Beyond Fun

Beyond Fun PDF Author: Drew Davidson
Publisher: Lulu.com
ISBN: 055700750X
Category : Computers
Languages : en
Pages : 208

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Book Description
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate with each other. It is our intention that this text will serve as the basis of many more discussions across conference panels, online forums and interactive media that in turn will engender more special collaborative issues and texts.

Beyond Fun

Beyond Fun PDF Author: Drew Davidson
Publisher: Lulu.com
ISBN: 055700750X
Category : Computers
Languages : en
Pages : 208

Get Book Here

Book Description
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate with each other. It is our intention that this text will serve as the basis of many more discussions across conference panels, online forums and interactive media that in turn will engender more special collaborative issues and texts.

Fun Literacy Activities for After-school Programs

Fun Literacy Activities for After-school Programs PDF Author: Sue Edwards
Publisher: School-Age Notes
ISBN: 9780917505171
Category : Education
Languages : en
Pages : 214

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Book Description
This exciting first-of-its-kind book helps after-school staff members support literacy development while staying faithful to the unique mission of being something other than "more school." The authors explain the role of after-school programs in literacy development and define aspects of literacy development. The book contains 72 fun and engaging activities for all levels of school-age readers

Physics, Fun, and Beyond

Physics, Fun, and Beyond PDF Author: Eduardo de Campos Valadares
Publisher: Pearson Education
ISBN: 0132441691
Category : Science
Languages : en
Pages : 422

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Book Description
“The best magic is that which involves absolutely no sleight-of-hand, only the unexpected yet natural workings of nature. Physics, Fun, and Beyond is chock full of just this kind of magic–simple yet fascinating experiments, easy to follow and colorful drawings, and fun facts. Simply wonderful!” –Roald Hoffmann, 1981 Nobel Prize Laureate in Chemistry Pure Fun, Pure Excitement: You’;ve Never Learned Physics Like This Before! Physics is pure excitement: nothing’;s more fun than discovering how the world works and exploring its many possibilities! With Physics, Fun, and Beyond, you’;ll grab the universe in your own two hands as you build more than 110 projects that uncover the physics beneath everyday life! Most of these projects are amazingly easy to build: all you’;ll need are your everyday household tools and cheap (sometimes even free) materials. From wind tunnels to flying saucers, you’;ll learn exactly how to safely build these experiments, why they work, and what they mean. Learn about all this, and more: Step on eggs without breaking them...and understand the principles of material strength Build the “Magic Can” that teaches you about the different kinds of energy Discover why the Earth isn’;t exactly round Learn more about gravity, with the “Astronaut in the Elevator” experiment Use pendulums to visualize radio/TV frequencies and broadcasting Feel pressure by sitting on a bed of nails Build hydraulic robots to discover how you can transmit and amplify forces Construct wings and wind tunnels that show why airplanes fly Learn about optics by making bottles invisible Recreate the sun and sky to realize why the sky is blue Demonstrate the “greenhouse effect” with a homemade solar heater Get water to climb walls–as you understand cohesion and adhesion Build “wireless phones” that capture sound and make acoustics fun Create simple motors that display the basics of electromagnetism Physics, Fun, and Beyond is for kids, teenagers, teachers, parents, homeschoolers...everyone from 10 to 100 with curiosity and a passion for discovery and new challenges! © Copyright Pearson Education. All rights reserved

Kombucha, Kefir, and Beyond

Kombucha, Kefir, and Beyond PDF Author: Alex Lewin
Publisher: Fair Winds Press (MA)
ISBN: 1592337384
Category : Cooking
Languages : en
Pages : 211

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Book Description
Fermented foods have taken the world by storm, largely due to their health and real food benefits. They help improve digestion, enable us to better assimilate vitamins and minerals, and strengthen the immune system. Of all fermented foods, drinks are some of the most versatile-and tasty! Think kombucha, kefir, and real ginger ale. Many of these items you can buy in the store, but making them at home is simple, economical, and even better for you. With just a few ingredients and materials, you can start brewing your own delicious beverages for your family. Ferment Your Drinks is packed with innovative drink recipes, from healthy homemade sodas to traditional kvass and cider, that you can make in your home kitchen and enjoy all year long! Everything you need to know about why the recipes work, why they are safe, what to do if they go wrong, and how to modify them to suit your taste.

Unit Operations

Unit Operations PDF Author: Ian Bogost
Publisher: MIT Press
ISBN: 0262524872
Category : Social Science
Languages : en
Pages : 261

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Book Description
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies." The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

Play Between Worlds

Play Between Worlds PDF Author: T. L. Taylor
Publisher: MIT Press
ISBN: 0262250543
Category : Computers
Languages : en
Pages : 206

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Book Description
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Predictable Success

Predictable Success PDF Author: Les McKeown
Publisher: Greenleaf Book Group
ISBN: 1608320316
Category : Business & Economics
Languages : en
Pages : 226

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Book Description
Presents advice on ways to inspire confidence in management and achieve lasting success in an organization.

Persuasive Technology

Persuasive Technology PDF Author: Shlomo Berkovsky
Publisher: Springer
ISBN: 3642371574
Category : Medical
Languages : en
Pages : 277

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Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Persuasive Technology, PERSUASIVE 2013, held in Sydney, NSW, Australia, in April 2013. The 16 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 47 submissions. The papers address not only typical persuasive domains like health and environment, but also cover emerging research topics, such as data safety and evaluation of persuasive technologies.

Getting Beyond "Interesting"

Getting Beyond Author: Olga M. Nesi
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 154

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Book Description
Make use of a detailed plan and ready-to-use lessons for teaching appeal terms and Book Hook writing to students. Getting Beyond "Interesting": Teaching Students the Vocabulary of Appeal to Discuss Their Reading is a practical application book that gives librarians all the tools they need to implement the teaching of both appeal terms and Book Hook writing and sharing. When students know how to write Book Hooks and have access to an easy-to-use system for allowing students to share Book Hooks, the result is greatly increased reading through the power of peer recommendations. This book not only supplies a detailed plan for teaching appeal terms and Book Hook writing, but it also provides two extensive appendices containing all the black line masters and forms needed to implement these lessons. As a result, practitioners will be able to enhance their students' reading culture through increased sharing of reading—and most importantly, by empowering students with the ability to clearly define their reading preferences.

Mathematics of Program Construction

Mathematics of Program Construction PDF Author: Johan Jeuring
Publisher: Springer Science & Business Media
ISBN: 9783540645917
Category : Computers
Languages : en
Pages : 404

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Book Description
This book consitutes the refereed proceedings of the 4th International Conference on Mathematics of Program Construction, MPC'98, held in Marstrand, near Goteborg, Sweden, in June 1998. The 17 revised full papers presented were selected from 57 submissions; also included are three invited contributions. The volume is devoted to the use of crisp, clear mathematics in the discovery and design of algorithms and in the development of corresponding software and hardware; varoius approaches to formal methods for systems design and analysis are covered.