Big Java

Big Java PDF Author: Cay S. Horstmann
Publisher: Wiley Global Education
ISBN: 1119499445
Category : Computers
Languages : en
Pages : 1377

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Book Description
Big Java: Early Objects, 7th Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. Objects and classes from the standard library are used where appropriate in early sections with coverage on object-oriented design starting in Chapter 8. This gradual approach allows students to use objects throughout their study of the core algorithmic topics, without teaching bad habits that must be un-learned later. The second half covers algorithms and data structures at a level suitable for beginning students.

Big Java

Big Java PDF Author: Cay S. Horstmann
Publisher: Wiley Global Education
ISBN: 1119499445
Category : Computers
Languages : en
Pages : 1377

Get Book Here

Book Description
Big Java: Early Objects, 7th Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. Objects and classes from the standard library are used where appropriate in early sections with coverage on object-oriented design starting in Chapter 8. This gradual approach allows students to use objects throughout their study of the core algorithmic topics, without teaching bad habits that must be un-learned later. The second half covers algorithms and data structures at a level suitable for beginning students.

Ivor Horton's Beginning Java 2

Ivor Horton's Beginning Java 2 PDF Author: Ivor Horton
Publisher: John Wiley & Sons
ISBN: 0764568744
Category : Computers
Languages : en
Pages : 1514

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Book Description
Providing numerous, step-by-step, programming examples, this text includes Java solutions for a wide range of Web applications.

Big Java

Big Java PDF Author: Cay S. Horstmann
Publisher: Wiley
ISBN: 9781118087886
Category : Computers
Languages : en
Pages : 0

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Book Description
Big Java: Late Objects is a comprehensive introduction to Java and computer programming, which focuses on the principles of programming, software engineering, and effective learning. It is designed for a two-semester first course in programming for computer science students. Using an innovative visual design that leads readers step-by-step through intricacies of Java programming, Big Java: Late Objects instills confidence in beginning programmers and confidence leads to success.

Big Java

Big Java PDF Author: Cay S. Horstmann
Publisher: Wiley Global Education
ISBN: 1118975405
Category : Computers
Languages : en
Pages : 1432

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Book Description
With Wiley’s Enhanced E-Text, you get all the benefits of a downloadable, reflowable eBook with added resources to make your study time more effective, including: • Code Walkthrough • Video Examples • Code Rearrange Interactivities • Worked Examples • Self-Check Exercises The second edition of Big Java, Late Objects provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. The second edition is thoroughly updated for Java 8, includes new problem solving sections, and more exercises, some from science, engineering, and business. The text is known for its realistic programming examples, great quantity and variety of homework assignments, and programming exercises that build student problem-solving abilities. Additional visual design elements make this student-friendly text even more engaging. The Enhanced E-Text is also available bundled with an abridged print companion and can be ordered by contacting customer service here: ISBN: 9781119399018 Price: $130.95 Canadian Price: $91.50

Java and the Java Virtual Machine

Java and the Java Virtual Machine PDF Author: Robert F. Stärk
Publisher: Springer Science & Business Media
ISBN: 3642594956
Category : Computers
Languages : en
Pages : 376

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Book Description
The origin of this book goes back to the Dagstuhl seminar on Logic for System Engineering, organized during the first week of March 1997 by S. Jiihnichen, J. Loeckx, and M. Wirsing. During that seminar, after Egon Borger's talk on How to Use Abstract State Machines in Software Engineering, Wolfram Schulte, at the time a research assistant at the University of Ulm, Germany, questioned whether ASMs provide anything special as a scientifically well founded and rigorous yet simple and industrially viable framework for high level design and analysis of complex systems, and for natural refinements of models to executable code. Wolfram Schulte argued, referring to his work with K. Achatz on A Formal Object-Oriented Method Inspired by Fusion and Object-Z [1], that with current techniques of functional programming and of axiomatic specification, one can achieve the same result. An intensive and long debate arose from this discussion. At the end of the week, it led Egon Borger to propose a collaboration on a real-life specification project of Wolfram Schulte's choice, as a comparative field test of purely functional declarative methods and of their enhancement within an integrated abstract state-based operational (ASM) approach. After some hesitation, in May 1997 Wolfram Schulte accepted the offer and chose as the theme a high-level specification of Java and of the Java Virtual Machine.

Big Java

Big Java PDF Author: Cay S. Horstmann
Publisher: John Wiley & Sons
ISBN: 1119635659
Category : Computers
Languages : en
Pages : 1024

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Book Description
Big Java: Early Objects, 7th Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. Objects and classes from the standard library are used where appropriate in early sections with coverage on object-oriented design starting in Chapter 8. This gradual approach allows students to use objects throughout their study of the core algorithmic topics, without teaching bad habits that must be un-learned later. The second half covers algorithms and data structures at a level suitable for beginning students. Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText. All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs. The perpetual access VitalSource Enhanced eText, when integrated with your school's learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation. *Enhanced eText and interactive functionality available through select vendors and may require LMS integration approval for SCORECenter.

Beginning Java 9 Fundamentals

Beginning Java 9 Fundamentals PDF Author: Kishori Sharan
Publisher: Apress
ISBN: 1484229029
Category : Computers
Languages : en
Pages : 1056

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Book Description
Learn the basics of Java 9, including basic programming concepts and the object-oriented fundamentals necessary at all levels of Java development. Author Kishori Sharan walks you through writing your first Java program step-by-step. Armed with that practical experience, you'll be ready to learn the core of the Java language. Beginning Java 9 Fundamentals provides over 90 diagrams and 240 complete programs to help you learn the topics faster. The book continues with a series of foundation topics, including using data types, working with operators, and writing statements in Java. These basics lead onto the heart of the Java language: object-oriented programming. By learning topics such as classes, objects, interfaces, and inheritance you'll have a good understanding ofJava's object-oriented model. The final collection of topics takes what you've learned and turns you into a real Java programmer. You'll see how to take the power of object-oriented programming and write programs that can handle errors and exceptions, process strings and dates, format data, and work with arrays to manipulate data. This book is a companion to two other books also by Sharan focusing on APIs and advanced Java topics. What You’ll Learn Write your first Java programs with an emphasis on learning object-oriented programming in Java Work with data types, operators, statements, classes and objects Handle exceptions, assertions, strings and dates, and object formatting Use regular expressions Work with arrays, interfaces, enums, and inheritance Take advantage of the new JShell REPL tool Who This Book Is For Those who are new to Java programming, who may have some or even no prior programming experience.

Beginning Java 8 Games Development

Beginning Java 8 Games Development PDF Author: Wallace Jackson
Publisher: Apress
ISBN: 1484204158
Category : Computers
Languages : en
Pages : 475

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Book Description
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Beginning JavaTM 2

Beginning JavaTM 2 PDF Author: Ivor Horton
Publisher: John Wiley & Sons
ISBN: 0764558633
Category : Computers
Languages : en
Pages : 1184

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Book Description
What is this book about? The Java language has been growing from strength to strength since its inception in 1995. It has since proved to be both powerful and extraordinarily easy to learn and use. This is what makes it ideal for the beginner. With dramatic changes to the handling of files, and the introduction of native support for XML, Java has been updated to work faster and to be current with the incredible rise of XML as a medium for communicating data. This edition of the Beginning Java books outlines everything the beginning programmer needs to know to program with the Java programming language and the 1.4 Java Developer Kit (JDK). With the release of JDK 1.4, programmers can look forward to the most stable edition yet, and even better performance than was available previously. Over the course of the book, you will build an example application called Sketcher — a simple drawing tool — that teaches you how to build an interactive user interface with Java, how to save and open files, how to use color, and how to respond to user input. What does this book cover? Teaches the Java language from scratch Object-oriented Programming in Java Handling errors and exceptions in applications Manipulating data and files Concurrent programming and threads A comprehensive introduction to Swing, the graphical user interface API for Java Printing in Java An introduction to XML Who is this book for? Ivor's inimitable style has proved to be a hit with nearly half a million people with its easy to learn approach and the many useful examples. Regularly voted the most popular Java programming book, this book teaches Java from scratch and assumes no previous knowledge. It is also suitable for those who have got some programming experience, especially C or C++, which will make learning easier.

Big Java

Big Java PDF Author: Cay S. Horstmann
Publisher: John Wiley & Sons
ISBN: 0470509481
Category : Computers
Languages : en
Pages : 1171

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Book Description
This book introduces programmers to objects at a gradual pace. The syntax boxes are revised to show typical code examples rather than abstract notation. This includes optional example modules using Alice and Greenfoot. The examples feature annotations with dos and don'ts along with cross references to more detailed explanations in the text. New tables show a large number of typical and cautionary examples. New programming and review problems are also presented that ensure a broad coverage of topics. In addition, Java 7 features are included to provide programmers with the most up-to-date information.