Author: Stéphane Ducasse
Publisher: BoD - Books on Demand
ISBN: 2322506184
Category : Computers
Languages : en
Pages : 80
Book Description
What is the class Object? What is the class Class? Why the class Object is an instance of the class Class? If you ever ask yourself such questions, this book is for you. After explaining the impact of representing classes as objects, you will develop step by step a minimal reflective kernel. In this book you will learn: - object instantiation, allocation, and initialization, - classes as objects, - description of classes, - creation of classes, - method lookup and error handling, - examples of metaclasses, - bootstrap of a reflective system. The content of this book has been used to teach reflective architectures for more than 15 years.
Building a minimal reflective kernel
Author: Stéphane Ducasse
Publisher: BoD - Books on Demand
ISBN: 2322506184
Category : Computers
Languages : en
Pages : 80
Book Description
What is the class Object? What is the class Class? Why the class Object is an instance of the class Class? If you ever ask yourself such questions, this book is for you. After explaining the impact of representing classes as objects, you will develop step by step a minimal reflective kernel. In this book you will learn: - object instantiation, allocation, and initialization, - classes as objects, - description of classes, - creation of classes, - method lookup and error handling, - examples of metaclasses, - bootstrap of a reflective system. The content of this book has been used to teach reflective architectures for more than 15 years.
Publisher: BoD - Books on Demand
ISBN: 2322506184
Category : Computers
Languages : en
Pages : 80
Book Description
What is the class Object? What is the class Class? Why the class Object is an instance of the class Class? If you ever ask yourself such questions, this book is for you. After explaining the impact of representing classes as objects, you will develop step by step a minimal reflective kernel. In this book you will learn: - object instantiation, allocation, and initialization, - classes as objects, - description of classes, - creation of classes, - method lookup and error handling, - examples of metaclasses, - bootstrap of a reflective system. The content of this book has been used to teach reflective architectures for more than 15 years.
Building a minimal reflective kernel
Author: Stéphane Ducasse
Publisher: BoD - Books on Demand
ISBN: 2322620998
Category : Computers
Languages : en
Pages : 80
Book Description
What is the class Object? What is the class Class? Why the class Object is an instance of the class Class? If you ever ask yourself such questions, this book is for you. After explaining the impact of representing classes as objects, you will develop step by step a minimal reflective kernel. In this book you will learn: - object instantiation, allocation, and initialization, - classes as objects, - description of classes, - creation of classes, - method lookup and error handling, - examples of metaclasses, - bootstrap of a reflective system. The content of this book has been used to teach reflective architectures for more than 15 years.
Publisher: BoD - Books on Demand
ISBN: 2322620998
Category : Computers
Languages : en
Pages : 80
Book Description
What is the class Object? What is the class Class? Why the class Object is an instance of the class Class? If you ever ask yourself such questions, this book is for you. After explaining the impact of representing classes as objects, you will develop step by step a minimal reflective kernel. In this book you will learn: - object instantiation, allocation, and initialization, - classes as objects, - description of classes, - creation of classes, - method lookup and error handling, - examples of metaclasses, - bootstrap of a reflective system. The content of this book has been used to teach reflective architectures for more than 15 years.
The Linux Kernel Module Programming Guide
Author: Peter Jay Salzman
Publisher: CreateSpace
ISBN: 9781441418869
Category :
Languages : en
Pages : 0
Book Description
Linux Kernel Module Programming Guide is for people who want to write kernel modules. It takes a hands-on approach starting with writing a small "hello, world" program, and quickly moves from there. Far from a boring text on programming, Linux Kernel Module Programming Guide has a lively style that entertains while it educates. An excellent guide for anyone wishing to get started on kernel module programming. *** Money raised from the sale of this book supports the development of free software and documentation.
Publisher: CreateSpace
ISBN: 9781441418869
Category :
Languages : en
Pages : 0
Book Description
Linux Kernel Module Programming Guide is for people who want to write kernel modules. It takes a hands-on approach starting with writing a small "hello, world" program, and quickly moves from there. Far from a boring text on programming, Linux Kernel Module Programming Guide has a lively style that entertains while it educates. An excellent guide for anyone wishing to get started on kernel module programming. *** Money raised from the sale of this book supports the development of free software and documentation.
Pharo by Example
Author: Andrew P. Black
Publisher: Lulu.com
ISBN: 3952334146
Category : Computers
Languages : en
Pages : 352
Book Description
Pharo is a modern open-source development environment for the classic Smalltalk-80 programming language. This book, intended for both students and developers, will guide you gently through the language and tools by means of a series of examples and exercises. We are making this book available to you under the Creative Commons Attribution-ShareAlike 3.0 license. You can either download the PDF for free from PharoByExample.org, or you can buy a softcover copy from lulu.com. (You can also pay for the PDF download from lulu.com, if you would like to make a contribution to this effort.) Additional material is available from the book's web page at PharoByExample.org.
Publisher: Lulu.com
ISBN: 3952334146
Category : Computers
Languages : en
Pages : 352
Book Description
Pharo is a modern open-source development environment for the classic Smalltalk-80 programming language. This book, intended for both students and developers, will guide you gently through the language and tools by means of a series of examples and exercises. We are making this book available to you under the Creative Commons Attribution-ShareAlike 3.0 license. You can either download the PDF for free from PharoByExample.org, or you can buy a softcover copy from lulu.com. (You can also pay for the PDF download from lulu.com, if you would like to make a contribution to this effort.) Additional material is available from the book's web page at PharoByExample.org.
Dr. Dobb's Journal
Author:
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 914
Book Description
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 914
Book Description
Developments in Theoretical Computer Science
Author: J. Dassow
Publisher: CRC Press
ISBN: 9782881249617
Category : Mathematics
Languages : en
Pages : 290
Book Description
Publisher: CRC Press
ISBN: 9782881249617
Category : Mathematics
Languages : en
Pages : 290
Book Description
Software Engineering Perspectives in Computer Game Development
Author: Kendra M. L. Cooper
Publisher: CRC Press
ISBN: 1351382349
Category : Computers
Languages : en
Pages : 308
Book Description
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Publisher: CRC Press
ISBN: 1351382349
Category : Computers
Languages : en
Pages : 308
Book Description
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Red Hat Linux 7.1 Bible
Author: Chris Negus
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 998
Book Description
Whether you're a Linux newbie looking for goof-proof installation tips or a Red Hat veteran who wants the scoop on the latest networking, desktop, and server enhancements, this authoritative guide delivers all the information you need to make the most of Red Hat Linux 7.1. From customizing a desktop system to troubleshooting a network or setting up a Web server, it's the only reference you'll ever need to become a Red Hat Linux pro. Inside, you'll find complete coverage of Red Hat Linux * Take advantage of expert tips for fast, painless installation * Learn your way around the Linux shell, file system, and X Window system * Master Linux administration, from automating system tasks to locking in security * Discover how easy it is to set up a LAN and connect to the Internet * Find expert help on tracking down and fixing typical network problems * Get the scoop on configuring servers, from Web and print servers to e-mail and FTP servers Red Hat Linux 7.1 on three CD-ROMs * GNOME and KDE * Apache Web Server * New Linux 2.4 kernel * Plus networking tools, Internet applications, text editors, graphics software, UNIX utilities, and much more Unlimited Edition www.unltded.com * Read or download all-new chapters and articles * Access a searchable online version of the book Site content available only to owners of this book. See the last page for details. www.hungryminds.com System Requirements: Intel 486-compatible or higher PC with CD-ROM drive. A minimum of 800MB free hard drive space (2.4GB recommended). At least 16MB RAM (32MB recommended).
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 998
Book Description
Whether you're a Linux newbie looking for goof-proof installation tips or a Red Hat veteran who wants the scoop on the latest networking, desktop, and server enhancements, this authoritative guide delivers all the information you need to make the most of Red Hat Linux 7.1. From customizing a desktop system to troubleshooting a network or setting up a Web server, it's the only reference you'll ever need to become a Red Hat Linux pro. Inside, you'll find complete coverage of Red Hat Linux * Take advantage of expert tips for fast, painless installation * Learn your way around the Linux shell, file system, and X Window system * Master Linux administration, from automating system tasks to locking in security * Discover how easy it is to set up a LAN and connect to the Internet * Find expert help on tracking down and fixing typical network problems * Get the scoop on configuring servers, from Web and print servers to e-mail and FTP servers Red Hat Linux 7.1 on three CD-ROMs * GNOME and KDE * Apache Web Server * New Linux 2.4 kernel * Plus networking tools, Internet applications, text editors, graphics software, UNIX utilities, and much more Unlimited Edition www.unltded.com * Read or download all-new chapters and articles * Access a searchable online version of the book Site content available only to owners of this book. See the last page for details. www.hungryminds.com System Requirements: Intel 486-compatible or higher PC with CD-ROM drive. A minimum of 800MB free hard drive space (2.4GB recommended). At least 16MB RAM (32MB recommended).
Journal of Gas Lighting and Water Supply
Author:
Publisher:
ISBN:
Category : Gas manufacture and works
Languages : en
Pages : 452
Book Description
Publisher:
ISBN:
Category : Gas manufacture and works
Languages : en
Pages : 452
Book Description
Embedded Systems Design
Author: Bruno Bouyssounouse
Publisher: Springer
ISBN: 3540319735
Category : Computers
Languages : en
Pages : 507
Book Description
Embedded systems now include a very large proportion of the advanced products designed in the world, spanning transport (avionics, space, automotive, trains), electrical and electronic appliances (cameras, toys, televisions, home appliances, audio systems, and cellular phones), process control (energy production and distribution, factory automation and optimization), telecommunications (satellites, mobile phones and telecom networks), and security (e-commerce, smart cards), etc. The extensive and increasing use of embedded systems and their integration in everyday products marks a significant evolution in information science and technology. We expect that within a short timeframe embedded systems will be a part of nearly all equipment designed or manufactured in Europe, the USA, and Asia. There is now a strategic shift in emphasis for embedded systems designers: from simply achieving feasibility, to achieving optimality. Optimal design of embedded systems means targeting a given market segment at the lowest cost and delivery time possible. Optimality implies seamless integration with the physical and electronic environment while respecting real-world constraints such as hard deadlines, reliability, availability, robustness, power consumption, and cost. In our view, optimality can only be achieved through the emergence of embedded systems as a discipline in its own right.
Publisher: Springer
ISBN: 3540319735
Category : Computers
Languages : en
Pages : 507
Book Description
Embedded systems now include a very large proportion of the advanced products designed in the world, spanning transport (avionics, space, automotive, trains), electrical and electronic appliances (cameras, toys, televisions, home appliances, audio systems, and cellular phones), process control (energy production and distribution, factory automation and optimization), telecommunications (satellites, mobile phones and telecom networks), and security (e-commerce, smart cards), etc. The extensive and increasing use of embedded systems and their integration in everyday products marks a significant evolution in information science and technology. We expect that within a short timeframe embedded systems will be a part of nearly all equipment designed or manufactured in Europe, the USA, and Asia. There is now a strategic shift in emphasis for embedded systems designers: from simply achieving feasibility, to achieving optimality. Optimal design of embedded systems means targeting a given market segment at the lowest cost and delivery time possible. Optimality implies seamless integration with the physical and electronic environment while respecting real-world constraints such as hard deadlines, reliability, availability, robustness, power consumption, and cost. In our view, optimality can only be achieved through the emergence of embedded systems as a discipline in its own right.