have emerged. The book also reflects on the Covid-19 pandemic and on ways in which it has illuminated many of the structural weaknesses inherent in football. It also offers an insight into the woman’s game and its financial development in some countries, as well discussing issues such as football’s response to environmental challenges. Drawing on theory and new literature from across relevant academic disciplines, this book seeks to make sense of the current challenges while also putting forward solutions as to how football can continue to harness and build on its social and community significance.
Publisher: Springer Nature
ISBN: 303120932X
Category : Business & Economics
Languages : en
Pages : 299
Book Description
The beautiful game is big business. Football leagues worldwide are being dominated by clubs which are becoming richer and more powerful. Since the first edition of this book was published in 2003, much has changed in the industry. However the central challenge remains how best football, its leagues and clubs can navigate a path between the logic of the market and the logic of community (social), while also remaining focused on a sporting logic. In this second edition, author Stephen Morrow offers a critique of football’s economic structure, prevalent models of club ownership and governance, and new approaches to regulation that have emerged. The book also reflects on the Covid-19 pandemic and on ways in which it has illuminated many of the structural weaknesses inherent in football. It also offers an insight into the woman’s game and its financial development in some countries, as well discussing issues such as football’s response to environmental challenges. Drawing on theory and new literature from across relevant academic disciplines, this book seeks to make sense of the current challenges while also putting forward solutions as to how football can continue to harness and build on its social and community significance.
Much More Than a Game
Author: Robert Fredrick Burk
Publisher: Univ of North Carolina Press
ISBN: 0807849081
Category : Sports & Recreation
Languages : en
Pages : 384
Book Description
A history of baseball since 1921 describes the "paternalistic era," when racial segregation was rigidly maintained, and the "inflationary era," when unions fought for increasingly higher pay and occupational mobility.
Publisher: Univ of North Carolina Press
ISBN: 0807849081
Category : Sports & Recreation
Languages : en
Pages : 384
Book Description
A history of baseball since 1921 describes the "paternalistic era," when racial segregation was rigidly maintained, and the "inflationary era," when unions fought for increasingly higher pay and occupational mobility.
Game Preview
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Computer Games for Learning
Author: Richard E. Mayer
Publisher: MIT Press
ISBN: 0262324512
Category : Education
Languages : en
Pages : 303
Book Description
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.
Publisher: MIT Press
ISBN: 0262324512
Category : Education
Languages : en
Pages : 303
Book Description
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.
Forest and Stream
Author:
Publisher:
ISBN:
Category : Birds
Languages : en
Pages : 560
Book Description
Publisher:
ISBN:
Category : Birds
Languages : en
Pages : 560
Book Description