Author: Nick Snels
Publisher: PuzzleBooks.net
ISBN: 1539031934
Category : Games & Activities
Languages : en
Pages : 99
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game. Sudoku is ideal to introduce your child to inequality signs and logical thinking. Sudoku teaches your child logical thinking and deductive reasoning skills, even at a young age. Sudoku improves critical thinking and making quick decisions based upon available evidence. Sudoku is a brain game that helps to train the brain of your child. In addition, Sudoku demands attention to detail - noticing patterns, spotting opportunities, and finding the right moment to make a move. Sudoku is not only fun and interesting – it might just help prepare your kids for better success in school and in life. Only 1 large print puzzle per page, with lots of white space for scribbling. Classic Sudoku For Kids 9x9 - Hard is a collection of 145 puzzle: 124 hard Sudoku 9x9 puzzle 21 extra logic puzzle I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.
Classic Sudoku For Kids 9x9 - Hard - Volume 15 - 145 Logic Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
ISBN: 1539031934
Category : Games & Activities
Languages : en
Pages : 99
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game. Sudoku is ideal to introduce your child to inequality signs and logical thinking. Sudoku teaches your child logical thinking and deductive reasoning skills, even at a young age. Sudoku improves critical thinking and making quick decisions based upon available evidence. Sudoku is a brain game that helps to train the brain of your child. In addition, Sudoku demands attention to detail - noticing patterns, spotting opportunities, and finding the right moment to make a move. Sudoku is not only fun and interesting – it might just help prepare your kids for better success in school and in life. Only 1 large print puzzle per page, with lots of white space for scribbling. Classic Sudoku For Kids 9x9 - Hard is a collection of 145 puzzle: 124 hard Sudoku 9x9 puzzle 21 extra logic puzzle I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.
Publisher: PuzzleBooks.net
ISBN: 1539031934
Category : Games & Activities
Languages : en
Pages : 99
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game. Sudoku is ideal to introduce your child to inequality signs and logical thinking. Sudoku teaches your child logical thinking and deductive reasoning skills, even at a young age. Sudoku improves critical thinking and making quick decisions based upon available evidence. Sudoku is a brain game that helps to train the brain of your child. In addition, Sudoku demands attention to detail - noticing patterns, spotting opportunities, and finding the right moment to make a move. Sudoku is not only fun and interesting – it might just help prepare your kids for better success in school and in life. Only 1 large print puzzle per page, with lots of white space for scribbling. Classic Sudoku For Kids 9x9 - Hard is a collection of 145 puzzle: 124 hard Sudoku 9x9 puzzle 21 extra logic puzzle I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.
The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Hello, Android
Author: Ed Burnette
Publisher: Pragmatic Bookshelf
ISBN: 1680503642
Category : Computers
Languages : en
Pages : 317
Book Description
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.
Publisher: Pragmatic Bookshelf
ISBN: 1680503642
Category : Computers
Languages : en
Pages : 317
Book Description
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.
216 Blank Mega Sudoku 16x16 Grids Large Print
Author: Nick Snels
Publisher: PuzzleBooks.net
ISBN: 1508577536
Category : Games & Activities
Languages : en
Pages : 220
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. This book includes 216 large, blank Sudoku 16x16 grids for you to transfer puzzles over to or to make your own! Only one empty large 16x16 grid per page. You can use the blank Sudoku grids: to transfer Sudoku puzzles from elsewhere to use as practice for any newspaper, magazine, or other Sudoku puzzle to make your own Sudoku puzzles to start over when you made a mistake on a Sudoku puzzle
Publisher: PuzzleBooks.net
ISBN: 1508577536
Category : Games & Activities
Languages : en
Pages : 220
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. This book includes 216 large, blank Sudoku 16x16 grids for you to transfer puzzles over to or to make your own! Only one empty large 16x16 grid per page. You can use the blank Sudoku grids: to transfer Sudoku puzzles from elsewhere to use as practice for any newspaper, magazine, or other Sudoku puzzle to make your own Sudoku puzzles to start over when you made a mistake on a Sudoku puzzle
Windows 10 For Dummies
Author: Andy Rathbone
Publisher: John Wiley & Sons
ISBN: 1119049369
Category : Computers
Languages : en
Pages : 432
Book Description
Illustrates the new features of Windows 10.
Publisher: John Wiley & Sons
ISBN: 1119049369
Category : Computers
Languages : en
Pages : 432
Book Description
Illustrates the new features of Windows 10.
Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Learn Programming
Author: Antti Salonen
Publisher: Createspace Independent Publishing Platform
ISBN: 9781722834920
Category :
Languages : en
Pages : 490
Book Description
This book is aimed at readers who are interested in software development but have very little to no prior experience. The book focuses on teaching the core principles around software development. It uses several technologies to this goal (e.g. C, Python, JavaScript, HTML, etc.) but is not a book about the technologies themselves. The reader will learn the basics (or in some cases more) of various technologies along the way, but the focus is on building a foundation for software development. The book is your guided tour through the programming jungle, aiming to provide some clarity and build the foundation for software development skills. The book web site is https: //progbook.org/
Publisher: Createspace Independent Publishing Platform
ISBN: 9781722834920
Category :
Languages : en
Pages : 490
Book Description
This book is aimed at readers who are interested in software development but have very little to no prior experience. The book focuses on teaching the core principles around software development. It uses several technologies to this goal (e.g. C, Python, JavaScript, HTML, etc.) but is not a book about the technologies themselves. The reader will learn the basics (or in some cases more) of various technologies along the way, but the focus is on building a foundation for software development. The book is your guided tour through the programming jungle, aiming to provide some clarity and build the foundation for software development skills. The book web site is https: //progbook.org/
Learn Web Development with Python
Author: Fabrizio Romano
Publisher: Packt Publishing Ltd
ISBN: 1789950880
Category : Computers
Languages : en
Pages : 779
Book Description
A comprehensive guide to Python programming for web development using the most popular Python web framework - Django Key FeaturesLearn the fundamentals of programming with Python and building web appsBuild web applications from scratch with DjangoCreate real-world RESTful web services with the latest Django frameworkBook Description If you want to develop complete Python web apps with Django, this Learning Path is for you. It will walk you through Python programming techniques and guide you in implementing them when creating 4 professional Django projects, teaching you how to solve common problems and develop RESTful web services with Django and Python. You will learn how to build a blog application, a social image bookmarking website, an online shop, and an e-learning platform. Learn Web Development with Python will get you started with Python programming techniques, show you how to enhance your applications with AJAX, create RESTful APIs, and set up a production environment for your Django projects. Last but not least, you’ll learn the best practices for creating real-world applications. By the end of this Learning Path, you will have a full understanding of how Django works and how to use it to build web applications from scratch. This Learning Path includes content from the following Packt products: Learn Python Programming by Fabrizio RomanoDjango RESTful Web Services by Gastón C. HillarDjango Design Patterns and Best Practices by Arun RavindranWhat you will learnExplore the fundamentals of Python programming with interactive projectsGrasp essential coding concepts along with the basics of data structures and control flowDevelop RESTful APIs from scratch with Django and the Django REST FrameworkCreate automated tests for RESTful web servicesDebug, test, and profile RESTful web services with Django and the Django REST FrameworkUse Django with other technologies such as Redis and CeleryWho this book is for If you have little experience in coding or Python and want to learn how to build full-fledged web apps, this Learning Path is for you. No prior experience with RESTful web services, Python, or Django is required, but basic Python programming experience is needed to understand the concepts covered.
Publisher: Packt Publishing Ltd
ISBN: 1789950880
Category : Computers
Languages : en
Pages : 779
Book Description
A comprehensive guide to Python programming for web development using the most popular Python web framework - Django Key FeaturesLearn the fundamentals of programming with Python and building web appsBuild web applications from scratch with DjangoCreate real-world RESTful web services with the latest Django frameworkBook Description If you want to develop complete Python web apps with Django, this Learning Path is for you. It will walk you through Python programming techniques and guide you in implementing them when creating 4 professional Django projects, teaching you how to solve common problems and develop RESTful web services with Django and Python. You will learn how to build a blog application, a social image bookmarking website, an online shop, and an e-learning platform. Learn Web Development with Python will get you started with Python programming techniques, show you how to enhance your applications with AJAX, create RESTful APIs, and set up a production environment for your Django projects. Last but not least, you’ll learn the best practices for creating real-world applications. By the end of this Learning Path, you will have a full understanding of how Django works and how to use it to build web applications from scratch. This Learning Path includes content from the following Packt products: Learn Python Programming by Fabrizio RomanoDjango RESTful Web Services by Gastón C. HillarDjango Design Patterns and Best Practices by Arun RavindranWhat you will learnExplore the fundamentals of Python programming with interactive projectsGrasp essential coding concepts along with the basics of data structures and control flowDevelop RESTful APIs from scratch with Django and the Django REST FrameworkCreate automated tests for RESTful web servicesDebug, test, and profile RESTful web services with Django and the Django REST FrameworkUse Django with other technologies such as Redis and CeleryWho this book is for If you have little experience in coding or Python and want to learn how to build full-fledged web apps, this Learning Path is for you. No prior experience with RESTful web services, Python, or Django is required, but basic Python programming experience is needed to understand the concepts covered.
The Hidden Logic of Sudoku
Author: Denis Berthier
Publisher: Lulu.com
ISBN: 9781847534729
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The "Hidden Logic of Sudoku" provides the first systematic perspective of the logical symmetries of the popular game. These are fully exploited to define new graphical representations, new kinds of resolution rules and a precedence ordering of the rules consistent with their logical complexity. The set of rules defined in the book is illustrated with a hundred of puzzles together with their full resolution paths. It suffices to solve almost any puzzle without making guesses or assuming the uniqueness of a solution. It has been fed into an Artificial Intelligence (AI) engine and a large database of puzzles has been processed, leading to a precise evaluation of the efficiency of each rule. The book is intended for both advanced Sudoku players (who will discover many new facets of the game and a new, systematic approach to the resolution rules) and for teachers or students of Logic or AI (who will appreciate the strict logical foundations).
Publisher: Lulu.com
ISBN: 9781847534729
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The "Hidden Logic of Sudoku" provides the first systematic perspective of the logical symmetries of the popular game. These are fully exploited to define new graphical representations, new kinds of resolution rules and a precedence ordering of the rules consistent with their logical complexity. The set of rules defined in the book is illustrated with a hundred of puzzles together with their full resolution paths. It suffices to solve almost any puzzle without making guesses or assuming the uniqueness of a solution. It has been fed into an Artificial Intelligence (AI) engine and a large database of puzzles has been processed, leading to a precise evaluation of the efficiency of each rule. The book is intended for both advanced Sudoku players (who will discover many new facets of the game and a new, systematic approach to the resolution rules) and for teachers or students of Logic or AI (who will appreciate the strict logical foundations).
Research and Development in Intelligent Systems XXV
Author: Frans Coenen
Publisher: Springer
ISBN: 9781848821705
Category : Computers
Languages : en
Pages : 372
Book Description
The papers in this volume are the refereed technical papers presented at AI-2008, the Twenty-eighth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2008. They present new and innovative developments in the field, divided into sections on CBR and Classification, AI Techniques, Argumentation and Negotiation, Intelligent Systems, From Machine Learning To E-Learning and Decision Making. The volume also includes the text of short papers presented as posters at the conference. This is the twenty-fifth volume in the Research and Development series. The series is essential reading for those who wish to keep up to date with developments in this important field. The Application Stream papers are published as a companion volume under the title Applications and Innovations in Intelligent Systems XVI.
Publisher: Springer
ISBN: 9781848821705
Category : Computers
Languages : en
Pages : 372
Book Description
The papers in this volume are the refereed technical papers presented at AI-2008, the Twenty-eighth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2008. They present new and innovative developments in the field, divided into sections on CBR and Classification, AI Techniques, Argumentation and Negotiation, Intelligent Systems, From Machine Learning To E-Learning and Decision Making. The volume also includes the text of short papers presented as posters at the conference. This is the twenty-fifth volume in the Research and Development series. The series is essential reading for those who wish to keep up to date with developments in this important field. The Application Stream papers are published as a companion volume under the title Applications and Innovations in Intelligent Systems XVI.