Author: Asao Takamori
Publisher: Kodansha USA
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 582
Book Description
A young drifter named Joe Yabuki wanders through the slums of Tokyo, but when the local ruffians try to give him a hard time he teaches them a rough lesson with his fists. The spectacle sparks a gleam in the eye of an old drunk who happens to be watching-Danpei Tange, a failed boxer and former coach who sees something special in the boy. He pleads with Joe to train with him off, but the cocky young fighter brushes him. Later, though, when Joe is arrested and put in a juvenile detention facility, he realizes that he's going to need to hone his raw fighting skills if he wants to survive. Thus is born a partnership that might just take Joe all the way to the top…
Ashita no Joe: Fighting for Tomorrow 1
Author: Asao Takamori
Publisher: Kodansha USA
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 582
Book Description
A young drifter named Joe Yabuki wanders through the slums of Tokyo, but when the local ruffians try to give him a hard time he teaches them a rough lesson with his fists. The spectacle sparks a gleam in the eye of an old drunk who happens to be watching-Danpei Tange, a failed boxer and former coach who sees something special in the boy. He pleads with Joe to train with him off, but the cocky young fighter brushes him. Later, though, when Joe is arrested and put in a juvenile detention facility, he realizes that he's going to need to hone his raw fighting skills if he wants to survive. Thus is born a partnership that might just take Joe all the way to the top…
Publisher: Kodansha USA
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 582
Book Description
A young drifter named Joe Yabuki wanders through the slums of Tokyo, but when the local ruffians try to give him a hard time he teaches them a rough lesson with his fists. The spectacle sparks a gleam in the eye of an old drunk who happens to be watching-Danpei Tange, a failed boxer and former coach who sees something special in the boy. He pleads with Joe to train with him off, but the cocky young fighter brushes him. Later, though, when Joe is arrested and put in a juvenile detention facility, he realizes that he's going to need to hone his raw fighting skills if he wants to survive. Thus is born a partnership that might just take Joe all the way to the top…
The Palgrave Handbook of Music and Sound in Japanese Animation
Author: Marco Pellitteri
Publisher: Springer Nature
ISBN: 9819704294
Category : Animated film music
Languages : en
Pages : 1107
Book Description
Zusammenfassung: This handbook fills a substantial gap in the international academic literature on animation at large, on music studies, and on the aural dimensions of Japanese animation more specifically. It offers a unique contribution at the intersection between music and popular culture studies on the one hand, and research on Japanese animated productions (often called 'anime') as popular art forms and formats of entertainment, on the other. The book is designed as a reference work consisting of an organic sequence of theory-grounded essays on the development of music, sounds, and voices in Japanese animation for cinema and television since the 1930s. Each chapter deals with a phase of this history, focusing on composers and performers, films, series, and genres used in the soundtracks for animations made in Japan. The chapters also offer valuable interviews with prominent figures of music in Japanese animation, as well as chapter boxes clarifying specific aspects
Publisher: Springer Nature
ISBN: 9819704294
Category : Animated film music
Languages : en
Pages : 1107
Book Description
Zusammenfassung: This handbook fills a substantial gap in the international academic literature on animation at large, on music studies, and on the aural dimensions of Japanese animation more specifically. It offers a unique contribution at the intersection between music and popular culture studies on the one hand, and research on Japanese animated productions (often called 'anime') as popular art forms and formats of entertainment, on the other. The book is designed as a reference work consisting of an organic sequence of theory-grounded essays on the development of music, sounds, and voices in Japanese animation for cinema and television since the 1930s. Each chapter deals with a phase of this history, focusing on composers and performers, films, series, and genres used in the soundtracks for animations made in Japan. The chapters also offer valuable interviews with prominent figures of music in Japanese animation, as well as chapter boxes clarifying specific aspects
Manga
Author: Paul Gravett
Publisher: Harper Collins
ISBN: 1856693910
Category : Comics & Graphic Novels
Languages : en
Pages : 180
Book Description
Japan's output of manga is massive, accounting for a staggering forty percent of everything published each year in the country.Outside Japan, there has been a global boom in sales, with the manga aesthetic spreading from comics into all areas of Western youth culture through film, computer games, advertising, and design. Manga: Sixty Years of Japanese Comics presents an accessible, entertaining, and highly-illustrated introduction to the development and diversity of Japanese comics from 1945 to the present. Featuring striking graphics and extracts from a wide range of manga, the book covers such themes as the specific attributes of manga in contrast to American and European comics; the life and career of Osamu Tezuka, creator of Astro Boy and originator of story manga; boys' comics from the 1960s to the present; the genres and genders of girls' and women's comics; the darker, more realistic themes of gekiga -- violent samurai, disturbing horror and apocalyptic science fiction; issues of censorship and protest; and manga's role as a major Japanese export and global influence.
Publisher: Harper Collins
ISBN: 1856693910
Category : Comics & Graphic Novels
Languages : en
Pages : 180
Book Description
Japan's output of manga is massive, accounting for a staggering forty percent of everything published each year in the country.Outside Japan, there has been a global boom in sales, with the manga aesthetic spreading from comics into all areas of Western youth culture through film, computer games, advertising, and design. Manga: Sixty Years of Japanese Comics presents an accessible, entertaining, and highly-illustrated introduction to the development and diversity of Japanese comics from 1945 to the present. Featuring striking graphics and extracts from a wide range of manga, the book covers such themes as the specific attributes of manga in contrast to American and European comics; the life and career of Osamu Tezuka, creator of Astro Boy and originator of story manga; boys' comics from the 1960s to the present; the genres and genders of girls' and women's comics; the darker, more realistic themes of gekiga -- violent samurai, disturbing horror and apocalyptic science fiction; issues of censorship and protest; and manga's role as a major Japanese export and global influence.
Animation: A World History
Author: Giannalberto Bendazzi
Publisher: CRC Press
ISBN: 1317519914
Category : Computers
Languages : en
Pages : 477
Book Description
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history. Key Features Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for
Publisher: CRC Press
ISBN: 1317519914
Category : Computers
Languages : en
Pages : 477
Book Description
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history. Key Features Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for
Japanese Visual Culture
Author: Mark W. MacWilliams
Publisher: Routledge
ISBN: 1317466993
Category : Social Science
Languages : en
Pages : 446
Book Description
Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.
Publisher: Routledge
ISBN: 1317466993
Category : Social Science
Languages : en
Pages : 446
Book Description
Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.
A History of Modern Manga
Author: Insight Editions
Publisher: Simon and Schuster
ISBN: 1647229146
Category : Art
Languages : en
Pages : 204
Book Description
Discover the major events and artists who have shaped the history of modern manga, with this deluxe expanded volume. Amid reconstruction after World War II, Japan saw the emergence of modern manga, which quickly became a favorite pastime of its citizens. Over the decades, the art form bore witness to the anxieties and dreams of several generations of Japanese citizens, reflecting both dark and joyful experiences. The history of manga is inextricably linked to the social, economic, political, and cultural evolution of Japan. Essential to the daily lives of its inhabitants and to its economy, manga is one of the drivers of the international development of one of the world’s largest economies. How did the manga market reach one billion copies annually in less than half a century? Who are the major players in this incredible expansion? Discover, over the pages and years, the major events and artists who have marked the history of modern manga in this new, updated and expanded edition. DEFINITIVE GUIDE: Beginning with the advent of modern manga in 1952, A History of Modern Manga covers the development and impact of the art form through to present day. THE ULTIMATE TRIBUTE: Discover fascinating new details about essential entries in the manga canon, including Sailor Moon, Dragon Ball, Death Note, Naruto, Berserk, and more. STUNNING VISUALS: Features original, full-color illustrations as well as artwork from the featured manga titles! PERFECT GIFT FOR MANGA FANS: A History of Modern Manga is a fantastic gift for manga enthusiasts, as well as fans of Japanese history. A MANGA HISTORICAL PERSPECTIVE: Explores the unique ways in which historical events you may already be familiar with impacted and influenced manga as we know it today.
Publisher: Simon and Schuster
ISBN: 1647229146
Category : Art
Languages : en
Pages : 204
Book Description
Discover the major events and artists who have shaped the history of modern manga, with this deluxe expanded volume. Amid reconstruction after World War II, Japan saw the emergence of modern manga, which quickly became a favorite pastime of its citizens. Over the decades, the art form bore witness to the anxieties and dreams of several generations of Japanese citizens, reflecting both dark and joyful experiences. The history of manga is inextricably linked to the social, economic, political, and cultural evolution of Japan. Essential to the daily lives of its inhabitants and to its economy, manga is one of the drivers of the international development of one of the world’s largest economies. How did the manga market reach one billion copies annually in less than half a century? Who are the major players in this incredible expansion? Discover, over the pages and years, the major events and artists who have marked the history of modern manga in this new, updated and expanded edition. DEFINITIVE GUIDE: Beginning with the advent of modern manga in 1952, A History of Modern Manga covers the development and impact of the art form through to present day. THE ULTIMATE TRIBUTE: Discover fascinating new details about essential entries in the manga canon, including Sailor Moon, Dragon Ball, Death Note, Naruto, Berserk, and more. STUNNING VISUALS: Features original, full-color illustrations as well as artwork from the featured manga titles! PERFECT GIFT FOR MANGA FANS: A History of Modern Manga is a fantastic gift for manga enthusiasts, as well as fans of Japanese history. A MANGA HISTORICAL PERSPECTIVE: Explores the unique ways in which historical events you may already be familiar with impacted and influenced manga as we know it today.
Japanese Counterculture
Author: Steven C. Ridgely
Publisher: U of Minnesota Press
ISBN: 0816667527
Category : Literary Criticism
Languages : en
Pages : 251
Book Description
Explores the significant impact of this countercultural figure of postwar Japan.
Publisher: U of Minnesota Press
ISBN: 0816667527
Category : Literary Criticism
Languages : en
Pages : 251
Book Description
Explores the significant impact of this countercultural figure of postwar Japan.
Beautiful Fighting Girl
Author: Tamaki Saitō
Publisher: U of Minnesota Press
ISBN: 0816654506
Category : Art
Languages : en
Pages : 243
Book Description
From Nausicaä to Sailor Moon, understanding girl heroines of manga and anime within otaku culture.
Publisher: U of Minnesota Press
ISBN: 0816654506
Category : Art
Languages : en
Pages : 243
Book Description
From Nausicaä to Sailor Moon, understanding girl heroines of manga and anime within otaku culture.
Starting Out
Author: Kaiya Kokoro
Publisher: SunCloud Design
ISBN:
Category : Reference
Languages : en
Pages : 164
Book Description
Your complete anime persona takes account of your unique personality and appearance, and develops and accentuates those traits which have a natural place in an anime life. Your individual characteristics, aside from being developed in alignment with your "ideal" anime life, are also contrasted with a group of friends, each also committed to developing an anime lifestyle and persona. Together, individual similarities and differences help create a dynamic and fun group environment. And since no anime lifestyle is complete without some exciting plot-line, the group is put into action going on adventures, working on projects, and achieving goals together. In chapter 1, you will take several quizzes to help you determine what anime personality traits you have. This will help you find your niche among the friends who will take the anime dream to the next level, providing a context for your individual character to be fully realized. In chapter 2, you will learn how you can bring the anime dream to it’s ultimate manifestation by structuring your group around a Group Focus. The Group Focus serves as a kind of plot-line within which talents will be realized and adventures will be had. In chapter 3, you’ll learn how to plan exciting adventures. From fun afternoons to overnight trips - adventures of all sorts are discussed in detail, as well as how to make them affordable and safe. Chapter 4 discusses ways to add anime magic to holidays. In addition to traditional Western holidays that are also celebrated in Japan, common Japanese holidays, celebrated in Japan and in anime, will be discussed. We will review ways to incorporate those holidays in your life through small celebrations with your friends. Chapter 5 discusses group projects - activities that you and your friends can work on together such as making a group photo book, sewing costumes, and making anime style accessories. There is even a how-to guide for creating anime-like photos.
Publisher: SunCloud Design
ISBN:
Category : Reference
Languages : en
Pages : 164
Book Description
Your complete anime persona takes account of your unique personality and appearance, and develops and accentuates those traits which have a natural place in an anime life. Your individual characteristics, aside from being developed in alignment with your "ideal" anime life, are also contrasted with a group of friends, each also committed to developing an anime lifestyle and persona. Together, individual similarities and differences help create a dynamic and fun group environment. And since no anime lifestyle is complete without some exciting plot-line, the group is put into action going on adventures, working on projects, and achieving goals together. In chapter 1, you will take several quizzes to help you determine what anime personality traits you have. This will help you find your niche among the friends who will take the anime dream to the next level, providing a context for your individual character to be fully realized. In chapter 2, you will learn how you can bring the anime dream to it’s ultimate manifestation by structuring your group around a Group Focus. The Group Focus serves as a kind of plot-line within which talents will be realized and adventures will be had. In chapter 3, you’ll learn how to plan exciting adventures. From fun afternoons to overnight trips - adventures of all sorts are discussed in detail, as well as how to make them affordable and safe. Chapter 4 discusses ways to add anime magic to holidays. In addition to traditional Western holidays that are also celebrated in Japan, common Japanese holidays, celebrated in Japan and in anime, will be discussed. We will review ways to incorporate those holidays in your life through small celebrations with your friends. Chapter 5 discusses group projects - activities that you and your friends can work on together such as making a group photo book, sewing costumes, and making anime style accessories. There is even a how-to guide for creating anime-like photos.
Dragon Ball Culture Volume 3
Author: Derek Padula
Publisher: Derek Padula
ISBN: 0983120501
Category : Comics & Graphic Novels
Languages : en
Pages : 364
Book Description
Goku begins a new adventure, and this time the quest is to conquer thyself. In Dragon Ball Culture Volume 3: Battle, you’ll discover the origin of Goku’s training mentality. You’ll see how Akira Toriyama combines thousands of years of martial arts history and modern cinema together to create the Tenkaichi Budōkai. And you’ll hear how Dragon Ball almost gets cancelled, but then changes its format to become the world’s most recognized anime and manga series. Travel alongside Goku as he becomes the disciple of the world’s greatest martial artist, meets his new training partner, and competes in the largest tournament on Earth. Will this wild monkey boy gain the discipline he needs to become the champion? Volume 3 explores Chapters 24 to 53 of the Dragon Ball manga. Let the battle begin!
Publisher: Derek Padula
ISBN: 0983120501
Category : Comics & Graphic Novels
Languages : en
Pages : 364
Book Description
Goku begins a new adventure, and this time the quest is to conquer thyself. In Dragon Ball Culture Volume 3: Battle, you’ll discover the origin of Goku’s training mentality. You’ll see how Akira Toriyama combines thousands of years of martial arts history and modern cinema together to create the Tenkaichi Budōkai. And you’ll hear how Dragon Ball almost gets cancelled, but then changes its format to become the world’s most recognized anime and manga series. Travel alongside Goku as he becomes the disciple of the world’s greatest martial artist, meets his new training partner, and competes in the largest tournament on Earth. Will this wild monkey boy gain the discipline he needs to become the champion? Volume 3 explores Chapters 24 to 53 of the Dragon Ball manga. Let the battle begin!