Imps and Monsters: Ten Years of Art by Justin Hillgrove

Imps and Monsters: Ten Years of Art by Justin Hillgrove PDF Author: Justin Hillgrove
Publisher:
ISBN: 9781495192135
Category :
Languages : en
Pages :

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Book Description

Imps and Monsters: Ten Years of Art by Justin Hillgrove

Imps and Monsters: Ten Years of Art by Justin Hillgrove PDF Author: Justin Hillgrove
Publisher:
ISBN: 9781495192135
Category :
Languages : en
Pages :

Get Book Here

Book Description


Bard

Bard PDF Author: Tam DeRudder Jackson
Publisher: Warrior Romance Press
ISBN: 1734266678
Category : Fiction
Languages : en
Pages : 287

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Book Description
A warrior tempts a wicked goddess… Seamus Lochlann is always up for a good time—or a battle. At least that’s how it looks to his friends and family who count on his infectious humor and lethal sword arm. Fighting the war goddesses’ rogue warriors on the dark streets of East LA to defend his best friend puts him on the radar of the lustiest goddess in the Celtic pantheon. Maeve wants to spend him in her bed—and she’ll stop at nothing to enjoy the pleasures she expects from him. A talisman knows his fate… Fallon Graham can’t shake the premonitions. Flashing through her mind are stories with an up-close-and-personal view of the war goddess stealing the life force of a noble warrior who fights back again and again. Her heart breaks as she watches the warrior’s desperate struggles for his dignity and a chance to die honorably on the battlefield. Never in a million years would she have predicted that dream-warrior would walk right into her office and ask for a date. Together, they can change the story. A chance encounter at a mountain cabin seals their fate. The woman Seamus has searched for, the woman the gods determined to be his mate, is the only woman who’s ever turned him down. Fallon can’t believe she’s fated to the warrior Maeve has marked for herself. When the goddess strikes, they have a choice—succumb to the unholy power of the goddess or believe their love can tell a different story. romance and adventure fun, swoon-worthy supernatural romance, page turner fiction novel about fated mates, romantic plot line fantasy with warriors, strong female protagonist high action series, captivating must read fantasy, unique fiction novel about fated mates, exciting must read with fast paced fantasy action, fantastic alpha male character, strong smart heroine

Graphic Design for Board Games

Graphic Design for Board Games PDF Author: Daniel Solis
Publisher: CRC Press
ISBN: 1040120636
Category : Games & Activities
Languages : en
Pages : 303

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Book Description
Board games are increasingly recognized as an artform of their own, but their design and aesthetics are just as important as their gameplay mechanics. In this handbook, art director and graphic designer Daniel Solis offers his 20+ years of expertise in graphic design in tabletop gaming. With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged. Key Features: Highlights unique challenges and solutions of graphic design for board games Includes commentary from over a dozen board game graphic designers Explains complex concepts with numerous visual examples Trains designers to incorporate heuristics, accessibility, and semiotics Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals. Soon you’ll design unforgettable gaming experiences for your players!

Game Preview

Game Preview PDF Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825

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Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

The Electronic Text

The Electronic Text PDF Author: William V. Costanzo
Publisher: Educational Technology
ISBN: 9780877782087
Category : Education
Languages : en
Pages : 328

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Book Description


Strictly Fantasy

Strictly Fantasy PDF Author: Gerald Nachtwey
Publisher: McFarland
ISBN: 1476675716
Category : Games & Activities
Languages : en
Pages : 200

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Book Description
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.

Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers PDF Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262

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Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games PDF Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528

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Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Shakespeare / Play

Shakespeare / Play PDF Author: Emma Whipday
Publisher: Bloomsbury Publishing
ISBN: 1350304441
Category : Literary Criticism
Languages : en
Pages : 277

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Book Description
What is (a) play? How do Shakespeare's plays engage with and represent early modern modes of play – from jests and games to music, spectacle, movement, animal-baiting and dance? How have we played with Shakespeare in the centuries since? And how does the structure of the plays experienced in the early modern playhouse shape our understanding of Shakespeare plays today? Shakespeare / Play brings together established and emerging scholars to respond to these questions, using approaches spanning theatre and dance history, cultural history, critical race studies, performance studies, disability studies, archaeology, affect studies, music history, material history and literary and dramaturgical analysis. Ranging across Shakespeare's dramatic oeuvre as well as early modern lost plays, dance notation, conduct books, jest books and contemporary theatre and film, it includes consideration of Measure for Measure, A Midsummer Night's Dream, Macbeth, Titus Andronicus, Merchant of Venice, Twelfth Night, Romeo and Juliet, Othello, King Lear and The Merry Wives of Windsor, among others. The subject of this volume is reflected in its structure: Shakespeare / Play features substantial new essays across 5 'acts', interwoven with 7 shorter, playful pieces (a 'prologue', 4 'act breaks', a 'jig' and a 'curtain call'), to offer new directions for research on Shakespearean playing, playmaking and performance. In so doing, this volume interrogates the conceptions of playing of/in Shakespeare that shape how we perform, read, teach and analyze Shakespeare today.

Understanding Video Games

Understanding Video Games PDF Author: Simon Egenfeldt-Nielsen
Publisher: Taylor & Francis
ISBN: 104000248X
Category : Social Science
Languages : en
Pages : 445

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Book Description
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.