Automated Generation of Geometrically-Precise and Semantically-Informed Virtual Geographic Environments Populated with Spatially-Reasoning Agents

Automated Generation of Geometrically-Precise and Semantically-Informed Virtual Geographic Environments Populated with Spatially-Reasoning Agents PDF Author: Mehdi Mekni
Publisher: Universal-Publishers
ISBN: 1599423715
Category :
Languages : en
Pages : 235

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Book Description
Multi-Agent Geo-Simulation (MAGS) is a modelling paradigm which has attracted a growing interest from researchers and practitioners for the study of various phenomena in a variety of domains such as traffic simulation, urban dynamics, environment monitoring, as well as changes of land use and cover, to name a few. These phenomena usually involve a large number of simulated actors (implemented as software agents) evolving in, and interacting with, an explicit spatial environment representation commonly called Virtual Geographic Environment (VGE). Since a geographic environment may be complex and large-scale, the creation of a VGE is difficult and needs large quantities of geometrical data originating from the environment characteristics (terrain elevation, location of objects and agents, etc.) as well as semantic information that qualifies space (building, road, park, etc.). CurrentMAGS approaches usually consider the environment as a monolithic structure, which considerably reduces the capacity to handle largescale, real world geographic environments as well as agent's spatial reasoning capabilities. Moreover, the problem of path planning in MAGS involving complex and large-scale VGEs has to be solved in real time, often under constraints of limited memory and CPU resources. Available path planners provide agents with obstacle-free paths between two located positions in the VGE, but take into account neither the environment's characteristics (topologic and semantic) nor the agents' types and capabilities. In addition, agents evolving in a VGE lack for mechanisms and tools that allow them to acquire knowledge about their virtual environment in order to make informed decisions. In this thesis, we propose a novel approach to automatically generate a semantically-enriched and geometrically-precise representation of the geographic environment that we call Informed Virtual Geographic Environment (IVGE). Our IVGE model efficiently organizes the geographic features, precisely captures the real world complexity, and reliably represents large-scale geographic environments. We also provide a new hierarchical path planning algorithm which leverages the enriched description of the IVGE in order to support agents' reasoning capabilities while optimising computation costs and taking into account both the virtual environment's characteristics and the agents' types and capabilities. Finally, we propos an environment knowledge management approach to support the agents' spatial decision making process while interacting with the IVGE.

Automated Generation of Geometrically-Precise and Semantically-Informed Virtual Geographic Environments Populated with Spatially-Reasoning Agents

Automated Generation of Geometrically-Precise and Semantically-Informed Virtual Geographic Environments Populated with Spatially-Reasoning Agents PDF Author: Mehdi Mekni
Publisher: Universal-Publishers
ISBN: 1599423715
Category :
Languages : en
Pages : 235

Get Book Here

Book Description
Multi-Agent Geo-Simulation (MAGS) is a modelling paradigm which has attracted a growing interest from researchers and practitioners for the study of various phenomena in a variety of domains such as traffic simulation, urban dynamics, environment monitoring, as well as changes of land use and cover, to name a few. These phenomena usually involve a large number of simulated actors (implemented as software agents) evolving in, and interacting with, an explicit spatial environment representation commonly called Virtual Geographic Environment (VGE). Since a geographic environment may be complex and large-scale, the creation of a VGE is difficult and needs large quantities of geometrical data originating from the environment characteristics (terrain elevation, location of objects and agents, etc.) as well as semantic information that qualifies space (building, road, park, etc.). CurrentMAGS approaches usually consider the environment as a monolithic structure, which considerably reduces the capacity to handle largescale, real world geographic environments as well as agent's spatial reasoning capabilities. Moreover, the problem of path planning in MAGS involving complex and large-scale VGEs has to be solved in real time, often under constraints of limited memory and CPU resources. Available path planners provide agents with obstacle-free paths between two located positions in the VGE, but take into account neither the environment's characteristics (topologic and semantic) nor the agents' types and capabilities. In addition, agents evolving in a VGE lack for mechanisms and tools that allow them to acquire knowledge about their virtual environment in order to make informed decisions. In this thesis, we propose a novel approach to automatically generate a semantically-enriched and geometrically-precise representation of the geographic environment that we call Informed Virtual Geographic Environment (IVGE). Our IVGE model efficiently organizes the geographic features, precisely captures the real world complexity, and reliably represents large-scale geographic environments. We also provide a new hierarchical path planning algorithm which leverages the enriched description of the IVGE in order to support agents' reasoning capabilities while optimising computation costs and taking into account both the virtual environment's characteristics and the agents' types and capabilities. Finally, we propos an environment knowledge management approach to support the agents' spatial decision making process while interacting with the IVGE.

Motion in Games

Motion in Games PDF Author: Jan Allbeck
Publisher: Springer
ISBN: 3642250904
Category : Computers
Languages : en
Pages : 471

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Book Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Learning to Think Spatially

Learning to Think Spatially PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309092086
Category : Education
Languages : en
Pages : 333

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Book Description
Learning to Think Spatially examines how spatial thinking might be incorporated into existing standards-based instruction across the school curriculum. Spatial thinking must be recognized as a fundamental part of Kâ€"12 education and as an integrator and a facilitator for problem solving across the curriculum. With advances in computing technologies and the increasing availability of geospatial data, spatial thinking will play a significant role in the information-based economy of the twenty-first century. Using appropriately designed support systems tailored to the Kâ€"12 context, spatial thinking can be taught formally to all students. A geographic information system (GIS) offers one example of a high-technology support system that can enable students and teachers to practice and apply spatial thinking in many areas of the curriculum.

Advanced Geo-Simulation Models

Advanced Geo-Simulation Models PDF Author: Danielle J. Marceau
Publisher: Bentham Science Publishers
ISBN: 1608052222
Category : Architecture
Languages : en
Pages : 155

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Book Description
"Geosimulation has recently emerged at the intersection of Geographic Information Science, Complex Systems Theory and Computer Science. Geosimulation aims at understanding the dynamics of complex human-driven spatial systems through the use of spatially ex"

Geosimulation

Geosimulation PDF Author: Itzhak Benenson
Publisher: John Wiley & Sons
ISBN: 9780470843499
Category : Science
Languages : en
Pages : 320

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Book Description
Geosimulation is hailed as ‘the next big thing’ in geographic modelling for urban studies. This book presents readers with an overview of this new and innovative field by introducing the spatial modelling environment and describing the latest research and development using cellular automata and multi-agent systems. Extensive case studies and working code is available from an associated website which demonstrate the technicalities of geosimulation, and provide readers with the tools to carry out their own modelling and testing. The first book to treat urban geosimulation explicitly, integrating socio-economic and environmental modelling approaches Provides the reader with a sound theoretical base in the science of geosimulation as well as applied material on the construction of geosimulation models Cross-references to an author-maintained associated website with downloadable working code for readers to apply the models presented in the book Visit the Author's Website for further information on Geosimulation, Geographic Automata Systems and Geographic Automata Software http://www.geosimulationbook.com

Agent-Based Models of Geographical Systems

Agent-Based Models of Geographical Systems PDF Author: Alison J. Heppenstall
Publisher: Springer Science & Business Media
ISBN: 9048189276
Category : Social Science
Languages : en
Pages : 747

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Book Description
This unique book brings together a comprehensive set of papers on the background, theory, technical issues and applications of agent-based modelling (ABM) within geographical systems. This collection of papers is an invaluable reference point for the experienced agent-based modeller as well those new to the area. Specific geographical issues such as handling scale and space are dealt with as well as practical advice from leading experts about designing and creating ABMs, handling complexity, visualising and validating model outputs. With contributions from many of the world’s leading research institutions, the latest applied research (micro and macro applications) from around the globe exemplify what can be achieved in geographical context. This book is relevant to researchers, postgraduate and advanced undergraduate students, and professionals in the areas of quantitative geography, spatial analysis, spatial modelling, social simulation modelling and geographical information sciences.

Autonomous Horizons

Autonomous Horizons PDF Author: Greg Zacharias
Publisher: Independently Published
ISBN: 9781092834346
Category :
Languages : en
Pages : 420

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Book Description
Dr. Greg Zacharias, former Chief Scientist of the United States Air Force (2015-18), explores next steps in autonomous systems (AS) development, fielding, and training. Rapid advances in AS development and artificial intelligence (AI) research will change how we think about machines, whether they are individual vehicle platforms or networked enterprises. The payoff will be considerable, affording the US military significant protection for aviators, greater effectiveness in employment, and unlimited opportunities for novel and disruptive concepts of operations. Autonomous Horizons: The Way Forward identifies issues and makes recommendations for the Air Force to take full advantage of this transformational technology.

Manual of Digital Earth

Manual of Digital Earth PDF Author: Huadong Guo
Publisher: Springer Nature
ISBN: 9813299150
Category : Technology & Engineering
Languages : en
Pages : 846

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Book Description
This open access book offers a summary of the development of Digital Earth over the past twenty years. By reviewing the initial vision of Digital Earth, the evolution of that vision, the relevant key technologies, and the role of Digital Earth in helping people respond to global challenges, this publication reveals how and why Digital Earth is becoming vital for acquiring, processing, analysing and mining the rapidly growing volume of global data sets about the Earth. The main aspects of Digital Earth covered here include: Digital Earth platforms, remote sensing and navigation satellites, processing and visualizing geospatial information, geospatial information infrastructures, big data and cloud computing, transformation and zooming, artificial intelligence, Internet of Things, and social media. Moreover, the book covers in detail the multi-layered/multi-faceted roles of Digital Earth in response to sustainable development goals, climate changes, and mitigating disasters, the applications of Digital Earth (such as digital city and digital heritage), the citizen science in support of Digital Earth, the economic value of Digital Earth, and so on. This book also reviews the regional and national development of Digital Earth around the world, and discusses the role and effect of education and ethics. Lastly, it concludes with a summary of the challenges and forecasts the future trends of Digital Earth. By sharing case studies and a broad range of general and scientific insights into the science and technology of Digital Earth, this book offers an essential introduction for an ever-growing international audience.

The WEIRDest People in the World

The WEIRDest People in the World PDF Author: Joseph Henrich
Publisher: Farrar, Straus and Giroux
ISBN: 0374710457
Category : Psychology
Languages : en
Pages : 420

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Book Description
A New York Times Notable Book of 2020 A Bloomberg Best Non-Fiction Book of 2020 A Behavioral Scientist Notable Book of 2020 A Human Behavior & Evolution Society Must-Read Popular Evolution Book of 2020 A bold, epic account of how the co-evolution of psychology and culture created the peculiar Western mind that has profoundly shaped the modern world. Perhaps you are WEIRD: raised in a society that is Western, Educated, Industrialized, Rich, and Democratic. If so, you’re rather psychologically peculiar. Unlike much of the world today, and most people who have ever lived, WEIRD people are highly individualistic, self-obsessed, control-oriented, nonconformist, and analytical. They focus on themselves—their attributes, accomplishments, and aspirations—over their relationships and social roles. How did WEIRD populations become so psychologically distinct? What role did these psychological differences play in the industrial revolution and the global expansion of Europe during the last few centuries? In The WEIRDest People in the World, Joseph Henrich draws on cutting-edge research in anthropology, psychology, economics, and evolutionary biology to explore these questions and more. He illuminates the origins and evolution of family structures, marriage, and religion, and the profound impact these cultural transformations had on human psychology. Mapping these shifts through ancient history and late antiquity, Henrich reveals that the most fundamental institutions of kinship and marriage changed dramatically under pressure from the Roman Catholic Church. It was these changes that gave rise to the WEIRD psychology that would coevolve with impersonal markets, occupational specialization, and free competition—laying the foundation for the modern world. Provocative and engaging in both its broad scope and its surprising details, The WEIRDest People in the World explores how culture, institutions, and psychology shape one another, and explains what this means for both our most personal sense of who we are as individuals and also the large-scale social, political, and economic forces that drive human history. Includes black-and-white illustrations.

Social Science Research

Social Science Research PDF Author: Anol Bhattacherjee
Publisher: CreateSpace
ISBN: 9781475146127
Category : Science
Languages : en
Pages : 156

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Book Description
This book is designed to introduce doctoral and graduate students to the process of conducting scientific research in the social sciences, business, education, public health, and related disciplines. It is a one-stop, comprehensive, and compact source for foundational concepts in behavioral research, and can serve as a stand-alone text or as a supplement to research readings in any doctoral seminar or research methods class. This book is currently used as a research text at universities on six continents and will shortly be available in nine different languages.