Cinemachines

Cinemachines PDF Author: Garrett Stewart
Publisher: University of Chicago Press
ISBN: 022665687X
Category : Performing Arts
Languages : en
Pages : 201

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Book Description
The hero stands on stage in high-definition 3-D while doubled on a crude pixel screen in Billy Lynn’s Long Halftime Walk. Alien ships leave Earth by dissolving at the conclusion of Arrival. An illusory death spiral in Vertigo transitions abruptly to a studio set, jolting the spectator. These are a few of the startling visual moments that Garrett Stewart examines in Cinemachines, a compelling, powerful, and witty book about the cultural and mechanical apparatuses that underlie modern cinema. Engaging in fresh ways with revelatory special effects in the history of cinematic storytelling—from Buster Keaton’s breaching of the film screen in Sherlock Jr. to the pixel disintegration of a remotely projected hologram in Blade Runner 2049—Stewart’s book puts unprecedented emphasis on technique in moving image narrative. Complicating and revising the discourse on historical screen processes, Cinemachines will be crucial reading for anyone interested in the evolution of the movies from a celluloid to a digital medium.

Cinemachines

Cinemachines PDF Author: Garrett Stewart
Publisher: University of Chicago Press
ISBN: 022665687X
Category : Performing Arts
Languages : en
Pages : 201

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Book Description
The hero stands on stage in high-definition 3-D while doubled on a crude pixel screen in Billy Lynn’s Long Halftime Walk. Alien ships leave Earth by dissolving at the conclusion of Arrival. An illusory death spiral in Vertigo transitions abruptly to a studio set, jolting the spectator. These are a few of the startling visual moments that Garrett Stewart examines in Cinemachines, a compelling, powerful, and witty book about the cultural and mechanical apparatuses that underlie modern cinema. Engaging in fresh ways with revelatory special effects in the history of cinematic storytelling—from Buster Keaton’s breaching of the film screen in Sherlock Jr. to the pixel disintegration of a remotely projected hologram in Blade Runner 2049—Stewart’s book puts unprecedented emphasis on technique in moving image narrative. Complicating and revising the discourse on historical screen processes, Cinemachines will be crucial reading for anyone interested in the evolution of the movies from a celluloid to a digital medium.

Unity 2018 Cookbook

Unity 2018 Cookbook PDF Author: Matt Smith
Publisher: Packt Publishing Ltd
ISBN: 1788477286
Category : Computers
Languages : en
Pages : 784

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Book Description
Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

3D Game Development with Unity

3D Game Development with Unity PDF Author: Franz Lanzinger
Publisher: CRC Press
ISBN: 1000547736
Category : Computers
Languages : en
Pages : 448

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Book Description
This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots and several larger projects. Building on the knowledge developed in 2D Game Development for Unity, this book uses the Blender software for 3D modelling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the step-by-step guides and create an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters. The book contains numerous color illustrations and online access to easily downloadable game assets, code, and project files. Written to be accessible and easy to follow, this book will be a valuable resource to both beginner and aspiring game developers that want to develop 3D games with Unity. Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale, California. His game development career spans almost 40 years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990. Franz has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.

Mastering Unity Game Development with C#

Mastering Unity Game Development with C# PDF Author: Mohamed Essam
Publisher: Packt Publishing Ltd
ISBN: 1835465943
Category : Computers
Languages : en
Pages : 356

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Book Description
Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics and learn all these from a Unity expert with a proven track record of building games with over 20 million downloads Key Features Progress from basics to advanced Unity techniques effortlessly Write clean, efficient C# code to deliver seamless and engaging gameplay experiences Craft captivating game mechanics and optimize the UI to develop standout games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDo you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay. Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You’ll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance. By the end of this book, you’ll have acquired the knowledge and skills that will empower you to create efficient and engaging games.What you will learn Structure projects and break down game design into manageable systems Utilize Unity plugins such as the new Input System and Cinemachine Contribute effectively to existing code bases in Unity with C# Optimize user interfaces using C# for a seamless player experience Manage game data efficiently in Unity with C# Enrich your game with third-party assets and APIs using C# Who this book is for This book is designed for game developers, professional gamers, and game development enthusiasts who have prior experience with Unity and are comfortable with C# programming. If you have a basic understanding of Unity's core functionalities such as creating scenes, scripting, and manipulating objects, this book will help you gain the skills needed to master Unity game development.

Unity Cookbook

Unity Cookbook PDF Author: Matt Smith
Publisher: Packt Publishing Ltd
ISBN: 1805129139
Category : Computers
Languages : en
Pages : 781

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Book Description
Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development PDF Author: Nicolas Alejandro Borromeo
Publisher: Packt Publishing Ltd
ISBN: 1838647600
Category : Computers
Languages : en
Pages : 581

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Book Description
Build immersive game experiences using the new Unity 2020 features with this practical guide Key FeaturesUnleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animationGet started with building augmented reality experience using Unity’s AR FoundationBook Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What you will learnWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to increase graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineImplement game artificial intelligence (AI) to control character behaviorDetect and fix optimization issues using profilers and batchingWho this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.

Metacinema

Metacinema PDF Author: David LaRocca
Publisher: Oxford University Press
ISBN: 0190095342
Category : Performing Arts
Languages : en
Pages : 345

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Book Description
When a work of art shows an interest in its own status as a work of art--either by reference to itself or to other works--we have become accustomed to calling this move meta. While scholars and critics have, for decades, acknowledged reflexivity in films, it is only in Metacinema, for the first time, that a group of leading and emerging film theorists join to enthusiastically debate the meanings and implications of the meta for cinema. In new essays on generative films, including Rear Window, 8 1/2, Holy Motors, Funny Games, Fight Club, and Clouds of Sils Maria, contributors chart, explore, and advance the ways in which metacinema is at once a mode of filmmaking and a heuristic for studying cinematic attributes. What results is not just an engagement with certain practices and concepts in widespread use in the movies (from Hollywood to global cinema, from documentary to the experimental and avant-garde), but also the development of a veritable and vital new genre of film studies. With more and more films expressing reflexivity, recursion, reference to other films, mise-en-abîme, seriality, and exhibiting related intertextual and intermedial traits, the time is overdue for the kind of capacious yet nuanced critical study found in Metacinema.

The Metanarrative Hall of Mirrors

The Metanarrative Hall of Mirrors PDF Author: Garrett Stewart
Publisher: Bloomsbury Publishing USA
ISBN: 1501388800
Category : Literary Criticism
Languages : en
Pages : 241

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Book Description
With its laser-focus on the verbal and visual infrastructure of narrative, The Metanarrative Hall of Mirrors is the first sustained comparative study of how image patterns are tracked in prose and cinema. In film examples ranging from Citizen Kane through Apocalypse Now to Blade Runner 2049, then on to Christopher Nolan's 2020 Tenet, Garrett Stewart follows the shift from celluloid to digital cinema through various narrative manifestations of the image, from freeze-frames to computer-generated special effects. By bringing cinema alongside literature, Stewart discovers a common tendency in contemporary storytelling, in both prose and visual narrative, from the ongoing trend of “mind-game” films to the often puzzling narrative eccentricities of such different writers as Nicholson Baker and Richard Powers-including the latter's eerie mirroring of reader empathy in his 2021 Bewilderment.

Attention Spans

Attention Spans PDF Author: Garrett Stewart
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Literary Criticism
Languages : en
Pages : 377

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Book Description
Attention Spans' chronological review of Garrett Stewart's critical approach tracks and maps the evolution of intersecting disciplines from late New Criticism through structuralism, deconstruction, narrative theory (by way of narratography), poetics, and media studies, in which Stewart's has been so persistent and so eloquent a voice. Excerpts from his twenty books are framed by editorial retrospect, then linked by Stewart's own commentary on the variety – and underlying vectors – of his interpretive career across aesthetic forms, from Victorian narrative to recent American fiction, classic celluloid cinema to postfilmic digital effects, inert book sculpture and literary wordplay to the soundscape of singing on screen. Accompanied by a glossary of his many influential coinages, this cornucopia of analyses is also a chronicle of evolving paradigms in the work of intensive reading.

Unity Game Development Cookbook

Unity Game Development Cookbook PDF Author: Paris Buttfield-Addison
Publisher: O'Reilly Media
ISBN: 1491999128
Category : Computers
Languages : en
Pages : 408

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Book Description
Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface