Author: Roger T. Stevens
Publisher:
ISBN: 9780133671605
Category : C (Computer program language)
Languages : en
Pages : 639
Book Description
Graphics Programming in C
Author: Roger T. Stevens
Publisher:
ISBN: 9780133671605
Category : C (Computer program language)
Languages : en
Pages : 639
Book Description
Publisher:
ISBN: 9780133671605
Category : C (Computer program language)
Languages : en
Pages : 639
Book Description
Advanced Graphics in C
Author: Nelson Johnson
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 692
Book Description
Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 692
Book Description
Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.
Comprehensive Computer Graphics (including C++)
Author: V.K. Pachghare
Publisher: Laxmi Publications
ISBN: 9788170081852
Category : C++ (Computer program language)
Languages : en
Pages : 240
Book Description
Publisher: Laxmi Publications
ISBN: 9788170081852
Category : C++ (Computer program language)
Languages : en
Pages : 240
Book Description
The Cg Tutorial
Author: Randima Fernando
Publisher: Addison-Wesley Professional
ISBN: 9780321194961
Category : Computers
Languages : en
Pages : 402
Book Description
Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.
Publisher: Addison-Wesley Professional
ISBN: 9780321194961
Category : Computers
Languages : en
Pages : 402
Book Description
Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.
Applications Interface Programming Using Multiple Languages
Author: Ying Bai
Publisher: Prentice Hall Professional
ISBN: 9780131003132
Category : Electronic books
Languages : en
Pages : 1030
Book Description
Annotation This book provides a detailed description about the practical considerations in multiple languages programming as well as the interfaces among different languages in the Window environment. Authentic examples and detailed explanations are combined together in this book to provide the readers a clear picture as how to handle the multiple languages programming in Windows.
Publisher: Prentice Hall Professional
ISBN: 9780131003132
Category : Electronic books
Languages : en
Pages : 1030
Book Description
Annotation This book provides a detailed description about the practical considerations in multiple languages programming as well as the interfaces among different languages in the Window environment. Authentic examples and detailed explanations are combined together in this book to provide the readers a clear picture as how to handle the multiple languages programming in Windows.
You Can Program in C++
Author: Francis Glassborow
Publisher: John Wiley & Sons
ISBN: 0470058021
Category : Computers
Languages : en
Pages : 388
Book Description
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter Discusses modern C++ idioms, which are often neglected in other publications
Publisher: John Wiley & Sons
ISBN: 0470058021
Category : Computers
Languages : en
Pages : 388
Book Description
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter Discusses modern C++ idioms, which are often neglected in other publications
Professional C++
Author: Nicholas A. Solter
Publisher: John Wiley & Sons
ISBN: 0764589490
Category : Computers
Languages : en
Pages : 866
Book Description
Geared to experienced C++ developers who may not be familiar with the more advanced features of the language, and therefore are not using it to its full capabilities Teaches programmers how to think in C++-that is, how to design effective solutions that maximize the power of the language The authors drill down into this notoriously complex language, explaining poorly understood elements of the C++ feature set as well as common pitfalls to avoid Contains several in-depth case studies with working code that's been tested on Windows, Linux, and Solaris platforms
Publisher: John Wiley & Sons
ISBN: 0764589490
Category : Computers
Languages : en
Pages : 866
Book Description
Geared to experienced C++ developers who may not be familiar with the more advanced features of the language, and therefore are not using it to its full capabilities Teaches programmers how to think in C++-that is, how to design effective solutions that maximize the power of the language The authors drill down into this notoriously complex language, explaining poorly understood elements of the C++ feature set as well as common pitfalls to avoid Contains several in-depth case studies with working code that's been tested on Windows, Linux, and Solaris platforms
Fundamentals of Information Technology Including MS Office
Author: Maidasani
Publisher: Firewall Media
ISBN: 9788131800379
Category : Electronic data processing
Languages : en
Pages : 430
Book Description
Publisher: Firewall Media
ISBN: 9788131800379
Category : Electronic data processing
Languages : en
Pages : 430
Book Description
Designing Audio Effect Plugins in C++
Author: Will Pirkle
Publisher: Routledge
ISBN: 0429954328
Category : Technology & Engineering
Languages : en
Pages : 703
Book Description
Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.
Publisher: Routledge
ISBN: 0429954328
Category : Technology & Engineering
Languages : en
Pages : 703
Book Description
Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.
Literary Devices: Using Graphic Organizers to Identify Theme
Author: Brenda Rollins
Publisher: Classroom Complete Press
ISBN: 177167198X
Category :
Languages : en
Pages : 24
Book Description
**This is the chapter slice "Using Graphic Organizers to Identify Theme" from the full lesson plan "Literary Devices"** Following a basic understanding of reading, Literary Devices explores the language of storytelling with a detailed look at characterization, setting, plot, theme, point of view, foreshadowing and flashback, symbolism, and irony. Definitions of important terms and many opportunities to practice the skills being taught make our resource user-friendly and easy to understand. In addition, the objectives used in this book are structured using Bloom’s Taxonomy of Learning to ensure educational appropriateness. You will be able to teach students how to use literary devices to examine the meaning and purpose of different types of literature. Through a mixture of narration and age appropriate learning activities, this book enables students to examine and understand the “building blocks” of all good stories. All of our content meets the Common Core State Standards and are written to Bloom's Taxonomy.
Publisher: Classroom Complete Press
ISBN: 177167198X
Category :
Languages : en
Pages : 24
Book Description
**This is the chapter slice "Using Graphic Organizers to Identify Theme" from the full lesson plan "Literary Devices"** Following a basic understanding of reading, Literary Devices explores the language of storytelling with a detailed look at characterization, setting, plot, theme, point of view, foreshadowing and flashback, symbolism, and irony. Definitions of important terms and many opportunities to practice the skills being taught make our resource user-friendly and easy to understand. In addition, the objectives used in this book are structured using Bloom’s Taxonomy of Learning to ensure educational appropriateness. You will be able to teach students how to use literary devices to examine the meaning and purpose of different types of literature. Through a mixture of narration and age appropriate learning activities, this book enables students to examine and understand the “building blocks” of all good stories. All of our content meets the Common Core State Standards and are written to Bloom's Taxonomy.