Author: Daniel Wigdor
Publisher: Elsevier
ISBN: 0123822327
Category : Computers
Languages : en
Pages : 257
Book Description
Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. - Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces - Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI - Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
Brave NUI World
Author: Daniel Wigdor
Publisher: Elsevier
ISBN: 0123822327
Category : Computers
Languages : en
Pages : 257
Book Description
Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. - Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces - Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI - Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
Publisher: Elsevier
ISBN: 0123822327
Category : Computers
Languages : en
Pages : 257
Book Description
Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. - Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces - Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI - Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
Call It Courage
Author: Armstrong Sperry
Publisher: Simon and Schuster
ISBN: 0027860302
Category : Juvenile Fiction
Languages : en
Pages : 104
Book Description
For use in schools and libraries only. Relates how Mafatu, a young Polynesian boy whose name means Stout Heart, overcomes his terrible fear of the sea and proves his courage to himself and his people.
Publisher: Simon and Schuster
ISBN: 0027860302
Category : Juvenile Fiction
Languages : en
Pages : 104
Book Description
For use in schools and libraries only. Relates how Mafatu, a young Polynesian boy whose name means Stout Heart, overcomes his terrible fear of the sea and proves his courage to himself and his people.
3D User Interfaces
Author: Doug Bowman
Publisher: Addison-Wesley
ISBN: 013339056X
Category : Business & Economics
Languages : en
Pages : 867
Book Description
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Publisher: Addison-Wesley
ISBN: 013339056X
Category : Business & Economics
Languages : en
Pages : 867
Book Description
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Revitalising Indigenous Languages
Author: Marja-Liisa Olthuis
Publisher: Multilingual Matters
ISBN: 1847698905
Category : Social Science
Languages : en
Pages : 264
Book Description
The book tells the story of the Indigenous Aanaar Saami language (around 350 speakers) and cultural revitalisation in Finland. It offers a new language revitalisation method that can be used with Indigenous and minority languages, especially in cases where the native language has been lost among people of a working age. The book gives practical examples as well as a theoretical frame of reference for how to plan, organise and implement an intensive language programme for adults who already have professional training. It is the first time that a process of revitalisation of a very small language has been systematically described from the beginning; it is a small-scale success story. The book finishes with self-reflection and cautious recommendations for Indigenous peoples and minorities who want to revive or revitalise their languages.
Publisher: Multilingual Matters
ISBN: 1847698905
Category : Social Science
Languages : en
Pages : 264
Book Description
The book tells the story of the Indigenous Aanaar Saami language (around 350 speakers) and cultural revitalisation in Finland. It offers a new language revitalisation method that can be used with Indigenous and minority languages, especially in cases where the native language has been lost among people of a working age. The book gives practical examples as well as a theoretical frame of reference for how to plan, organise and implement an intensive language programme for adults who already have professional training. It is the first time that a process of revitalisation of a very small language has been systematically described from the beginning; it is a small-scale success story. The book finishes with self-reflection and cautious recommendations for Indigenous peoples and minorities who want to revive or revitalise their languages.
Games User Research
Author: Anders Drachen
Publisher: Oxford University Press
ISBN: 0198794843
Category : Computers
Languages : en
Pages : 549
Book Description
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Publisher: Oxford University Press
ISBN: 0198794843
Category : Computers
Languages : en
Pages : 549
Book Description
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Hodges' Scout
Author: Len Travers
Publisher: JHU Press
ISBN: 1421418053
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
"Many Americans probably know the French and Indian War by way of the film adaptation (1992) of Cooper's Last of the Mohicans. In it Michael Mann directs the young Daniel Day-Lewis and, in parts, succeeds in capturing the strange solitude of warring in endless forest and the sudden ferocity of battle during this first truly world war. Writing an unusual work of art and history, Len Travers here excavates the story of a colonial-American 'lost patrol' during that war, turning musty documents into a gripping tale that could reach well beyond an academic readership. Fifty provincial soldiers left the fringes of settlement in fall, 1756, aiming to safeguard the upper reaches of New York. Within days, near Lake George, native warriors, allies of the French, jumped them. Surprised and overwhelmed, the colonists suffered death or capture. The fifteen surviviors lived for years as prisoners of their native captors. Eventually a few of them managed to work their back to their villages and families, living to tell their stories. Travers's remarkable research brings human experiences alive, giving us a rare, full color view of the French and Indian War. These personal accounts throw light on the motives, means, and methods of both colonists and Natives at war in the American wilderness. They also speak to the nature of war itself"--
Publisher: JHU Press
ISBN: 1421418053
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
"Many Americans probably know the French and Indian War by way of the film adaptation (1992) of Cooper's Last of the Mohicans. In it Michael Mann directs the young Daniel Day-Lewis and, in parts, succeeds in capturing the strange solitude of warring in endless forest and the sudden ferocity of battle during this first truly world war. Writing an unusual work of art and history, Len Travers here excavates the story of a colonial-American 'lost patrol' during that war, turning musty documents into a gripping tale that could reach well beyond an academic readership. Fifty provincial soldiers left the fringes of settlement in fall, 1756, aiming to safeguard the upper reaches of New York. Within days, near Lake George, native warriors, allies of the French, jumped them. Surprised and overwhelmed, the colonists suffered death or capture. The fifteen surviviors lived for years as prisoners of their native captors. Eventually a few of them managed to work their back to their villages and families, living to tell their stories. Travers's remarkable research brings human experiences alive, giving us a rare, full color view of the French and Indian War. These personal accounts throw light on the motives, means, and methods of both colonists and Natives at war in the American wilderness. They also speak to the nature of war itself"--
HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments
Author: Constantine Stephanidis
Publisher: Springer Nature
ISBN: 3030599876
Category : Computers
Languages : en
Pages : 623
Book Description
This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 42 late breaking papers presented in this volume were organized in topical sections as follows: HCI in Automotive; Interaction in Intelligent Environments; and Digital Human Modeling and Ergonomics.
Publisher: Springer Nature
ISBN: 3030599876
Category : Computers
Languages : en
Pages : 623
Book Description
This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 42 late breaking papers presented in this volume were organized in topical sections as follows: HCI in Automotive; Interaction in Intelligent Environments; and Digital Human Modeling and Ergonomics.
The Mobile Frontier
Author: Rachel Hinman
Publisher: Rosenfeld Media
ISBN: 1933820055
Category : Computers
Languages : en
Pages : 282
Book Description
Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.
Publisher: Rosenfeld Media
ISBN: 1933820055
Category : Computers
Languages : en
Pages : 282
Book Description
Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.
A Walk to the River in Amazonia
Author: Carla Stang
Publisher: Berghahn Books
ISBN: 1845459318
Category : Social Science
Languages : en
Pages : 239
Book Description
Our lives are mostly composed of ordinary reality — the flow of moment-to-moment existence — and yet it has been largely overlooked as a subject in itself for anthropological study. In this work, the author achieves an understanding of this part of reality for the Mehinaku Indians, an Amazonian people, in two stages: first by observing various aspects of their experience and second by relating how these different facets come to play in a stream of ordinary consciousness, a walk to the river. In this way, abstract schemata such as ‘cosmology,’ ‘sociality,’ ‘gender,’ and the ‘everyday’ are understood as they are actually lived. This book contributes to the ethnography of the Amazon, specifically the Upper Xingu, with an approach that crosses disciplinary boundaries between anthropology, philosophy, and psychology. In doing so it attempts to comprehend what Malinowski called the ‘imponderabilia of actual life.’
Publisher: Berghahn Books
ISBN: 1845459318
Category : Social Science
Languages : en
Pages : 239
Book Description
Our lives are mostly composed of ordinary reality — the flow of moment-to-moment existence — and yet it has been largely overlooked as a subject in itself for anthropological study. In this work, the author achieves an understanding of this part of reality for the Mehinaku Indians, an Amazonian people, in two stages: first by observing various aspects of their experience and second by relating how these different facets come to play in a stream of ordinary consciousness, a walk to the river. In this way, abstract schemata such as ‘cosmology,’ ‘sociality,’ ‘gender,’ and the ‘everyday’ are understood as they are actually lived. This book contributes to the ethnography of the Amazon, specifically the Upper Xingu, with an approach that crosses disciplinary boundaries between anthropology, philosophy, and psychology. In doing so it attempts to comprehend what Malinowski called the ‘imponderabilia of actual life.’
Surrender Your Sons
Author: Adam Sass
Publisher: North Star Editions, Inc.
ISBN: 1635830621
Category : Young Adult Fiction
Languages : en
Pages : 312
Book Description
Connor Major's summer break is turning into a nightmare. When he comes out to his religious zealot mother, she has him kidnapped and shipped off to a conversion therapy camp that will be his new home until he “changes.” Connor plans to escape, but first, he’s exposing the camp’s horrible truths for what they are—and taking the place down.
Publisher: North Star Editions, Inc.
ISBN: 1635830621
Category : Young Adult Fiction
Languages : en
Pages : 312
Book Description
Connor Major's summer break is turning into a nightmare. When he comes out to his religious zealot mother, she has him kidnapped and shipped off to a conversion therapy camp that will be his new home until he “changes.” Connor plans to escape, but first, he’s exposing the camp’s horrible truths for what they are—and taking the place down.