Building a Business in the Virtual World

Building a Business in the Virtual World PDF Author: C.F. Earl
Publisher: Simon and Schuster
ISBN: 1422289036
Category : Juvenile Nonfiction
Languages : en
Pages : 64

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Book Description
Are you interested in having your own business? Today, young people have never had more opportunities to build new and exciting businesses. Before you start your business, you'll need to know the basics, though. In the twenty-first century, almost every kind of business is being done online. Understanding how to build a business using the Internet is vitally important. In Building a Business in the Virtual World, you'll discover how companies are using the Internet to find success no matter what their business—and how you can too.

Building a Business in the Virtual World

Building a Business in the Virtual World PDF Author: C.F. Earl
Publisher: Simon and Schuster
ISBN: 1422289036
Category : Juvenile Nonfiction
Languages : en
Pages : 64

Get Book Here

Book Description
Are you interested in having your own business? Today, young people have never had more opportunities to build new and exciting businesses. Before you start your business, you'll need to know the basics, though. In the twenty-first century, almost every kind of business is being done online. Understanding how to build a business using the Internet is vitally important. In Building a Business in the Virtual World, you'll discover how companies are using the Internet to find success no matter what their business—and how you can too.

Virtual Worlds and E-commerce

Virtual Worlds and E-commerce PDF Author: Barbara L. Ciaramitaro
Publisher: IGI Global
ISBN: 9781616928087
Category : Business & Economics
Languages : en
Pages : 0

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Book Description
"This book presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of Internet technologies to create a more immersive experience for customers"--Provided by publisher.

Making Virtual Worlds

Making Virtual Worlds PDF Author: Thomas M. Malaby
Publisher:
ISBN: 9780801447464
Category : Computers
Languages : en
Pages : 165

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Book Description
Malaby shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion.

The Unofficial Guide to Building Your Business in the Second Life Virtual World

The Unofficial Guide to Building Your Business in the Second Life Virtual World PDF Author: Sue Martin Mahar
Publisher: AMACOM/American Management Association
ISBN: 081441270X
Category : Business & Economics
Languages : en
Pages : 290

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Book Description
Why market and sell to people only in the "real world"...when there's a "second life" filled with unlimited possibilities for profit?

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships PDF Author: Ciaramitaro, Barbara
Publisher: IGI Global
ISBN: 1616928107
Category : Business & Economics
Languages : en
Pages : 399

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Book Description
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.

Designing Virtual Worlds

Designing Virtual Worlds PDF Author: Richard A. Bartle
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768

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Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Business in a Virtual World

Business in a Virtual World PDF Author: Fiona Czerniawska
Publisher: Purdue University Press
ISBN: 9781557531940
Category : Business & Economics
Languages : en
Pages : 266

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Book Description
On virtual management

Some Business and Legal Considerations for the Virtual World Entrepreneur

Some Business and Legal Considerations for the Virtual World Entrepreneur PDF Author: Candidus Dougherty
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
In this article, I discuss some of the business and legal issues posed by creating a virtual world-based business. In Part One, I start by briefly discussing some of the relevant lingo and terminology associated with virtual world use. In Part Two, I explore whether there is a real opportunity for success and profit-making potential in a virtual world-based business and some of the preliminary considerations when generating a business plan and strategy. In Part Three, I review the legal issues posed by operating a business in the virtual world, Second Life.

Developing Virtual Reality Applications

Developing Virtual Reality Applications PDF Author: Alan B. Craig
Publisher: Morgan Kaufmann
ISBN: 0080959083
Category : Computers
Languages : en
Pages : 399

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Book Description
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!

All Business Is Local

All Business Is Local PDF Author: John A. Quelch
Publisher: Penguin
ISBN: 110157187X
Category : Business & Economics
Languages : en
Pages : 222

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Book Description
Why businesses should never underestimate the power of place. Today's business leaders are so obsessed with all things global and virtual that they risk neglecting the critical impact of physical place. It's a paradox of the Internet age: now that it's possible for businesses to be everywhere at once, they need to focus on what it means to be one specific place at a time. The best global brands, from IBM to McDonald's, are by design also the leading local brands. For instance, your decision to patronize Starbucks will depend on whether it's the best local coffee shop in your neighborhood, not on how many thousands of global locations it has. Marketing experts John Quelch and Katherine Jocz offer a new way to think about place in every strategic decision-from how to leverage consumer associations with locations to where to position products on the shelf. They explore case studies such as Nike and The Apple Store, which use place in creative ways. Drawing on a blend of hard data and engaging anecdotes, this book will help any business-from global mega-brands to boutique, small town stores- influence customers more effectively.