Biblical Games

Biblical Games PDF Author: Steven J. Brams
Publisher: MIT Press
ISBN: 9780262523325
Category : Business & Economics
Languages : en
Pages : 244

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Book Description
BACK IN PRINT with a new preface and a new chapter

Biblical Games

Biblical Games PDF Author: Steven J. Brams
Publisher: MIT Press
ISBN: 9780262523325
Category : Business & Economics
Languages : en
Pages : 244

Get Book Here

Book Description
BACK IN PRINT with a new preface and a new chapter

Christian Icebreakers ; Christian Games Benefits Childrens Church

Christian Icebreakers ; Christian Games Benefits Childrens Church PDF Author: Hillary Mays
Publisher: sean collins
ISBN:
Category : Young Adult Nonfiction
Languages : en
Pages : 17

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Book Description
60 Unique Christian & Bible Themed Icebreakers, Team Building activities and Fun Lessons Guaranteed to Get Everyone, Every age Learning and having fun! Incredible, ready to use, Done for you, Easy games that everyone loves and which teach valuable religious lessons From: Eric Davis In Beautiful San Jose, California Written: Monday 8:21 a.m. Dear Friend, As an expert with 10+ years as a youth ministry group facilitator, I've gathered all my Christian, Bible-themed icebreakers into one manual. Kids and adults absolutely love these icebreakers and request them over and over! Everyone learns about the bible, Jesus and how we can be closer to God through tons of fun life-changing activities. Here it is step-by-step instructions of easy to play and fun for all ages icebreakers with valuable Christian lessons. Have you ever needed just the right activities or icebreakers for your youth ministry or after church meeting? Original lessons and games that require no money and bring everyone together, helping participants become closer and better people. Super-fun, interactive religious icebreakers keep everyone involved and entertained, break down barriers and improve communication while learning about the stories of the bible, how to treat people and what God wants for us. A total of 60 unique Religious Icebreakers! Full Detailed descriptions, including any materials needed such a bibles, sheets of paper, pencils, number of players and appropriate age levels, Christian/religious/life/scripture Lesson to be learned, indoor and outdoor game and noise level. ($19 value) Think about what Christian Icebreakers can do for us.............. · Icebreakers Require No extra Money · Icebreakers require No Preparation time · Icebreakers are easy to Print by game or the entire book · Physical Icebreakers with get kids and adults active and moving · Participants feel good about what they learned · Indoor and Outdoor Games · Scripture Reciting and Memorization Games · Icebreakers about accepting Others · Icebreakers about how we can be more like Jesus · Icebreakers Using the Bible · Games for 2 people and games for 20+ crowds · Help people get to know each other and feel comfortable · Varying Levels of time to complete from 10 minutes to all day · Encourage shy individuals to participate · Proven and effective games · Give skills for Life · Friendship Building · Problem Solving

Video Game Bible, 1985-2002

Video Game Bible, 1985-2002 PDF Author: Andy Slaven
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774

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Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

Divine Games

Divine Games PDF Author: Steven J. Brams
Publisher: MIT Press
ISBN: 0262551454
Category : Mathematics
Languages : en
Pages : 219

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Book Description
A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.

Mercer Dictionary of the Bible

Mercer Dictionary of the Bible PDF Author: Watson E. Mills
Publisher: Mercer University Press
ISBN: 9780865543737
Category : Reference
Languages : en
Pages : 1108

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Book Description
Jesus Christ in History and Scripture highlights two related bases for the current revolution in Jesus studies: (1) a critically-chastened world view that is satisfied with provisional results and (2) a creative (or "poetic") use of the sources of study of Jesus.

An Exploration of Space 1999 Through the Lens of Video Games: Payne 1999

An Exploration of Space 1999 Through the Lens of Video Games: Payne 1999 PDF Author: John K. Balor
Publisher: Lulu.com
ISBN: 0359766781
Category : History
Languages : en
Pages : 742

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Book Description
This book contains transcripts from Online Alpha discussions where the video game PAYNE 1999, game theory and game-study theories are used for analysing and commenting on problems of conflict and cooperation in SPACE 1999. The discussions build on more than a decade of conversations and debate about PAYNE 1999, and the aim of the book is to put the various threads together while also developing new ideas and providing direction for further investigations. The book has been developed on an idealistic basis, and it is sold at the lowest price the publisher was willing to accept. A free e-book version can be downloaded at www.lulu.com.

Game Theory and the Humanities

Game Theory and the Humanities PDF Author: Steven J. Brams
Publisher: MIT Press
ISBN: 0262294516
Category : Business & Economics
Languages : en
Pages : 334

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Book Description
How game theory can offer insights into literary, historical, and philosophical texts ranging from Macbeth to Supreme Court decisions. Game theory models are ubiquitous in economics, common in political science, and increasingly used in psychology and sociology; in evolutionary biology, they offer compelling explanations for competition in nature. But game theory has been only sporadically applied to the humanities; indeed, we almost never associate mathematical calculations of strategic choice with the worlds of literature, history, and philosophy. And yet, as Steven Brams shows, game theory can illuminate the rational choices made by characters in texts ranging from the Bible to Joseph Heller's Catch-22 and can explicate strategic questions in law, history, and philosophy. Much of Brams's analysis is based on the theory of moves (TOM), which is grounded in game theory, and which he develops gradually and applies systematically throughout. TOM illuminates the dynamics of player choices, including their misperceptions, deceptions, and uses of different kinds of power. Brams examines such topics as the outcome and payoff matrix of Pascal's wager on the existence of God; the strategic games played by presidents and Supreme Court justices; and how information was slowly uncovered in the game played by Hamlet and Claudius. The reader gains not just new insights into the actions of certain literary and historical characters but also a larger strategic perspective on the choices that make us human.

Persuasive Games

Persuasive Games PDF Author: Ian Bogost
Publisher: MIT Press
ISBN: 0262261944
Category : Games & Activities
Languages : en
Pages : 463

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Book Description
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

Sports and Play in Christian Theology

Sports and Play in Christian Theology PDF Author: Philip Halstead
Publisher: Rowman & Littlefield
ISBN: 1978711441
Category : Religion
Languages : en
Pages : 244

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Book Description
Sport is a major preoccupation of the modern world. It consumes the time and energies of millions of people around the globe. In fact, for many participants, it operates much like a functional equivalent of religion, giving them a way to interpret and understand the world. Sports stadiums are the cathedrals of our time. Sports stars are the saints or demi-gods through whom we access the transcendent. Members of the sports media serve as religious scribes, and sports fans are the worshiping faithful. What is true of sport is also true, more generally, of play. Nevertheless, and quite remarkably, Christian theologians and religious historians have been surprisingly slow to recognize the spiritual and cultural significance of sport and play, or to engage in the study of these concepts. This book attempts to redress that neglect by integrating sport and play with Christian faith and practice. In Sports and Play in Christian Theology, ten Christian scholars and practitioners explore sport and play from theological, biblical, historical, and pastoral perspectives. This rich collection of wide-ranging reflections and focused case studies will help readers locate sport and play within Christian faith and practice.

Negotiation Games

Negotiation Games PDF Author: Steven J. Brams
Publisher: Psychology Press
ISBN: 9780415308946
Category : Business & Economics
Languages : en
Pages : 336

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Book Description
Steven J. Brams is one of the leading game theorists of his generation. This new edition includes brand new material on topics such as fallback bargaining and principles of rational negotiation.