Author: John Edwards
Publisher: Bradygames
ISBN: 9780744000979
Category : Capcom vs. SNK 2
Languages : en
Pages : 0
Book Description
BradyGames Capcom vs. SNK 2: Mark of the Millennium 2001 Official Fighter's Guidefeatures coverage of all characters including the new and hidden characters and the two bosses. Comprehensive lists of each fighter's moves, combos, and profiles are included, plus game secrets are revealed!
Capcom Vs. SNK 2
Author: John Edwards
Publisher: Bradygames
ISBN: 9780744000979
Category : Capcom vs. SNK 2
Languages : en
Pages : 0
Book Description
BradyGames Capcom vs. SNK 2: Mark of the Millennium 2001 Official Fighter's Guidefeatures coverage of all characters including the new and hidden characters and the two bosses. Comprehensive lists of each fighter's moves, combos, and profiles are included, plus game secrets are revealed!
Publisher: Bradygames
ISBN: 9780744000979
Category : Capcom vs. SNK 2
Languages : en
Pages : 0
Book Description
BradyGames Capcom vs. SNK 2: Mark of the Millennium 2001 Official Fighter's Guidefeatures coverage of all characters including the new and hidden characters and the two bosses. Comprehensive lists of each fighter's moves, combos, and profiles are included, plus game secrets are revealed!
Capcom(R) Vs. SNK(R) 2 EO Official Fighter's Guide
Author: Ken Schmidt
Publisher: Bradygames
ISBN: 9780744002171
Category : Electronic games
Languages : en
Pages : 0
Book Description
BradyGames' Capcom vs. SNK 2 EO Official Strategy Guide provides comprehensive move lists for all the Capcom and SNK fighters. Devastating attack chains and combos, plus advanced strategies for every character. Game secrets and bonus 17-page art gallery!
Publisher: Bradygames
ISBN: 9780744002171
Category : Electronic games
Languages : en
Pages : 0
Book Description
BradyGames' Capcom vs. SNK 2 EO Official Strategy Guide provides comprehensive move lists for all the Capcom and SNK fighters. Devastating attack chains and combos, plus advanced strategies for every character. Game secrets and bonus 17-page art gallery!
Capcom Vs. SNK
Author: Laughing Panda Dojo
Publisher: Bradygames
ISBN: 9780744000405
Category : Capcom vs. SNK Millennium Fight 2000
Languages : en
Pages : 0
Book Description
BradyGAMES Capcom vs. SNK: Millennium Fight 2000 Official Strategy Guide has complete coverage of all characters, including the two bosses. Entire lists of each fighter's moves, combos, and profile. All game secrets are revealed!
Publisher: Bradygames
ISBN: 9780744000405
Category : Capcom vs. SNK Millennium Fight 2000
Languages : en
Pages : 0
Book Description
BradyGAMES Capcom vs. SNK: Millennium Fight 2000 Official Strategy Guide has complete coverage of all characters, including the two bosses. Entire lists of each fighter's moves, combos, and profile. All game secrets are revealed!
Marvel Vs Capcom
Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781926778495
Category : Cartoon characters
Languages : en
Pages : 0
Book Description
Collects the spectacular artwork behind this legendary fighting game franchise. This book shows you to find character designs, game covers, promotional art, and more. And it's all topped off by a special bonus gallery featuring all-new pin-ups from the hottest artists in comics.
Publisher: Udon Entertainment
ISBN: 9781926778495
Category : Cartoon characters
Languages : en
Pages : 0
Book Description
Collects the spectacular artwork behind this legendary fighting game franchise. This book shows you to find character designs, game covers, promotional art, and more. And it's all topped off by a special bonus gallery featuring all-new pin-ups from the hottest artists in comics.
Classic Home Video Games, 1989-1990
Author: Brett Weiss
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 345
Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 345
Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series
Author: Steve Henderstot
Publisher: Dynamite Entertainment
ISBN: 1524104698
Category : Comics & Graphic Novels
Languages : en
Pages : 308
Book Description
Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.
Publisher: Dynamite Entertainment
ISBN: 1524104698
Category : Comics & Graphic Novels
Languages : en
Pages : 308
Book Description
Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.
Playing to Win
Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
The Dreamcast Encyclopedia
Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772264
Category : Games & Activities
Languages : en
Pages : 279
Book Description
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullions critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadnt been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.
Publisher: White Owl
ISBN: 1526772264
Category : Games & Activities
Languages : en
Pages : 279
Book Description
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullions critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadnt been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.
Game Preview
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
The Game Beat: Observations and Lessons from Two Decades Writing about Games
Author: Kyle Orland
Publisher: Lulu.com
ISBN: 0359649173
Category : Computers
Languages : en
Pages : 386
Book Description
The Game Beat examines the whos, hows, and whys of the game journalists covering the young but growing game industry over the last 15+ years. This collection of more than 80 columns pulls from dozens of writers past and present on everything from the near-death of print gaming magazines to the ethics of attending paid junkets to how much review scores really matter. The Game Beat is essential reading for anyone who writes about games and anyone who just like to read about them.
Publisher: Lulu.com
ISBN: 0359649173
Category : Computers
Languages : en
Pages : 386
Book Description
The Game Beat examines the whos, hows, and whys of the game journalists covering the young but growing game industry over the last 15+ years. This collection of more than 80 columns pulls from dozens of writers past and present on everything from the near-death of print gaming magazines to the ethics of attending paid junkets to how much review scores really matter. The Game Beat is essential reading for anyone who writes about games and anyone who just like to read about them.