Author: Will Briggs
Publisher: Apress
ISBN: 1484251873
Category : Computers
Languages : en
Pages : 655
Book Description
Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language. C++ for Lazy Programmers is a genuinely fun learning experience that will show you how to create programs in the C++ language. This book helps you learn the C++ language with a unique method that goes beyond syntax and how-to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, C++17, too. Along the way you’ll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own. What You Will LearnProgram for the first time in C++ in a fun, quick and easy mannerDiscover the SDL graphics and gaming libraryWork with SSDL, the Simple SDLwrapper libraryUse the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW)Practice “anti-bugging” for easy fixes to common problems Work with the debuggerAcquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programmingDip your toe in C, C++'s ancestor, still extensively used in industryUse new C++11/14/17 features including lambda functions, constexpr, and smart pointers Who This Book Is For Those who are new to C++, either as a guide for self-learners or as an accessible textbook for students in college-level courses.
C++ for Lazy Programmers
Author: Will Briggs
Publisher: Apress
ISBN: 1484251873
Category : Computers
Languages : en
Pages : 655
Book Description
Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language. C++ for Lazy Programmers is a genuinely fun learning experience that will show you how to create programs in the C++ language. This book helps you learn the C++ language with a unique method that goes beyond syntax and how-to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, C++17, too. Along the way you’ll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own. What You Will LearnProgram for the first time in C++ in a fun, quick and easy mannerDiscover the SDL graphics and gaming libraryWork with SSDL, the Simple SDLwrapper libraryUse the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW)Practice “anti-bugging” for easy fixes to common problems Work with the debuggerAcquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programmingDip your toe in C, C++'s ancestor, still extensively used in industryUse new C++11/14/17 features including lambda functions, constexpr, and smart pointers Who This Book Is For Those who are new to C++, either as a guide for self-learners or as an accessible textbook for students in college-level courses.
Publisher: Apress
ISBN: 1484251873
Category : Computers
Languages : en
Pages : 655
Book Description
Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language. C++ for Lazy Programmers is a genuinely fun learning experience that will show you how to create programs in the C++ language. This book helps you learn the C++ language with a unique method that goes beyond syntax and how-to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, C++17, too. Along the way you’ll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own. What You Will LearnProgram for the first time in C++ in a fun, quick and easy mannerDiscover the SDL graphics and gaming libraryWork with SSDL, the Simple SDLwrapper libraryUse the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW)Practice “anti-bugging” for easy fixes to common problems Work with the debuggerAcquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programmingDip your toe in C, C++'s ancestor, still extensively used in industryUse new C++11/14/17 features including lambda functions, constexpr, and smart pointers Who This Book Is For Those who are new to C++, either as a guide for self-learners or as an accessible textbook for students in college-level courses.
C++20 for Lazy Programmers
Author: Will Briggs
Publisher: Apress
ISBN: 9781484263051
Category : Computers
Languages : en
Pages :
Book Description
Learn C++20 the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language. Along the way, it includes many of the new C++20 standard release features such as parallelism, coroutines, modules, networking, ranges, and reflection. C++20 for Lazy Programmers (Second Edition) is a genuinely fun learning experience that will show you how to create programs in C++. This book helps you learn with a unique method that goes beyond syntax and how-to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, too. You’ll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own. What You Will Learn Program in C++20 for the first time Discover the SDL graphics and gaming library Work with SSDL, the Simple SDLwrapper library Use the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW) Practice “anti-bugging” for easy fixes to common problems as well as work with debuggers Acquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Who This Book Is For Those who are new to C++, either as a guide for self-learners or as an accessible textbook for students in college-level courses.
Publisher: Apress
ISBN: 9781484263051
Category : Computers
Languages : en
Pages :
Book Description
Learn C++20 the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language. Along the way, it includes many of the new C++20 standard release features such as parallelism, coroutines, modules, networking, ranges, and reflection. C++20 for Lazy Programmers (Second Edition) is a genuinely fun learning experience that will show you how to create programs in C++. This book helps you learn with a unique method that goes beyond syntax and how-to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, too. You’ll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own. What You Will Learn Program in C++20 for the first time Discover the SDL graphics and gaming library Work with SSDL, the Simple SDLwrapper library Use the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW) Practice “anti-bugging” for easy fixes to common problems as well as work with debuggers Acquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Who This Book Is For Those who are new to C++, either as a guide for self-learners or as an accessible textbook for students in college-level courses.
Lazy Programmers
Author: Michael Daconta
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 86
Book Description
A Lazy Programmer is a person that believes that laziness is a virtue of a great programmer. Larry Wall, the creator of the Perl Programming language, explicitly stated this and a small cult of laziness has emerged around this issue. This controversy arises within every programming team and for every software developer at some point in his or her career. Which side of the debate do you take? Is there a difference between "Good Lazy" techniques and "Bad Lazy" techniques? How do such actions affect your team and the overall project? How to Win the Debate: This book will examine this controversial issue from all sides - the good (or pro-lazy position), the bad (or con-lazy position), and the ugly (or the ramifications of not knowing the difference). After reading it you will understand how lazy programmers think and act. You will have enough information and insight to either join them or fight them. The book covers and demonstrates each technique with programming examples. What you'll learn: * The techniques of "Good Lazy" programmers like lazy initialization, labor-saving scripts, D.R.Y., and much more. * The techniques of "Bad Lazy" programmers like brute-force programming, code smells, technical debt and much more. * The difference between "active" laziness and "passive" laziness. * How to properly write unit tests to cover edge cases and corner cases. * The ugly ramifications of unchecked bad habits like the Big Ball of Mud, losing architectural cohesion and "death by a thousand cuts". Who should read this book: * If you are a software developer, this book will help you improve your coding practices, your professionalism, and your team. * If you are a team leader, this book will help you manage lazy programmers and steer them away from the techniques of "bad laziness". * If you are a program manager, this book will improve your hiring practices, help you understand your developers better, and enhance your training programs! About the Author: Michael C. Daconta is the author/co-author of 14 books. He authored one of the first books on the Java Programming Language that PC Magazine called a "must read". His other technical books are on C, C++, Java Pitfalls, XML, the Semantic Web, Metadata management, and Cloud computing. He is also the inventor of two patents for electronic mortgages. After 9/11, he served as the Metadata Program Manager for the Department of Homeland Security as a senior Government Official. He has received numerous awards for his work on the National Information Exchange Model (NIEM), and the Federal Enterprise Architecture (FEA) Data Reference Model. He earned his Masters Degree in Computer Science from Nova Southeastern University and his Bachelors Degree in Computer Science from New York University (NYU). He has practiced as a Software Engineering Professional for 32 years as: Programmer, Team Lead, Systems Architect, Chief Scientist, Chief Technical Officer and Vice President. Mr. Daconta has also authored hundreds of articles on the IT industry including the influential article, "Microsoft: The Tonya Harding of Technology". He wrote a regular "Reality Check" column for Government Computer News (GCN) and numerous articles for JavaWorld.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 86
Book Description
A Lazy Programmer is a person that believes that laziness is a virtue of a great programmer. Larry Wall, the creator of the Perl Programming language, explicitly stated this and a small cult of laziness has emerged around this issue. This controversy arises within every programming team and for every software developer at some point in his or her career. Which side of the debate do you take? Is there a difference between "Good Lazy" techniques and "Bad Lazy" techniques? How do such actions affect your team and the overall project? How to Win the Debate: This book will examine this controversial issue from all sides - the good (or pro-lazy position), the bad (or con-lazy position), and the ugly (or the ramifications of not knowing the difference). After reading it you will understand how lazy programmers think and act. You will have enough information and insight to either join them or fight them. The book covers and demonstrates each technique with programming examples. What you'll learn: * The techniques of "Good Lazy" programmers like lazy initialization, labor-saving scripts, D.R.Y., and much more. * The techniques of "Bad Lazy" programmers like brute-force programming, code smells, technical debt and much more. * The difference between "active" laziness and "passive" laziness. * How to properly write unit tests to cover edge cases and corner cases. * The ugly ramifications of unchecked bad habits like the Big Ball of Mud, losing architectural cohesion and "death by a thousand cuts". Who should read this book: * If you are a software developer, this book will help you improve your coding practices, your professionalism, and your team. * If you are a team leader, this book will help you manage lazy programmers and steer them away from the techniques of "bad laziness". * If you are a program manager, this book will improve your hiring practices, help you understand your developers better, and enhance your training programs! About the Author: Michael C. Daconta is the author/co-author of 14 books. He authored one of the first books on the Java Programming Language that PC Magazine called a "must read". His other technical books are on C, C++, Java Pitfalls, XML, the Semantic Web, Metadata management, and Cloud computing. He is also the inventor of two patents for electronic mortgages. After 9/11, he served as the Metadata Program Manager for the Department of Homeland Security as a senior Government Official. He has received numerous awards for his work on the National Information Exchange Model (NIEM), and the Federal Enterprise Architecture (FEA) Data Reference Model. He earned his Masters Degree in Computer Science from Nova Southeastern University and his Bachelors Degree in Computer Science from New York University (NYU). He has practiced as a Software Engineering Professional for 32 years as: Programmer, Team Lead, Systems Architect, Chief Scientist, Chief Technical Officer and Vice President. Mr. Daconta has also authored hundreds of articles on the IT industry including the influential article, "Microsoft: The Tonya Harding of Technology". He wrote a regular "Reality Check" column for Government Computer News (GCN) and numerous articles for JavaWorld.
Functional Programming in C++
Author: Ivan Cukic
Publisher: Simon and Schuster
ISBN: 1638355665
Category : Computers
Languages : en
Pages : 432
Book Description
Summary Functional Programming in C++ teaches developers the practical side of functional programming and the tools that C++ provides to develop software in the functional style. This in-depth guide is full of useful diagrams that help you understand FP concepts and begin to think functionally. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Well-written code is easier to test and reuse, simpler to parallelize, and less error prone. Mastering the functional style of programming can help you tackle the demands of modern apps and will lead to simpler expression of complex program logic, graceful error handling, and elegant concurrency. C++ supports FP with templates, lambdas, and other core language features, along with many parts of the STL. About the Book Functional Programming in C++ helps you unleash the functional side of your brain, as you gain a powerful new perspective on C++ coding. You'll discover dozens of examples, diagrams, and illustrations that break down the functional concepts you can apply in C++, including lazy evaluation, function objects and invokables, algebraic data types, and more. As you read, you'll match FP techniques with practical scenarios where they offer the most benefit. What's inside Writing safer code with no performance penalties Explicitly handling errors through the type system Extending C++ with new control structures Composing tasks with DSLs About the Reader Written for developers with two or more years of experience coding in C++. About the Author Ivan Čukić is a core developer at KDE and has been coding in C++ since 1998. He teaches modern C++ and functional programming at the Faculty of Mathematics at the University of Belgrade. Table of Contents Introduction to functional programming Getting started with functional programming Function objects Creating new functions from the old ones Purity: Avoiding mutable state Lazy evaluation Ranges Functional data structures Algebraic data types and pattern matching Monads Template metaprogramming Functional design for concurrent systems Testing and debugging
Publisher: Simon and Schuster
ISBN: 1638355665
Category : Computers
Languages : en
Pages : 432
Book Description
Summary Functional Programming in C++ teaches developers the practical side of functional programming and the tools that C++ provides to develop software in the functional style. This in-depth guide is full of useful diagrams that help you understand FP concepts and begin to think functionally. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Well-written code is easier to test and reuse, simpler to parallelize, and less error prone. Mastering the functional style of programming can help you tackle the demands of modern apps and will lead to simpler expression of complex program logic, graceful error handling, and elegant concurrency. C++ supports FP with templates, lambdas, and other core language features, along with many parts of the STL. About the Book Functional Programming in C++ helps you unleash the functional side of your brain, as you gain a powerful new perspective on C++ coding. You'll discover dozens of examples, diagrams, and illustrations that break down the functional concepts you can apply in C++, including lazy evaluation, function objects and invokables, algebraic data types, and more. As you read, you'll match FP techniques with practical scenarios where they offer the most benefit. What's inside Writing safer code with no performance penalties Explicitly handling errors through the type system Extending C++ with new control structures Composing tasks with DSLs About the Reader Written for developers with two or more years of experience coding in C++. About the Author Ivan Čukić is a core developer at KDE and has been coding in C++ since 1998. He teaches modern C++ and functional programming at the Faculty of Mathematics at the University of Belgrade. Table of Contents Introduction to functional programming Getting started with functional programming Function objects Creating new functions from the old ones Purity: Avoiding mutable state Lazy evaluation Ranges Functional data structures Algebraic data types and pattern matching Monads Template metaprogramming Functional design for concurrent systems Testing and debugging
Exceptional C++
Author: Herb Sutter
Publisher: Addison-Wesley Professional
ISBN: 9780201615623
Category : Computers
Languages : en
Pages : 234
Book Description
"The puzzles and problems in Exceptional C++ not only entertain, they will help you hone your skills to become the sharpest C++ programmer you can be. - Many of these problems are culled from the famous Guru of the Week feature of the Internet newsgroup comp.lang.c++, moderated, expanded and updated to conform to the official ISO/ANSI C++ Standard."--BOOK JACKET. - "Try your skills against the C++ masters and come away with the insight and experience to create more efficient, effective, robust, and portable C++ code."--Jacket.
Publisher: Addison-Wesley Professional
ISBN: 9780201615623
Category : Computers
Languages : en
Pages : 234
Book Description
"The puzzles and problems in Exceptional C++ not only entertain, they will help you hone your skills to become the sharpest C++ programmer you can be. - Many of these problems are culled from the famous Guru of the Week feature of the Internet newsgroup comp.lang.c++, moderated, expanded and updated to conform to the official ISO/ANSI C++ Standard."--BOOK JACKET. - "Try your skills against the C++ masters and come away with the insight and experience to create more efficient, effective, robust, and portable C++ code."--Jacket.
You Can Program in C++
Author: Francis Glassborow
Publisher: John Wiley & Sons
ISBN: 0470058021
Category : Computers
Languages : en
Pages : 388
Book Description
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter Discusses modern C++ idioms, which are often neglected in other publications
Publisher: John Wiley & Sons
ISBN: 0470058021
Category : Computers
Languages : en
Pages : 388
Book Description
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter Discusses modern C++ idioms, which are often neglected in other publications
The Clean Coder
Author: Robert C. Martin
Publisher: Pearson Education
ISBN: 0137081073
Category : Computers
Languages : en
Pages : 247
Book Description
Presents practical advice on the disciplines, techniques, tools, and practices of computer programming and how to approach software development with a sense of pride, honor, and self-respect.
Publisher: Pearson Education
ISBN: 0137081073
Category : Computers
Languages : en
Pages : 247
Book Description
Presents practical advice on the disciplines, techniques, tools, and practices of computer programming and how to approach software development with a sense of pride, honor, and self-respect.
C Programming
Author: k. N. King
Publisher:
ISBN: 9781548817732
Category :
Languages : en
Pages : 216
Book Description
C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.
Publisher:
ISBN: 9781548817732
Category :
Languages : en
Pages : 216
Book Description
C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.
Code
Author: Charles Petzold
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563
Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563
Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
The Rust Programming Language (Covers Rust 2018)
Author: Steve Klabnik
Publisher: No Starch Press
ISBN: 1718500459
Category : Computers
Languages : en
Pages : 561
Book Description
The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.
Publisher: No Starch Press
ISBN: 1718500459
Category : Computers
Languages : en
Pages : 561
Book Description
The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.