Building Imaginary Worlds

Building Imaginary Worlds PDF Author: Mark J.P. Wolf
Publisher: Routledge
ISBN: 113622081X
Category : Literary Criticism
Languages : en
Pages : 409

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Book Description
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Building Imaginary Worlds

Building Imaginary Worlds PDF Author: Mark J.P. Wolf
Publisher: Routledge
ISBN: 113622081X
Category : Literary Criticism
Languages : en
Pages : 409

Get Book Here

Book Description
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Halo - The Art of Building Worlds

Halo - The Art of Building Worlds PDF Author: Titan Books
Publisher: National Geographic Books
ISBN: 0857685627
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

A Beginner’s Guide to Building Better Worlds

A Beginner’s Guide to Building Better Worlds PDF Author: Gahman, Levi
Publisher: Policy Press
ISBN: 1447362152
Category : Social Science
Languages : en
Pages : 198

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Book Description
Written by an international team of authors, this ambitious volume offers radical alternatives to staid ways of thinking on the most crucial global challenges of our times. Bridging real examples of political agency, collective action and mutual aid with big-picture concepts, the book encourages readers to ‘be a Zapatista’, wherever they are.

Building Dignified Worlds

Building Dignified Worlds PDF Author: Gerda Roelvink
Publisher:
ISBN: 9780816683178
Category : Economic development
Languages : en
Pages : 0

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Book Description
Building Dignified Worlds examines how contemporary collectives are designing alternative economies. Contemporary collectives differ markedly from previous groups associated with revolutionary politics. Instead of assembling large groups of workers around labor issues, these new collectives creatively arrange diverse peoples, animals, natural environments, and technologies around economic concerns. Like older forms of leftist organizing, these collectives seek to bring about change. However, rather than working to overthrow and replace an underlying capitalist system with an equally totalizing alternative like socialism, they experiment with new forms of economic life. As Gerda Roelvink notes, current markets are better conceptualized as dynamic social networks open to intervention fey innovative social movements that do not simply protest but actively forge functional alternatives. Radical scholars have theorized social transformation as a performative act and have provided extensive analysis of how discourse shade the world through language and is materialized in bodies and practices. Until now through little has been written about the geographical nature of collective associations "performing" new worlds. Taking actor-network and performativity theories of action as starting points, Roelvink reveals how the relational and geographical nature of performative action is central to the ways in which hybrid collectives strive to create alternative economies.

Fantasy World-Building

Fantasy World-Building PDF Author: Mark Nelson
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163

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Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge.

Bridging Worlds - Building Feminist Geographies

Bridging Worlds - Building Feminist Geographies PDF Author: Anindita Datta
Publisher: Taylor & Francis
ISBN: 1000780317
Category : Science
Languages : en
Pages : 320

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Book Description
This book marks the 30th anniversary of the IGU Commission on Gender and Geography, honouring the contributions of Janice Monk in establishing the field of feminist geography. The collection is published as part of the series International Studies of Women and Place that Janice Monk co-edited with Janet Momsen for over 30 years. The chapters, from over 45 leading international scholars, encompass key areas Monk has contributed to within feminist geography. The collaborative nature of this project reflects the networks and themes Monk nurtured throughout her long and impactful career. The book provides critical insights to wide-ranging topics that include the development of feminist geography in different global contexts, gendered geographies of work and everyday life, and gender and environmental concerns. Diverse voices and perspectives in this book will serve as invaluable resources for scholars interested in gender and feminist geographies, the history of the IGU Commission on Gender and Geography, career trajectories of women geographers in different parts of the world, gendered geographies of the life course, as well as feminist analyses of environmental issues. The book will be useful to students, educators, and activists in gender studies, development studies, and human geography.

Practical Common Sense Guide Book Through the World's Industrial and Cotton Centennial Exposition at New Orleans ...

Practical Common Sense Guide Book Through the World's Industrial and Cotton Centennial Exposition at New Orleans ... PDF Author: Daniel W. Perkins
Publisher:
ISBN:
Category : World's Industrial and Cotton Centennial Exposition
Languages : en
Pages : 106

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Book Description


The World's Work

The World's Work PDF Author: Walter Hines Page
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 840

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Book Description
A history of our time.

God’s Word for Today’s World

God’s Word for Today’s World PDF Author: John Stott
Publisher: Langham Preaching Resources
ISBN: 1783689374
Category : Religion
Languages : en
Pages : 71

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Book Description
Nothing is more important than hearing, understanding and obeying God’s Word. Our lives and local churches depend on this for their life, health and growth. John Stott is well known worldwide for the commitment he had to the Bible, both in his preach- ing and in his living. In this persuasive book, Stott concisely demonstrates the power, authority and relevance of the Bible for every Christian – in every culture and generation. What is the purpose of God’s Word? How does it point us to Christ? What is its relationship to the Holy Spirit? How does it shape the church? And what does it mean for Christian discipleship? The author answers these questions with simplicity and clarity, urging us to hear and obey God’s Word in today’s world.

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships PDF Author: Ciaramitaro, Barbara
Publisher: IGI Global
ISBN: 1616928107
Category : Business & Economics
Languages : en
Pages : 399

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Book Description
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.