Author: John Ray Knott
Publisher: University of Michigan Press
ISBN: 9780472067299
Category : Fiction
Languages : en
Pages : 256
Book Description
A collection of prose and poetry that celebrates the river and our lives
The Huron River
Author: John Ray Knott
Publisher: University of Michigan Press
ISBN: 9780472067299
Category : Fiction
Languages : en
Pages : 256
Book Description
A collection of prose and poetry that celebrates the river and our lives
Publisher: University of Michigan Press
ISBN: 9780472067299
Category : Fiction
Languages : en
Pages : 256
Book Description
A collection of prose and poetry that celebrates the river and our lives
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Shadow Games
Author: Heather Dutton-Griffith
Publisher: Lulu.com
ISBN: 1365651711
Category : Fiction
Languages : en
Pages : 444
Book Description
Madness is defined as extremely foolish behavior, a state of chaotic activity or simply being severely mentally ill. For Serina all of the above applied. It had been three years since her world was torn apart and it didn't look like it was going to get better any time soon. Her rage fueled massacres notoriously labeled her 'The Mad Princess' and she was avoided at all costs. This didn't faze her, she preferred her solitude. But with the disappearance of those close to her and the arrival of a new dark stranger, Serina finds herself starting to change. Finding that she's finally able to end the chapter on her past, Serina starts the next one with an uncertain future.
Publisher: Lulu.com
ISBN: 1365651711
Category : Fiction
Languages : en
Pages : 444
Book Description
Madness is defined as extremely foolish behavior, a state of chaotic activity or simply being severely mentally ill. For Serina all of the above applied. It had been three years since her world was torn apart and it didn't look like it was going to get better any time soon. Her rage fueled massacres notoriously labeled her 'The Mad Princess' and she was avoided at all costs. This didn't faze her, she preferred her solitude. But with the disappearance of those close to her and the arrival of a new dark stranger, Serina finds herself starting to change. Finding that she's finally able to end the chapter on her past, Serina starts the next one with an uncertain future.
Architect and Engineer of California
Author:
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 638
Book Description
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 638
Book Description
The Architect and Engineer of California, Pacific Coast States
Author:
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 184
Book Description
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 184
Book Description
Game Design Foundations
Author: Roger Pedersen
Publisher: Jones & Bartlett Publishers
ISBN: 1449663923
Category : Computers
Languages : en
Pages : 401
Book Description
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Publisher: Jones & Bartlett Publishers
ISBN: 1449663923
Category : Computers
Languages : en
Pages : 401
Book Description
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Game Time
Author: Christopher Hanson
Publisher: Indiana University Press
ISBN: 0253032849
Category : Games & Activities
Languages : en
Pages : 273
Book Description
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
Publisher: Indiana University Press
ISBN: 0253032849
Category : Games & Activities
Languages : en
Pages : 273
Book Description
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
The Illustrated London News
Author:
Publisher:
ISBN:
Category : London (England)
Languages : en
Pages : 692
Book Description
Publisher:
ISBN:
Category : London (England)
Languages : en
Pages : 692
Book Description
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
The Clay-worker
Author:
Publisher:
ISBN:
Category : Brick trade
Languages : en
Pages : 1612
Book Description
"The log of the clay worker": v. 100, p. 188-193.
Publisher:
ISBN:
Category : Brick trade
Languages : en
Pages : 1612
Book Description
"The log of the clay worker": v. 100, p. 188-193.