Author: Matt Pharr
Publisher: MIT Press
ISBN: 0262048027
Category : Computers
Languages : en
Pages : 1274
Book Description
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code
Physically Based Rendering, fourth edition
Author: Matt Pharr
Publisher: MIT Press
ISBN: 0262048027
Category : Computers
Languages : en
Pages : 1274
Book Description
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code
Publisher: MIT Press
ISBN: 0262048027
Category : Computers
Languages : en
Pages : 1274
Book Description
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code
GPU Pro 360 Guide to Lighting
Author: Wolfgang Engel
Publisher: CRC Press
ISBN: 1351201220
Category : Computers
Languages : en
Pages : 511
Book Description
Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
Publisher: CRC Press
ISBN: 1351201220
Category : Computers
Languages : en
Pages : 511
Book Description
Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
Bounding For Light
Author: Mbuthia, Richard
Publisher: Mwanaka Media and Publishing Pvt Ltd
ISBN: 0797493328
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
Bounding For Light is a compilation of poems by Primary school children from Tanzania aged between 10 and 13. In the poems they explore various topics that are close to their hearts. The diction and imagery employed to drive the pieces are the children’s own. The simplicity of delivery and depth of content are the hallmarks of their being. The poems mirror the children’s own aspirations, dreams, fears, day dreams and takes on different issues that affect their lives and society. The pieces give wings to their inner voices – voices that at times are stifled. They give freedom to the inner spirit to soar and perch on the choicest branches and take in the sights. Allow the magic of the words here enthrall and entertain you.
Publisher: Mwanaka Media and Publishing Pvt Ltd
ISBN: 0797493328
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
Bounding For Light is a compilation of poems by Primary school children from Tanzania aged between 10 and 13. In the poems they explore various topics that are close to their hearts. The diction and imagery employed to drive the pieces are the children’s own. The simplicity of delivery and depth of content are the hallmarks of their being. The poems mirror the children’s own aspirations, dreams, fears, day dreams and takes on different issues that affect their lives and society. The pieces give wings to their inner voices – voices that at times are stifled. They give freedom to the inner spirit to soar and perch on the choicest branches and take in the sights. Allow the magic of the words here enthrall and entertain you.
An Introduction to the True Astronomy: Or, Astronomical Lectures Read in the Astronomical School of the University of Oxford
Author: John Keill
Publisher:
ISBN:
Category : Astronomy
Languages : en
Pages : 440
Book Description
Publisher:
ISBN:
Category : Astronomy
Languages : en
Pages : 440
Book Description
An Introduction to the True Astronomy: Or, Astronomical Lectures,
Author: John Keill
Publisher:
ISBN:
Category : Astronomy
Languages : en
Pages : 496
Book Description
Publisher:
ISBN:
Category : Astronomy
Languages : en
Pages : 496
Book Description
Leonora
Author: William Henry Fry
Publisher:
ISBN:
Category :
Languages : en
Pages : 458
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 458
Book Description
The Types of Genesis Briefly Considered as Revealing the Development of Human Nature in the World Within, and Without, and in the Dispensations
Author: Andrew John JUKES
Publisher:
ISBN:
Category :
Languages : en
Pages : 464
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 464
Book Description
An introduction to the true astronomy: or Astronomical lectures, read in the Astronomical School of the University of Oxford ... The sixth edition, corrected
Author: John KEILL
Publisher:
ISBN:
Category :
Languages : en
Pages : 508
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 508
Book Description
An introduction to the true astronomy: or, Astronomical lectures ... The fifth edition, corrected
Author: John KEILL
Publisher:
ISBN:
Category : Astronomy
Languages : en
Pages : 492
Book Description
Publisher:
ISBN:
Category : Astronomy
Languages : en
Pages : 492
Book Description
A New and Complete Illustration of the Celestial Science of Astrology; Or the Art of Foretelling Future Events and Contingencies, by the Aspects ... of the Heavenly Bodies. Twelfth Edition, Etc
Author: Ebenezer SIBLY
Publisher:
ISBN:
Category :
Languages : en
Pages : 578
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 578
Book Description