Author: Venger Satanis
Publisher:
ISBN: 9781088930540
Category :
Languages : en
Pages : 216
Book Description
Cha'alt is an eldritch, gonzo, science-fantasy, post-apocalyptic campaign setting + megadungeon for old school and 5e D&D. It's 216 pages of places, people, races, monsters, spells, magic items, and weirdness for your roleplaying game of choice (including my own Crimson Dragon Slayer D20, which is included in the appendix). Suitable for levels 0-10. Amazing, full-color layout and artwork the likes of which you have never seen, nor will you ever see again!
Cha'alt
Ultraviolet Grasslands: 2E
Author: Luka Rejec
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.
Ethnohistoric Study of Haida Acculturation
Author: Ruth Elaine Smith
Publisher:
ISBN:
Category : Haida Indians
Languages : en
Pages : 418
Book Description
Publisher:
ISBN:
Category : Haida Indians
Languages : en
Pages : 418
Book Description
Alpha Blue
Author: Venger As'nas Satanis
Publisher:
ISBN: 9781522820284
Category :
Languages : en
Pages : 112
Book Description
Alpha Blue was a Federation space station for the study of sexual addiction and rehabilitation of its clientele. That was back in the good old days when enjoying sex was for deviants. Behavioral psychologists believed that stimulus overload would cure addictive personality disorder. Simply, give those hopeless degenerates what they crave... seven-fold! And pretty soon, their obsession will burn itself out.It was years before those kinds of theories were debunked and said behavioral psychologists were rounded up with the rest of humanity's failures and blasted into the nearest star. Now decommissioned, Alpha Blue is something akin to an interstellar whore house or "love boat", drifting from planet to planet, acquiring new talent, clients, and security. It's as big as a city, so there's no shortage of wild escapades, interesting characters, lucrative opportunities, and naked throbbing pleasure. Plus, there will be plenty of scenario seeds fleshed out for planet-side shenanigans. Aside from my imagination, I'll be relying on classic sci-fi TV and film inspiration to see my through... such as Blake's 7, (vintage) Doctor Who and Star Trek, Star Wars, Ice Pirates, Heavy Metal, Thundarr the Barbarian, Starchaser: the Legend of Orin, Flash Gordon, Blade Runner, Buck Rogers, Battlestar Galactica, Dune, Saturn 3, Woody Allen's Sleeper, and a dozen more.Contact me at Venger's old school gaming blog for high-resolution Alpha Blue maps... the space station and starship skematics.
Publisher:
ISBN: 9781522820284
Category :
Languages : en
Pages : 112
Book Description
Alpha Blue was a Federation space station for the study of sexual addiction and rehabilitation of its clientele. That was back in the good old days when enjoying sex was for deviants. Behavioral psychologists believed that stimulus overload would cure addictive personality disorder. Simply, give those hopeless degenerates what they crave... seven-fold! And pretty soon, their obsession will burn itself out.It was years before those kinds of theories were debunked and said behavioral psychologists were rounded up with the rest of humanity's failures and blasted into the nearest star. Now decommissioned, Alpha Blue is something akin to an interstellar whore house or "love boat", drifting from planet to planet, acquiring new talent, clients, and security. It's as big as a city, so there's no shortage of wild escapades, interesting characters, lucrative opportunities, and naked throbbing pleasure. Plus, there will be plenty of scenario seeds fleshed out for planet-side shenanigans. Aside from my imagination, I'll be relying on classic sci-fi TV and film inspiration to see my through... such as Blake's 7, (vintage) Doctor Who and Star Trek, Star Wars, Ice Pirates, Heavy Metal, Thundarr the Barbarian, Starchaser: the Legend of Orin, Flash Gordon, Blade Runner, Buck Rogers, Battlestar Galactica, Dune, Saturn 3, Woody Allen's Sleeper, and a dozen more.Contact me at Venger's old school gaming blog for high-resolution Alpha Blue maps... the space station and starship skematics.
The Midderlands
Author: Glynn Seal
Publisher: Necromancer Games
ISBN: 9781943067824
Category : Fiction
Languages : en
Pages : 162
Book Description
A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England. Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don't use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region, they call it 'The Midderlands', and themselves 'Midfolk' or 'Midderlanders'. Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from 'Middergloom', the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours; and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles, and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair. Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool. All is not content in the Midderlands.
Publisher: Necromancer Games
ISBN: 9781943067824
Category : Fiction
Languages : en
Pages : 162
Book Description
A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England. Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don't use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region, they call it 'The Midderlands', and themselves 'Midfolk' or 'Midderlanders'. Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from 'Middergloom', the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours; and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles, and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair. Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool. All is not content in the Midderlands.
Gazetteer - United States Board on Geographic Names
Author: United States Board on Geographic Names
Publisher:
ISBN:
Category : Names, Geographical
Languages : en
Pages : 776
Book Description
Publisher:
ISBN:
Category : Names, Geographical
Languages : en
Pages : 776
Book Description
Algeria, Official Standard Names Approved by the United States Board on Geographic Names
Author: United States. Defense Mapping Agency. Topographic Center
Publisher:
ISBN:
Category : Algeria
Languages : en
Pages : 774
Book Description
Publisher:
ISBN:
Category : Algeria
Languages : en
Pages : 774
Book Description
Sleepaway
Author: Jay Dragon
Publisher:
ISBN: 9781954097001
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781954097001
Category :
Languages : en
Pages :
Book Description
Welcome to St. Cloud
Author: Miguel Ribeiro
Publisher:
ISBN: 9781008928213
Category :
Languages : en
Pages : 114
Book Description
A systemless adventure context for modern, surreal horror in the Lynchian style. Presented with optional stats for use with Actual F*cking Monsters by Postmortem Studios.
Publisher:
ISBN: 9781008928213
Category :
Languages : en
Pages : 114
Book Description
A systemless adventure context for modern, surreal horror in the Lynchian style. Presented with optional stats for use with Actual F*cking Monsters by Postmortem Studios.
Rise of the Druid
Author: Duane Harris
Publisher: Christian Faith Publishing, Inc.
ISBN:
Category : Fiction
Languages : en
Pages : 58
Book Description
The nation of Al Garoth has been destroyed, and the citizens spread throughout the land. The founder, Alvaroth, sent his soul into his life crystal just before he was killed and is planning on restoring himself and Al Garoth for the people to come home to. However, a new enemy will stop at nothing to keep the woods natural and free from other inhabitants. This is when Alvaroth chooses four strangers to come together and aid his mission.
Publisher: Christian Faith Publishing, Inc.
ISBN:
Category : Fiction
Languages : en
Pages : 58
Book Description
The nation of Al Garoth has been destroyed, and the citizens spread throughout the land. The founder, Alvaroth, sent his soul into his life crystal just before he was killed and is planning on restoring himself and Al Garoth for the people to come home to. However, a new enemy will stop at nothing to keep the woods natural and free from other inhabitants. This is when Alvaroth chooses four strangers to come together and aid his mission.