Author: Ludovico Palmeri
Publisher: Packt Publishing Ltd
ISBN: 1837633975
Category : Design
Languages : en
Pages : 496
Book Description
Master ArchViz to create stunning, interactive real-time visualizations in this part-color guide with seasoned 3D generalist and real-time visualization artist, Ludovico Palmeri Key Features Leverage the only comprehensive guide on archviz with UE5, a true game-changer for architects and designers Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images.What you will learn Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed.
Architectural Visualization in Unreal Engine 5
Author: Ludovico Palmeri
Publisher: Packt Publishing Ltd
ISBN: 1837633975
Category : Design
Languages : en
Pages : 496
Book Description
Master ArchViz to create stunning, interactive real-time visualizations in this part-color guide with seasoned 3D generalist and real-time visualization artist, Ludovico Palmeri Key Features Leverage the only comprehensive guide on archviz with UE5, a true game-changer for architects and designers Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images.What you will learn Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed.
Publisher: Packt Publishing Ltd
ISBN: 1837633975
Category : Design
Languages : en
Pages : 496
Book Description
Master ArchViz to create stunning, interactive real-time visualizations in this part-color guide with seasoned 3D generalist and real-time visualization artist, Ludovico Palmeri Key Features Leverage the only comprehensive guide on archviz with UE5, a true game-changer for architects and designers Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images.What you will learn Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed.
Cinematic Photoreal Environments in Unreal Engine 5
Author: Giovanni Visai
Publisher: Packt Publishing Ltd
ISBN: 1803236884
Category : Computers
Languages : en
Pages : 548
Book Description
Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni Visai Key Features Implement advanced shaders, effects, and post-processing to make your environment look cinematic Explore techniques for achieving realistic graphic complexity with incredible performance Create your own materials and enhance the visuals of your gaming environment Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionAs Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.What you will learn Generate a Master Material to create hundreds of different material instances Explore lighting principles and apply them to UE lighting systems Evaluate the pros and cons of real-time rendering in the world-building process Build massive landscapes with procedural materials, heightmap, landmass, and water Populate an environment with realistic assets using Foliage and Megascan Master the art of crafting stunning shots with Sequencer Enhance visual quality with Post Process Volume and Niagara Produce a photorealistic shot using the Movie Render Queue Who this book is for If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist’s workflow and how to optimize performance.
Publisher: Packt Publishing Ltd
ISBN: 1803236884
Category : Computers
Languages : en
Pages : 548
Book Description
Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni Visai Key Features Implement advanced shaders, effects, and post-processing to make your environment look cinematic Explore techniques for achieving realistic graphic complexity with incredible performance Create your own materials and enhance the visuals of your gaming environment Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionAs Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.What you will learn Generate a Master Material to create hundreds of different material instances Explore lighting principles and apply them to UE lighting systems Evaluate the pros and cons of real-time rendering in the world-building process Build massive landscapes with procedural materials, heightmap, landmass, and water Populate an environment with realistic assets using Foliage and Megascan Master the art of crafting stunning shots with Sequencer Enhance visual quality with Post Process Volume and Niagara Produce a photorealistic shot using the Movie Render Queue Who this book is for If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist’s workflow and how to optimize performance.
Unreal Engine 4 for Design Visualization
Author: Tom Shannon
Publisher: Addison-Wesley Professional
ISBN: 013468074X
Category : Computers
Languages : en
Pages : 492
Book Description
The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming. Understand UE4’s components and development environment Master UE4’s pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.
Publisher: Addison-Wesley Professional
ISBN: 013468074X
Category : Computers
Languages : en
Pages : 492
Book Description
The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming. Understand UE4’s components and development environment Master UE4’s pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.
Unreal Engine 5 Character Creation, Animation, and Cinematics
Author: Henk Venter
Publisher: Packt Publishing Ltd
ISBN: 1801819483
Category : Computers
Languages : en
Pages : 608
Book Description
Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color Key Features Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools Create hand-keyed animations and clean up motion capture natively in Unreal Engine Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs Book DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learn Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets for your movie using Blender and Quixel Mixer Use Nanite with Quixel Megascans assets to build 3D movie sets Rig and animate characters and 3D assets inside UE5 using Control Rig tools Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene Light your 3D movie set using Lumen lighting in UE5 Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.
Publisher: Packt Publishing Ltd
ISBN: 1801819483
Category : Computers
Languages : en
Pages : 608
Book Description
Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color Key Features Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools Create hand-keyed animations and clean up motion capture natively in Unreal Engine Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs Book DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learn Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets for your movie using Blender and Quixel Mixer Use Nanite with Quixel Megascans assets to build 3D movie sets Rig and animate characters and 3D assets inside UE5 using Control Rig tools Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene Light your 3D movie set using Lumen lighting in UE5 Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.
Immersive 3D Design Visualization
Author: Abhishek Kumar
Publisher: Apress
ISBN: 9781484265963
Category : Computers
Languages : en
Pages : 334
Book Description
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. What You Will Learn Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio Who This Book Is For Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
Publisher: Apress
ISBN: 9781484265963
Category : Computers
Languages : en
Pages : 334
Book Description
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. What You Will Learn Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio Who This Book Is For Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences
Author: Panayiotis Zaphiris
Publisher: Springer
ISBN: 3319074822
Category : Computers
Languages : en
Pages : 494
Book Description
The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: design of learning technologies; novel approaches in eLearning; student modeling and learning behavior; supporting problem-based, inquiry-based, project-based and blended learning.
Publisher: Springer
ISBN: 3319074822
Category : Computers
Languages : en
Pages : 494
Book Description
The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: design of learning technologies; novel approaches in eLearning; student modeling and learning behavior; supporting problem-based, inquiry-based, project-based and blended learning.
Mastering AI Game Development with Unreal
Author: Hrishikesh Andurlekar
Publisher: Orange Education Pvt Ltd
ISBN: 8197953457
Category : Computers
Languages : en
Pages : 502
Book Description
TAGLINE Elevate your Unreal Engine skills with This Essential Guide to AI-Driven Game Development! KEY FEATURES ● Comprehensive coverage of AI techniques and their Unreal Engine implementation ● Practical hands-on exercises and real-world examples for seamless AI integration ● Covers all important AI workflows in Unreal Engine DESCRIPTION In the rapidly evolving world of game development, integrating Artificial Intelligence (AI) into your Unreal Engine projects is no longer optional—it’s essential. Mastering AI for Unreal Engine is your definitive guide to unlocking the transformative power of AI, propelling your games beyond the ordinary and into the realm of cutting-edge, immersive experiences. Through a step-by-step approach, you will explore a wide range of AI techniques, including pathfinding, behavior trees, perception systems, and the powerful Environment Query System (EQS). Each chapter delves into the theoretical underpinnings of these AI components, followed by hands-on exercises and real-world examples that demonstrate their integration within Unreal Engine. We will learn to create intelligent, dynamic, and engaging game experiences by leveraging the power of AI. What sets this book apart is its deep dive into emerging AI frameworks like the Mass Framework, giving you a strategic edge in adopting the latest trends and technologies that are shaping the future of gaming. You’ll learn how to optimize your AI systems, enhance performance, and master debugging techniques critical for smooth, efficient development processes. Mastering AI for Unreal Engine doesn’t just teach you AI—it empowers you to innovate, create intelligent game worlds, and stand out in the fiercely competitive game development landscape. WHAT WILL YOU LEARN ● Set up and navigate Unreal Engine to establish a strong foundation for AI development. ● Learn Blueprints, create class Blueprints, and use Blueprint communication for interactive AI components. ● Build AI characters, and master navigation meshes and pathfinding for dynamic movement. ● Create complex AI behaviors using Behavior Trees and Blackboard components. ● Implement AI Perception to add sight and hearing, making your AI characters more aware and reactive. ● Use State Trees to manage AI states with evaluators, tasks, and transitions. ● Leverage the Environmental Query System (EQS) to enable AI to make context-aware decisions. ● Debug and optimize AI with Unreal’s visual logging and debugging tools. ● Explore advanced AI design techniques like Data Oriented Design, Mass AI, and ZoneGraph. WHO IS THIS BOOK FOR? This book is tailored for game developers, aspiring designers, and anyone interested in integrating AI into Unreal Engine projects. Suitable for beginners to experienced professionals, it’s ideal for students, hobbyists, and industry pros looking to enhance their AI skills. Whether you're creating Non-Player Characters (NPCs), designing complex decision-making systems, or advancing game AI, this book provides the tools and knowledge you need to succeed. TABLE OF CONTENTS 1. Introduction to Unreal Engine 2. Unreal Blueprints 3. Understanding AI in Games 4. Navigation and Pathfinding 5. Behavior Trees and Blackboards 6. AI Perception 7. StateTree 8. Environment Query System 9. SmartObjects 10. Debugging AI in Unreal Engine 11. Mass Framework and Future Trends in GameAI Index
Publisher: Orange Education Pvt Ltd
ISBN: 8197953457
Category : Computers
Languages : en
Pages : 502
Book Description
TAGLINE Elevate your Unreal Engine skills with This Essential Guide to AI-Driven Game Development! KEY FEATURES ● Comprehensive coverage of AI techniques and their Unreal Engine implementation ● Practical hands-on exercises and real-world examples for seamless AI integration ● Covers all important AI workflows in Unreal Engine DESCRIPTION In the rapidly evolving world of game development, integrating Artificial Intelligence (AI) into your Unreal Engine projects is no longer optional—it’s essential. Mastering AI for Unreal Engine is your definitive guide to unlocking the transformative power of AI, propelling your games beyond the ordinary and into the realm of cutting-edge, immersive experiences. Through a step-by-step approach, you will explore a wide range of AI techniques, including pathfinding, behavior trees, perception systems, and the powerful Environment Query System (EQS). Each chapter delves into the theoretical underpinnings of these AI components, followed by hands-on exercises and real-world examples that demonstrate their integration within Unreal Engine. We will learn to create intelligent, dynamic, and engaging game experiences by leveraging the power of AI. What sets this book apart is its deep dive into emerging AI frameworks like the Mass Framework, giving you a strategic edge in adopting the latest trends and technologies that are shaping the future of gaming. You’ll learn how to optimize your AI systems, enhance performance, and master debugging techniques critical for smooth, efficient development processes. Mastering AI for Unreal Engine doesn’t just teach you AI—it empowers you to innovate, create intelligent game worlds, and stand out in the fiercely competitive game development landscape. WHAT WILL YOU LEARN ● Set up and navigate Unreal Engine to establish a strong foundation for AI development. ● Learn Blueprints, create class Blueprints, and use Blueprint communication for interactive AI components. ● Build AI characters, and master navigation meshes and pathfinding for dynamic movement. ● Create complex AI behaviors using Behavior Trees and Blackboard components. ● Implement AI Perception to add sight and hearing, making your AI characters more aware and reactive. ● Use State Trees to manage AI states with evaluators, tasks, and transitions. ● Leverage the Environmental Query System (EQS) to enable AI to make context-aware decisions. ● Debug and optimize AI with Unreal’s visual logging and debugging tools. ● Explore advanced AI design techniques like Data Oriented Design, Mass AI, and ZoneGraph. WHO IS THIS BOOK FOR? This book is tailored for game developers, aspiring designers, and anyone interested in integrating AI into Unreal Engine projects. Suitable for beginners to experienced professionals, it’s ideal for students, hobbyists, and industry pros looking to enhance their AI skills. Whether you're creating Non-Player Characters (NPCs), designing complex decision-making systems, or advancing game AI, this book provides the tools and knowledge you need to succeed. TABLE OF CONTENTS 1. Introduction to Unreal Engine 2. Unreal Blueprints 3. Understanding AI in Games 4. Navigation and Pathfinding 5. Behavior Trees and Blackboards 6. AI Perception 7. StateTree 8. Environment Query System 9. SmartObjects 10. Debugging AI in Unreal Engine 11. Mass Framework and Future Trends in GameAI Index
Unreal Engine 5 Shaders and Effects Cookbook
Author: Brais Brenlla Ramos
Publisher: Packt Publishing Ltd
ISBN: 1837635560
Category : Computers
Languages : en
Pages : 402
Book Description
Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guide Key Features Create spectacular visual effects for use in both games and virtual productions Design efficient shaders for any real-time platform without sacrificing realism Leverage Unreal Engine’s rendering pipeline and the innards of the material graph Book DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format. Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency. By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learn Leverage the capabilities of Lumen and Nanite to create breathtaking experiences Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes Explore the Material Editor to build complex materials and textures and achieve a high level of detail Optimize your materials to run seamlessly on multiple platforms Understand the various nodes and functions required to create impressive visual effects Who this book is for This comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Publisher: Packt Publishing Ltd
ISBN: 1837635560
Category : Computers
Languages : en
Pages : 402
Book Description
Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guide Key Features Create spectacular visual effects for use in both games and virtual productions Design efficient shaders for any real-time platform without sacrificing realism Leverage Unreal Engine’s rendering pipeline and the innards of the material graph Book DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format. Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency. By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learn Leverage the capabilities of Lumen and Nanite to create breathtaking experiences Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes Explore the Material Editor to build complex materials and textures and achieve a high level of detail Optimize your materials to run seamlessly on multiple platforms Understand the various nodes and functions required to create impressive visual effects Who this book is for This comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Build Stunning Real-time VFX with Unreal Engine 5
Author: Hrishikesh Andurlekar
Publisher: Packt Publishing Ltd
ISBN: 1801078726
Category : Computers
Languages : en
Pages : 313
Book Description
Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5 Key Features Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5 Level up your VFX skills and enhance your employability in a competitive market Build various particle system projects to reinforce your learning and put your new knowledge into practice Book Description While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5's VFX system. Throughout the book, you'll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you'll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you'll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5. What you will learn Brush up your vector mathematics skills Access and create namespaces in Niagara Add a Niagara system to a Blueprint actor Create a particle system with dynamic inputs Publish a custom module for your team members to use Create Niagara Scratch modules Enable your particle emitters to communicate using event handlers Control Niagara systems using Blueprint public variables Who this book is for This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.
Publisher: Packt Publishing Ltd
ISBN: 1801078726
Category : Computers
Languages : en
Pages : 313
Book Description
Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5 Key Features Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5 Level up your VFX skills and enhance your employability in a competitive market Build various particle system projects to reinforce your learning and put your new knowledge into practice Book Description While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5's VFX system. Throughout the book, you'll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you'll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you'll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5. What you will learn Brush up your vector mathematics skills Access and create namespaces in Niagara Add a Niagara system to a Blueprint actor Create a particle system with dynamic inputs Publish a custom module for your team members to use Create Niagara Scratch modules Enable your particle emitters to communicate using event handlers Control Niagara systems using Blueprint public variables Who this book is for This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.
Unity for Architectural Visualization
Author: Stefan Boeykens
Publisher: Packt Publishing Ltd
ISBN: 1783559071
Category : Computers
Languages : en
Pages : 202
Book Description
A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.
Publisher: Packt Publishing Ltd
ISBN: 1783559071
Category : Computers
Languages : en
Pages : 202
Book Description
A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.