Author: Mike Cook
Publisher: Apress
ISBN: 1484217217
Category : Computers
Languages : en
Pages : 467
Book Description
This book is for musical makers and artists who want to gain knowledge and inspiration for your own amazing creations. “Grumpy Mike” Cook, co-author of several books on the Raspberry Pi and frequent answerer of questions of the Arduino forums, brings you a fun and instructive mix and simple and complex projects to help you understand how the Arduino can work with the MIDI system to create musical instruments and manipulate sound. In Part I you’ll find a set of projects to show you the possibilities of MIDI plus Arduino, covering both the hardware and software aspects of creating musical instruments. In Part II, you learn how to directly synthesize a wave form to create your own sounds with Arduino and concludes with another instrument project: the SpoonDuino. Finally, in Part III, you’ll learn about signal processing with the Arduino Uno and the Due — how to create effects like delay, echo, pitch changes, and realtime backwards audio output. /divIf you want to learn more about how to create music, instruments, and sound effects with Arduino, then get on board for Grumpy Mike’s grand tour with Arduino Music and Sound Projects.
Arduino Music and Audio Projects
Author: Mike Cook
Publisher: Apress
ISBN: 1484217217
Category : Computers
Languages : en
Pages : 467
Book Description
This book is for musical makers and artists who want to gain knowledge and inspiration for your own amazing creations. “Grumpy Mike” Cook, co-author of several books on the Raspberry Pi and frequent answerer of questions of the Arduino forums, brings you a fun and instructive mix and simple and complex projects to help you understand how the Arduino can work with the MIDI system to create musical instruments and manipulate sound. In Part I you’ll find a set of projects to show you the possibilities of MIDI plus Arduino, covering both the hardware and software aspects of creating musical instruments. In Part II, you learn how to directly synthesize a wave form to create your own sounds with Arduino and concludes with another instrument project: the SpoonDuino. Finally, in Part III, you’ll learn about signal processing with the Arduino Uno and the Due — how to create effects like delay, echo, pitch changes, and realtime backwards audio output. /divIf you want to learn more about how to create music, instruments, and sound effects with Arduino, then get on board for Grumpy Mike’s grand tour with Arduino Music and Sound Projects.
Publisher: Apress
ISBN: 1484217217
Category : Computers
Languages : en
Pages : 467
Book Description
This book is for musical makers and artists who want to gain knowledge and inspiration for your own amazing creations. “Grumpy Mike” Cook, co-author of several books on the Raspberry Pi and frequent answerer of questions of the Arduino forums, brings you a fun and instructive mix and simple and complex projects to help you understand how the Arduino can work with the MIDI system to create musical instruments and manipulate sound. In Part I you’ll find a set of projects to show you the possibilities of MIDI plus Arduino, covering both the hardware and software aspects of creating musical instruments. In Part II, you learn how to directly synthesize a wave form to create your own sounds with Arduino and concludes with another instrument project: the SpoonDuino. Finally, in Part III, you’ll learn about signal processing with the Arduino Uno and the Due — how to create effects like delay, echo, pitch changes, and realtime backwards audio output. /divIf you want to learn more about how to create music, instruments, and sound effects with Arduino, then get on board for Grumpy Mike’s grand tour with Arduino Music and Sound Projects.
Arduino for Musicians
Author: Brent Edstrom
Publisher: Oxford University Press
ISBN: 0199309310
Category : Music
Languages : en
Pages : 453
Book Description
"Presents relevant concepts, including basic circuitry and programming, in a building-block format that is accessible to musicians and other individuals who enjoy using music technology. In addition to comprehensive coverage of music-related concepts including direct digital synthesis, audio input and output, and the Music Instrument Digital Interface (MIDI), the book concludes with four projects that build on the concepts presented throughout the book. The projects, which will be of interest to many electronic musicians, include a MIDI breath controller with pitch and modulation joystick, 'retro' step sequencer, custom digital/analog synthesizer, and an expressive MIDI hand drum."--Provided by publisher.
Publisher: Oxford University Press
ISBN: 0199309310
Category : Music
Languages : en
Pages : 453
Book Description
"Presents relevant concepts, including basic circuitry and programming, in a building-block format that is accessible to musicians and other individuals who enjoy using music technology. In addition to comprehensive coverage of music-related concepts including direct digital synthesis, audio input and output, and the Music Instrument Digital Interface (MIDI), the book concludes with four projects that build on the concepts presented throughout the book. The projects, which will be of interest to many electronic musicians, include a MIDI breath controller with pitch and modulation joystick, 'retro' step sequencer, custom digital/analog synthesizer, and an expressive MIDI hand drum."--Provided by publisher.
Arduino Project Handbook
Author: Mark Geddes
Publisher: No Starch Press
ISBN: 1593276907
Category : Computers
Languages : en
Pages : 273
Book Description
Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with microcontrollers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.
Publisher: No Starch Press
ISBN: 1593276907
Category : Computers
Languages : en
Pages : 273
Book Description
Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with microcontrollers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.
Getting Started with Arduino
Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131
Book Description
Presents an introduction to the open-source electronics prototyping platform.
TinyML
Author: Pete Warden
Publisher: O'Reilly Media
ISBN: 1492052019
Category : Computers
Languages : en
Pages : 504
Book Description
Deep learning networks are getting smaller. Much smaller. The Google Assistant team can detect words with a model just 14 kilobytes in size—small enough to run on a microcontroller. With this practical book you’ll enter the field of TinyML, where deep learning and embedded systems combine to make astounding things possible with tiny devices. Pete Warden and Daniel Situnayake explain how you can train models small enough to fit into any environment. Ideal for software and hardware developers who want to build embedded systems using machine learning, this guide walks you through creating a series of TinyML projects, step-by-step. No machine learning or microcontroller experience is necessary. Build a speech recognizer, a camera that detects people, and a magic wand that responds to gestures Work with Arduino and ultra-low-power microcontrollers Learn the essentials of ML and how to train your own models Train models to understand audio, image, and accelerometer data Explore TensorFlow Lite for Microcontrollers, Google’s toolkit for TinyML Debug applications and provide safeguards for privacy and security Optimize latency, energy usage, and model and binary size
Publisher: O'Reilly Media
ISBN: 1492052019
Category : Computers
Languages : en
Pages : 504
Book Description
Deep learning networks are getting smaller. Much smaller. The Google Assistant team can detect words with a model just 14 kilobytes in size—small enough to run on a microcontroller. With this practical book you’ll enter the field of TinyML, where deep learning and embedded systems combine to make astounding things possible with tiny devices. Pete Warden and Daniel Situnayake explain how you can train models small enough to fit into any environment. Ideal for software and hardware developers who want to build embedded systems using machine learning, this guide walks you through creating a series of TinyML projects, step-by-step. No machine learning or microcontroller experience is necessary. Build a speech recognizer, a camera that detects people, and a magic wand that responds to gestures Work with Arduino and ultra-low-power microcontrollers Learn the essentials of ML and how to train your own models Train models to understand audio, image, and accelerometer data Explore TensorFlow Lite for Microcontrollers, Google’s toolkit for TinyML Debug applications and provide safeguards for privacy and security Optimize latency, energy usage, and model and binary size
Far Inside The Arduino
Author: Tom Almy
Publisher:
ISBN:
Category :
Languages : en
Pages : 136
Book Description
Obtain the best performance from the ATmega4809 microcontroller in the Arduino Nano Every board by accessing features not utilized in the Arduino software library. This book is intended for those familiar with the ATmega328P in the Arduino Nano or Arduino Uno boards who want to take full advantage of the features in the Nano Every. Owners of the Far Inside The Arduino book will obtain the same in-depth treatment of the Nano Every. There are over 40 example programs, provided as a download from the authors website, illustrating the new or different features of this microcontroller.Topics include (with examples): -The Event System-Configurable Custom Logic-Changes to the memory map and EEPROM accessing-Changes to the ADC, Comparator, Timer/Counters, Watchdog Timer, SPI, USART, and TWI.-The new Real Time and Periodic Interrupt Timers -Arduino Library modifications for higher PWM frequencies, 1μs clock resolution, 8 times faster ADC, and 20MHz system clockExample programs demonstrate all 8 Timer/Counter B operating modes, and three Timer/Counter A operating modes, including using the Event input. There are also example programs for operating the TWI interface as both master and slave simultaneously, using the SPI as master and slave, with buffering for the slave, and for the USART asynchronous, synchronous, 1-wire, RS-485, and as a SPI master.
Publisher:
ISBN:
Category :
Languages : en
Pages : 136
Book Description
Obtain the best performance from the ATmega4809 microcontroller in the Arduino Nano Every board by accessing features not utilized in the Arduino software library. This book is intended for those familiar with the ATmega328P in the Arduino Nano or Arduino Uno boards who want to take full advantage of the features in the Nano Every. Owners of the Far Inside The Arduino book will obtain the same in-depth treatment of the Nano Every. There are over 40 example programs, provided as a download from the authors website, illustrating the new or different features of this microcontroller.Topics include (with examples): -The Event System-Configurable Custom Logic-Changes to the memory map and EEPROM accessing-Changes to the ADC, Comparator, Timer/Counters, Watchdog Timer, SPI, USART, and TWI.-The new Real Time and Periodic Interrupt Timers -Arduino Library modifications for higher PWM frequencies, 1μs clock resolution, 8 times faster ADC, and 20MHz system clockExample programs demonstrate all 8 Timer/Counter B operating modes, and three Timer/Counter A operating modes, including using the Event input. There are also example programs for operating the TWI interface as both master and slave simultaneously, using the SPI as master and slave, with buffering for the slave, and for the USART asynchronous, synchronous, 1-wire, RS-485, and as a SPI master.
Arduino Cookbook
Author: Michael Margolis
Publisher: "O'Reilly Media, Inc."
ISBN: 1449313876
Category : Computers
Languages : en
Pages : 725
Book Description
Create your own robots, toys, remote controllers, alarms, detectors, and more with the Arduino device. This simple microcontroller has become popular for building a variety of objects that interact with the physical world. These recipes provide solutions for the most common problems and questions Arduino users have.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449313876
Category : Computers
Languages : en
Pages : 725
Book Description
Create your own robots, toys, remote controllers, alarms, detectors, and more with the Arduino device. This simple microcontroller has become popular for building a variety of objects that interact with the physical world. These recipes provide solutions for the most common problems and questions Arduino users have.
Make: Lego and Arduino Projects
Author: John Baichtal
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321062
Category : Computers
Languages : en
Pages : 329
Book Description
Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321062
Category : Computers
Languages : en
Pages : 329
Book Description
Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.
Programming Sound with Pure Data
Author: Tony Hillerson
Publisher: Pragmatic Bookshelf
ISBN: 168050438X
Category : Computers
Languages : en
Pages : 268
Book Description
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Publisher: Pragmatic Bookshelf
ISBN: 168050438X
Category : Computers
Languages : en
Pages : 268
Book Description
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Make: Arduino Bots and Gadgets
Author: Kimmo Karvinen
Publisher: "O'Reilly Media, Inc."
ISBN: 1449389716
Category : Computers
Languages : en
Pages : 295
Book Description
Provides information on creating a variety of gadgets and controllers using Arduino.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449389716
Category : Computers
Languages : en
Pages : 295
Book Description
Provides information on creating a variety of gadgets and controllers using Arduino.