Beginning J2ME

Beginning J2ME PDF Author: Sing Li
Publisher: Apress
ISBN: 1430200200
Category : Computers
Languages : en
Pages : 468

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Book Description
* J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.

Beginning J2ME

Beginning J2ME PDF Author: Sing Li
Publisher: Apress
ISBN: 1430200200
Category : Computers
Languages : en
Pages : 468

Get Book Here

Book Description
* J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.

Wireless Java

Wireless Java PDF Author: Jonathan Knudsen
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 388

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Book Description
Covers the Mobile Information Device Profile 2.0 and its security features and user interface, discusses the media and game APIs, and explores performance tuning and cryptography.

Learning Wireless Java

Learning Wireless Java PDF Author: Qusay H. Mahmoud
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596002435
Category : Computers
Languages : en
Pages : 272

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Book Description
A solid introduction to working with the Mobile Information Device Profile (MIDP), which contains the APIs designed specifically for writing applications that need to run on wireless and embedded devices. It includes reference material on the core and javax.microedition classes, as well as on the classes specific to the various wireless platforms the J2ME supports.

Beginning Java ME Platform

Beginning Java ME Platform PDF Author: Ray Rischpater
Publisher: Apress
ISBN: 1430210621
Category : Computers
Languages : en
Pages : 575

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Book Description
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.

Wireless J2ME Platform Programming

Wireless J2ME Platform Programming PDF Author: Vartan Piroumian
Publisher: Prentice Hall Professional
ISBN: 9780130449146
Category : Computers
Languages : en
Pages : 408

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Book Description
This is a step-by-step guide to successful wireless application design and development with Sun's Java 2 Micro Edition platform. Authored by one of Sun's leading wireless application consultants, it covers every key feature of the J2ME platform, and every step of the process -- from architecture through deployment. Piroumian begins by introducing the J2ME computing platform, key terminology, basic concepts, and application development process. Next, you'll walk through creating, compiling, preparing, executing, and debugging J2ME applications. One step at a time, you'll master J2ME MIDP platform's high-level and low-level APIs, user interface components, persistent storage mechanisms, and services for networking and distributed processing. The book teaches how to build applications from the ground up, using running examples. All topics are introduced in a logical order where each concept builds upon the ones that precede it. Piroumian also covers architecture and its impact on the developer; and introduces key elements of a complete wireless solution, including gateways, Internet portal interfaces, and wireless application interfaces.

Pro Java ME MMAPI

Pro Java ME MMAPI PDF Author: Vikram Goyal
Publisher: Apress
ISBN: 1430201576
Category : Computers
Languages : en
Pages : 271

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Book Description
1st and only wireless/mobile Java book that covers the Java-based multimedia API for cell phones and other mobile devices. Real world examples using real cell phone that’s in common use. Author, Vikram Goyal, is very visible and respected author/expert in the Java community.

J2ME in a Nutshell

J2ME in a Nutshell PDF Author: Kim Topley
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596002534
Category : Computers
Languages : en
Pages : 478

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Book Description
This guide provides a solid, no-nonsense reference to the Ralphabet soupS of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. The book also includes tutorials for the CLDC, KVM, MIDP and MIDlets, MIDlet user interfaces, networking and storage, and advice on programming small handhelds.

Multimedia Technologies: Concepts, Methodologies, Tools, and Applications

Multimedia Technologies: Concepts, Methodologies, Tools, and Applications PDF Author: Syed, Mahbubur Rahman
Publisher: IGI Global
ISBN: 1599049546
Category : Computers
Languages : en
Pages : 1874

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Book Description
"This book offers an in-depth explanation of multimedia technologies within their many specific application areas as well as presenting developing trends for the future"--Provided by publisher.

Encyclopedia of Mobile Computing and Commerce

Encyclopedia of Mobile Computing and Commerce PDF Author: Taniar, David
Publisher: IGI Global
ISBN: 1599040034
Category : Business & Economics
Languages : en
Pages : 1114

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Book Description
The "Encyclopedia of Mobile Computing and Commerce" presents current trends in mobile computing and their commercial applications. Hundreds of internationally renowned scholars and practitioners have written comprehensive articles exploring such topics as location and context awareness, mobile networks, mobile services, the socio impact of mobile technology, and mobile software engineering.

Mobile 3D Graphics

Mobile 3D Graphics PDF Author: Kari Pulli
Publisher: Elsevier
ISBN: 0080555918
Category : Computers
Languages : en
Pages : 462

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Book Description
Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. - Written by experts at Nokia whose workshops at industry conferences are blockbusters - The programs used in the examples are featured in thousands of professional courses each year