Author: Mehmet AVCU
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 930
Book Description
Arduino The Best Seventy Projects
Author: Mehmet AVCU
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 930
Book Description
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 930
Book Description
Arduino The Best One Hundred Seventy Projects
Author: Mehmet AVCU
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 2385
Book Description
Arduino The Best One Hundred Seventy Projects
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 2385
Book Description
Arduino The Best One Hundred Seventy Projects
Arduino for Arduinians
Author: John Boxall
Publisher: No Starch Press
ISBN: 1718502796
Category : Computers
Languages : en
Pages : 491
Book Description
Guided by an expert craftsman with over 30 years of experience, you’ll build 70 awesome Arduino projects and emerge a true Arduinian ready to invent your own complex creations. For Arduino programmers who’ve mastered the basics, this book is the next step toward becoming an expert Arduinian. You’ll build 70 complex and practical projects with this versatile microcontroller platform and gain advanced skills to design reliable, professional, user-friendly creations. You’ll remote-control your Arduino via Bluetooth and instant messaging, improve the accuracy of clock projects with internet time servers, and automatically turn your Arduino off when it completes a task. You’ll safely control AC mains power and higher currents and conserve battery with low-power and sleep modes. You’ll also use Charlieplexing to control LED matrix displays, keep your Arduino running with a watchdog timer, communicate over longer wired distances with the RS232 and RS485 buses, and much more. Along the way, you’ll build fun and useful devices like: • A camera-enabled circuit to stream videos • An MP3 player to listen to audio of your choice • A CAN bus circuit to gather speed and engine data from your car • A web server to display data captured with an ESP32 board • A PS/2 keyboard to improve your user interfaces and easily enter and display data Guided by an Arduino master, you’ll harness dozens of sensors, motors, displays, and techniques to bring your own expert inventions to life. Requirements: Arduino Uno and other Arduino-compatible microcontrollers andUSBasp programmers. Some projects may require other inexpensive parts.
Publisher: No Starch Press
ISBN: 1718502796
Category : Computers
Languages : en
Pages : 491
Book Description
Guided by an expert craftsman with over 30 years of experience, you’ll build 70 awesome Arduino projects and emerge a true Arduinian ready to invent your own complex creations. For Arduino programmers who’ve mastered the basics, this book is the next step toward becoming an expert Arduinian. You’ll build 70 complex and practical projects with this versatile microcontroller platform and gain advanced skills to design reliable, professional, user-friendly creations. You’ll remote-control your Arduino via Bluetooth and instant messaging, improve the accuracy of clock projects with internet time servers, and automatically turn your Arduino off when it completes a task. You’ll safely control AC mains power and higher currents and conserve battery with low-power and sleep modes. You’ll also use Charlieplexing to control LED matrix displays, keep your Arduino running with a watchdog timer, communicate over longer wired distances with the RS232 and RS485 buses, and much more. Along the way, you’ll build fun and useful devices like: • A camera-enabled circuit to stream videos • An MP3 player to listen to audio of your choice • A CAN bus circuit to gather speed and engine data from your car • A web server to display data captured with an ESP32 board • A PS/2 keyboard to improve your user interfaces and easily enter and display data Guided by an Arduino master, you’ll harness dozens of sensors, motors, displays, and techniques to bring your own expert inventions to life. Requirements: Arduino Uno and other Arduino-compatible microcontrollers andUSBasp programmers. Some projects may require other inexpensive parts.
Arduino Playground
Author: Warren Andrews
Publisher: No Starch Press
ISBN: 159327744X
Category : Technology & Engineering
Languages : en
Pages : 345
Book Description
You’ve mastered the basics, conquered the soldering iron, and programmed a robot or two; now you’ve got a set of skills and tools to take your Arduino exploits further. But what do you do once you’ve exhausted your to-build list? Arduino Playground will show you how to keep your hardware hands busy with a variety of intermediate builds, both practical and just-for-fun. Advance your engineering and electronics know-how as you work your way through these 10 complex projects: –A reaction-time game that leverages the Arduino’s real-time capabilities –A tool for etching your own printed circuit boards –A regulated, variable-voltage power supply –A kinetic wristwatch winder decked out with LEDs –A garage parking assistant that blinks when your vehicle is perfectly parked –A practical and colorful pH meter –A ballistic chronograph that can measure the muzzle velocity of BB, Airsoft, and pellet guns –A battery saver that prevents accidental discharge –A square-wave generator –A thermometer that tells the temperature using a sequence of colored LEDs Each project begins with a list of required tools and components, followed by the instructions, full sketch, and circuit board templates for the build, as well as directions for building a permanent enclosure. You’ll even find the author’s design notes, which are sure to provide inspiration for your own inventions. Gather your parts, break out the soldering iron, and get ready to take your Arduino skills to the next level with Arduino Playground. Uses the Arduino Nano and Pro Mini boards.
Publisher: No Starch Press
ISBN: 159327744X
Category : Technology & Engineering
Languages : en
Pages : 345
Book Description
You’ve mastered the basics, conquered the soldering iron, and programmed a robot or two; now you’ve got a set of skills and tools to take your Arduino exploits further. But what do you do once you’ve exhausted your to-build list? Arduino Playground will show you how to keep your hardware hands busy with a variety of intermediate builds, both practical and just-for-fun. Advance your engineering and electronics know-how as you work your way through these 10 complex projects: –A reaction-time game that leverages the Arduino’s real-time capabilities –A tool for etching your own printed circuit boards –A regulated, variable-voltage power supply –A kinetic wristwatch winder decked out with LEDs –A garage parking assistant that blinks when your vehicle is perfectly parked –A practical and colorful pH meter –A ballistic chronograph that can measure the muzzle velocity of BB, Airsoft, and pellet guns –A battery saver that prevents accidental discharge –A square-wave generator –A thermometer that tells the temperature using a sequence of colored LEDs Each project begins with a list of required tools and components, followed by the instructions, full sketch, and circuit board templates for the build, as well as directions for building a permanent enclosure. You’ll even find the author’s design notes, which are sure to provide inspiration for your own inventions. Gather your parts, break out the soldering iron, and get ready to take your Arduino skills to the next level with Arduino Playground. Uses the Arduino Nano and Pro Mini boards.
Arduino Workshop
Author: John Boxall
Publisher: No Starch Press
ISBN: 1593274483
Category : Technology & Engineering
Languages : en
Pages : 394
Book Description
The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: – A digital thermometer that charts temperature changes on an LCD –A GPS logger that records data from your travels, which can be displayed on Google Maps – A handy tester that lets you check the voltage of any single-cell battery – A keypad-controlled lock that requires a secret code to open You'll also learn to build Arduino toys and games like: – An electronic version of the classic six-sided die – A binary quiz game that challenges your number conversion skills – A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects. Uses the Arduino Uno board
Publisher: No Starch Press
ISBN: 1593274483
Category : Technology & Engineering
Languages : en
Pages : 394
Book Description
The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: – A digital thermometer that charts temperature changes on an LCD –A GPS logger that records data from your travels, which can be displayed on Google Maps – A handy tester that lets you check the voltage of any single-cell battery – A keypad-controlled lock that requires a secret code to open You'll also learn to build Arduino toys and games like: – An electronic version of the classic six-sided die – A binary quiz game that challenges your number conversion skills – A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects. Uses the Arduino Uno board
Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists
Author: Dustyn Roberts
Publisher: McGraw Hill Professional
ISBN: 0071741682
Category : Technology & Engineering
Languages : en
Pages : 369
Book Description
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Publisher: McGraw Hill Professional
ISBN: 0071741682
Category : Technology & Engineering
Languages : en
Pages : 369
Book Description
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Distributed Network Data
Author: Alasdair Allan
Publisher: "O'Reilly Media, Inc."
ISBN: 144936022X
Category : Computers
Languages : en
Pages : 169
Book Description
Build your own distributed sensor network to collect, analyze, and visualize real-time data about our human environment—including noise level, temperature, and people flow. With this hands-on book, you’ll learn how to turn your project idea into working hardware, using the easy-to-learn Arduino microcontroller and off-the-shelf sensors. Authors Alasdair Allan and Kipp Bradford walk you through the entire process, from prototyping a simple sensor node to performing real-time analysis on data captured by a deployed multi-sensor network. Demonstrated at recent O’Reilly Strata Conferences, the future of distributed data is already here. If you have programming experience, you can get started immediately. Wire up a circuit on a breadboard, and use the Arduino to read values from a sensor Add a microphone and infrared motion detector to your circuit Move from breadboard to prototype with Fritzing, a program that converts your circuit design into a graphical representation Simplify your design: learn use cases and limitations for using Arduino pins for power and grounding Build wireless networks with XBee radios and request data from multiple sensor platforms Visualize data from your sensor network with Processing or LabVIEW
Publisher: "O'Reilly Media, Inc."
ISBN: 144936022X
Category : Computers
Languages : en
Pages : 169
Book Description
Build your own distributed sensor network to collect, analyze, and visualize real-time data about our human environment—including noise level, temperature, and people flow. With this hands-on book, you’ll learn how to turn your project idea into working hardware, using the easy-to-learn Arduino microcontroller and off-the-shelf sensors. Authors Alasdair Allan and Kipp Bradford walk you through the entire process, from prototyping a simple sensor node to performing real-time analysis on data captured by a deployed multi-sensor network. Demonstrated at recent O’Reilly Strata Conferences, the future of distributed data is already here. If you have programming experience, you can get started immediately. Wire up a circuit on a breadboard, and use the Arduino to read values from a sensor Add a microphone and infrared motion detector to your circuit Move from breadboard to prototype with Fritzing, a program that converts your circuit design into a graphical representation Simplify your design: learn use cases and limitations for using Arduino pins for power and grounding Build wireless networks with XBee radios and request data from multiple sensor platforms Visualize data from your sensor network with Processing or LabVIEW
Arduino Book for Beginners
Author: Mike Cheich
Publisher: Programming Electronics Academy
ISBN: 0988780623
Category : Computers
Languages : en
Pages : 248
Book Description
If you've ever wanted to build and control electronic devices then learning to program Arduino development boards is the kick start you're looking for! The Arduino Book for Beginners is a tutorial style collection of lessons designed to be simple and easy to follow which uses only the most relevant circuits and programs and assumes nothing about your prior electronics or programming experience. The book also comes with access to over 15 supplemental video lessons to help drive home concepts. These supplemental video lessons are pulled from training at Programming Electronics Academy, the premiere online training website for learning to program Arduino. What you will Learn: How to program your Arduino...from variables to arrays, for loops and if statements How to make your Arduino respond to sensors How to communicate to your computer with the Arduino How to build teleporters, levitating fortresses and nuclear reactors (maybe a stretch…) This book covers the most useful, enlightening and simplest examples to get you started on the road to hacking just about anything. What to Expect: Step-by-step instructions to walk you through building circuits and programming your Arduino Each line of code in the programs are discussed to maximize your understanding of the fundamentals Repetition of the basic programming building blocks are used to increase your retention of the material Only a handful of additional parts are necessary to complete the course lessons, many of which are reused from lesson to lesson, reducing your investment in learning how to use Arduino The simple building blocks you learn will be put together to build more complex examples Each lesson ends with suggestions of experiments to try on your own. These are generally simple changes that make you think about the operation of the Arduino and the underlying programming language. It is doing these where you will learn the most. Get Started Now: There is no better time to jump in then now! The Arduino community is vibrant and growing.
Publisher: Programming Electronics Academy
ISBN: 0988780623
Category : Computers
Languages : en
Pages : 248
Book Description
If you've ever wanted to build and control electronic devices then learning to program Arduino development boards is the kick start you're looking for! The Arduino Book for Beginners is a tutorial style collection of lessons designed to be simple and easy to follow which uses only the most relevant circuits and programs and assumes nothing about your prior electronics or programming experience. The book also comes with access to over 15 supplemental video lessons to help drive home concepts. These supplemental video lessons are pulled from training at Programming Electronics Academy, the premiere online training website for learning to program Arduino. What you will Learn: How to program your Arduino...from variables to arrays, for loops and if statements How to make your Arduino respond to sensors How to communicate to your computer with the Arduino How to build teleporters, levitating fortresses and nuclear reactors (maybe a stretch…) This book covers the most useful, enlightening and simplest examples to get you started on the road to hacking just about anything. What to Expect: Step-by-step instructions to walk you through building circuits and programming your Arduino Each line of code in the programs are discussed to maximize your understanding of the fundamentals Repetition of the basic programming building blocks are used to increase your retention of the material Only a handful of additional parts are necessary to complete the course lessons, many of which are reused from lesson to lesson, reducing your investment in learning how to use Arduino The simple building blocks you learn will be put together to build more complex examples Each lesson ends with suggestions of experiments to try on your own. These are generally simple changes that make you think about the operation of the Arduino and the underlying programming language. It is doing these where you will learn the most. Get Started Now: There is no better time to jump in then now! The Arduino community is vibrant and growing.
DIY Microcontroller Projects for Hobbyists
Author: Miguel Angel Garcia-Ruiz
Publisher: Packt Publishing Ltd
ISBN: 1800569521
Category : Computers
Languages : en
Pages : 320
Book Description
A practical guide to building PIC and STM32 microcontroller board applications with C and C++ programming Key FeaturesDiscover how to apply microcontroller boards in real life to create interesting IoT projectsCreate innovative solutions to help improve the lives of people affected by the COVID-19 pandemicDesign, build, program, and test microcontroller-based projects with the C and C++ programming languageBook Description We live in a world surrounded by electronic devices, and microcontrollers are the brains of these devices. Microcontroller programming is an essential skill in the era of the Internet of Things (IoT), and this book helps you to get up to speed with it by working through projects for designing and developing embedded apps with microcontroller boards. DIY Microcontroller Projects for Hobbyists are filled with microcontroller programming C and C++ language constructs. You'll discover how to use the Blue Pill (containing a type of STM32 microcontroller) and Curiosity Nano (containing a type of PIC microcontroller) boards for executing your projects as PIC is a beginner-level board and STM-32 is an ARM Cortex-based board. Later, you'll explore the fundamentals of digital electronics and microcontroller board programming. The book uses examples such as measuring humidity and temperature in an environment to help you gain hands-on project experience. You'll build on your knowledge as you create IoT projects by applying more complex sensors. Finally, you'll find out how to plan for a microcontroller-based project and troubleshoot it. By the end of this book, you'll have developed a firm foundation in electronics and practical PIC and STM32 microcontroller programming and interfacing, adding valuable skills to your professional portfolio. What you will learnGet to grips with the basics of digital and analog electronicsDesign, build, program, and test a microcontroller-based systemUnderstand the importance and applications of STM32 and PIC microcontrollersDiscover how to connect sensors to microcontroller boardsFind out how to obtain sensor data via codingUse microcontroller boards in real life and practical projectsWho this book is for This STM32 PIC microcontroller book is for students, hobbyists, and engineers who want to explore the world of embedded systems and microcontroller programming. Beginners, as well as more experienced users of digital electronics and microcontrollers, will also find this book useful. Basic knowledge of digital circuits and C and C++ programming will be helpful but not necessary.
Publisher: Packt Publishing Ltd
ISBN: 1800569521
Category : Computers
Languages : en
Pages : 320
Book Description
A practical guide to building PIC and STM32 microcontroller board applications with C and C++ programming Key FeaturesDiscover how to apply microcontroller boards in real life to create interesting IoT projectsCreate innovative solutions to help improve the lives of people affected by the COVID-19 pandemicDesign, build, program, and test microcontroller-based projects with the C and C++ programming languageBook Description We live in a world surrounded by electronic devices, and microcontrollers are the brains of these devices. Microcontroller programming is an essential skill in the era of the Internet of Things (IoT), and this book helps you to get up to speed with it by working through projects for designing and developing embedded apps with microcontroller boards. DIY Microcontroller Projects for Hobbyists are filled with microcontroller programming C and C++ language constructs. You'll discover how to use the Blue Pill (containing a type of STM32 microcontroller) and Curiosity Nano (containing a type of PIC microcontroller) boards for executing your projects as PIC is a beginner-level board and STM-32 is an ARM Cortex-based board. Later, you'll explore the fundamentals of digital electronics and microcontroller board programming. The book uses examples such as measuring humidity and temperature in an environment to help you gain hands-on project experience. You'll build on your knowledge as you create IoT projects by applying more complex sensors. Finally, you'll find out how to plan for a microcontroller-based project and troubleshoot it. By the end of this book, you'll have developed a firm foundation in electronics and practical PIC and STM32 microcontroller programming and interfacing, adding valuable skills to your professional portfolio. What you will learnGet to grips with the basics of digital and analog electronicsDesign, build, program, and test a microcontroller-based systemUnderstand the importance and applications of STM32 and PIC microcontrollersDiscover how to connect sensors to microcontroller boardsFind out how to obtain sensor data via codingUse microcontroller boards in real life and practical projectsWho this book is for This STM32 PIC microcontroller book is for students, hobbyists, and engineers who want to explore the world of embedded systems and microcontroller programming. Beginners, as well as more experienced users of digital electronics and microcontrollers, will also find this book useful. Basic knowledge of digital circuits and C and C++ programming will be helpful but not necessary.
Arduino Essentials
Author: Francis Perea
Publisher: Packt Publishing Ltd
ISBN: 1784395862
Category : Technology & Engineering
Languages : en
Pages : 206
Book Description
If you are a hobbyist who wants to develop projects based on Arduino as the main microcontroller platform or an engineer interested in finding out what the Arduino platform offers, then this book is ideal for you. Some prior knowledge of the C programming language is required.
Publisher: Packt Publishing Ltd
ISBN: 1784395862
Category : Technology & Engineering
Languages : en
Pages : 206
Book Description
If you are a hobbyist who wants to develop projects based on Arduino as the main microcontroller platform or an engineer interested in finding out what the Arduino platform offers, then this book is ideal for you. Some prior knowledge of the C programming language is required.