Art of the Digital Age

Art of the Digital Age PDF Author: Bruce Wands
Publisher:
ISBN: 9780500238172
Category : Art
Languages : en
Pages : 223

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Book Description
Showcases key examples of traditional art forms that have been transformed by digital techniques and media, from digital prints and animation to Web art and new media performance, in an introductory volume that traces the history of digital art and provides a main overview of each category.

Art of the Digital Age

Art of the Digital Age PDF Author: Bruce Wands
Publisher:
ISBN: 9780500238172
Category : Art
Languages : en
Pages : 223

Get Book Here

Book Description
Showcases key examples of traditional art forms that have been transformed by digital techniques and media, from digital prints and animation to Web art and new media performance, in an introductory volume that traces the history of digital art and provides a main overview of each category.

More Than Real

More Than Real PDF Author: Daniel Birnbaum
Publisher: Walther Kanig, Kaln
ISBN: 9783960983804
Category : Computer art
Languages : en
Pages : 239

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Book Description
This is the second in the Summit publication series, disseminating key insights of the 2018 Summit and extending a global dialogue on an important social issue: art in the digital age. The multidisciplinary perspectives come together through the inspirational book design of Irma Boom.Acting as a cultural incubator for innovative ideas and change, the Verbier Art Summit is an international platform erected to optimise the role of art in a global society. Their mission is to connect thought leaders to key figures in the art world and thus position the Summit as a catalyst for innovation and change. Their vision is to create an influential platform in a non-transactional context for artists, curators, museum directors, private and corporate collectors, art critics, gallerists, art historians and art consultants - Verbier Art Summit 2018

The Work of Art in a Digital Age: Art, Technology and Globalisation

The Work of Art in a Digital Age: Art, Technology and Globalisation PDF Author: Melissa Langdon
Publisher: Springer
ISBN: 1493912704
Category : Computers
Languages : en
Pages : 171

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Book Description
This book explores digital artists’ articulations of globalization. Digital artworks from around the world are examined in terms of how they both express and simulate globalization’s impacts through immersive, participatory and interactive technologies. The author highlights some of the problems with macro and categorical approaches to the study of globalization and presents new ways of seeing the phenomenon as a series of processes and flows that are individually experienced and expressed. Instead of providing a macro analysis of large-scale political and economic processes, the book offers imaginative new ways of knowing and understanding globalization as a series of micro affects. Digital art is explored in terms of how it re-centers articulations of globalization around individual experiences and offers new ways of accessing a complex topic often expressed in general and intangible terms. The Work of Art in a Digital Age: Art, Technology and Globalization is analytic and accessible, with material that is of interest to a range of researchers from different disciplines. Students studying digital art, film, globalization, cultural studies or digital media trends will also find the content fascinating.

The Future of Art in a Digital Age

The Future of Art in a Digital Age PDF Author: Melvin L. Alexenberg
Publisher: Intellect Books
ISBN:
Category : Art
Languages : en
Pages : 200

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Book Description
"This book offers a prophetic vision of art in a digital future. Expanding upon the emerging artistic prospects made possible by technology, it explores the new directions in art that have arisen between the planes of science, technological development and cultural expression. Focusing upon the epochal shift from pre- to post-modernism, the author examines the interrelations between digital age art and Jewish consciousness."--BOOK JACKET.

Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age PDF Author: Mura, Gianluca
Publisher: IGI Global
ISBN: 1466686804
Category : Art
Languages : en
Pages : 352

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Book Description
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Digital Material

Digital Material PDF Author: Marianne van den Boomen
Publisher: Amsterdam University Press
ISBN: 9089640681
Category : Social Science
Languages : en
Pages : 304

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Book Description
This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.

The Fundamentals of Digital Art

The Fundamentals of Digital Art PDF Author: Richard Colson
Publisher: AVA Publishing
ISBN: 2940373582
Category : Art
Languages : en
Pages : 179

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Book Description
The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes practical clear workshop diagrams designed to help students develop the confidence to work with the approaches covered in the book themselves.

Virtual Reality

Virtual Reality PDF Author: Melanie Chan
Publisher: Bloomsbury Publishing USA
ISBN: 1623564743
Category : Social Science
Languages : en
Pages : 217

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Book Description
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

The Sculptural in the (Post-)Digital Age

The Sculptural in the (Post-)Digital Age PDF Author: Mara-Johanna Kölmel
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311077514X
Category : Art
Languages : en
Pages : 242

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Book Description
Digital technologies have profoundly impacted the arts and expanded the field of sculpture since the 1950s. Art history, however, continues to pay little attention to sculptural works that are conceived and ‘materialized’ using digital technologies. How can we rethink the artistic medium in relation to our technological present and its historical precursors? A number of theoretical approaches discuss the implications of the so-called ‘Aesthetics of the Digital’, referring, above all, to screen-based phenomena. For the first time, this publication brings together international and trans-historical research perspectives to explore how digital technologies re-configure the understanding of sculpture and the sculptural leading into the (post-)digital age. Up-to-date research on digital technologies’ expansion of the concept of sculpture Linking historical sculptural debates with discourse on the new media and (post-)digital culture

Embodying Data

Embodying Data PDF Author: Qi Li
Publisher: Springer Nature
ISBN: 9811550697
Category : Philosophy
Languages : en
Pages : 200

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Book Description
This book investigates a new interactive data visualisation concept that employs traditional Chinese aesthetics as a basis for exploring contemporary digital technological contexts. It outlines the aesthetic approach, which draws on non-Western aesthetic concepts, specifically the Yijing and Taoist cosmological principles, and discusses the development of data-based digital practices within a theoretical framework that combines traditional Taoist ideas with the digital humanities. The book also offers a critique of the Western aesthetics underpinning data visualisation, in particular the Kantian sublime, which prioritises the experience of power over the natural world viewed at a distance. Taoist philosophy, in contrast, highlights the integration of the surface of the body and the surface of nature as a Taoist body, rather than promoting an opposition of mind and body. The book then explores the transformational potential between the human body and technology, particularly in creating an aesthetic approach spanning traditional Chinese aesthetics and gesture-based technology. Representing a valuable contribution to the digital humanities, the book helps readers understand data-based artistic practices, while also bringing the ideas of traditional Chinese aesthetics to Western audiences. In addition, it will be of interest to practitioners in the fields of digital art and data visualisation seeking new models.