BANK-KING Vol. 1 (Seinen Manga)

BANK-KING Vol. 1 (Seinen Manga) PDF Author: Shigeru Tsuchiyama, Ryushi Hirai
Publisher: TORICO
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 206

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Book Description
That night, Hyodo family mansion was mysteriously burned to ashes, taking the souls of the old Master, his son, and the wife. Fumihiko, the grandson survived and is now living a life as Kanzaki, the married young banker who was demoted to an archive department. Little did the people around him know that the ordinary salaryman was a man with many faces who've been scheming greatest revenge in Osaka for years. One by one, the chess pawn of Hashima, Inc. and Meiwa Bank, those who responsible for Hyodo’s family death was subdued forever by Fumihiko with his lethal deception skill and a game of money...

BANK-KING Vol. 1 (Seinen Manga)

BANK-KING Vol. 1 (Seinen Manga) PDF Author: Shigeru Tsuchiyama, Ryushi Hirai
Publisher: TORICO
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 206

Get Book Here

Book Description
That night, Hyodo family mansion was mysteriously burned to ashes, taking the souls of the old Master, his son, and the wife. Fumihiko, the grandson survived and is now living a life as Kanzaki, the married young banker who was demoted to an archive department. Little did the people around him know that the ordinary salaryman was a man with many faces who've been scheming greatest revenge in Osaka for years. One by one, the chess pawn of Hashima, Inc. and Meiwa Bank, those who responsible for Hyodo’s family death was subdued forever by Fumihiko with his lethal deception skill and a game of money...

Understanding Comics

Understanding Comics PDF Author: Scott McCloud
Publisher: Harper Collins
ISBN: 006097625X
Category : Comics & Graphic Novels
Languages : en
Pages : 226

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Book Description
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.

Black Butler, Vol. 11

Black Butler, Vol. 11 PDF Author: Yana Toboso
Publisher: Yen Press LLC
ISBN: 0316237094
Category : Comics & Graphic Novels
Languages : en
Pages : 182

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Book Description
Whispers turn into screaming headlines in Earl Ciel Phantomhive's morning paper as word of the dead being resurrected takes society by storm. But when the unsavoury details of the business reach Ciel's ear, he and his superlative butler, Sebastian, book themselves on a luxury liner to look into these alleged miracles and the "Aurora Society" conducting them. As the waters lap and crash all around the vessel, mysterious individuals gather under the banner of the "Phoenix." Ciel and Sebastian may be one step closer to the truth, but have they sealed their fates by conducting an investigation on what could easily become a floating coffin...?

One-Punch Man, Vol. 19

One-Punch Man, Vol. 19 PDF Author: ONE
Publisher: VIZ Media LLC
ISBN: 1974719057
Category : Comics & Graphic Novels
Languages : en
Pages : 227

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Book Description
The Monster Association has kidnapped Tareo, the boy who admires Garo, and now Garo finds himself plunging headfirst and alone into the heart of the Monster Association’s hideout. Meanwhile, the Hero Association pushes forward with its operation to rescue Waganma, while Genos and the others are living it up enjoying hot pot at Saitama’s place! -- VIZ Media

Kare Kano

Kare Kano PDF Author: Masami Tsuda
Publisher:
ISBN:
Category : Graphic novels
Languages : en
Pages :

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Book Description


Musashi

Musashi PDF Author: Eiji Yoshikawa
Publisher: Vertical, Inc.
ISBN: 1568364512
Category : Fiction
Languages : en
Pages : 1547

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Book Description
The classic samurai novel about the real exploits of the most famous swordsman. Miyamoto Musashi was the child of an era when Japan was emerging from decades of civil strife. Lured to the great Battle of Sekigahara in 1600 by the hope of becoming a samurai—without really knowing what it meant—he regains consciousness after the battle to find himself lying defeated, dazed and wounded among thousands of the dead and dying. On his way home, he commits a rash act, becomes a fugitive and brings life in his own village to a standstill—until he is captured by a weaponless Zen monk. The lovely Otsu, seeing in Musashi her ideal of manliness, frees him from his tortuous punishment, but he is recaptured and imprisoned. During three years of solitary confinement, he delves into the classics of Japan and China. When he is set free again, he rejects the position of samurai and for the next several years pursues his goal relentlessly, looking neither to left nor to right. Ever so slowly it dawns on him that following the Way of the Sword is not simply a matter of finding a target for his brute strength. Continually striving to perfect his technique, which leads him to a unique style of fighting with two swords simultaneously, he travels far and wide, challenging fighters of many disciplines, taking nature to be his ultimate and severest teacher and undergoing the rigorous training of those who follow the Way. He is supremely successful in his encounters, but in the Art of War he perceives the way of peaceful and prosperous governance and disciplines himself to be a real human being He becomes a reluctant hero to a host of people whose lives he has touched and been touched by. And, inevitably, he has to pit his skill against the naked blade of his greatest rival. Musashi is a novel in the best tradition of Japanese story telling. It is a living story, subtle and imaginative, teeming with memorable characters, many of them historical. Interweaving themes of unrequited love, misguided revenge, filial piety and absolute dedication to the Way of the Samurai, it depicts vividly a world Westerners know only vaguely. Full of gusto and humor, it has an epic quality and universal appeal. The novel was made into a three-part movie by Director Hiroshi Inagai. For more information, visit the Shopping area

Berserk Volume 9

Berserk Volume 9 PDF Author: Kentaro Miura
Publisher: Dark Horse Comics
ISBN: 1506704220
Category : Comics & Graphic Novels
Languages : en
Pages : 240

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Book Description
Griffith, charismatic leader of the elite mercenary Band of the Hawk, has seen better days. His fearless champion, Guts, has left the Band, defeating Griffith in personal combat as his ticket out. With his judgment clouded by this unthinkable humiliation, Griffith eases his pain in the arms of the daughter of Midland’s king. But the King doesn’t take kindly to an employee picking the royal flowers, and the next stop for Griffith is the dungeon and the torture rack! Without Griffith and Guts, the Hawks become easy prey for Midland’s army, and the AWOL Guts may be the only answer to the Hawks' — and Griffith’s — lethal problems.

Sailor Moon 11

Sailor Moon 11 PDF Author: Naoko Takeuchi
Publisher: National Geographic Books
ISBN: 1612620078
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
As life appears to return to normal for everyone else, Usagi’s turns upside-down in a mundane way with Mamoru leaving to study abroad for a year in America and Chibi-Usa returning to the thirtieth century. This new edition of Sailor Moon features: - An entirely new, incredibly accurate translation! - Japanese-style, right-to-left reading! - New cover art never before seen in the U.S.! - The original Japanese character names! - Detailed translation notes!

Tokyo Geek's Guide

Tokyo Geek's Guide PDF Author: Gianni Simone
Publisher: Tuttle Publishing
ISBN: 1462919707
Category : Travel
Languages : en
Pages : 144

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Book Description
Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!

The Anime Machine

The Anime Machine PDF Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684

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Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.