Author: Maggie Sefton
Publisher: Berkley
ISBN: 0425252175
Category : Fiction
Languages : en
Pages : 306
Book Description
When a wedding gown seamstress is found dead, Kelly Flynn and her knitting partners must tie up all the loose ends before their friend's big day arrives.
Cast On, Kill Off
Author: Maggie Sefton
Publisher: Berkley
ISBN: 0425252175
Category : Fiction
Languages : en
Pages : 306
Book Description
When a wedding gown seamstress is found dead, Kelly Flynn and her knitting partners must tie up all the loose ends before their friend's big day arrives.
Publisher: Berkley
ISBN: 0425252175
Category : Fiction
Languages : en
Pages : 306
Book Description
When a wedding gown seamstress is found dead, Kelly Flynn and her knitting partners must tie up all the loose ends before their friend's big day arrives.
The Kill-Off
Author: Jim Thompson
Publisher: Hachette+ORM
ISBN: 0316195960
Category : Fiction
Languages : en
Pages : 205
Book Description
Luane Devore's days are numbered. All her neighbors in the declining seaside resort town of Manduwoc want her dead. Some, like her young husband Ralph and his girlfriend Danny, want the thousands of dollars she keeps hidden under the mattress she spends her days resting on. Others want her to stop her malicious gossip--some of which could ruin lives. Told from multiple perspectives, The Kill-Off tells the story of a woman not long for this earth--but who will finally take matters into their own hands, and when? THE KILL-OFF was the basis of Maggie Greenwald's critically acclaimed film of the same name.
Publisher: Hachette+ORM
ISBN: 0316195960
Category : Fiction
Languages : en
Pages : 205
Book Description
Luane Devore's days are numbered. All her neighbors in the declining seaside resort town of Manduwoc want her dead. Some, like her young husband Ralph and his girlfriend Danny, want the thousands of dollars she keeps hidden under the mattress she spends her days resting on. Others want her to stop her malicious gossip--some of which could ruin lives. Told from multiple perspectives, The Kill-Off tells the story of a woman not long for this earth--but who will finally take matters into their own hands, and when? THE KILL-OFF was the basis of Maggie Greenwald's critically acclaimed film of the same name.
Van Nostrand's Eclectic Engineering Magazine
Author:
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 592
Book Description
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 592
Book Description
Home-made Jinglets Cast in the Rough at Odd Times
Author: Frank Moody Mills
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
The International Film Business
Author: Angus Finney
Publisher: Routledge
ISBN: 1000552004
Category : Art
Languages : en
Pages : 535
Book Description
Examining the independent film sector as a business on an international scale, author Angus Finney addresses the specific skills and knowledge required to successfully navigate the international film business. Finney describes and analyses the present structure of the film industry as a business, with a specific focus on the film (and entertainment) value chain and takes readers through the status of current digital technology, exploring ways in which this is changing the structure and opportunities offered by the industry in the future. The textbook provides information and advice on the different business and management skills and strategies that students and emerging practitioners will need to effectively engage with the industry in an international context. Case studies of films and TV, including Squid Game (2021), Parasite (2019), Game of Thrones (2011-2019) and The Best Exotic Marigold Hotel (2011), are supplemented by company case studies on Redbus, Renaissance, Pixar, with additional new chapters focusing on Netflix, TikTok and the Metaverse. This third edition of The International Film Business includes up-to-date information on the status of the international film industry during and post COVID-19; expanded content looking at the TV industry and streaming services; new case studies and dedicated sections on the Streaming Wars and the Chinese Film Industry and a new chapter looking at the changes in digital production in the context of the global and territorial film and TV industry. Written for students of Film Business and emerging practitioners, this book will take readers through the successes and failures of a variety of real film companies and projects and features exclusive interviews with leading practitioners in all sectors of the industry, from production to exhibition.
Publisher: Routledge
ISBN: 1000552004
Category : Art
Languages : en
Pages : 535
Book Description
Examining the independent film sector as a business on an international scale, author Angus Finney addresses the specific skills and knowledge required to successfully navigate the international film business. Finney describes and analyses the present structure of the film industry as a business, with a specific focus on the film (and entertainment) value chain and takes readers through the status of current digital technology, exploring ways in which this is changing the structure and opportunities offered by the industry in the future. The textbook provides information and advice on the different business and management skills and strategies that students and emerging practitioners will need to effectively engage with the industry in an international context. Case studies of films and TV, including Squid Game (2021), Parasite (2019), Game of Thrones (2011-2019) and The Best Exotic Marigold Hotel (2011), are supplemented by company case studies on Redbus, Renaissance, Pixar, with additional new chapters focusing on Netflix, TikTok and the Metaverse. This third edition of The International Film Business includes up-to-date information on the status of the international film industry during and post COVID-19; expanded content looking at the TV industry and streaming services; new case studies and dedicated sections on the Streaming Wars and the Chinese Film Industry and a new chapter looking at the changes in digital production in the context of the global and territorial film and TV industry. Written for students of Film Business and emerging practitioners, this book will take readers through the successes and failures of a variety of real film companies and projects and features exclusive interviews with leading practitioners in all sectors of the industry, from production to exhibition.
The Jumping-Off Point: A Social Experiment
Author: Doug Lynn
Publisher: Lulu.com
ISBN: 130431569X
Category : Humor
Languages : en
Pages : 228
Book Description
What happens when you take genuine Facebook quotes, gather them together, and try to connect them? You get a heated confrontation between rival time-travelers. You get the untold romance of chess-champion computer Deep Blue. You get a secret society of comedians bent on world domination, not to mention vital, brutally untrue information about international politics, artificial sweetener, cyborgs, the lifestyle of the modern geek, the meaning of your dreams, and other issues of equally tremendous importance. The Jumping-Off Point weaves from one quote to another, generating a picture of a world you never knew existed...because it doesn't.
Publisher: Lulu.com
ISBN: 130431569X
Category : Humor
Languages : en
Pages : 228
Book Description
What happens when you take genuine Facebook quotes, gather them together, and try to connect them? You get a heated confrontation between rival time-travelers. You get the untold romance of chess-champion computer Deep Blue. You get a secret society of comedians bent on world domination, not to mention vital, brutally untrue information about international politics, artificial sweetener, cyborgs, the lifestyle of the modern geek, the meaning of your dreams, and other issues of equally tremendous importance. The Jumping-Off Point weaves from one quote to another, generating a picture of a world you never knew existed...because it doesn't.
Fundamentals of Game Design
Author: Ernest Adams
Publisher: New Riders
ISBN: 013210475X
Category : Computers
Languages : en
Pages : 697
Book Description
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Publisher: New Riders
ISBN: 013210475X
Category : Computers
Languages : en
Pages : 697
Book Description
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
The New Century Dictionary of the English Language
Author: Hulbert G. Emery
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 950
Book Description
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 950
Book Description
I'm Glad My Mom Died
Author: Jennette McCurdy
Publisher: Simon and Schuster
ISBN: 1982185821
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
A memoir by American former actress and singer Jennette McCurdy about her career as a child actress and her difficult relationship with her abusive mother who died in 2013
Publisher: Simon and Schuster
ISBN: 1982185821
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
A memoir by American former actress and singer Jennette McCurdy about her career as a child actress and her difficult relationship with her abusive mother who died in 2013
Wildwood Creek (The Shores of Moses Lake Book #4)
Author: Lisa Wingate
Publisher: Baker Books
ISBN: 1441263551
Category : Fiction
Languages : en
Pages : 375
Book Description
With love and loss tangled together, how was she to know where her life would lead? Allie Kirkland has always heard the call of her father's unfinished destiny. When she's offered a production assistant's job on a docudrama filming in the hills near Moses Lake, Texas, the dream of following in her director-father's footsteps suddenly seems within reach. The reenactment of the legendary frontier settlement of Wildwood is a first step into the film industry. A summer on set in the wilderness is a small price to pay for a dream. But in 1861, the real Wildwood held dangerous realities. Town founder Harland Delavan held helpless residents, including young Irish schoolteacher Bonnie Rose, in an iron grip. Mysterious disappearances led to myths and legends still retold in the region's folk songs. Eventually, the entire site was found abandoned. When filming begins, strange connections surface between Allie and the teacher who disappeared over a century ago, and everyone in Wildwood--including Blake Fulton, Allie's handsome neighbor on the film set--seems to be hiding secrets. Allie doesn't know whom she can trust. If she can't find the answers in time, history may repeat itself...with the most unthinkable results.
Publisher: Baker Books
ISBN: 1441263551
Category : Fiction
Languages : en
Pages : 375
Book Description
With love and loss tangled together, how was she to know where her life would lead? Allie Kirkland has always heard the call of her father's unfinished destiny. When she's offered a production assistant's job on a docudrama filming in the hills near Moses Lake, Texas, the dream of following in her director-father's footsteps suddenly seems within reach. The reenactment of the legendary frontier settlement of Wildwood is a first step into the film industry. A summer on set in the wilderness is a small price to pay for a dream. But in 1861, the real Wildwood held dangerous realities. Town founder Harland Delavan held helpless residents, including young Irish schoolteacher Bonnie Rose, in an iron grip. Mysterious disappearances led to myths and legends still retold in the region's folk songs. Eventually, the entire site was found abandoned. When filming begins, strange connections surface between Allie and the teacher who disappeared over a century ago, and everyone in Wildwood--including Blake Fulton, Allie's handsome neighbor on the film set--seems to be hiding secrets. Allie doesn't know whom she can trust. If she can't find the answers in time, history may repeat itself...with the most unthinkable results.