Author: Marcelo M. Soares
Publisher: CRC Press
ISBN: 100043608X
Category : Design
Languages : en
Pages : 371
Book Description
This volume of the Handbook of Usability and User Experience (UX) presents research and case studies used to design products, systems and environments with good usability and consequent acceptance, pleasure in use, good user experience, and understanding of human interaction issues with products and systems for their improvement. The book presents concepts and perspectives of UX; it also discusses methods and tools that use requirements analysis activity elicitation, recording, and analysis to guarantee a good user experience. In addition, it introduces usability and UX in the automotive industry, usability and UX in a digital interface, game design and digital media, usability and UX in fashion design, and some case studies on usability and UX in various contexts in product design. We hope that this second volume will be helpful to a larger number of professionals, students and practitioners who strive to incorporate usability and UX principles and knowledge in a variety of applications. We trust that the knowledge presented in this volume will ultimately lead to an increased appreciation of the benefits of usability and incorporate the principles of usability and UX knowledge to improve the quality, effectiveness, and efficiency of everyday consumer products, systems, and environments.
Handbook of Usability and User-Experience
Interaction between Automated Vehicles and other Road Users
Author: Philipp Wintersberger
Publisher: Frontiers Media SA
ISBN: 2832550517
Category : Science
Languages : en
Pages : 151
Book Description
An increasing number of automated vehicles will pervade our traffic systems in the future. The absence of a human driver requires these vehicles to communicate to, and interact with other traffic participants, such as vulnerable road users (pedestrians, cyclists, and emerging mobility forms like eBikes or scooters), but potentially also drivers of manual vehicles. In this regard, various studies and concepts demonstrating so-called “external Human-Machine Interfaces” (eHMIs) have been presented in the past couple of years. Many of these works have investigated comparably simple scenarios, such as a single pedestrian aiming to cross the street when an automated vehicle is approaching. Although we still welcome such contributions, research in this area will have to take more complex situations into account. This drives the need for research addressing other situations involving groups of vulnerable road users and traffic participants, different scenarios including roundabouts or urban shared spaces, but also exploring the potential of communication and interaction beyond such classical situations to improve cooperation in traffic.
Publisher: Frontiers Media SA
ISBN: 2832550517
Category : Science
Languages : en
Pages : 151
Book Description
An increasing number of automated vehicles will pervade our traffic systems in the future. The absence of a human driver requires these vehicles to communicate to, and interact with other traffic participants, such as vulnerable road users (pedestrians, cyclists, and emerging mobility forms like eBikes or scooters), but potentially also drivers of manual vehicles. In this regard, various studies and concepts demonstrating so-called “external Human-Machine Interfaces” (eHMIs) have been presented in the past couple of years. Many of these works have investigated comparably simple scenarios, such as a single pedestrian aiming to cross the street when an automated vehicle is approaching. Although we still welcome such contributions, research in this area will have to take more complex situations into account. This drives the need for research addressing other situations involving groups of vulnerable road users and traffic participants, different scenarios including roundabouts or urban shared spaces, but also exploring the potential of communication and interaction beyond such classical situations to improve cooperation in traffic.
Human-Machine Interface for Intelligent Vehicles
Author: Fusheng Jia
Publisher: Elsevier
ISBN: 0443236054
Category : Technology & Engineering
Languages : en
Pages : 474
Book Description
Human-Machine Systems Design and Evaluation Methodology for Intelligent Vehicles examines the fields of designing and developing intelligent design and intelligent vehicle driving evaluation by using virtual reality, augmented reality, and other technologies. The book explains the methodologies and systems of interactive design, user evaluation and testing using virtual reality technology and augmented reality technology in intelligent cockpit design. With the rising prominence of electric vehicles and automatic driving (assisted) technology, intelligent vehicles are becoming a reality. Compared to traditional interactive design, artificial intelligence provides new opportunities and challenges for the interactive design of intelligent cockpit space, especially under the condition of intelligent assisted driving, the driver's behavior performance, multimodal interactive display interface design and evaluation. - Focuses on the interactive design methods of intelligent vehicles, as well as forward-looking design and testing methods of intelligent vehicle design - Emphasizes that interactive design should be carried out using the relevant elements of intelligent system in the design of intelligent cars: starting from the interactive characteristics of intelligence itself - Starts from AI interactive design and combines the field of cognitive science to develop the methods and technologies of vehicle borne equipment and collaborative human-computer interaction design - Includes design cases from the intelligent car interaction design laboratory of Tongji University and related scientific research projects in China.
Publisher: Elsevier
ISBN: 0443236054
Category : Technology & Engineering
Languages : en
Pages : 474
Book Description
Human-Machine Systems Design and Evaluation Methodology for Intelligent Vehicles examines the fields of designing and developing intelligent design and intelligent vehicle driving evaluation by using virtual reality, augmented reality, and other technologies. The book explains the methodologies and systems of interactive design, user evaluation and testing using virtual reality technology and augmented reality technology in intelligent cockpit design. With the rising prominence of electric vehicles and automatic driving (assisted) technology, intelligent vehicles are becoming a reality. Compared to traditional interactive design, artificial intelligence provides new opportunities and challenges for the interactive design of intelligent cockpit space, especially under the condition of intelligent assisted driving, the driver's behavior performance, multimodal interactive display interface design and evaluation. - Focuses on the interactive design methods of intelligent vehicles, as well as forward-looking design and testing methods of intelligent vehicle design - Emphasizes that interactive design should be carried out using the relevant elements of intelligent system in the design of intelligent cars: starting from the interactive characteristics of intelligence itself - Starts from AI interactive design and combines the field of cognitive science to develop the methods and technologies of vehicle borne equipment and collaborative human-computer interaction design - Includes design cases from the intelligent car interaction design laboratory of Tongji University and related scientific research projects in China.
Shaping Automated Driving to Achieve Societal Mobility Needs
Author: Peter Moertl
Publisher: Springer Nature
ISBN: 3031525507
Category :
Languages : en
Pages : 121
Book Description
Publisher: Springer Nature
ISBN: 3031525507
Category :
Languages : en
Pages : 121
Book Description
S3D Dashboard
Author: Florian Weidner
Publisher: Springer Nature
ISBN: 3658351470
Category : Technology & Engineering
Languages : en
Pages : 202
Book Description
Over the last decades, the interior of cars has been constantly changing. A promising, yet unexplored, modality are large stereoscopic 3D (S3D) dashboards. Replacing the traditional car dashboard with a large display and applying binocular depth cues, such a user interface (UI) could provide novel possibilities for research and industry. In this book, the author introduces a development environment for such a user interface. With it, he performed several driving simulator experiments and shows that S3D can be used across the dashboard to support menu navigation and to highlight elements without impairing driving performance. The author demonstrates that S3D has the potential to promote safe driving when used in combination with virtual agents during conditional automated driving. Further, he present results indicating that S3D navigational cues improve take-over maneuvers in conditional automated vehicles. Finally, investigating the domain of highly automated driving, he studied how users would interact with and manipulate S3D content on such dashboards and present a user-defined gesture set.
Publisher: Springer Nature
ISBN: 3658351470
Category : Technology & Engineering
Languages : en
Pages : 202
Book Description
Over the last decades, the interior of cars has been constantly changing. A promising, yet unexplored, modality are large stereoscopic 3D (S3D) dashboards. Replacing the traditional car dashboard with a large display and applying binocular depth cues, such a user interface (UI) could provide novel possibilities for research and industry. In this book, the author introduces a development environment for such a user interface. With it, he performed several driving simulator experiments and shows that S3D can be used across the dashboard to support menu navigation and to highlight elements without impairing driving performance. The author demonstrates that S3D has the potential to promote safe driving when used in combination with virtual agents during conditional automated driving. Further, he present results indicating that S3D navigational cues improve take-over maneuvers in conditional automated vehicles. Finally, investigating the domain of highly automated driving, he studied how users would interact with and manipulate S3D content on such dashboards and present a user-defined gesture set.
Human-Computer Interaction
Author: Constantine Stephanidis
Publisher: CRC Press
ISBN: 1040318606
Category : Computers
Languages : en
Pages : 2935
Book Description
The pervasive influence of technology continuously shapes our daily lives. From smartphones to smart homes, technology is revolutionizing the way we live, work and interact with each other. Human-computer interaction (HCI) is a multidisciplinary research field focusing on the study of people interacting with information technology and plays a critical role in the development of computing systems that work well for the people using them, ensuring the seamless integration of interactive systems into our technologically driven lifestyles. The book series contains six volumes providing extensive coverage of the field, wherein each one addresses different theoretical and practical aspects of the HCI discipline. Readers will discover a wealth of information encompassing the foundational elements, state-of-the-art review in established and emerging domains, analysis of contemporary advancements brought about by the evolution of interactive technologies and artificial intelligence, as well as the emergence of diverse societal needs and application domains. These books: · Showcase the pivotal role of HCI in designing interactive applications across a diverse array of domains. · Explore the dynamic relationship between humans and intelligent environments, with a specific emphasis on the role of Artificial Intelligence (AI) and the Internet of Things (IoT). · Provide an extensive exploration of interaction design by examining a wide range of technologies, interaction techniques, styles and devices. · Discuss user experience methods and tools for the design of user-friendly products and services. · Bridge the gap between software engineering and human-computer interaction practices for usability, inclusion and sustainability. These volumes are an essential read for individuals interested in human-computer interaction research and applications.
Publisher: CRC Press
ISBN: 1040318606
Category : Computers
Languages : en
Pages : 2935
Book Description
The pervasive influence of technology continuously shapes our daily lives. From smartphones to smart homes, technology is revolutionizing the way we live, work and interact with each other. Human-computer interaction (HCI) is a multidisciplinary research field focusing on the study of people interacting with information technology and plays a critical role in the development of computing systems that work well for the people using them, ensuring the seamless integration of interactive systems into our technologically driven lifestyles. The book series contains six volumes providing extensive coverage of the field, wherein each one addresses different theoretical and practical aspects of the HCI discipline. Readers will discover a wealth of information encompassing the foundational elements, state-of-the-art review in established and emerging domains, analysis of contemporary advancements brought about by the evolution of interactive technologies and artificial intelligence, as well as the emergence of diverse societal needs and application domains. These books: · Showcase the pivotal role of HCI in designing interactive applications across a diverse array of domains. · Explore the dynamic relationship between humans and intelligent environments, with a specific emphasis on the role of Artificial Intelligence (AI) and the Internet of Things (IoT). · Provide an extensive exploration of interaction design by examining a wide range of technologies, interaction techniques, styles and devices. · Discuss user experience methods and tools for the design of user-friendly products and services. · Bridge the gap between software engineering and human-computer interaction practices for usability, inclusion and sustainability. These volumes are an essential read for individuals interested in human-computer interaction research and applications.
Usability and User Experience
Author: Tareq Ahram
Publisher: AHFE Conference
ISBN: 1964867320
Category : Technology & Engineering
Languages : en
Pages : 474
Book Description
Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.
Publisher: AHFE Conference
ISBN: 1964867320
Category : Technology & Engineering
Languages : en
Pages : 474
Book Description
Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.
Interactive Sketch-based Interfaces and Modelling for Design
Author: Alexandra Bonnici
Publisher: CRC Press
ISBN: 1000824039
Category : Technology & Engineering
Languages : en
Pages : 303
Book Description
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
Publisher: CRC Press
ISBN: 1000824039
Category : Technology & Engineering
Languages : en
Pages : 303
Book Description
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
User Experience Design in the Era of Automated Driving
Author: Andreas Riener
Publisher: Springer Nature
ISBN: 303077726X
Category : Technology & Engineering
Languages : en
Pages : 603
Book Description
This book is dedicated to user experience design for automated driving to address humane aspects of automated driving, e.g., workload, safety, trust, ethics, and acceptance. Automated driving has experienced a major development boost in recent years. However, most of the research and implementation has been technology-driven, rather than human-centered. The levels of automated driving have been poorly defined and inconsistently used. A variety of application scenarios and restrictions has been ambiguous. Also, it deals with human factors, design practices and methods, as well as applications, such as multimodal infotainment, virtual reality, augmented reality, and interactions in and outside users. This book aims at 1) providing engineers, designers, and practitioners with a broad overview of the state-of-the-art user experience research in automated driving to speed-up the implementation of automated vehicles and 2) helping researchers and students benefit from various perspectives and approaches to generate new research ideas and conduct more integrated research.
Publisher: Springer Nature
ISBN: 303077726X
Category : Technology & Engineering
Languages : en
Pages : 603
Book Description
This book is dedicated to user experience design for automated driving to address humane aspects of automated driving, e.g., workload, safety, trust, ethics, and acceptance. Automated driving has experienced a major development boost in recent years. However, most of the research and implementation has been technology-driven, rather than human-centered. The levels of automated driving have been poorly defined and inconsistently used. A variety of application scenarios and restrictions has been ambiguous. Also, it deals with human factors, design practices and methods, as well as applications, such as multimodal infotainment, virtual reality, augmented reality, and interactions in and outside users. This book aims at 1) providing engineers, designers, and practitioners with a broad overview of the state-of-the-art user experience research in automated driving to speed-up the implementation of automated vehicles and 2) helping researchers and students benefit from various perspectives and approaches to generate new research ideas and conduct more integrated research.
HCI in Mobility, Transport, and Automotive Systems
Author: Heidi Krömker
Publisher: Springer Nature
ISBN: 3031359089
Category : Computers
Languages : en
Pages : 332
Book Description
This book constitutes the refereed proceedings of the 5th International Conference on HCI in Mobility, Transport, and Automotive Systems, MobiTAS 2023, held as part of the 25th International Conference, HCI International 2023, held in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The MobiTAS 2023 proceedings were organized in the following topical sections: Part I: Autonomous and Assisted Driving; Cooperative and Intelligent Transport Systems; Urban Mobility; and Sustainable Mobility. Part II: Driver Behavior and Performance; Designing Driver and Passenger User Experience; and Accessibility and Inclusive Mobility.
Publisher: Springer Nature
ISBN: 3031359089
Category : Computers
Languages : en
Pages : 332
Book Description
This book constitutes the refereed proceedings of the 5th International Conference on HCI in Mobility, Transport, and Automotive Systems, MobiTAS 2023, held as part of the 25th International Conference, HCI International 2023, held in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The MobiTAS 2023 proceedings were organized in the following topical sections: Part I: Autonomous and Assisted Driving; Cooperative and Intelligent Transport Systems; Urban Mobility; and Sustainable Mobility. Part II: Driver Behavior and Performance; Designing Driver and Passenger User Experience; and Accessibility and Inclusive Mobility.