Author: Serena Valentino
Publisher: Disney Electronic Content
ISBN: 1423149807
Category : Young Adult Fiction
Languages : en
Pages : 261
Book Description
Why exactly is the wicked Queen so nasty, particularly to Snow White? Perhaps it has something to do with the creepy-looking man in the magic mirror who's not just some random spooky visage...
City of Villains
Author: Eric Mylonas
Publisher: Prima Games
ISBN: 0761552065
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Exclusive City of Villains Artwork • Complete maps for all Zones featuring massive amounts of exclusive info • Strategy for building the ideal Archetypes • Complete power lists with full stats • Strategy covering the all-new Base building elements Includes a Complete Binder System: • Customizable — Color-coded sections for custom organization • Simple — Individual 3-hole-punched pages of clearly organized information make this binder a snap to use • Organized — Keep all of your City of Heroes information in one place for easy reference
Publisher: Prima Games
ISBN: 0761552065
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Exclusive City of Villains Artwork • Complete maps for all Zones featuring massive amounts of exclusive info • Strategy for building the ideal Archetypes • Complete power lists with full stats • Strategy covering the all-new Base building elements Includes a Complete Binder System: • Customizable — Color-coded sections for custom organization • Simple — Individual 3-hole-punched pages of clearly organized information make this binder a snap to use • Organized — Keep all of your City of Heroes information in one place for easy reference
Online Multiplayer Games
Author: William Sims Bainbridge
Publisher: Morgan & Claypool Publishers
ISBN: 1608451429
Category : Computers
Languages : en
Pages : 105
Book Description
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
Publisher: Morgan & Claypool Publishers
ISBN: 1608451429
Category : Computers
Languages : en
Pages : 105
Book Description
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
If We Were Villains
Author: M. L. Rio
Publisher: Flatiron Books
ISBN: 1250095301
Category : Fiction
Languages : en
Pages : 368
Book Description
“Much like Donna Tartt’s The Secret History, M. L. Rio’s sparkling debut is a richly layered story of love, friendship, and obsession...will keep you riveted through its final, electrifying moments.” —Cynthia D’Aprix Sweeney, New York Times bestselling author of The Nest "Nerdily (and winningly) in love with Shakespeare...Readable, smart.” —New York Times Book Review On the day Oliver Marks is released from jail, the man who put him there is waiting at the door. Detective Colborne wants to know the truth, and after ten years, Oliver is finally ready to tell it. A decade ago: Oliver is one of seven young Shakespearean actors at Dellecher Classical Conservatory, a place of keen ambition and fierce competition. In this secluded world of firelight and leather-bound books, Oliver and his friends play the same roles onstage and off: hero, villain, tyrant, temptress, ingénue, extras. But in their fourth and final year, good-natured rivalries turn ugly, and on opening night real violence invades the students’ world of make-believe. In the morning, the fourth-years find themselves facing their very own tragedy, and their greatest acting challenge yet: convincing the police, each other, and themselves that they are innocent. If We Were Villains was named one of Bustle's Best Thriller Novels of the Year, and Mystery Scene says, "A well-written and gripping ode to the stage...A fascinating, unorthodox take on rivalry, friendship, and truth."
Publisher: Flatiron Books
ISBN: 1250095301
Category : Fiction
Languages : en
Pages : 368
Book Description
“Much like Donna Tartt’s The Secret History, M. L. Rio’s sparkling debut is a richly layered story of love, friendship, and obsession...will keep you riveted through its final, electrifying moments.” —Cynthia D’Aprix Sweeney, New York Times bestselling author of The Nest "Nerdily (and winningly) in love with Shakespeare...Readable, smart.” —New York Times Book Review On the day Oliver Marks is released from jail, the man who put him there is waiting at the door. Detective Colborne wants to know the truth, and after ten years, Oliver is finally ready to tell it. A decade ago: Oliver is one of seven young Shakespearean actors at Dellecher Classical Conservatory, a place of keen ambition and fierce competition. In this secluded world of firelight and leather-bound books, Oliver and his friends play the same roles onstage and off: hero, villain, tyrant, temptress, ingénue, extras. But in their fourth and final year, good-natured rivalries turn ugly, and on opening night real violence invades the students’ world of make-believe. In the morning, the fourth-years find themselves facing their very own tragedy, and their greatest acting challenge yet: convincing the police, each other, and themselves that they are innocent. If We Were Villains was named one of Bustle's Best Thriller Novels of the Year, and Mystery Scene says, "A well-written and gripping ode to the stage...A fascinating, unorthodox take on rivalry, friendship, and truth."
Graveyard of Heroes Fantasy Roleplaying Game
Author: Matthew Byers
Publisher: Lulu.com
ISBN: 1365805735
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Graveyard of Heroes is a pen and paper tabletop fantasy role-playing game in the dark/weird fantasy sub-genre. As part of the second wave of the OSR (Old School Renaissance) movement it takes classic role-playing and moves it in new directions. Inside you will find: new monsters, new spells, new magic items, new ways to make characters and a new attitude. Despite all the changes, the spirit of classic fantasy role-playing is preserved. Experience all the dungeon delving fun in a brand new way. All heroes die. What legacy will you leave behind? In a vast world where the actions of heroes are often overshadowed by the unknowable forces of the universe what impact can a mere mortal have on the world? Will you be forgotten like all the others in the graveyard of heroes or will your name be made immortal?
Publisher: Lulu.com
ISBN: 1365805735
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Graveyard of Heroes is a pen and paper tabletop fantasy role-playing game in the dark/weird fantasy sub-genre. As part of the second wave of the OSR (Old School Renaissance) movement it takes classic role-playing and moves it in new directions. Inside you will find: new monsters, new spells, new magic items, new ways to make characters and a new attitude. Despite all the changes, the spirit of classic fantasy role-playing is preserved. Experience all the dungeon delving fun in a brand new way. All heroes die. What legacy will you leave behind? In a vast world where the actions of heroes are often overshadowed by the unknowable forces of the universe what impact can a mere mortal have on the world? Will you be forgotten like all the others in the graveyard of heroes or will your name be made immortal?
Proceedings
Author:
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 872
Book Description
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 872
Book Description
Fresh Flash
Author: Brandon Williams
Publisher: Apress
ISBN: 1430251638
Category : Computers
Languages : en
Pages : 271
Book Description
So you think you've got to grips with the features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash. With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers—and where we go from here.
Publisher: Apress
ISBN: 1430251638
Category : Computers
Languages : en
Pages : 271
Book Description
So you think you've got to grips with the features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash. With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers—and where we go from here.
Dice & Glory Core Rulebook
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0578036436
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.
Publisher: Lulu.com
ISBN: 0578036436
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.
B|X Fantasy Roleplay
Author: J Alexander Lloyd
Publisher: Lulu.com
ISBN: 1365306488
Category : Games & Activities
Languages : en
Pages : 86
Book Description
BX Fantasy Roleplay is the ultimate B/X emulator. Based on the 1981 B/X rules, edited by Tom Moldvay, Dave Cook, and Steve Marsh, this booklet consolidates the Basic and Expert Sets into one, easy-to-use booklet. So buy a backpack, light a torch, steady your steed, and wield the BXFRP rules for an action-pack, exciting evening of fun and adventure, old-school style.
Publisher: Lulu.com
ISBN: 1365306488
Category : Games & Activities
Languages : en
Pages : 86
Book Description
BX Fantasy Roleplay is the ultimate B/X emulator. Based on the 1981 B/X rules, edited by Tom Moldvay, Dave Cook, and Steve Marsh, this booklet consolidates the Basic and Expert Sets into one, easy-to-use booklet. So buy a backpack, light a torch, steady your steed, and wield the BXFRP rules for an action-pack, exciting evening of fun and adventure, old-school style.
Scene of the Cybercrime: Computer Forensics Handbook
Author: Syngress
Publisher: Elsevier
ISBN: 0080480780
Category : Computers
Languages : en
Pages : 751
Book Description
"Cybercrime and cyber-terrorism represent a serious challenge to society as a whole." - Hans Christian Krüger, Deputy Secretary General of the Council of Europe Crime has been with us as long as laws have existed, and modern technology has given us a new type of criminal activity: cybercrime. Computer and network related crime is a problem that spans the globe, and unites those in two disparate fields: law enforcement and information technology. This book will help both IT pros and law enforcement specialists understand both their own roles and those of the other, and show why that understanding and an organized, cooperative effort is necessary to win the fight against this new type of crime. 62% of US companies reported computer-related security breaches resulting in damages of $124 million dollars. This data is an indication of the massive need for Cybercrime training within the IT and law enforcement communities. The only book that covers Cybercrime from forensic investigation through prosecution. Cybercrime is one of the battlefields in the war against terror.
Publisher: Elsevier
ISBN: 0080480780
Category : Computers
Languages : en
Pages : 751
Book Description
"Cybercrime and cyber-terrorism represent a serious challenge to society as a whole." - Hans Christian Krüger, Deputy Secretary General of the Council of Europe Crime has been with us as long as laws have existed, and modern technology has given us a new type of criminal activity: cybercrime. Computer and network related crime is a problem that spans the globe, and unites those in two disparate fields: law enforcement and information technology. This book will help both IT pros and law enforcement specialists understand both their own roles and those of the other, and show why that understanding and an organized, cooperative effort is necessary to win the fight against this new type of crime. 62% of US companies reported computer-related security breaches resulting in damages of $124 million dollars. This data is an indication of the massive need for Cybercrime training within the IT and law enforcement communities. The only book that covers Cybercrime from forensic investigation through prosecution. Cybercrime is one of the battlefields in the war against terror.
Geoindex
Author: Patricia Fulton
Publisher:
ISBN:
Category : Database management
Languages : en
Pages : 308
Book Description
Data base and data-base management system for the index to geologic maps.
Publisher:
ISBN:
Category : Database management
Languages : en
Pages : 308
Book Description
Data base and data-base management system for the index to geologic maps.