Black Art of 3D Game Programming

Black Art of 3D Game Programming PDF Author: André LaMothe
Publisher:
ISBN: 9781571690043
Category : Computer games
Languages : en
Pages : 0

Get Book Here

Book Description
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

Black Art of 3D Game Programming

Black Art of 3D Game Programming PDF Author: André LaMothe
Publisher:
ISBN: 9781571690043
Category : Computer games
Languages : en
Pages : 0

Get Book Here

Book Description
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

Black Art of 3D Programming CD

Black Art of 3D Programming CD PDF Author: Lamothe
Publisher: Financial Times/Prentice Hall
ISBN: 9780273618997
Category :
Languages : en
Pages :

Get Book Here

Book Description


Black Art of 3D Programming Book

Black Art of 3D Programming Book PDF Author: Lamothe
Publisher: Financial Times/Prentice Hall
ISBN: 9780273618980
Category :
Languages : en
Pages :

Get Book Here

Book Description


Black Art of Visual Basic Game Programming

Black Art of Visual Basic Game Programming PDF Author: Mark Pruett
Publisher:
ISBN: 9781571690050
Category : Computers
Languages : en
Pages : 580

Get Book Here

Book Description
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.

The Black Art of Video Game Console Design

The Black Art of Video Game Console Design PDF Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672328206
Category : Computer games
Languages : en
Pages : 0

Get Book Here

Book Description
Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.

Black Art of Windows Game Programming

Black Art of Windows Game Programming PDF Author: Eric R. Lyons
Publisher:
ISBN: 9781878739957
Category : Computers
Languages : en
Pages : 700

Get Book Here

Book Description
A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

Get Book Here

Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

ADVANCED 3D GAME PROGRAMMING USING DIRECT X(CD-ROM 1장포함)

ADVANCED 3D GAME PROGRAMMING USING DIRECT X(CD-ROM 1장포함) PDF Author: ADRIAN PEREZ 외
Publisher:
ISBN: 9788989366010
Category :
Languages : ko
Pages : 612

Get Book Here

Book Description


The Multimedia Directory

The Multimedia Directory PDF Author: Carronade Group Staff
Publisher:
ISBN: 9781885452108
Category : Electronic publishing
Languages : en
Pages : 388

Get Book Here

Book Description


3D Graphics for Game Programming

3D Graphics for Game Programming PDF Author: JungHyun Han
Publisher: CRC Press
ISBN: 1439827389
Category : Computers
Languages : en
Pages : 325

Get Book Here

Book Description
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie