BattleTech: Shrapnel, Year One

BattleTech: Shrapnel, Year One PDF Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 1290

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Book Description
Strap into the Cockpit! Proudly carrying the battle standard for BattleTech short fiction, the first year of Shrapnel: The Official BattleTech Magazine continues the tradition of explosive, hard-hitting stories set in the war-torn, BattleMech-dominated interstellar future of the 31st century. In this collection of issues #1–4, you will attempt to escape from a bandit king’s stronghold, ally with longtime enemies on the front lines of the swift and merciless Clan invasion, and fight brutal arena duels on the game world of Solaris VII. You will defend your home in the Deep Periphery from opportunistic invaders, share tales of victory and woe at a popular MechWarrior bar, and discover a long-abandoned ’Mech that helps build an idealistic young woman’s sense of purpose. Then go beyond the story and forge your own legend with in-universe articles, conspiracy theories, technical readouts, unit and planet digests, playable scenarios, role-playing adventures, weapons catalogs, social commentaries, and much, much more! This collection also includes the entire four-part Kell Hounds serial novel, If Auld Acquaintance Be Forgot… by New York Times-bestselling author Michael A. Stackpole. Tighten your safety harness, thumb off your weapon safeties, and march into battle to see where it all began, with heart-wrenching stories and powerful game features penned by long-time BattleTech luminaries and exciting new authors. Note: this is the same file that all Kickstarter Mercenaries backers have already received. If you backed the campaign at any level, you have already received this file as part of your pledge.

BattleTech: Shrapnel, Year One

BattleTech: Shrapnel, Year One PDF Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 1290

Get Book Here

Book Description
Strap into the Cockpit! Proudly carrying the battle standard for BattleTech short fiction, the first year of Shrapnel: The Official BattleTech Magazine continues the tradition of explosive, hard-hitting stories set in the war-torn, BattleMech-dominated interstellar future of the 31st century. In this collection of issues #1–4, you will attempt to escape from a bandit king’s stronghold, ally with longtime enemies on the front lines of the swift and merciless Clan invasion, and fight brutal arena duels on the game world of Solaris VII. You will defend your home in the Deep Periphery from opportunistic invaders, share tales of victory and woe at a popular MechWarrior bar, and discover a long-abandoned ’Mech that helps build an idealistic young woman’s sense of purpose. Then go beyond the story and forge your own legend with in-universe articles, conspiracy theories, technical readouts, unit and planet digests, playable scenarios, role-playing adventures, weapons catalogs, social commentaries, and much, much more! This collection also includes the entire four-part Kell Hounds serial novel, If Auld Acquaintance Be Forgot… by New York Times-bestselling author Michael A. Stackpole. Tighten your safety harness, thumb off your weapon safeties, and march into battle to see where it all began, with heart-wrenching stories and powerful game features penned by long-time BattleTech luminaries and exciting new authors. Note: this is the same file that all Kickstarter Mercenaries backers have already received. If you backed the campaign at any level, you have already received this file as part of your pledge.

BattleTech: Shrapnel, Issue #6

BattleTech: Shrapnel, Issue #6 PDF Author: Philip A. Lee, Ed.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 358

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Book Description
FIGHT FOR THE FUTURE! Shrapnel: The Official BattleTech Magazine surges onward, waging wars that will decide the fate of the BattleMech-dominated future of the 31st century and beyond! Follow a quest for quick cash that yields unusual Star League relics. Commiserate with an aging MechWarrior convinced he is cursed with the devil’s luck—which is about to run out. Listen to the tale of how mercenary commander Ace Darwin obtained his iconic ’Mech—but how much of his story is true? Within these pages, you will visit Terra after the dawn of the ilClan era, venture into the postwar period of the Aurigan Coalition, and travel to the far-flung worlds of the Scorpion Empire in the Deep Periphery. Then you will dive into the intrigue and vice of Solaris VII in the beginning of a new, four-part serial novel. Choose your plan of attack with technical readouts, after-action reports, a deep dive into plasma technology, a treatise on covert-ops poisons, and a look at Free Worlds League politics, along with playable scenarios and more—all loaded into your autocannon by both BattleTech veterans and new voices from the Inner Sphere: Blaine Lee Pardoe Craig A. Reed, Jr. E. Clark Avery Jason Schmetzer James Bixby M. W. Hayden Mark Hill Daniel Isberner Alexander J. Roth Ken’ Horner James Kirtley Wunji Lau Eric Salzman Joel Steverson Stephen Toropov

BattleTech: Shrapnel, Issue #2

BattleTech: Shrapnel, Issue #2 PDF Author: Philip A. Lee, Ed.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 347

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Book Description
THE WAR RAGES ON! Shrapnel: The Official BattleTech Magazine returns with more explosive BattleMech action from the 31st century! Experience tales of hard-won survival from the gaming world of Solaris VII, the wilds of the Deep Periphery, and the annals of Clan history. Dive deep into in-depth technology articles, technical readouts, conspiracy theories, war-game and role-playing adventures, and more—all from veteran BattleTech authors, fan favorites, and our latest enlistees: Michael A. Stackpole • Jason Schmetzer Michael J. Ciaravella • Travis Heermann Alan Brundage • James Simakas John-David Karnitz • Aaron Cahall Matthew Cross • Daniel Isberner Alex Kaempen • Tom Stanley • Chris Wheeler

BattleTech: Shrapnel, Issue #3

BattleTech: Shrapnel, Issue #3 PDF Author: Philip A. Lee, Ed.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 340

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Book Description
THE DAY THE STAR LEAGUE DIED! Shrapnel: The Official BattleTech Magazine brings you more BattleMech action from the war-torn 31st century and beyond! Celebrate Star League Day with tales of a long-abandoned ’Mech rediscovered and pressed into service, a quest for vengeance in enemy territory, the resurgence of old ghosts, and the threat of bitter betrayal in the face of long odds. Charge headlong into technical readouts, assassin conspiracies, in-depth equipment articles, playable holiday-themed scenarios, and more—all from BattleTech veterans, fan favorites, and new authors: Michael A. Stackpole Loren L. Coleman Blaine Lee Pardoe Bryan Young Bryn Bills Charles Dalmas Chris Hussey Daniel Isberner Alex Kaempen Craig A. Reed, Jr. Eric Salzman Lance Scarinci David Smith Tom Stanley

BattleTech: The Mercenary Life

BattleTech: The Mercenary Life PDF Author: Randall N. Bills
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 396

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Book Description
A COST IS ALWAYS PAID… Nikolai Reed is a trader on a Lyran JumpShip plying the space lanes… Chloe Mason is a hot-shot tech with the Hsien Hotheads mercenaries… Leaving the Northwind Highlanders, MechWarrior Ryana Nikol fills a billet with the Eridani Light Horse… Disparate lives, but a unified dream that will bring them all together on a fateful course that will span decades, cover hundreds of light years, and involve love, friendship, and loss across a dozen worlds. Each will pay a price along the way, as a cost always comes due. The Mercenary Life anthology is a compilation of stories written by Randall N. Bills. Including tales from several different characters as they cross paths, and the dream to found a new mercenary command is born. Their unique lives showcase the struggles and trials of the men and women who take up the mercenary mantle from a variety of angles, all bound around that central vision. The first eight stories of this anthology were originally posted for free alongside the release of MechWarrior 5: Mercenaries, acting as the origin stories for the mercenary command within that computer game. This is the first time they have been compiled into a single volume to allow for a Print on Demand physical copy. Additionally, an all-new ninth story has been added—The Sun Will Rise—along with postscripts for every story that gives the reader insight into how stories are crafted within a shared universe between tabletop, computer games, and fiction that spans more than thirty years and tens of millions of words.

Hunters of the Deep

Hunters of the Deep PDF Author: Randall N. Bills
Publisher: ROC Hardcover
ISBN: 9780451460059
Category : Fiction
Languages : en
Pages : 293

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Book Description
Driven by jealousy, ovKhan Sha Clarke prepares a rebellion against Clan Sea Fox in an attempt to control his own faction of warriors and gain wealth, power, and honor, but MechWarrior ovKhan Petr Kalasa will not let Sha succeed. Original.

BattleTech: Strong as Steel

BattleTech: Strong as Steel PDF Author: Michael J. Ciaravella
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 98

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Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Ten: Strong as Steel by Michael J. Ciaravella: In the uncertain future following the fall of the Republic of the Sphere, the Eridani Light Horse name has reemerged, but can this reborn unit live up to the weight of its own storied history?

BattleTech: Failings in Teaching

BattleTech: Failings in Teaching PDF Author: Daniel Isberner
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 62

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Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Six: Failings in Teaching by Daniel Isberner: A former Light Horse soldier has retired to the classroom, instructing House Davion recruits at the New Avalon Institute of Science, but the true war lies in the past he cannot reconcile…

BattleTech: No Greater Honor

BattleTech: No Greater Honor PDF Author: John Helfers
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 463

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Book Description
TRADITIONS RUN DEEP… Most mercenary units fly flags on two flagpoles at their headquarters: one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Now, collected for the first time, nine of BattleTech’s finest authors bring the legacy of this storied unit to life like never before. Witness the Eridani Light Horse’s origins in the Star League, and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall during the Dark Age and their resurrection in the uncertain future of the ilClan era. Featuring stories from: Joel Steverson Craig A. Reed, Jr. Chris Hussey Randall N. Bills Jason Hansa Daniel Isberner Alan Brundage Jason Schmetzer Michael J. Ciaravella

BattleTech: There's No We In Mercenary

BattleTech: There's No We In Mercenary PDF Author: Jason Hansa
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 87

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Book Description
TRADITIONS RUN DEEP... Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Five: There's No We In Mercenary by Jason Hansa: On the battlefields of the Fourth Succession War, the Eridani Light Horse faces down the fearsome Warrior House Hiritsu, but defeating the Capellan force might require the ultimate sacrifice.