Author: Heather Gunn
Publisher: Lulu.com
ISBN: 1312290226
Category : Games & Activities
Languages : en
Pages : 53
Book Description
Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point. The Aspect Beginner Game contains TWO learn as you go adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination. Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.
Aspect Beginner Game
Author: Heather Gunn
Publisher: Lulu.com
ISBN: 1312290226
Category : Games & Activities
Languages : en
Pages : 53
Book Description
Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point. The Aspect Beginner Game contains TWO learn as you go adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination. Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.
Publisher: Lulu.com
ISBN: 1312290226
Category : Games & Activities
Languages : en
Pages : 53
Book Description
Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point. The Aspect Beginner Game contains TWO learn as you go adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination. Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.
Play like a Feminist.
Author: Shira Chess
Publisher: MIT Press
ISBN: 0262360446
Category : Games & Activities
Languages : en
Pages : 182
Book Description
An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. You play like a girl: It’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play like a woman”—whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Playing like a feminist is empowering and disruptive—it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and “Gamergate” galvanized many of gaming’s disenfranchised voices. Chess argues games are in need of a creative platform-expanding, metaphysical explosion—and feminism can take us there. She reflects on the importance of play, playful protest, and how feminist video games can help us rethink the ways that we tell stories. Feminism needs video games as much as video games need feminism. Play and games can be powerful. Chess’s goal is for all of us—regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism—to spend more time playing as a tool of radical disruption.
Publisher: MIT Press
ISBN: 0262360446
Category : Games & Activities
Languages : en
Pages : 182
Book Description
An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. You play like a girl: It’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play like a woman”—whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Playing like a feminist is empowering and disruptive—it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and “Gamergate” galvanized many of gaming’s disenfranchised voices. Chess argues games are in need of a creative platform-expanding, metaphysical explosion—and feminism can take us there. She reflects on the importance of play, playful protest, and how feminist video games can help us rethink the ways that we tell stories. Feminism needs video games as much as video games need feminism. Play and games can be powerful. Chess’s goal is for all of us—regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism—to spend more time playing as a tool of radical disruption.
The Center Game
Author: Pafu
Publisher:
ISBN: 9788890051975
Category : Games
Languages : en
Pages : 214
Book Description
Publisher:
ISBN: 9788890051975
Category : Games
Languages : en
Pages : 214
Book Description
Game Coding Complete
Author: Mike McShaffry
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Unity for Absolute Beginners
Author: Sue Blackman
Publisher: Apress
ISBN: 143026778X
Category : Computers
Languages : en
Pages : 598
Book Description
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.
Publisher: Apress
ISBN: 143026778X
Category : Computers
Languages : en
Pages : 598
Book Description
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.
Mastering Small Stakes Cash Games
Author: Evan Jarvis
Publisher: D&B Publishing
ISBN: 1912862271
Category : Games & Activities
Languages : en
Pages : 524
Book Description
Mastering Small Stakes Cash Games is a book where the key word is “mastering”. The author, Evan Jarvis, is a professional poker player and highly respected poker coach. He takes a slightly different approach to that used by most poker coaches. The absolute fundamental, as always, is to help players master cash game play but Jarvis takes a holistic approach, recognising that being able to master people and master yourself are equally important in order to achieve poker success. In order to succeed in cash play it is essential to have a rock solid pre-flop and post-flop game-plan. However, there are other factors to successful play (e.g. game selection, seat selection, buy-in level etc.) that are often neglected. These can be equally important and are all addressed. Do you want to… * Make a good side income from your hobby? * Feel confident and in control when you play? * Be satisfied with your performance at the end of every session, regardless of the outcome? Mastering Small Stakes Cash Games will help you achieve these aims and much more besides.
Publisher: D&B Publishing
ISBN: 1912862271
Category : Games & Activities
Languages : en
Pages : 524
Book Description
Mastering Small Stakes Cash Games is a book where the key word is “mastering”. The author, Evan Jarvis, is a professional poker player and highly respected poker coach. He takes a slightly different approach to that used by most poker coaches. The absolute fundamental, as always, is to help players master cash game play but Jarvis takes a holistic approach, recognising that being able to master people and master yourself are equally important in order to achieve poker success. In order to succeed in cash play it is essential to have a rock solid pre-flop and post-flop game-plan. However, there are other factors to successful play (e.g. game selection, seat selection, buy-in level etc.) that are often neglected. These can be equally important and are all addressed. Do you want to… * Make a good side income from your hobby? * Feel confident and in control when you play? * Be satisfied with your performance at the end of every session, regardless of the outcome? Mastering Small Stakes Cash Games will help you achieve these aims and much more besides.
Game Coding Complete
Author: Mike McShaffry
Publisher: Course Technology
ISBN: 9781133776574
Category : Coding theory
Languages : en
Pages : 0
Book Description
This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.
Publisher: Course Technology
ISBN: 9781133776574
Category : Coding theory
Languages : en
Pages : 0
Book Description
This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.
Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Learn to Play Go
Author: Janice Kim
Publisher:
ISBN: 9780964479654
Category : Games
Languages : en
Pages : 236
Book Description
The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.
Publisher:
ISBN: 9780964479654
Category : Games
Languages : en
Pages : 236
Book Description
The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.
Mastering Unity 2D Game Development
Author: Simon Jackson
Publisher: Packt Publishing Ltd
ISBN: 1849697353
Category : Computers
Languages : en
Pages : 693
Book Description
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Publisher: Packt Publishing Ltd
ISBN: 1849697353
Category : Computers
Languages : en
Pages : 693
Book Description
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.