Choose-your-own Adventure [series].

Choose-your-own Adventure [series]. PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description

Choose-your-own Adventure [series].

Choose-your-own Adventure [series]. PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book Here

Book Description


Choose Your Own Adulthood

Choose Your Own Adulthood PDF Author: Hal Runkel
Publisher: Greenleaf Book Group
ISBN: 1626343845
Category : Self-Help
Languages : en
Pages : 134

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Book Description
Congratulations, reader! You've successfully navigated through the trials of childhood and adolescence. Now, as you voyage through high school to college and beyond, you're set to begin your next big adventure: adulthood. A few big decisions await you, from majors and minors to jobs and careers (and maybe even marriage!). However, in between the big ones, you'll make a million other smaller, subtler choices that will underpin everything from your friendships to your bank account. These are the daily choices that will truly define you . . . so how will you choose? Choose Your Own Adulthood helps you approach these choices from a more thoughtful, curious, and ultimately self-aware perspective. You'll learn why responding is so much better than reacting, how loyalty is really overrated, which risks are worth taking and which are best avoided, and so much more. Exciting things await you on your journey toward adulthood: which path you take is for you to decide. Choose wisely!

Playing to Learn

Playing to Learn PDF Author: David Hutchison
Publisher: Bloomsbury Publishing USA
ISBN: 031309473X
Category : Language Arts & Disciplines
Languages : en
Pages : 280

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Book Description
Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos.

Games

Games PDF Author: Sandra Danilovic
Publisher: Emerald Group Publishing
ISBN: 1800435940
Category : Medical
Languages : en
Pages : 155

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Book Description
Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.

You Are The Hero

You Are The Hero PDF Author: Jonathan Green
Publisher: Snowbooks Ltd
ISBN: 1909679402
Category : Fiction
Languages : en
Pages : 272

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Book Description
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson

The Next Deal

The Next Deal PDF Author: Andrei Cherny
Publisher: Basic Books
ISBN: 0465012256
Category : Political Science
Languages : en
Pages : 290

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Book Description
American politics today is run on scandal and sound bites because our politicians have become disconnected from the government and public that they serve. Vast changes brought about by the information revolution and the global economy-and by the new "Choice Generation" of Americans under the age of thirty-have yet to impact America's centralized, one-size-fits-all government programs. Enter Andrei Cherny, who uses his unique vantage point as a twentysomething with experience working closely with the President and Vice President of the United States to consider what these vast changes will mean for American government and society. Cherny convincingly argues that Americans are coming to demand a Choice Revolution in government-expanding democracy by taking decision-making power out of the hands of experts and putting back into the hands of ordinary people. But more individual power doesn't mean just more individualism. Cherny proposes a truly interactive government in which increased government responsiveness is met with an increased commitment on the part of the public to the common good.

Boys' Life

Boys' Life PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 72

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Book Description
Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

The Boy in the Book

The Boy in the Book PDF Author: Nathan Penlington
Publisher: Headline
ISBN: 0755365712
Category : Biography & Autobiography
Languages : en
Pages : 311

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Book Description
When Nathan discovered a job lot of the first 106 adventures for sale on eBay, there was never any question that he would place a bid. When the books arrived, he lost himself in the old adventures. Yet, as he flicked through the pages, there was another story being written. In the margins of each book were the scribblings of the little boy who had once owned them, a little boy by the name of Terence John Prendergast. Terence wrote jokes and hints for adventurers following the same stories as him. More troubling, among the notes were intimations of a tormented childhood: of the boys and teachers who bullied him; of the things he hated about himself and had to improve; of his thoughts of suicide and his desperate need to find friends, be liked, and find somebody - anybody - to confide in. THE BOY IN THE BOOK is Nathan's poignant recreation of the discovery of the fragments of Terence Prendergast's diary, his quest to find the lost boy, and the friendship that resulted from their first meeting. In doing so, Nathan is forced to examine his own childhood - and, as his relationship with Terence deepens, he begins to believe that the two men are not so different, and to reflect on the darkness that can exist in childhood.

Interactive Storytelling for Video Games

Interactive Storytelling for Video Games PDF Author: Josiah Lebowitz
Publisher: Taylor & Francis
ISBN: 113612733X
Category : Computers
Languages : en
Pages : 333

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Book Description
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Artpreneur

Artpreneur PDF Author: Miriam Schulman
Publisher: HarperCollins Leadership
ISBN: 1400235154
Category : Business & Economics
Languages : en
Pages : 255

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Book Description
A step-by-step guide for creatives to transform your passion into a profitable business. Whether you’re a musician, photographer, painter, writer, dancer, singer, or any other creative with aspirations of making a living from your art, this is the perfect time to turn your creative ideas into a sustainable business. With gatekeepers no longer controlling the market, anyone with a laptop and a dream can make a thriving living from their creativity. This is the definitive sales and marketing playbook for anyone looking to make a living from their art. Each page provides the inspiration and practical steps you need to build a personal brand, overcome starving-artist syndrome, and finally make consistent sales from your art. By combining left-brain traditional marketing methods with the tools you‘ll build a confident mindset, take charge of your destiny, and create a clear path for success. Miriam Schulman, host of the Inspiration Place podcast, breaks down the five core elements in the “Passion to Profit” planning framework to help you develop your art business—so that you can have the time and freedom to do what you love: PROSPECTING: Build an audience of followers who want what you've got and are prepared to pay top dollar. PRODUCTION: Draw attention to your creations by embracing your authenticity. PRODUCTIVITY: Create work-life balance by managing your priorities and setting manageable goals. PROMOTION: Attract collectors in an authentic and non-salesy way. PRICING: Price your art, products, or services based on cutting edge research that explains buyer psychology. After twenty years of selling art as well as coaching other artists, Miriam knows that now is the time to leave the rat race and pursue your highest dreams. Don’t wait for a sign from the universe to gamble on yourself.