Author: Xu, Xiaoge
Publisher: IGI Global
ISBN: 1522504702
Category : Computers
Languages : en
Pages : 569
Book Description
Digital innovations, such as mobile technologies, have had a significant impact on the way people relate to one another, as well as the way they obtain and distribute information. As mobile devices continue to evolve, it has become easier to socialize; however, these mobile advancements have also made certain aspects of interaction more complex. The Handbook of Research on Human Social Interaction in the Age of Mobile Devices features an interdisciplinary perspective on mobile innovations and the use of this technology in daily life. Investigating the successes, issues, and challenges of the utilization of mobile technology, this handbook of research is a comprehensive reference source for professionals, educators, policymakers, and students interested in the impact these devices have on digital interaction, media, and communication.
Handbook of Research on Human Social Interaction in the Age of Mobile Devices
Author: Xu, Xiaoge
Publisher: IGI Global
ISBN: 1522504702
Category : Computers
Languages : en
Pages : 569
Book Description
Digital innovations, such as mobile technologies, have had a significant impact on the way people relate to one another, as well as the way they obtain and distribute information. As mobile devices continue to evolve, it has become easier to socialize; however, these mobile advancements have also made certain aspects of interaction more complex. The Handbook of Research on Human Social Interaction in the Age of Mobile Devices features an interdisciplinary perspective on mobile innovations and the use of this technology in daily life. Investigating the successes, issues, and challenges of the utilization of mobile technology, this handbook of research is a comprehensive reference source for professionals, educators, policymakers, and students interested in the impact these devices have on digital interaction, media, and communication.
Publisher: IGI Global
ISBN: 1522504702
Category : Computers
Languages : en
Pages : 569
Book Description
Digital innovations, such as mobile technologies, have had a significant impact on the way people relate to one another, as well as the way they obtain and distribute information. As mobile devices continue to evolve, it has become easier to socialize; however, these mobile advancements have also made certain aspects of interaction more complex. The Handbook of Research on Human Social Interaction in the Age of Mobile Devices features an interdisciplinary perspective on mobile innovations and the use of this technology in daily life. Investigating the successes, issues, and challenges of the utilization of mobile technology, this handbook of research is a comprehensive reference source for professionals, educators, policymakers, and students interested in the impact these devices have on digital interaction, media, and communication.
MCSA 70-697 and 70-698 Cert Guide
Author: Don Poulton
Publisher: Pearson IT Certification
ISBN: 0134643844
Category : Computers
Languages : en
Pages : 1805
Book Description
This is the eBook version of the print title. Note that the eBook might not provide access to the practice test software that accompanies the print book. Learn, prepare, and practice for MCSA 70-697 and 70-698 exam success with this Cert Guide from Pearson IT Certification, a leader in IT certification. Master MCSA 70-697 and 70-698 exam topics Assess your knowledge with chapter-ending quizzes Review key concepts with exam preparation tasks MCSA 70-697 and 70-698 Cert Guide is a best-of-breed exam study guide. Technical consultants Don Poulton, Harry Holt, and Randy Bellet share preparation hints and test-taking tips, helping you identify areas of weakness and improve both your conceptual knowledge and hands-on skills. Material is presented in a concise manner, focusing on increasing your understanding and retention of exam topics. The book presents you with an organized test preparation routine through the use of proven series elements and techniques. Exam topic lists make referencing easy. Chapter-ending Exam Preparation Tasks help you drill on key concepts you must know thoroughly. Review questions help you assess your knowledge, and a final preparation chapter guides you through tools and resources to help you craft your final study plan. Well regarded for its level of detail, assessment features, and challenging review questions and exercises, this study guide helps you master the concepts and techniques that will enable you to succeed on the exam the first time. The study guide helps you master all the topics on the MCSA 70-697 exam, "Configuring Windows Devices," and the MCSA 70-698 exam, "Installing and Configuring Windows 10": all the knowledge you need to earn MCSA: Windows 10 certification. Topics include Exam 70-697: · Managing identity · Planning desktop and device deployment · Planning and implementing a Microsoft Intune device management solution · Configuring networking and storage · Managing data access and protection · Managing remote access, apps, updates, and recovery Exam 70-698: · Implementing Windows · Configuring and supporting core services · Managing and maintaining Windows
Publisher: Pearson IT Certification
ISBN: 0134643844
Category : Computers
Languages : en
Pages : 1805
Book Description
This is the eBook version of the print title. Note that the eBook might not provide access to the practice test software that accompanies the print book. Learn, prepare, and practice for MCSA 70-697 and 70-698 exam success with this Cert Guide from Pearson IT Certification, a leader in IT certification. Master MCSA 70-697 and 70-698 exam topics Assess your knowledge with chapter-ending quizzes Review key concepts with exam preparation tasks MCSA 70-697 and 70-698 Cert Guide is a best-of-breed exam study guide. Technical consultants Don Poulton, Harry Holt, and Randy Bellet share preparation hints and test-taking tips, helping you identify areas of weakness and improve both your conceptual knowledge and hands-on skills. Material is presented in a concise manner, focusing on increasing your understanding and retention of exam topics. The book presents you with an organized test preparation routine through the use of proven series elements and techniques. Exam topic lists make referencing easy. Chapter-ending Exam Preparation Tasks help you drill on key concepts you must know thoroughly. Review questions help you assess your knowledge, and a final preparation chapter guides you through tools and resources to help you craft your final study plan. Well regarded for its level of detail, assessment features, and challenging review questions and exercises, this study guide helps you master the concepts and techniques that will enable you to succeed on the exam the first time. The study guide helps you master all the topics on the MCSA 70-697 exam, "Configuring Windows Devices," and the MCSA 70-698 exam, "Installing and Configuring Windows 10": all the knowledge you need to earn MCSA: Windows 10 certification. Topics include Exam 70-697: · Managing identity · Planning desktop and device deployment · Planning and implementing a Microsoft Intune device management solution · Configuring networking and storage · Managing data access and protection · Managing remote access, apps, updates, and recovery Exam 70-698: · Implementing Windows · Configuring and supporting core services · Managing and maintaining Windows
Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education
Author: Khan, Amar Ali
Publisher: IGI Global
ISBN: 1522527079
Category : Education
Languages : en
Pages : 421
Book Description
The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. The Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education is a pivotal reference source featuring the latest scholarly research on the opportunities and challenges of using handheld technology devices in primary and secondary education. Including coverage on a wide variety of topics and perspectives such as blended learning, game-based curriculum, and software applications, this publication is ideally designed for educators, researchers, students, and technology experts seeking current research on new trends in the use of technology in education.
Publisher: IGI Global
ISBN: 1522527079
Category : Education
Languages : en
Pages : 421
Book Description
The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. The Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education is a pivotal reference source featuring the latest scholarly research on the opportunities and challenges of using handheld technology devices in primary and secondary education. Including coverage on a wide variety of topics and perspectives such as blended learning, game-based curriculum, and software applications, this publication is ideally designed for educators, researchers, students, and technology experts seeking current research on new trends in the use of technology in education.
Free-to-Play
Author: Christopher A. Paul
Publisher: MIT Press
ISBN: 0262360527
Category : Games & Activities
Languages : en
Pages : 306
Book Description
An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.
Publisher: MIT Press
ISBN: 0262360527
Category : Games & Activities
Languages : en
Pages : 306
Book Description
An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.
Level Up! The Guide to Great Video Game Design
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 1118877195
Category : Computers
Languages : en
Pages : 567
Book Description
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Publisher: John Wiley & Sons
ISBN: 1118877195
Category : Computers
Languages : en
Pages : 567
Book Description
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Security Intelligence
Author: Qing Li
Publisher: John Wiley & Sons
ISBN: 1118896661
Category : Computers
Languages : en
Pages : 361
Book Description
Similar to unraveling a math word problem, Security Intelligence: A Practitioner's Guide to Solving Enterprise Security Challenges guides you through a deciphering process that translates each security goal into a set of security variables, substitutes each variable with a specific security technology domain, formulates the equation that is the deployment strategy, then verifies the solution against the original problem by analyzing security incidents and mining hidden breaches, ultimately refines the security formula iteratively in a perpetual cycle. You will learn about: Secure proxies – the necessary extension of the endpoints Application identification and control – visualize the threats Malnets – where is the source of infection and who are the pathogens Identify the security breach – who was the victim and what was the lure Security in Mobile computing – SNAFU With this book, you will be able to: Identify the relevant solutions to secure the infrastructure Construct policies that provide flexibility to the users so to ensure productivity Deploy effective defenses against the ever evolving web threats Implement solutions that are compliant to relevant rules and regulations Offer insight to developers who are building new security solutions and products
Publisher: John Wiley & Sons
ISBN: 1118896661
Category : Computers
Languages : en
Pages : 361
Book Description
Similar to unraveling a math word problem, Security Intelligence: A Practitioner's Guide to Solving Enterprise Security Challenges guides you through a deciphering process that translates each security goal into a set of security variables, substitutes each variable with a specific security technology domain, formulates the equation that is the deployment strategy, then verifies the solution against the original problem by analyzing security incidents and mining hidden breaches, ultimately refines the security formula iteratively in a perpetual cycle. You will learn about: Secure proxies – the necessary extension of the endpoints Application identification and control – visualize the threats Malnets – where is the source of infection and who are the pathogens Identify the security breach – who was the victim and what was the lure Security in Mobile computing – SNAFU With this book, you will be able to: Identify the relevant solutions to secure the infrastructure Construct policies that provide flexibility to the users so to ensure productivity Deploy effective defenses against the ever evolving web threats Implement solutions that are compliant to relevant rules and regulations Offer insight to developers who are building new security solutions and products
Candy Crush Cakes and Bakes
Author: Candy Crush
Publisher: Hachette UK
ISBN: 0751566489
Category : Cooking
Languages : en
Pages : 114
Book Description
Have you ever wondered how Delicious! life would be if you were able to create cakes and treats as full of the fun and colour your favourite snackable game, Candy Crush? Well, wonder no more, as the Candy Crush team has put together a fully illustrated collection of the top 40 recipes that'll enable you to cook everything from candy inspired cookies to your very own Colour Bomb bakes. Perfect for parties, and an ideal gift for the Candy Crush fan in your life, Candy Crush Cooks! is the bite-sized book your bakery can't live without!
Publisher: Hachette UK
ISBN: 0751566489
Category : Cooking
Languages : en
Pages : 114
Book Description
Have you ever wondered how Delicious! life would be if you were able to create cakes and treats as full of the fun and colour your favourite snackable game, Candy Crush? Well, wonder no more, as the Candy Crush team has put together a fully illustrated collection of the top 40 recipes that'll enable you to cook everything from candy inspired cookies to your very own Colour Bomb bakes. Perfect for parties, and an ideal gift for the Candy Crush fan in your life, Candy Crush Cooks! is the bite-sized book your bakery can't live without!
How to Play Video Games
Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 147980214X
Category : Games & Activities
Languages : en
Pages : 376
Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Publisher: NYU Press
ISBN: 147980214X
Category : Games & Activities
Languages : en
Pages : 376
Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Vintage Games 2.0
Author: Matt Barton
Publisher: CRC Press
ISBN: 1000007766
Category : Computers
Languages : en
Pages : 540
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Publisher: CRC Press
ISBN: 1000007766
Category : Computers
Languages : en
Pages : 540
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Build an HTML5 Game
Author: Karl Bunyan
Publisher: No Starch Press
ISBN: 1593276788
Category : Computers
Languages : en
Pages : 220
Book Description
If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.
Publisher: No Starch Press
ISBN: 1593276788
Category : Computers
Languages : en
Pages : 220
Book Description
If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.