Author: Mark J. P. Wolf
Publisher: Wayne State University Press
ISBN: 0814337228
Category : Games & Activities
Languages : en
Pages : 270
Book Description
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.
Before the Crash
Author: Mark J. P. Wolf
Publisher: Wayne State University Press
ISBN: 0814337228
Category : Games & Activities
Languages : en
Pages : 270
Book Description
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.
Publisher: Wayne State University Press
ISBN: 0814337228
Category : Games & Activities
Languages : en
Pages : 270
Book Description
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.
The Game Before the Game
Author: Lynn Marriott
Publisher: Penguin
ISBN: 1440620636
Category : Sports & Recreation
Languages : en
Pages : 226
Book Description
The authors of the smash hit Every Shot Must Have a Purpose put the golf back in golf practice, with a revolutionary approach that replaces rote sessions with dynamic, proven drills. As coaches to golf?s top players, Lynn Marriott and Pia Nilsson have created brilliant new mind- body strategies for every aspect of the game. With The Game Before the Game, they showcase their unique approach to practice, with winning techniques that ensure those hours on the driving range and practice green aren?t wasted on reinforcing bad habits. The authors identify three essential types of practice: ? Warm-up: getting not only the muscles but also the mind in gear ? Maintenance: intended to prevent your swing from drifting between rounds ? Preparation: adding numerous new shots to your repertoire From there, the authors outline pro-tested drills that help you find your swing rhythm, visualize success off the course, simplify putting, break through skill plateaus, and much more. Each chapter concludes with a memorable ?swing key? for translating practice into success during the real thing.
Publisher: Penguin
ISBN: 1440620636
Category : Sports & Recreation
Languages : en
Pages : 226
Book Description
The authors of the smash hit Every Shot Must Have a Purpose put the golf back in golf practice, with a revolutionary approach that replaces rote sessions with dynamic, proven drills. As coaches to golf?s top players, Lynn Marriott and Pia Nilsson have created brilliant new mind- body strategies for every aspect of the game. With The Game Before the Game, they showcase their unique approach to practice, with winning techniques that ensure those hours on the driving range and practice green aren?t wasted on reinforcing bad habits. The authors identify three essential types of practice: ? Warm-up: getting not only the muscles but also the mind in gear ? Maintenance: intended to prevent your swing from drifting between rounds ? Preparation: adding numerous new shots to your repertoire From there, the authors outline pro-tested drills that help you find your swing rhythm, visualize success off the course, simplify putting, break through skill plateaus, and much more. Each chapter concludes with a memorable ?swing key? for translating practice into success during the real thing.
101 Video Games to Play Before You Grow Up
Author: Ben Bertoli
Publisher: Walter Foster Jr.
ISBN: 163322385X
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.
Publisher: Walter Foster Jr.
ISBN: 163322385X
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.
Before the Game
Author: Domenico Cennamo
Publisher: Bruno Gmuender GMBH
ISBN: 9783867870467
Category : Erotica
Languages : en
Pages : 0
Book Description
Publisher: Bruno Gmuender GMBH
ISBN: 9783867870467
Category : Erotica
Languages : en
Pages : 0
Book Description
10-Minute Toughness
Author: Jason Selk
Publisher: McGraw Hill Professional
ISBN: 0071600647
Category : Sports & Recreation
Languages : en
Pages : 210
Book Description
“10-Minute Toughness is a solid mental training program. In fact I feel it is the best of its kind. . . . [It's] what the title says: ten minutes a day that connects your talents and abilities to the outcome you're seeking. As a retired NFL player looking forward, I can see as many applications for the toughness Jason Selk's program brought out of me in the business world as there were on the football field.” --Jeff Wilkins, Former NFL Pro Bowl Kicker “The mental side of the game is extremely important. 10-Minute Toughness helps the players develop the mental toughness needed for success; it really makes a difference.” --Walt Jocketty, General Manager of the 2006 World Champion St. Louis Cardinals “Jason Selk has spent a tremendous amount of time and energy developing effective mental-training programs and coaches workshops. He is truly committed to helping individuals and teams to perform at their very best, when it really counts.” --Peter Vidmar, Olympic Gold Medalist Mental training is a must for high performance both on the field and off. But simply hoping for mental toughness isn't going to build any mind muscles. You need a proven routine of daily exercises to get you where you want to go. 10-Minute Toughness is your personal coach for boosting brainpower and achieving a competitive edge in whatever game you play. With quickness and ease, you'll learn how to master your own mind and psych out your opponents using personalized techniques from one of America's most successful sport psychology consultants. Like no other program available, the 10-Minute Toughness (10-MT) routine gets you ready for the competition in just ten minutes a day.
Publisher: McGraw Hill Professional
ISBN: 0071600647
Category : Sports & Recreation
Languages : en
Pages : 210
Book Description
“10-Minute Toughness is a solid mental training program. In fact I feel it is the best of its kind. . . . [It's] what the title says: ten minutes a day that connects your talents and abilities to the outcome you're seeking. As a retired NFL player looking forward, I can see as many applications for the toughness Jason Selk's program brought out of me in the business world as there were on the football field.” --Jeff Wilkins, Former NFL Pro Bowl Kicker “The mental side of the game is extremely important. 10-Minute Toughness helps the players develop the mental toughness needed for success; it really makes a difference.” --Walt Jocketty, General Manager of the 2006 World Champion St. Louis Cardinals “Jason Selk has spent a tremendous amount of time and energy developing effective mental-training programs and coaches workshops. He is truly committed to helping individuals and teams to perform at their very best, when it really counts.” --Peter Vidmar, Olympic Gold Medalist Mental training is a must for high performance both on the field and off. But simply hoping for mental toughness isn't going to build any mind muscles. You need a proven routine of daily exercises to get you where you want to go. 10-Minute Toughness is your personal coach for boosting brainpower and achieving a competitive edge in whatever game you play. With quickness and ease, you'll learn how to master your own mind and psych out your opponents using personalized techniques from one of America's most successful sport psychology consultants. Like no other program available, the 10-Minute Toughness (10-MT) routine gets you ready for the competition in just ten minutes a day.
The Game of Life
Author: Florence Scovel Shinn
Publisher: BEYOND BOOKS HUB
ISBN:
Category :
Languages : en
Pages : 3
Book Description
The Game of Life by Florence Scovel Shinn is a transformative guide to understanding and playing the game of life with spiritual insight and practical wisdom. Originally published in the early 20th century, this classic work combines metaphysical principles with real-life anecdotes to provide readers with a comprehensive approach to living a life of purpose and fulfillment.
Publisher: BEYOND BOOKS HUB
ISBN:
Category :
Languages : en
Pages : 3
Book Description
The Game of Life by Florence Scovel Shinn is a transformative guide to understanding and playing the game of life with spiritual insight and practical wisdom. Originally published in the early 20th century, this classic work combines metaphysical principles with real-life anecdotes to provide readers with a comprehensive approach to living a life of purpose and fulfillment.
Know the Game Before You Play It
Author: Shafter Robin
Publisher:
ISBN:
Category :
Languages : en
Pages : 29
Book Description
From love to family to politics to self, Author Shafter Robin takes us on a spin through his poetry. His poems are thought provoking and real.
Publisher:
ISBN:
Category :
Languages : en
Pages : 29
Book Description
From love to family to politics to self, Author Shafter Robin takes us on a spin through his poetry. His poems are thought provoking and real.
Baseball Before We Knew It
Author: David Block
Publisher: U of Nebraska Press
ISBN: 9780803262553
Category : Sports & Recreation
Languages : en
Pages : 384
Book Description
It may be America?s game, but no one seems to know how or when baseball really started. Theories abound, myths proliferate, but reliable information has been in short supply?until now, when Baseball before We Knew It brings fresh new evidence of baseball?s origins into play. David Block looks into the early history of the game and of the 150-year-old debate about its beginnings. He tackles one stubborn misconception after another, debunking the enduring belief that baseball descended from the English game of rounders and revealing a surprising new explanation for the most notorious myth of all?the Abner Doubleday?Cooperstown story. ø Block?s book takes readers on an exhilarating journey through the centuries in search of clues to the evolution of our modern National Pastime. Among his startling discoveries is a set of long-forgotten baseball rules from the 1700s. Block evaluates the originality and historical significance of the Knickerbocker rules of 1845, revisits European studies on the ancestry of baseball which indicate that the game dates back hundreds, if not thousands of years, and assembles a detailed history of games and pastimes from the Middle Ages onward that contributed to baseball?s development. In its thoroughness and reach, and its extensive descriptive bibliography of early baseball sources, this book is a unique and invaluable resource?a comprehensive, reliable, and readable account of baseball before it was America?s game.
Publisher: U of Nebraska Press
ISBN: 9780803262553
Category : Sports & Recreation
Languages : en
Pages : 384
Book Description
It may be America?s game, but no one seems to know how or when baseball really started. Theories abound, myths proliferate, but reliable information has been in short supply?until now, when Baseball before We Knew It brings fresh new evidence of baseball?s origins into play. David Block looks into the early history of the game and of the 150-year-old debate about its beginnings. He tackles one stubborn misconception after another, debunking the enduring belief that baseball descended from the English game of rounders and revealing a surprising new explanation for the most notorious myth of all?the Abner Doubleday?Cooperstown story. ø Block?s book takes readers on an exhilarating journey through the centuries in search of clues to the evolution of our modern National Pastime. Among his startling discoveries is a set of long-forgotten baseball rules from the 1700s. Block evaluates the originality and historical significance of the Knickerbocker rules of 1845, revisits European studies on the ancestry of baseball which indicate that the game dates back hundreds, if not thousands of years, and assembles a detailed history of games and pastimes from the Middle Ages onward that contributed to baseball?s development. In its thoroughness and reach, and its extensive descriptive bibliography of early baseball sources, this book is a unique and invaluable resource?a comprehensive, reliable, and readable account of baseball before it was America?s game.
Kinetic Golf
Author: Nick Bradley
Publisher: Abrams
ISBN: 1613125585
Category : Sports & Recreation
Languages : en
Pages : 339
Book Description
In Kinetic Golf, Nick Bradley uses 115 extraordinary photographs, accompanied by clear, direct text, to raise the bar on golf instruction and give golfers—amateur or professional—a unique way of actually feeling their way to mastering the game. Offering insights that words alone cannot convey, the book provides a vastly improved golf game as the reward. Drawing upon his deep knowledge of trade and Tour secrets, Bradley shows how to build a powerful and consistent game while also debunking many of the myths that cloud the confidence and hinder the performance of the novice and developing golfer. Throughout Kinetic Golf, Bradley boils down the very essence of swing motion and technique, blends it with a feeling, and then creates an image that says it all. Take one look, and you’ll get the picture.
Publisher: Abrams
ISBN: 1613125585
Category : Sports & Recreation
Languages : en
Pages : 339
Book Description
In Kinetic Golf, Nick Bradley uses 115 extraordinary photographs, accompanied by clear, direct text, to raise the bar on golf instruction and give golfers—amateur or professional—a unique way of actually feeling their way to mastering the game. Offering insights that words alone cannot convey, the book provides a vastly improved golf game as the reward. Drawing upon his deep knowledge of trade and Tour secrets, Bradley shows how to build a powerful and consistent game while also debunking many of the myths that cloud the confidence and hinder the performance of the novice and developing golfer. Throughout Kinetic Golf, Bradley boils down the very essence of swing motion and technique, blends it with a feeling, and then creates an image that says it all. Take one look, and you’ll get the picture.
Stopping Stress Before It Stops You
Author: Kevin Leman
Publisher: Revell
ISBN: 0800733983
Category : Health & Fitness
Languages : en
Pages : 208
Book Description
With humor, insight, and practical solutions, this bestselling author helps women manage the stress points in their lives.
Publisher: Revell
ISBN: 0800733983
Category : Health & Fitness
Languages : en
Pages : 208
Book Description
With humor, insight, and practical solutions, this bestselling author helps women manage the stress points in their lives.