Author: Edwin van den Oosterkamp
Publisher:
ISBN: 9781690195153
Category :
Languages : en
Pages : 254
Book Description
The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.
Classic AmigaOS Programming
Author: Edwin van den Oosterkamp
Publisher:
ISBN: 9781690195153
Category :
Languages : en
Pages : 254
Book Description
The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.
Publisher:
ISBN: 9781690195153
Category :
Languages : en
Pages : 254
Book Description
The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.
The Art of UNIX Programming
Author: Eric S. Raymond
Publisher: Addison-Wesley Professional
ISBN: 0132465884
Category : Computers
Languages : en
Pages : 560
Book Description
The Art of UNIX Programming poses the belief that understanding the unwritten UNIX engineering tradition and mastering its design patterns will help programmers of all stripes to become better programmers. This book attempts to capture the engineering wisdom and design philosophy of the UNIX, Linux, and Open Source software development community as it has evolved over the past three decades, and as it is applied today by the most experienced programmers. Eric Raymond offers the next generation of "hackers" the unique opportunity to learn the connection between UNIX philosophy and practice through careful case studies of the very best UNIX/Linux programs.
Publisher: Addison-Wesley Professional
ISBN: 0132465884
Category : Computers
Languages : en
Pages : 560
Book Description
The Art of UNIX Programming poses the belief that understanding the unwritten UNIX engineering tradition and mastering its design patterns will help programmers of all stripes to become better programmers. This book attempts to capture the engineering wisdom and design philosophy of the UNIX, Linux, and Open Source software development community as it has evolved over the past three decades, and as it is applied today by the most experienced programmers. Eric Raymond offers the next generation of "hackers" the unique opportunity to learn the connection between UNIX philosophy and practice through careful case studies of the very best UNIX/Linux programs.
Classic Videogame Hardware Genius Guide
Author: Imagine Publishing
Publisher: Imagine Publishing
ISBN: 1908222220
Category :
Languages : en
Pages : 580
Book Description
Publisher: Imagine Publishing
ISBN: 1908222220
Category :
Languages : en
Pages : 580
Book Description
Spectrum Machine Language for the Absolute Beginner
Author: William Tang
Publisher: Andrews UK Limited
ISBN: 1789829534
Category : Computers
Languages : en
Pages : 244
Book Description
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Publisher: Andrews UK Limited
ISBN: 1789829534
Category : Computers
Languages : en
Pages : 244
Book Description
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Amiga Hardware Reference Manual
Author: Commodore-Amiga, Inc
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Programming Pearls
Author: Jon Bentley
Publisher: Addison-Wesley Professional
ISBN: 0134498038
Category : Computers
Languages : en
Pages : 262
Book Description
When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.
Publisher: Addison-Wesley Professional
ISBN: 0134498038
Category : Computers
Languages : en
Pages : 262
Book Description
When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.
Amiga User Interface Style Guide
Author: Commodore-Amiga, Inc
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 220
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 220
Book Description
Rexx Programmer's Reference
Author: Howard Fosdick
Publisher: John Wiley & Sons
ISBN: 0764579967
Category : Computers
Languages : en
Pages : 722
Book Description
&Quot;Whether you're new to Rexx or are an experienced Rexx programmer, this comprehensive reference offers you what you need to know in order to work with this easy yet powerful scripting language on any level. After a quick overview of the basics of Rexx, you'll move on to more advanced scripting topics such as portable code and optimal coding style.". "This book is for programmers on any platform who are either looking to learn Rexx or already use it and want to expand their knowledge of Rexx. A basic knowledge of programming is assumed."--BOOK JACKET.
Publisher: John Wiley & Sons
ISBN: 0764579967
Category : Computers
Languages : en
Pages : 722
Book Description
&Quot;Whether you're new to Rexx or are an experienced Rexx programmer, this comprehensive reference offers you what you need to know in order to work with this easy yet powerful scripting language on any level. After a quick overview of the basics of Rexx, you'll move on to more advanced scripting topics such as portable code and optimal coding style.". "This book is for programmers on any platform who are either looking to learn Rexx or already use it and want to expand their knowledge of Rexx. A basic knowledge of programming is assumed."--BOOK JACKET.
Encyclopedia of Graphics File Formats
Author: James D. Murray
Publisher: O'Reilly Media
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
Computing Methodologies -- Computer Graphics.
Publisher: O'Reilly Media
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
Computing Methodologies -- Computer Graphics.
Amiga ROM Kernel Reference Manual
Author: Commodore-Amiga, Inc
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 984
Book Description
The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. In Release 2, the system libraries have doubled. This comprehensive tutorial provides detailed examples of how to use the Amiga system libraries, including hundreds of new functions.
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 984
Book Description
The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. In Release 2, the system libraries have doubled. This comprehensive tutorial provides detailed examples of how to use the Amiga system libraries, including hundreds of new functions.