Author: Michael T. Gately
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 90
Book Description
"Members of small dismounted units will face growing responsibilities and increasing challenges in combined arms combat and contingency operations on the battlefield of the future. Many of these missions will take place in urban settings. Training for military operations on urbanized terrain is limited by time, cost, and safety factors. Virtual environment technologies have the potential to provide the Army with a training capability to meet these new demands. An automated training and after action review support tool (Virtual Soldier Skills Assessor - ViSSA) is described. The ViSSA system will allow trainers to effectively assess soldier and small unit leader tactical and decision-making skills in virtual urban environments. The system tracks mission-related factors linked to soldier decisions, movements, fire, radio, traffic, and contact with virtual entities and trigger lines under an intricate web of overlays designed to capture and store these specific pieces of data during a training scenario. The system provides automated output displays for an effective after-action review following the virtual exercise."--DTIC.
Assessing Decision-making Skills in Virtual Environments
Author: Michael T. Gately
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 90
Book Description
"Members of small dismounted units will face growing responsibilities and increasing challenges in combined arms combat and contingency operations on the battlefield of the future. Many of these missions will take place in urban settings. Training for military operations on urbanized terrain is limited by time, cost, and safety factors. Virtual environment technologies have the potential to provide the Army with a training capability to meet these new demands. An automated training and after action review support tool (Virtual Soldier Skills Assessor - ViSSA) is described. The ViSSA system will allow trainers to effectively assess soldier and small unit leader tactical and decision-making skills in virtual urban environments. The system tracks mission-related factors linked to soldier decisions, movements, fire, radio, traffic, and contact with virtual entities and trigger lines under an intricate web of overlays designed to capture and store these specific pieces of data during a training scenario. The system provides automated output displays for an effective after-action review following the virtual exercise."--DTIC.
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 90
Book Description
"Members of small dismounted units will face growing responsibilities and increasing challenges in combined arms combat and contingency operations on the battlefield of the future. Many of these missions will take place in urban settings. Training for military operations on urbanized terrain is limited by time, cost, and safety factors. Virtual environment technologies have the potential to provide the Army with a training capability to meet these new demands. An automated training and after action review support tool (Virtual Soldier Skills Assessor - ViSSA) is described. The ViSSA system will allow trainers to effectively assess soldier and small unit leader tactical and decision-making skills in virtual urban environments. The system tracks mission-related factors linked to soldier decisions, movements, fire, radio, traffic, and contact with virtual entities and trigger lines under an intricate web of overlays designed to capture and store these specific pieces of data during a training scenario. The system provides automated output displays for an effective after-action review following the virtual exercise."--DTIC.
Technical Report
Author:
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 620
Book Description
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 620
Book Description
Research Report
Author:
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 110
Book Description
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 110
Book Description
Training and Assessment of Decision-making Skills in Virtual Environments
Author:
Publisher:
ISBN:
Category : Command of troops
Languages : en
Pages : 100
Book Description
"This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas."--DTIC.
Publisher:
ISBN:
Category : Command of troops
Languages : en
Pages : 100
Book Description
"This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas."--DTIC.
Training and Assessment of Decision-Making Skills in Virtual Environments
Author: Robert J. Pleban
Publisher:
ISBN: 9781423530923
Category :
Languages : en
Pages : 87
Book Description
This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas.
Publisher:
ISBN: 9781423530923
Category :
Languages : en
Pages : 87
Book Description
This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas.
Digitalization in Construction
Author: Chansik Park
Publisher: Taylor & Francis
ISBN: 1003805299
Category : Technology & Engineering
Languages : en
Pages : 367
Book Description
This book highlights the latest trends and advances in applications of digital technologies in construction engineering and management. A collection of chapters is presented, explicating how advanced technological solutions can innovatively address challenges and improve outcomes in the construction industry. Promising technologies that are highlighted include digital twins, virtual reality, augmented reality, artificial intelligence, robotics, blockchain, and distributed ledger technologies. The first section presents recent applications of extended reality technologies for construction education and advanced project control. The subsequent chapters explore Artificial Intelligence (AI), blockchain, and BIM-enabled digitalization in construction through a series of case studies, reviews, and technical studies. Innovative technologies and digitalized solutions are proposed for improved design, planning, training, monitoring, inspection, and operations management in Architectural, Engineering and Construction (AEC) contexts. In addition to the technological perspectives and insights presented, pressing issues such as decarbonization, safety, and sustainability in the built environment are also discussed. This book provides foundational knowledge and in-depth technical studies on emerging technologies for students, academics, and industry practitioners. The research demonstrates how the effective use of new technologies can enhance work methods, transform organizational structures, and bring profound advantages to construction project participants.
Publisher: Taylor & Francis
ISBN: 1003805299
Category : Technology & Engineering
Languages : en
Pages : 367
Book Description
This book highlights the latest trends and advances in applications of digital technologies in construction engineering and management. A collection of chapters is presented, explicating how advanced technological solutions can innovatively address challenges and improve outcomes in the construction industry. Promising technologies that are highlighted include digital twins, virtual reality, augmented reality, artificial intelligence, robotics, blockchain, and distributed ledger technologies. The first section presents recent applications of extended reality technologies for construction education and advanced project control. The subsequent chapters explore Artificial Intelligence (AI), blockchain, and BIM-enabled digitalization in construction through a series of case studies, reviews, and technical studies. Innovative technologies and digitalized solutions are proposed for improved design, planning, training, monitoring, inspection, and operations management in Architectural, Engineering and Construction (AEC) contexts. In addition to the technological perspectives and insights presented, pressing issues such as decarbonization, safety, and sustainability in the built environment are also discussed. This book provides foundational knowledge and in-depth technical studies on emerging technologies for students, academics, and industry practitioners. The research demonstrates how the effective use of new technologies can enhance work methods, transform organizational structures, and bring profound advantages to construction project participants.
Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Author: Kennedy-Clark, Shannon
Publisher: IGI Global
ISBN: 1466644710
Category : Education
Languages : en
Pages : 357
Book Description
The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.
Publisher: IGI Global
ISBN: 1466644710
Category : Education
Languages : en
Pages : 357
Book Description
The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.
List of U.S. Army Research Institute Research and Technical Publications
Author: U.S. Army Research Institute for the Behavioral and Social Sciences
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 68
Book Description
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 68
Book Description
Handbook of Virtual Environments
Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 0585399107
Category : Technology & Engineering
Languages : en
Pages : 1273
Book Description
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide
Publisher: CRC Press
ISBN: 0585399107
Category : Technology & Engineering
Languages : en
Pages : 1273
Book Description
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide
Implementing Augmented Reality Into Immersive Virtual Learning Environments
Author: Russell, Donna
Publisher: IGI Global
ISBN: 1799842231
Category : Education
Languages : en
Pages : 266
Book Description
The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.
Publisher: IGI Global
ISBN: 1799842231
Category : Education
Languages : en
Pages : 266
Book Description
The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.