Author: Jeff Karnicky
Publisher: U of Nebraska Press
ISBN: 149623720X
Category : Literary Criticism
Languages : en
Pages : 207
Book Description
In The New Nancy Jeff Karnicky explores how today’s successful daily comic strips are flexible and relatable, and he uses Olivia Jaimes’s 2018 reboot of the long-running comic strip Nancy to illustrate the ways that contemporary comics have adapted to twenty-first-century technology and culture. Because comic creation has become part of the gig economy, flexible comics must be accessible to both online and print readers, and they must quickly grab readers’ attention. Flexible comic creators like Jaimes must focus both on the work of producing comics and on building an audience. Daily comics also must form a relatable connection with readers. Most contemporary comic creators cultivate an online persona through which they engage readers with specific identities, beliefs, and expectations. This work might form a mutually beneficial bond that results in a successful daily comic strip, but it risks becoming fraught, toxic, and sometimes even dangerous. Jaimes cultivates a relatable persona in connection with longtime readers and new fans. Nancy finds its humor in both nostalgic objects (like cookie jars) and contemporary technological objects (like smartphones). Rebooted comic strips like Nancy directly confront the stereotypical representations that haunt the past of comics. Focusing on Nancy’s role in contemporary culture, Karnicky uses literary studies, cultural studies, and media studies to argue that Jaimes’s comic strip has something to say about comics, contemporary culture, and the intersection of the two.
The New Nancy
Author: Jeff Karnicky
Publisher: U of Nebraska Press
ISBN: 149623720X
Category : Literary Criticism
Languages : en
Pages : 207
Book Description
In The New Nancy Jeff Karnicky explores how today’s successful daily comic strips are flexible and relatable, and he uses Olivia Jaimes’s 2018 reboot of the long-running comic strip Nancy to illustrate the ways that contemporary comics have adapted to twenty-first-century technology and culture. Because comic creation has become part of the gig economy, flexible comics must be accessible to both online and print readers, and they must quickly grab readers’ attention. Flexible comic creators like Jaimes must focus both on the work of producing comics and on building an audience. Daily comics also must form a relatable connection with readers. Most contemporary comic creators cultivate an online persona through which they engage readers with specific identities, beliefs, and expectations. This work might form a mutually beneficial bond that results in a successful daily comic strip, but it risks becoming fraught, toxic, and sometimes even dangerous. Jaimes cultivates a relatable persona in connection with longtime readers and new fans. Nancy finds its humor in both nostalgic objects (like cookie jars) and contemporary technological objects (like smartphones). Rebooted comic strips like Nancy directly confront the stereotypical representations that haunt the past of comics. Focusing on Nancy’s role in contemporary culture, Karnicky uses literary studies, cultural studies, and media studies to argue that Jaimes’s comic strip has something to say about comics, contemporary culture, and the intersection of the two.
Publisher: U of Nebraska Press
ISBN: 149623720X
Category : Literary Criticism
Languages : en
Pages : 207
Book Description
In The New Nancy Jeff Karnicky explores how today’s successful daily comic strips are flexible and relatable, and he uses Olivia Jaimes’s 2018 reboot of the long-running comic strip Nancy to illustrate the ways that contemporary comics have adapted to twenty-first-century technology and culture. Because comic creation has become part of the gig economy, flexible comics must be accessible to both online and print readers, and they must quickly grab readers’ attention. Flexible comic creators like Jaimes must focus both on the work of producing comics and on building an audience. Daily comics also must form a relatable connection with readers. Most contemporary comic creators cultivate an online persona through which they engage readers with specific identities, beliefs, and expectations. This work might form a mutually beneficial bond that results in a successful daily comic strip, but it risks becoming fraught, toxic, and sometimes even dangerous. Jaimes cultivates a relatable persona in connection with longtime readers and new fans. Nancy finds its humor in both nostalgic objects (like cookie jars) and contemporary technological objects (like smartphones). Rebooted comic strips like Nancy directly confront the stereotypical representations that haunt the past of comics. Focusing on Nancy’s role in contemporary culture, Karnicky uses literary studies, cultural studies, and media studies to argue that Jaimes’s comic strip has something to say about comics, contemporary culture, and the intersection of the two.
SPIN
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 166
Book Description
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.
Publisher:
ISBN:
Category :
Languages : en
Pages : 166
Book Description
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.
Computer Graphics
Author: James D. Foley
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
From Point to Pixel
Author: Meredith Hoy
Publisher: Dartmouth College Press
ISBN: 1512600237
Category : Art
Languages : en
Pages : 274
Book Description
In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn't the message - what really matters is the degree to which the viewer can sense a creative hand in the art.
Publisher: Dartmouth College Press
ISBN: 1512600237
Category : Art
Languages : en
Pages : 274
Book Description
In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn't the message - what really matters is the degree to which the viewer can sense a creative hand in the art.
Programming Windows
Author: Charles Petzold
Publisher: Pearson Education
ISBN: 0735646031
Category : Computers
Languages : en
Pages : 1719
Book Description
“Look it up in Petzold” remains the decisive last word in answering questions about Windows development. And in PROGRAMMING WINDOWS, FIFTH EDITION, the esteemed Windows Pioneer Award winner revises his classic text with authoritative coverage of the latest versions of the Windows operating system—once again drilling down to the essential API heart of Win32 programming. Topics include: The basics—input, output, dialog boxes An introduction to Unicode Graphics—drawing, text and fonts, bitmaps and metafiles The kernel and the printer Sound and music Dynamic-link libraries Multitasking and multithreading The Multiple-Document Interface Programming for the Internet and intranets Packed as always with definitive examples, this newest Petzold delivers the ultimate sourcebook and tutorial for Windows programmers at all levels working with Microsoft Windows 95, Windows 98, or Microsoft Windows NT. No aspiring or experienced developer can afford to be without it. An electronic version of this book is available on the companion CD. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.
Publisher: Pearson Education
ISBN: 0735646031
Category : Computers
Languages : en
Pages : 1719
Book Description
“Look it up in Petzold” remains the decisive last word in answering questions about Windows development. And in PROGRAMMING WINDOWS, FIFTH EDITION, the esteemed Windows Pioneer Award winner revises his classic text with authoritative coverage of the latest versions of the Windows operating system—once again drilling down to the essential API heart of Win32 programming. Topics include: The basics—input, output, dialog boxes An introduction to Unicode Graphics—drawing, text and fonts, bitmaps and metafiles The kernel and the printer Sound and music Dynamic-link libraries Multitasking and multithreading The Multiple-Document Interface Programming for the Internet and intranets Packed as always with definitive examples, this newest Petzold delivers the ultimate sourcebook and tutorial for Windows programmers at all levels working with Microsoft Windows 95, Windows 98, or Microsoft Windows NT. No aspiring or experienced developer can afford to be without it. An electronic version of this book is available on the companion CD. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.
Book of Abstracts of the 71st Annual Meeting of the European Federation of Animal Science
Author: Scientific Committee
Publisher: BRILL
ISBN: 9086869009
Category : Technology & Engineering
Languages : en
Pages : 672
Book Description
This Book of Abstracts is the main publication of the 71st Annual Meeting of the European Federation of Animal Science (EAAP). It contains abstracts of the invited papers and contributed presentations of the sessions of EAAP's eleven Commissions: Animal Genetics, Animal Nutrition, Animal Management and Health, Animal Physiology, Cattle Production, Sheep and Goat Production, Pig Production, Horse Production and Livestock Farming Systems, Insects and Precision Livestock Farming.
Publisher: BRILL
ISBN: 9086869009
Category : Technology & Engineering
Languages : en
Pages : 672
Book Description
This Book of Abstracts is the main publication of the 71st Annual Meeting of the European Federation of Animal Science (EAAP). It contains abstracts of the invited papers and contributed presentations of the sessions of EAAP's eleven Commissions: Animal Genetics, Animal Nutrition, Animal Management and Health, Animal Physiology, Cattle Production, Sheep and Goat Production, Pig Production, Horse Production and Livestock Farming Systems, Insects and Precision Livestock Farming.
Spin
Author:
Publisher:
ISBN:
Category : Popular culture
Languages : en
Pages : 522
Book Description
Publisher:
ISBN:
Category : Popular culture
Languages : en
Pages : 522
Book Description
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 450
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 450
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
REALbasic
Author: Matt Neuburg
Publisher: "O'Reilly Media, Inc."
ISBN: 0596001770
Category : Computers
Languages : en
Pages : 755
Book Description
REALbasic is a programming language in the best Macintosh tradition: visual, intuitive, and easy to learn. It allows you to create interfaces in minutes and entire, compiled applications without having to learn a complicated language; the strong object orientation makes it very easy even for beginners to develop, maintain, and alter projects. Best of all, an REALbasic 3, a single button click generates your project as a Mac OS 8/9 application, a Mac OS X native ("Carbon") application, or a Windows executable. No other application framework lets you compile for users on so many platforms so quickly and easily. REALbasic: The Definitive Guide not only gives you a firm grasp of the program's essential concepts, but also tells you things you won't learn from the official documentation alone. If you've never programmed before, the book offers both a primer in REALbasic and an intuitive approach to the concepts of programming itself, as you quickly reach the ability to program every aspect of REALbasic. You start out drawing the interface much as you would do in a drawing program: by selecting buttons, menus, dialog boxes, and the like from a tools menu. Then you use the code editor to fill in the code that tells these pieces what to do. The widely hailed first edition of REALbasic: The Definitive Guide has been completely rewritten to encompass reader suggestions and the many improvements of REALbasic 3--like its ability to compile and run under OS X. The book is divided into three sections: Fundamentals: a detailed summary of the language that quickly shows you how to think about programming and accomplish your goals in less time User Interface: how to create a complete application using the rich classes and pre-defined tools that make life so much easier for the REALbasic programmer. Reaching Out: Internet communications, databases, multimedia, game programming and more!
Publisher: "O'Reilly Media, Inc."
ISBN: 0596001770
Category : Computers
Languages : en
Pages : 755
Book Description
REALbasic is a programming language in the best Macintosh tradition: visual, intuitive, and easy to learn. It allows you to create interfaces in minutes and entire, compiled applications without having to learn a complicated language; the strong object orientation makes it very easy even for beginners to develop, maintain, and alter projects. Best of all, an REALbasic 3, a single button click generates your project as a Mac OS 8/9 application, a Mac OS X native ("Carbon") application, or a Windows executable. No other application framework lets you compile for users on so many platforms so quickly and easily. REALbasic: The Definitive Guide not only gives you a firm grasp of the program's essential concepts, but also tells you things you won't learn from the official documentation alone. If you've never programmed before, the book offers both a primer in REALbasic and an intuitive approach to the concepts of programming itself, as you quickly reach the ability to program every aspect of REALbasic. You start out drawing the interface much as you would do in a drawing program: by selecting buttons, menus, dialog boxes, and the like from a tools menu. Then you use the code editor to fill in the code that tells these pieces what to do. The widely hailed first edition of REALbasic: The Definitive Guide has been completely rewritten to encompass reader suggestions and the many improvements of REALbasic 3--like its ability to compile and run under OS X. The book is divided into three sections: Fundamentals: a detailed summary of the language that quickly shows you how to think about programming and accomplish your goals in less time User Interface: how to create a complete application using the rich classes and pre-defined tools that make life so much easier for the REALbasic programmer. Reaching Out: Internet communications, databases, multimedia, game programming and more!
Introduction to Computer Graphics
Author: Frank Klawonn
Publisher: Springer Science & Business Media
ISBN: 1447127331
Category : Computers
Languages : en
Pages : 265
Book Description
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
Publisher: Springer Science & Business Media
ISBN: 1447127331
Category : Computers
Languages : en
Pages : 265
Book Description
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.