Author:
Publisher:
ISBN:
Category : Browse (Animal food)
Languages : en
Pages : 126
Book Description
Big Game Browse Studies
Author:
Publisher:
ISBN:
Category : Browse (Animal food)
Languages : en
Pages : 126
Book Description
Publisher:
ISBN:
Category : Browse (Animal food)
Languages : en
Pages : 126
Book Description
Big Game Exclosure Studies (surveys).
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 66
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 66
Book Description
How To Be A Games User Researcher
Author: Steve Bromley
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 184
Book Description
Love video games? Start your career making them better. Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research. Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry. What's in the book? Discover How games development works and where research fits in How to plan, run, analyse and debrief professional quality playtests The importance of building relationships with game teams How to start a career in user research The skills required to excel at job interviews Who is this book for? This book is for: Students considering a career in games user research UX researchers looking to transition into games New games user researchers Academics studying games design, development, or HCI Game designers and developers looking to improve the quality of their playtests About the author Steve Bromley led research studies for many of PlayStation's top European games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games. For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 184
Book Description
Love video games? Start your career making them better. Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research. Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry. What's in the book? Discover How games development works and where research fits in How to plan, run, analyse and debrief professional quality playtests The importance of building relationships with game teams How to start a career in user research The skills required to excel at job interviews Who is this book for? This book is for: Students considering a career in games user research UX researchers looking to transition into games New games user researchers Academics studying games design, development, or HCI Game designers and developers looking to improve the quality of their playtests About the author Steve Bromley led research studies for many of PlayStation's top European games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games. For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career.
FWS/OBS.
Author:
Publisher:
ISBN:
Category : Ecology
Languages : en
Pages : 682
Book Description
Publisher:
ISBN:
Category : Ecology
Languages : en
Pages : 682
Book Description
Big Game Hunting
Author: Deborah A. Ring
Publisher: Gale Cengage
ISBN: 9781410381118
Category : Big game hunting
Languages : en
Pages : 0
Book Description
Big Game Hunting presents various points-of-view and key players in the public discourse on hunting large game, from deer and moose, to endangered species such as elephants and rhinoceros. Explains the practice of big game hunting, hunting as a wildlife management approach, and controversies and laws related to big game hunting, including big game hunting in Africa. Moral arguments for and against the practice are presented. The accessible text, written at an 8th grade level, provides clear learning objectives for each chapter and is augmented by relevant charts, graphs, images, primary sources and other visual elements. Critical thinking prompts are interspersed throughout the text.
Publisher: Gale Cengage
ISBN: 9781410381118
Category : Big game hunting
Languages : en
Pages : 0
Book Description
Big Game Hunting presents various points-of-view and key players in the public discourse on hunting large game, from deer and moose, to endangered species such as elephants and rhinoceros. Explains the practice of big game hunting, hunting as a wildlife management approach, and controversies and laws related to big game hunting, including big game hunting in Africa. Moral arguments for and against the practice are presented. The accessible text, written at an 8th grade level, provides clear learning objectives for each chapter and is augmented by relevant charts, graphs, images, primary sources and other visual elements. Critical thinking prompts are interspersed throughout the text.
Circular
Author:
Publisher:
ISBN:
Category : Animals
Languages : en
Pages : 420
Book Description
Publisher:
ISBN:
Category : Animals
Languages : en
Pages : 420
Book Description
The Paleoanthropology and Archaeology of Big-Game Hunting
Author: John D. Speth
Publisher: Springer Science & Business Media
ISBN: 1441967338
Category : Social Science
Languages : en
Pages : 259
Book Description
Since its inception, paleoanthropology has been closely wedded to the idea that big-game hunting by our hominin ancestors arose, first and foremost, as a means for acquiring energy and vital nutrients. This assumption has rarely been questioned, and seems intuitively obvious—meat is a nutrient-rich food with the ideal array of amino acids, and big animals provide meat in large, convenient packages. Through new research, the author of this volume provides a strong argument that the primary goals of big-game hunting were actually social and political—increasing hunter’s prestige and standing—and that the nutritional component was just an added bonus. Through a comprehensive, interdisciplinary research approach, the author examines the historical and current perceptions of protein as an important nutrient source, the biological impact of a high-protein diet and the evidence of this in the archaeological record, and provides a compelling reexamination of this long-held conclusion. This volume will be of interest to researchers in Archaeology, Evolutionary Biology, and Paleoanthropology, particularly those studying diet and nutrition.
Publisher: Springer Science & Business Media
ISBN: 1441967338
Category : Social Science
Languages : en
Pages : 259
Book Description
Since its inception, paleoanthropology has been closely wedded to the idea that big-game hunting by our hominin ancestors arose, first and foremost, as a means for acquiring energy and vital nutrients. This assumption has rarely been questioned, and seems intuitively obvious—meat is a nutrient-rich food with the ideal array of amino acids, and big animals provide meat in large, convenient packages. Through new research, the author of this volume provides a strong argument that the primary goals of big-game hunting were actually social and political—increasing hunter’s prestige and standing—and that the nutritional component was just an added bonus. Through a comprehensive, interdisciplinary research approach, the author examines the historical and current perceptions of protein as an important nutrient source, the biological impact of a high-protein diet and the evidence of this in the archaeological record, and provides a compelling reexamination of this long-held conclusion. This volume will be of interest to researchers in Archaeology, Evolutionary Biology, and Paleoanthropology, particularly those studying diet and nutrition.
Big Game Browse Studies, 1964-65
Author: James V. McKenzie
Publisher:
ISBN:
Category : Cattle
Languages : en
Pages : 23
Book Description
Publisher:
ISBN:
Category : Cattle
Languages : en
Pages : 23
Book Description
Current Federal Aid Research Report
Author:
Publisher:
ISBN:
Category : Federal aid to research
Languages : en
Pages : 938
Book Description
Publisher:
ISBN:
Category : Federal aid to research
Languages : en
Pages : 938
Book Description
Report
Author: United States. Congress. Senate
Publisher:
ISBN:
Category : United States
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category : United States
Languages : en
Pages :
Book Description