Author: Alex Libby
Publisher: Apress
ISBN: 1484237609
Category : Computers
Languages : en
Pages : 305
Book Description
Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what “everyone else uses” (such as Illustrator). You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way! What You'll Learn Create powerful, optimized content that can be quickly and easily manipulated within the browser Get up to speed with SVG quickly, with minimal effort and maximum results See how easy it is to apply SVG content and effects, without the need for lots of additional tools. Who This Book Is For Website developers and agile development teams who are keen to learn how to add and manipulate SVG quickly.
Beginning SVG
Author: Alex Libby
Publisher: Apress
ISBN: 1484237609
Category : Computers
Languages : en
Pages : 305
Book Description
Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what “everyone else uses” (such as Illustrator). You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way! What You'll Learn Create powerful, optimized content that can be quickly and easily manipulated within the browser Get up to speed with SVG quickly, with minimal effort and maximum results See how easy it is to apply SVG content and effects, without the need for lots of additional tools. Who This Book Is For Website developers and agile development teams who are keen to learn how to add and manipulate SVG quickly.
Publisher: Apress
ISBN: 1484237609
Category : Computers
Languages : en
Pages : 305
Book Description
Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what “everyone else uses” (such as Illustrator). You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way! What You'll Learn Create powerful, optimized content that can be quickly and easily manipulated within the browser Get up to speed with SVG quickly, with minimal effort and maximum results See how easy it is to apply SVG content and effects, without the need for lots of additional tools. Who This Book Is For Website developers and agile development teams who are keen to learn how to add and manipulate SVG quickly.
Beginning XML with DOM and Ajax
Author: Sas Jacobs
Publisher: Apress
ISBN: 1430201770
Category : Computers
Languages : en
Pages : 443
Book Description
This book gives the most up-to-date picture of the topic—XML support in the most modern web browsers, creating XML-driven applications using the most versions of web standards and server-side languages, including CSS 2.1/3, DOM, XSLT and XPath 2, PHP 5, ASP.NET 2, and many more. The book shows that you can give the reader all they need to know to hit the ground running, without making them trawl through hundreds of pages of syntax. The book also provides an introduction to Ajax-style programming, which is an essential topic for modern web developers to understand. XML is core to Ajax, so an understanding of it is essential when learning how to program Ajax functionality. This book therefore provides a great stepping stone for readers wishing to take this path.
Publisher: Apress
ISBN: 1430201770
Category : Computers
Languages : en
Pages : 443
Book Description
This book gives the most up-to-date picture of the topic—XML support in the most modern web browsers, creating XML-driven applications using the most versions of web standards and server-side languages, including CSS 2.1/3, DOM, XSLT and XPath 2, PHP 5, ASP.NET 2, and many more. The book shows that you can give the reader all they need to know to hit the ground running, without making them trawl through hundreds of pages of syntax. The book also provides an introduction to Ajax-style programming, which is an essential topic for modern web developers to understand. XML is core to Ajax, so an understanding of it is essential when learning how to program Ajax functionality. This book therefore provides a great stepping stone for readers wishing to take this path.
Beginning XML
Author: David Hunter
Publisher: John Wiley & Sons
ISBN: 1118169352
Category : Computers
Languages : en
Pages : 1255
Book Description
When the first edition of this book was written, XML was a relatively new language but already gaining ground fast and becoming more and more widely used in a vast range of applications. By the time of the second edition, XML had already proven itself to be more than a passing fad, and was in fact being used throughout the industry for an incredibly wide range of uses. With the third edition, it was clear that XML was a mature technology, but more important, it became evident that the XML landscape was dividing into several areas of expertise. Now in this edition, we needed to categorize the increasing number of specifications surrounding XML, which either use XML or provide functionality in addition to the XML core specification. So what is XML? It's a markup language, used to describe the structure of data in meaningful ways. Anywhere that data is input/output, stored, or transmitted from one place to another, is a potential fit for XML's capabilities. Perhaps the most well-known applications are web-related (especially with the latest developments in handheld web access—for which some of the technology is XML-based). However, there are many other non-web-based applications for which XML is useful—for example, as a replacement for (or to complement) traditional databases, or for the transfer of financial information between businesses. News organizations, along with individuals, have also been using XML to distribute syndicated news stories and blog entries. This book aims to teach you all you need to know about XML—what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations, from simple data transfer to using XML in your web pages. It answers the fundamental questions: * What is XML? * How do you use XML? * How does it work? * What can you use it for, anyway?
Publisher: John Wiley & Sons
ISBN: 1118169352
Category : Computers
Languages : en
Pages : 1255
Book Description
When the first edition of this book was written, XML was a relatively new language but already gaining ground fast and becoming more and more widely used in a vast range of applications. By the time of the second edition, XML had already proven itself to be more than a passing fad, and was in fact being used throughout the industry for an incredibly wide range of uses. With the third edition, it was clear that XML was a mature technology, but more important, it became evident that the XML landscape was dividing into several areas of expertise. Now in this edition, we needed to categorize the increasing number of specifications surrounding XML, which either use XML or provide functionality in addition to the XML core specification. So what is XML? It's a markup language, used to describe the structure of data in meaningful ways. Anywhere that data is input/output, stored, or transmitted from one place to another, is a potential fit for XML's capabilities. Perhaps the most well-known applications are web-related (especially with the latest developments in handheld web access—for which some of the technology is XML-based). However, there are many other non-web-based applications for which XML is useful—for example, as a replacement for (or to complement) traditional databases, or for the transfer of financial information between businesses. News organizations, along with individuals, have also been using XML to distribute syndicated news stories and blog entries. This book aims to teach you all you need to know about XML—what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations, from simple data transfer to using XML in your web pages. It answers the fundamental questions: * What is XML? * How do you use XML? * How does it work? * What can you use it for, anyway?
Beginning XML
Author: Joe Fawcett
Publisher: John Wiley & Sons
ISBN: 1118239482
Category : Computers
Languages : en
Pages : 864
Book Description
A complete update covering the many advances to the XML language The XML language has become the standard for writing documents on the Internet and is constantly improving and evolving. This new edition covers all the many new XML-based technologies that have appeared since the previous edition four years ago, providing you with an up-to-date introductory guide and reference. Packed with real-world code examples, best practices, and in-depth coverage of the most important and relevant topics, this authoritative resource explores both the advantages and disadvantages of XML and addresses the most current standards and uses of XML. Features the most updated content built on audience feedback from the previous edition as well as the vast knowledge from XML developer teams Boasts new chapters on RELAX NG and Schematron, XML functionality in databases, LINQ to XML, Jabber and XMLPP, XHTML, HTML5, and more Offers in-depth coverage on extracting data from XML and updated material on Web Services Beginning XML, Fifth Edition delivers the most important aspects of XML in regard to what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations.
Publisher: John Wiley & Sons
ISBN: 1118239482
Category : Computers
Languages : en
Pages : 864
Book Description
A complete update covering the many advances to the XML language The XML language has become the standard for writing documents on the Internet and is constantly improving and evolving. This new edition covers all the many new XML-based technologies that have appeared since the previous edition four years ago, providing you with an up-to-date introductory guide and reference. Packed with real-world code examples, best practices, and in-depth coverage of the most important and relevant topics, this authoritative resource explores both the advantages and disadvantages of XML and addresses the most current standards and uses of XML. Features the most updated content built on audience feedback from the previous edition as well as the vast knowledge from XML developer teams Boasts new chapters on RELAX NG and Schematron, XML functionality in databases, LINQ to XML, Jabber and XMLPP, XHTML, HTML5, and more Offers in-depth coverage on extracting data from XML and updated material on Web Services Beginning XML, Fifth Edition delivers the most important aspects of XML in regard to what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations.
Beginning HTML5 and CSS3
Author: Christopher Murphy
Publisher: Apress
ISBN: 143022875X
Category : Computers
Languages : en
Pages : 615
Book Description
Beginning HTML5 and CSS3 is your introduction to the new features and elements of HTML5—as a web developer you'll learn about all the leaner, cleaner, and more efficient code available now with HTML5, along with some new tools that will allow you to create more meaningful and richer content. For everyone involved in web design, this book also introduces the new structural integrity and styling flexibility of CSS 3—which means better-looking pages and smarter content in your website projects. For all forward-looking web professionals who want to start enjoying and deploying the new HTML5 and CSS3 features right away, this book provides you with an in-depth look at the new capabilities—including audio and video—that are new to web standards. You’ll learn about the new HTML5 structural sections, plus HTML5 and CSS3 layouts. You’ll also discover why some people think HTML5 is going to be a Flash killer, when you see how to create transitions and animations with these new technologies. So get ahead in your web development through the practical, step-by-step approaches offered to you in Beginning HTML5 and CSS3.
Publisher: Apress
ISBN: 143022875X
Category : Computers
Languages : en
Pages : 615
Book Description
Beginning HTML5 and CSS3 is your introduction to the new features and elements of HTML5—as a web developer you'll learn about all the leaner, cleaner, and more efficient code available now with HTML5, along with some new tools that will allow you to create more meaningful and richer content. For everyone involved in web design, this book also introduces the new structural integrity and styling flexibility of CSS 3—which means better-looking pages and smarter content in your website projects. For all forward-looking web professionals who want to start enjoying and deploying the new HTML5 and CSS3 features right away, this book provides you with an in-depth look at the new capabilities—including audio and video—that are new to web standards. You’ll learn about the new HTML5 structural sections, plus HTML5 and CSS3 layouts. You’ll also discover why some people think HTML5 is going to be a Flash killer, when you see how to create transitions and animations with these new technologies. So get ahead in your web development through the practical, step-by-step approaches offered to you in Beginning HTML5 and CSS3.
Beginning Java 8 Games Development
Author: Wallace Jackson
Publisher: Apress
ISBN: 1484204158
Category : Computers
Languages : en
Pages : 475
Book Description
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Publisher: Apress
ISBN: 1484204158
Category : Computers
Languages : en
Pages : 475
Book Description
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Beginning Java ME Platform
Author: Ray Rischpater
Publisher: Apress
ISBN: 1430210621
Category : Computers
Languages : en
Pages : 575
Book Description
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.
Publisher: Apress
ISBN: 1430210621
Category : Computers
Languages : en
Pages : 575
Book Description
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.
Beginning XSLT
Author: Jeni Tennison
Publisher: Apress
ISBN: 1430253681
Category : Computers
Languages : en
Pages : 777
Book Description
* Remains the classic tutorial for both non-programmers and beginning programmers. * Tried and true step by step approach. * Although it assumes nothing, it contains all the material a professional needs to know.
Publisher: Apress
ISBN: 1430253681
Category : Computers
Languages : en
Pages : 777
Book Description
* Remains the classic tutorial for both non-programmers and beginning programmers. * Tried and true step by step approach. * Although it assumes nothing, it contains all the material a professional needs to know.
Beginning iPhone and iPad Web Apps
Author: Chris Apers
Publisher: Apress
ISBN: 1430230460
Category : Computers
Languages : en
Pages : 497
Book Description
This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit’s support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. The market for web apps for the iPhone and iPad is expanding rapidly. You’ll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point.
Publisher: Apress
ISBN: 1430230460
Category : Computers
Languages : en
Pages : 497
Book Description
This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit’s support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. The market for web apps for the iPhone and iPad is expanding rapidly. You’ll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point.
Beginning JavaScript Charts
Author: Fabio Nelli
Publisher: Apress
ISBN: 1430262907
Category : Computers
Languages : en
Pages : 602
Book Description
Beginning JavaScript Charts shows how to convert your data into eye-catching, innovative, animated, and highly interactive browser-based charts. This book is suitable for developers of all experience levels and needs: for those who love fast and effective solutions, you can use the jqPlot library to generate charts with amazing effects and animations using only a few lines of code; if you want more power and need to create data visualization beyond traditional charts, then D3 is the JavaScript library for you; finally, if you need a high-performance, professional solution for interactive charts, then the Highcharts library is also covered. If you are an experienced developer and want to take things further, then Beginning JavaScript Charts also shows you how to develop your own graphics library starting from scratch using jQuery. At the end of the book, you will have a good knowledge of all the elements needed to manage data from every possible source, from high-end scientific instruments to Arduino boards, from PHP SQL databases queries to simple HTML tables, and from Matlab calculations to reports in Excel. You will be able to provide cutting-edge charts exploiting the growing power of modern browsers. Create all kinds of charts using the latest technologies available on browsers (HTML5, CSS3, jQuery, jqPlot, D3, Highcharts, and SVG) Full of step-by-step examples, Beginning JavaScript Charts introduces you gradually to all aspects of chart development, from the data source to the choice of which solution to apply. This book provides a number of tools that can be the starting point for any project requiring graphical representations of data, whether using commercial libraries or your own
Publisher: Apress
ISBN: 1430262907
Category : Computers
Languages : en
Pages : 602
Book Description
Beginning JavaScript Charts shows how to convert your data into eye-catching, innovative, animated, and highly interactive browser-based charts. This book is suitable for developers of all experience levels and needs: for those who love fast and effective solutions, you can use the jqPlot library to generate charts with amazing effects and animations using only a few lines of code; if you want more power and need to create data visualization beyond traditional charts, then D3 is the JavaScript library for you; finally, if you need a high-performance, professional solution for interactive charts, then the Highcharts library is also covered. If you are an experienced developer and want to take things further, then Beginning JavaScript Charts also shows you how to develop your own graphics library starting from scratch using jQuery. At the end of the book, you will have a good knowledge of all the elements needed to manage data from every possible source, from high-end scientific instruments to Arduino boards, from PHP SQL databases queries to simple HTML tables, and from Matlab calculations to reports in Excel. You will be able to provide cutting-edge charts exploiting the growing power of modern browsers. Create all kinds of charts using the latest technologies available on browsers (HTML5, CSS3, jQuery, jqPlot, D3, Highcharts, and SVG) Full of step-by-step examples, Beginning JavaScript Charts introduces you gradually to all aspects of chart development, from the data source to the choice of which solution to apply. This book provides a number of tools that can be the starting point for any project requiring graphical representations of data, whether using commercial libraries or your own