Author: Miguel Colon
Publisher:
ISBN: 9781955320061
Category :
Languages : en
Pages :
Book Description
Beasts from the EastAsian Monsters is a 112-page softcover DnD 5E bestiary featuring over 90 incredible creatures drawn from the myths and legends of Asia. Researched and developed with a diverse team of authors, artists, and cultural consultants, you'll find an awesome array of enemies and allies from Cambodia, China, India, Japan, Korea, Laos, Malaysia, Myanmar, Thailand, Tibet, and Vietnam, as well as nations of the western Pacific like Indonesia, Australia, and the Philippines, beautifully illustrated and ready to unleash in your 5E campaign. Within these pages, you'll find creatures to challenge any adventurer, from minor menaces like the kyeryong and kappa to gargantuan sea monsters like the doom-bringing umibozu and the death-whale bakekujira. The restless dead are found here in plenty, with a variety of gwishin and gaki alongside deadlier foes like the jiang-shi, bhuta, and manananggal. There are dragons here to be sure, and giants like the kabandha, and fey and familiar spirts like the kami and nat. Wise and powerful celestials like the garuda and kirin stand against fiends like oni and asuras, ranging in power from simple komainu guardian beasts to mighty rakshasa maharajas that threaten the gods themselves. If your campaign world feels a little too safe and secure, you'll even find several kaiju in this book, to bring something truly titanic to your table! Whether you are running an entirely Asian campaign or want to bring these incredible creatures to every corner of your world, this spectacular monster book will Make Your Game Legendary!
Asian Monsters 5e
Author: Miguel Colon
Publisher:
ISBN: 9781955320061
Category :
Languages : en
Pages :
Book Description
Beasts from the EastAsian Monsters is a 112-page softcover DnD 5E bestiary featuring over 90 incredible creatures drawn from the myths and legends of Asia. Researched and developed with a diverse team of authors, artists, and cultural consultants, you'll find an awesome array of enemies and allies from Cambodia, China, India, Japan, Korea, Laos, Malaysia, Myanmar, Thailand, Tibet, and Vietnam, as well as nations of the western Pacific like Indonesia, Australia, and the Philippines, beautifully illustrated and ready to unleash in your 5E campaign. Within these pages, you'll find creatures to challenge any adventurer, from minor menaces like the kyeryong and kappa to gargantuan sea monsters like the doom-bringing umibozu and the death-whale bakekujira. The restless dead are found here in plenty, with a variety of gwishin and gaki alongside deadlier foes like the jiang-shi, bhuta, and manananggal. There are dragons here to be sure, and giants like the kabandha, and fey and familiar spirts like the kami and nat. Wise and powerful celestials like the garuda and kirin stand against fiends like oni and asuras, ranging in power from simple komainu guardian beasts to mighty rakshasa maharajas that threaten the gods themselves. If your campaign world feels a little too safe and secure, you'll even find several kaiju in this book, to bring something truly titanic to your table! Whether you are running an entirely Asian campaign or want to bring these incredible creatures to every corner of your world, this spectacular monster book will Make Your Game Legendary!
Publisher:
ISBN: 9781955320061
Category :
Languages : en
Pages :
Book Description
Beasts from the EastAsian Monsters is a 112-page softcover DnD 5E bestiary featuring over 90 incredible creatures drawn from the myths and legends of Asia. Researched and developed with a diverse team of authors, artists, and cultural consultants, you'll find an awesome array of enemies and allies from Cambodia, China, India, Japan, Korea, Laos, Malaysia, Myanmar, Thailand, Tibet, and Vietnam, as well as nations of the western Pacific like Indonesia, Australia, and the Philippines, beautifully illustrated and ready to unleash in your 5E campaign. Within these pages, you'll find creatures to challenge any adventurer, from minor menaces like the kyeryong and kappa to gargantuan sea monsters like the doom-bringing umibozu and the death-whale bakekujira. The restless dead are found here in plenty, with a variety of gwishin and gaki alongside deadlier foes like the jiang-shi, bhuta, and manananggal. There are dragons here to be sure, and giants like the kabandha, and fey and familiar spirts like the kami and nat. Wise and powerful celestials like the garuda and kirin stand against fiends like oni and asuras, ranging in power from simple komainu guardian beasts to mighty rakshasa maharajas that threaten the gods themselves. If your campaign world feels a little too safe and secure, you'll even find several kaiju in this book, to bring something truly titanic to your table! Whether you are running an entirely Asian campaign or want to bring these incredible creatures to every corner of your world, this spectacular monster book will Make Your Game Legendary!
Sea Monsters
Author: Jason Nelson
Publisher:
ISBN: 9781955320023
Category :
Languages : en
Pages :
Book Description
Beasts of the Briny BlueSea Monsters is an 80-page softcover DnD 5E bestiary featuring over 60 maritime monsters and nautical nemeses, from low-level minions of the deep like mutant selachim sahuagin and to reef hags, living islands to coral golems, savage predators like the devilfish and slaughtermaw lamprey, and legendary foes like the scylla, charybdis, and even the Midgard Serpent, alongside a marvelous array of monstrous sea life more familiar to our world like giant squid, megalodons, deep tiger anemones, shipwrecker crabs, and ravenous urchin swarms! Plus, you get expanded 5th Edition rules for aquatic adventuring! Send your heroes down to Davy Jones' locker with these killer creatures from the ocean depths and Make Your Game Legendary!
Publisher:
ISBN: 9781955320023
Category :
Languages : en
Pages :
Book Description
Beasts of the Briny BlueSea Monsters is an 80-page softcover DnD 5E bestiary featuring over 60 maritime monsters and nautical nemeses, from low-level minions of the deep like mutant selachim sahuagin and to reef hags, living islands to coral golems, savage predators like the devilfish and slaughtermaw lamprey, and legendary foes like the scylla, charybdis, and even the Midgard Serpent, alongside a marvelous array of monstrous sea life more familiar to our world like giant squid, megalodons, deep tiger anemones, shipwrecker crabs, and ravenous urchin swarms! Plus, you get expanded 5th Edition rules for aquatic adventuring! Send your heroes down to Davy Jones' locker with these killer creatures from the ocean depths and Make Your Game Legendary!
Oriental Adventures
Author: James Wyatt
Publisher:
ISBN: 9780786920150
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This sourcebook provides everything needed to add Asian-style characters to any D&D campaign or to run a fantasy Asian campaign. It includes classes such as Samurai, Shugenja, and Ninja, as well as unique monsters, combat rules, and magic systems. Maps.
Publisher:
ISBN: 9780786920150
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This sourcebook provides everything needed to add Asian-style characters to any D&D campaign or to run a fantasy Asian campaign. It includes classes such as Samurai, Shugenja, and Ninja, as well as unique monsters, combat rules, and magic systems. Maps.
Mists of Akuma
Author: Mike Myler
Publisher:
ISBN: 9781087858616
Category : Games & Activities
Languages : en
Pages : 342
Book Description
Mists of Akuma is an eastern fantasy noir steampunk campaign setting for use with the newest edition of the world's most popular tabletop roleplaying game. Using new mechanics steeped in eastern lore, the book focuses on providing in-depth urban settings and a diverse array of character options to make truly unique parties of adventurers perfectly suited to survive the decay and desperation in Soburin. Bengoshi (governmental agents) empowered to deputize individuals in service of the Masuto Dynasty are attempting to hold the apocalypse at bay but intrigue and graft are as common and deadly as the corrupting fog, and the ancient threat's influence is spread all the further by the despair of Emperor Hitoshi's subjects. In the 340-page deluxe version of the Mists of Akuma rulebook, you'll find... An overview of the recent history of Soburin and basic information about the world including the dangerous Mists of Akuma, rules for traveling the prefectures, and what rigors maddened explorers must overcome to visit the apocalypse that has become of the other continents. Over 100 NPCs and monsters ranging from foreign generals to eastern dragons, powerful bengoshi and underlings from each of the 24 unique clans, and more than two dozen kami, oni, and tsukumogami! Cultural practices and traditions for Soburin inspired by and drawn from eastern lore. Gorgeous cover artwork by Claudio Pozas, interior scene illustrations by Indi Martin and Sara Shijo, and character illustrations by Jacob Blackmon and Nathanael Batchelor! A chapter each detailing three different cities: the capital of the Imperial Prefecture, Sanbaoshi, the advanced mechanical metropolis of Kyofu, and the traditionalist magic-steeped settlement of Nagabuki. Short stories with gorgeous half page illustrations at the start of each chapter to firmly posit the desperation and diversity inherent to adventuring in Soburin! Details on each of the two dozen clans of the prefectures, including the bengoshi that negotiate on the behalf of each ruling family's lady or lord and how the Kengen Occupation affected each region of Soburin. 7 new character backgrounds and guidelines for adapting existing character backgrounds when playing in Soburin as well as new conditions, the Culture skill, and 6 maps for the continent and its settlements by cartographers Michael McCarthy, Mike Myler, and Tommi Salama! 19 different archetypes that provide exciting theme-appropriate character options for every class! 14 new races to breathe life into Soburin, making it an exotic and unique world that is eager to shrug off the shackles of western imperialism. 32 new character feats, over 10 pages of equipment that ranges from new armor and weapons to steampunk prostheses and vehicles, and 22 new Eastern-themed spells! And more. This anniversary edition includes Revenge of the Pale Master, a 25-page mystery adventure set in Soburin.
Publisher:
ISBN: 9781087858616
Category : Games & Activities
Languages : en
Pages : 342
Book Description
Mists of Akuma is an eastern fantasy noir steampunk campaign setting for use with the newest edition of the world's most popular tabletop roleplaying game. Using new mechanics steeped in eastern lore, the book focuses on providing in-depth urban settings and a diverse array of character options to make truly unique parties of adventurers perfectly suited to survive the decay and desperation in Soburin. Bengoshi (governmental agents) empowered to deputize individuals in service of the Masuto Dynasty are attempting to hold the apocalypse at bay but intrigue and graft are as common and deadly as the corrupting fog, and the ancient threat's influence is spread all the further by the despair of Emperor Hitoshi's subjects. In the 340-page deluxe version of the Mists of Akuma rulebook, you'll find... An overview of the recent history of Soburin and basic information about the world including the dangerous Mists of Akuma, rules for traveling the prefectures, and what rigors maddened explorers must overcome to visit the apocalypse that has become of the other continents. Over 100 NPCs and monsters ranging from foreign generals to eastern dragons, powerful bengoshi and underlings from each of the 24 unique clans, and more than two dozen kami, oni, and tsukumogami! Cultural practices and traditions for Soburin inspired by and drawn from eastern lore. Gorgeous cover artwork by Claudio Pozas, interior scene illustrations by Indi Martin and Sara Shijo, and character illustrations by Jacob Blackmon and Nathanael Batchelor! A chapter each detailing three different cities: the capital of the Imperial Prefecture, Sanbaoshi, the advanced mechanical metropolis of Kyofu, and the traditionalist magic-steeped settlement of Nagabuki. Short stories with gorgeous half page illustrations at the start of each chapter to firmly posit the desperation and diversity inherent to adventuring in Soburin! Details on each of the two dozen clans of the prefectures, including the bengoshi that negotiate on the behalf of each ruling family's lady or lord and how the Kengen Occupation affected each region of Soburin. 7 new character backgrounds and guidelines for adapting existing character backgrounds when playing in Soburin as well as new conditions, the Culture skill, and 6 maps for the continent and its settlements by cartographers Michael McCarthy, Mike Myler, and Tommi Salama! 19 different archetypes that provide exciting theme-appropriate character options for every class! 14 new races to breathe life into Soburin, making it an exotic and unique world that is eager to shrug off the shackles of western imperialism. 32 new character feats, over 10 pages of equipment that ranges from new armor and weapons to steampunk prostheses and vehicles, and 22 new Eastern-themed spells! And more. This anniversary edition includes Revenge of the Pale Master, a 25-page mystery adventure set in Soburin.
Asian Spell Compendium
Author: Jason Nelson
Publisher:
ISBN:
Category :
Languages : en
Pages : 34
Book Description
Magic of the Imperial East - The Asian Spell Compendium brings you over 100 amazing new magical spells for Pathfinder Second Edition inspired by the mysteries of the Orient, from the frozen tundra and boreal forests of the far north to the serpent jungles of the south. Drawing from the myths, legends, and lore of China, Japan, India, Southeast Asia, Siberia, and more, you'll find tons of new spells for every casting tradition and class, from ancestral wrath to word of pain and all spells in between. You'll see offensive spells like flame shuriken, tiger trap, and blessed jade strike and defensive incantations like spirit ward, toad's kiss, and sublime detachment, from minor magics like awful apparition, drowsy fireflies, and punji pit to mighty enchantments like divine wind, rain of sacred lotus petals, terra cotta legion, and the deadly marvelous chopsticks. Whether you favor arcane, divine, occult, or primal spells, tapping the power of elements or magic of the mind, you'll find an incredible array of new and inventive spells perfect for introduction into an all-Asian campaign or one that simply draws a bit here and there from the magic and mystery of the unapproachable east. Grab this 32-page Pathfinder Second Edition spell supplement by Jason Nelson and Mike Welham today and Make Your Game Legendary!
Publisher:
ISBN:
Category :
Languages : en
Pages : 34
Book Description
Magic of the Imperial East - The Asian Spell Compendium brings you over 100 amazing new magical spells for Pathfinder Second Edition inspired by the mysteries of the Orient, from the frozen tundra and boreal forests of the far north to the serpent jungles of the south. Drawing from the myths, legends, and lore of China, Japan, India, Southeast Asia, Siberia, and more, you'll find tons of new spells for every casting tradition and class, from ancestral wrath to word of pain and all spells in between. You'll see offensive spells like flame shuriken, tiger trap, and blessed jade strike and defensive incantations like spirit ward, toad's kiss, and sublime detachment, from minor magics like awful apparition, drowsy fireflies, and punji pit to mighty enchantments like divine wind, rain of sacred lotus petals, terra cotta legion, and the deadly marvelous chopsticks. Whether you favor arcane, divine, occult, or primal spells, tapping the power of elements or magic of the mind, you'll find an incredible array of new and inventive spells perfect for introduction into an all-Asian campaign or one that simply draws a bit here and there from the magic and mystery of the unapproachable east. Grab this 32-page Pathfinder Second Edition spell supplement by Jason Nelson and Mike Welham today and Make Your Game Legendary!
Creature Codex
Author: Wolfgang Baur
Publisher:
ISBN: 9781936781928
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Compatible with the fifth edition of the world's first roleplaying game!"--Back cover.
Publisher:
ISBN: 9781936781928
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Compatible with the fifth edition of the world's first roleplaying game!"--Back cover.
Beasts of Legend: Beasts of the East (5E)
Author: Thurston Hillman
Publisher:
ISBN: 9781530240463
Category :
Languages : en
Pages : 26
Book Description
Unleashed in the East! Beasts of the East reaches into the mythological and folkloric wellsprings across Asia to bring you an octet of amazing opponents. Whether your heroes are traveling on an epic transcontinental journey into Eastern lands or running a campaign already set in fantastic realms inspired by the Orient, Beasts of the East draws deeply upon the Asian legendarium to bring you creatures not just from the familiar stories of China and Japan, but ranges more broadly into the lore of Cambodia, Vietnam, and Tibet to bring you fantastic foes for your campaign. These creatively constructed creatures comprise a delightfully novel resource for GMs looking to expand their monster toolkit for exploring Asian adventures or just adding a bit of Asian spice to a traditional Western campaign, with great companion products like Road to Destiny and The Baleful Coven, as well as upcoming adventures and accessories like Under Frozen Stars, The Way of Ki, and Meditations of the Imperial Mystics!The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Coldwood Codex, Boreal Bestiary, and Construct Codex already have received lavish praise for its quality and inventiveness, and Beasts of the East follows proudly in their footsteps, with more marvelous monsters to come in future installments. Grab this 28-page 5E monster supplement today and Make Your Game Legendary!
Publisher:
ISBN: 9781530240463
Category :
Languages : en
Pages : 26
Book Description
Unleashed in the East! Beasts of the East reaches into the mythological and folkloric wellsprings across Asia to bring you an octet of amazing opponents. Whether your heroes are traveling on an epic transcontinental journey into Eastern lands or running a campaign already set in fantastic realms inspired by the Orient, Beasts of the East draws deeply upon the Asian legendarium to bring you creatures not just from the familiar stories of China and Japan, but ranges more broadly into the lore of Cambodia, Vietnam, and Tibet to bring you fantastic foes for your campaign. These creatively constructed creatures comprise a delightfully novel resource for GMs looking to expand their monster toolkit for exploring Asian adventures or just adding a bit of Asian spice to a traditional Western campaign, with great companion products like Road to Destiny and The Baleful Coven, as well as upcoming adventures and accessories like Under Frozen Stars, The Way of Ki, and Meditations of the Imperial Mystics!The Beasts of Legend series from Legendary Games are not your usual bare-bones bestiaries, but bring you richly detailed and evocatively described monsters drawing upon the myths and legends of the real world with a double dose of fantastic flair. The Coldwood Codex, Boreal Bestiary, and Construct Codex already have received lavish praise for its quality and inventiveness, and Beasts of the East follows proudly in their footsteps, with more marvelous monsters to come in future installments. Grab this 28-page 5E monster supplement today and Make Your Game Legendary!
The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Mythos Monsters
Author: Jason Nelson
Publisher:
ISBN: 9781955320009
Category :
Languages : en
Pages :
Book Description
Terror from Beyond the Stars!Mythos Monsters brings over 40 eldritch abominations from the dark places beyond the stars to your 5E campaign, with beautiful artwork for every one! Unleash the mind-bending majesty of the Lovecraft mythos on an unsuspecting world, with mythos minions like the deep ones, faceless stalkers, and the hideous hybrid blood of Yog-Sothoth and inhuman horrors like shantaks, gugs, nightgaunts, and the hounds of Tindalos, or terrifying titans like bholes, primal shoggoths, and flying polyps. Their unfathomable plots are guided by monstrous masters like the mi-go, elder things, and denizens of Leng, or even two of the Great Old Ones themselves in dread Cthulhu and Hastur the Unspeakable. Plus, you'll find tools and templates to turn ordinary monsters into pseudonatural xenoid monstrosities, with options for epic variants! The stars are right to pick up this spectacular 74-page monster supplement for 5th Edition and Make Your Game Legendary!
Publisher:
ISBN: 9781955320009
Category :
Languages : en
Pages :
Book Description
Terror from Beyond the Stars!Mythos Monsters brings over 40 eldritch abominations from the dark places beyond the stars to your 5E campaign, with beautiful artwork for every one! Unleash the mind-bending majesty of the Lovecraft mythos on an unsuspecting world, with mythos minions like the deep ones, faceless stalkers, and the hideous hybrid blood of Yog-Sothoth and inhuman horrors like shantaks, gugs, nightgaunts, and the hounds of Tindalos, or terrifying titans like bholes, primal shoggoths, and flying polyps. Their unfathomable plots are guided by monstrous masters like the mi-go, elder things, and denizens of Leng, or even two of the Great Old Ones themselves in dread Cthulhu and Hastur the Unspeakable. Plus, you'll find tools and templates to turn ordinary monsters into pseudonatural xenoid monstrosities, with options for epic variants! The stars are right to pick up this spectacular 74-page monster supplement for 5th Edition and Make Your Game Legendary!
Pirate Campaign Compendium
Author: Jason Nelson
Publisher:
ISBN: 9781955320016
Category :
Languages : en
Pages :
Book Description
Set Sail for Adventure! From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 448 pages of amazing expansions for any nautical campaign using 5th Edition DnD. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:- Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!- FIVE complete adventures for characters from 4th to 14th level!- Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!- Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.- Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.- Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! It's time to leave the shore behind and Make Your Game Legendary!
Publisher:
ISBN: 9781955320016
Category :
Languages : en
Pages :
Book Description
Set Sail for Adventure! From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 448 pages of amazing expansions for any nautical campaign using 5th Edition DnD. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:- Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!- FIVE complete adventures for characters from 4th to 14th level!- Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!- Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.- Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.- Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! It's time to leave the shore behind and Make Your Game Legendary!