Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767377
Category : Juvenile Fiction
Languages : en
Pages : 240
Book Description
Where did the Triple T Token come from? And can Arcade keep the token for himself … or will sinister forces steal it from his grasp? Finally, the answers you—and Arcade—have been waiting for! Arcade and the Golden Travel Guide is the second book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade, Zoe, and their friend, Doug, travel from New York to Virginia to stay with cousins and best friends Derek and Celeste. It’s a chance for Arcade to feel “normal” again after all the thrilling Triple T adventures. But nothing is normal as long as the Triple T Token is hanging around Arcade’s neck. Plus, Derek claims he’s stumbled upon some troubling information, and now a suspicious person is following him. While spying on the guy Derek thinks is following him, he and Arcade discover a hidden box of old notes deep in the woods. As Arcade, Zoe, and their friends start to put the pieces together, the value of the token becomes clear, and the stakes are higher than ever. Arcade will have to decide once and for all: Are the adventures the Triple T Token provides worth the trouble it brings? Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book. Arcade and the Golden Travel Guideteaches children ages 8 and up: Problem solving skills and how to have a growth mindset The importance of generosity, compassion, and forgiveness To believe in themselves If you enjoy Arcade and the Golden Travel Guide, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Fiery Metal Tester, and Arcade and the Dazzling Truth Detector.
Arcade and the Golden Travel Guide
Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767377
Category : Juvenile Fiction
Languages : en
Pages : 240
Book Description
Where did the Triple T Token come from? And can Arcade keep the token for himself … or will sinister forces steal it from his grasp? Finally, the answers you—and Arcade—have been waiting for! Arcade and the Golden Travel Guide is the second book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade, Zoe, and their friend, Doug, travel from New York to Virginia to stay with cousins and best friends Derek and Celeste. It’s a chance for Arcade to feel “normal” again after all the thrilling Triple T adventures. But nothing is normal as long as the Triple T Token is hanging around Arcade’s neck. Plus, Derek claims he’s stumbled upon some troubling information, and now a suspicious person is following him. While spying on the guy Derek thinks is following him, he and Arcade discover a hidden box of old notes deep in the woods. As Arcade, Zoe, and their friends start to put the pieces together, the value of the token becomes clear, and the stakes are higher than ever. Arcade will have to decide once and for all: Are the adventures the Triple T Token provides worth the trouble it brings? Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book. Arcade and the Golden Travel Guideteaches children ages 8 and up: Problem solving skills and how to have a growth mindset The importance of generosity, compassion, and forgiveness To believe in themselves If you enjoy Arcade and the Golden Travel Guide, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Fiery Metal Tester, and Arcade and the Dazzling Truth Detector.
Publisher: Zonderkidz
ISBN: 0310767377
Category : Juvenile Fiction
Languages : en
Pages : 240
Book Description
Where did the Triple T Token come from? And can Arcade keep the token for himself … or will sinister forces steal it from his grasp? Finally, the answers you—and Arcade—have been waiting for! Arcade and the Golden Travel Guide is the second book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade, Zoe, and their friend, Doug, travel from New York to Virginia to stay with cousins and best friends Derek and Celeste. It’s a chance for Arcade to feel “normal” again after all the thrilling Triple T adventures. But nothing is normal as long as the Triple T Token is hanging around Arcade’s neck. Plus, Derek claims he’s stumbled upon some troubling information, and now a suspicious person is following him. While spying on the guy Derek thinks is following him, he and Arcade discover a hidden box of old notes deep in the woods. As Arcade, Zoe, and their friends start to put the pieces together, the value of the token becomes clear, and the stakes are higher than ever. Arcade will have to decide once and for all: Are the adventures the Triple T Token provides worth the trouble it brings? Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book. Arcade and the Golden Travel Guideteaches children ages 8 and up: Problem solving skills and how to have a growth mindset The importance of generosity, compassion, and forgiveness To believe in themselves If you enjoy Arcade and the Golden Travel Guide, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Fiery Metal Tester, and Arcade and the Dazzling Truth Detector.
Arcade and the Golden Travel Guide Educator's Guide
Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310735157
Category : Juvenile Fiction
Languages : en
Pages : 8
Book Description
Arcade and the Golden Travel Guide Educator's Guide is a companion to Arcade and the Golden Travel Guide by Rashad Jennings. This guide can be utilized in the classroom, in a home school setting, or by parents seeking additional resources. Ideal for grades 5-8.
Publisher: Zonderkidz
ISBN: 0310735157
Category : Juvenile Fiction
Languages : en
Pages : 8
Book Description
Arcade and the Golden Travel Guide Educator's Guide is a companion to Arcade and the Golden Travel Guide by Rashad Jennings. This guide can be utilized in the classroom, in a home school setting, or by parents seeking additional resources. Ideal for grades 5-8.
Arcade and the Triple T Token
Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767407
Category : Juvenile Fiction
Languages : en
Pages : 257
Book Description
Eleven-year-old Arcade Livingston has a problem. Several, actually! The Tolley twins are making Arcade’s move to a new city harder than it needs to be and bullying him into doing their homework. And then there’s the magical Triple T Token that keeps whisking him away on adventures across time and space. Arcade and the Triple T Token?is the first book in the humorous and imaginative Coin Slot Chronicles series by?New York Times?bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. While at the library—Arcade’s favorite place to be—a mysterious old woman gives him a golden arcade token that grants him a unique gift. A gift that allows him to time travel between different places, including his own future. From sitting in the dugout with Babe Ruth to hanging on to the back of a bucking bull to performing life-saving surgery on a dog, Arcade has no shortage of adventure! Together with his older sister, Zoe, Arcade explores life’s biggest thrills and challenges, and the two also have a big mystery to solve. Who is the rightful owner of the incredible Triple T Token that leads to such astounding adventures? Written and designed for reluctant readers, with shorter chapters and illustrations throughout the book, Arcade and the Triple T Token teaches children ages 8 and up: How to deal with tough questions of “What do you want to be when you grow up?” and “Where will you go next?” How to accept oneself while facing tween/teen issues, peer pressure, and bullying About fitness, faith, and friendship If you enjoy?Arcade and the Triple T Token, check out the rest of the series:? Arcade and the Golden Travel Guide (Book 2) Arcade and the Fiery Metal Tester (Book 3) Arcade and the Dazzling Truth Detector (Book 4)
Publisher: Zonderkidz
ISBN: 0310767407
Category : Juvenile Fiction
Languages : en
Pages : 257
Book Description
Eleven-year-old Arcade Livingston has a problem. Several, actually! The Tolley twins are making Arcade’s move to a new city harder than it needs to be and bullying him into doing their homework. And then there’s the magical Triple T Token that keeps whisking him away on adventures across time and space. Arcade and the Triple T Token?is the first book in the humorous and imaginative Coin Slot Chronicles series by?New York Times?bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. While at the library—Arcade’s favorite place to be—a mysterious old woman gives him a golden arcade token that grants him a unique gift. A gift that allows him to time travel between different places, including his own future. From sitting in the dugout with Babe Ruth to hanging on to the back of a bucking bull to performing life-saving surgery on a dog, Arcade has no shortage of adventure! Together with his older sister, Zoe, Arcade explores life’s biggest thrills and challenges, and the two also have a big mystery to solve. Who is the rightful owner of the incredible Triple T Token that leads to such astounding adventures? Written and designed for reluctant readers, with shorter chapters and illustrations throughout the book, Arcade and the Triple T Token teaches children ages 8 and up: How to deal with tough questions of “What do you want to be when you grow up?” and “Where will you go next?” How to accept oneself while facing tween/teen issues, peer pressure, and bullying About fitness, faith, and friendship If you enjoy?Arcade and the Triple T Token, check out the rest of the series:? Arcade and the Golden Travel Guide (Book 2) Arcade and the Fiery Metal Tester (Book 3) Arcade and the Dazzling Truth Detector (Book 4)
Arcade and the Fiery Metal Tester
Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767466
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
New York City may be experiencing the hottest summer on record, but things for eleven-year-old Arcade Livingston keep heating up. After receiving a suspicious warning atop the Empire State Building, Arcade and his friends will have their mettle tested as they continue their journey with the Triple T Token. Arcade and the Fiery Metal Tester?is the third book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. With the warning of “Things will heat up in all areas to test your mettle” still ringing in Arcade’s ears, there’s no time to waste, but can he control the Triple T Token? Arcade is tested like never before as he needs to use the Triple T Token’s powerful ways to outsmart a bully, find a place for his best friend to live, and spy on some pesky villains from the 1900s. Meanwhile, sister Zoe thinks controlling the token is nothing but a path to disaster. One thing’s for sure, the token continues its flashing and pulsing. And elevator doors continue to transport Arcade, Zoe, and their friends to meet different people in strange locations—people who will challenge them, teach them, and inspire them to grow in patience and compassion. And just as a trip through a fiery furnace is necessary to purify gold, the token leads Arcade through superheated situations to test the purity of his heart. Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book.?Arcade and the Fiery Metal Tester?teaches children ages 8 and up: How to grow in patience and learn to be still How to grow in compassion for others and ourselves How to reflect on goals and accomplishments If you enjoy?Arcade and the Fiery Metal Tester, check out the rest of the series:? Arcade and the Triple T Token (Book 1) Arcade and the Golden Travel Guide (Book 2) Arcade and the Dazzling Truth Detector (Book 4)
Publisher: Zonderkidz
ISBN: 0310767466
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
New York City may be experiencing the hottest summer on record, but things for eleven-year-old Arcade Livingston keep heating up. After receiving a suspicious warning atop the Empire State Building, Arcade and his friends will have their mettle tested as they continue their journey with the Triple T Token. Arcade and the Fiery Metal Tester?is the third book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. With the warning of “Things will heat up in all areas to test your mettle” still ringing in Arcade’s ears, there’s no time to waste, but can he control the Triple T Token? Arcade is tested like never before as he needs to use the Triple T Token’s powerful ways to outsmart a bully, find a place for his best friend to live, and spy on some pesky villains from the 1900s. Meanwhile, sister Zoe thinks controlling the token is nothing but a path to disaster. One thing’s for sure, the token continues its flashing and pulsing. And elevator doors continue to transport Arcade, Zoe, and their friends to meet different people in strange locations—people who will challenge them, teach them, and inspire them to grow in patience and compassion. And just as a trip through a fiery furnace is necessary to purify gold, the token leads Arcade through superheated situations to test the purity of his heart. Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book.?Arcade and the Fiery Metal Tester?teaches children ages 8 and up: How to grow in patience and learn to be still How to grow in compassion for others and ourselves How to reflect on goals and accomplishments If you enjoy?Arcade and the Fiery Metal Tester, check out the rest of the series:? Arcade and the Triple T Token (Book 1) Arcade and the Golden Travel Guide (Book 2) Arcade and the Dazzling Truth Detector (Book 4)
Virtual Cities
Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Arcade and the Dazzling Truth Detector
Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767490
Category : Juvenile Fiction
Languages : en
Pages : 272
Book Description
What does the last T on the Triple T Token stand for? Where did the token come from? What did Arcade’s mom do with it when she had it? And why does Arcade have it now? All the questions about the mysterious and powerful Triple T Token will finally be answered. Arcade and the Dazzling Truth Detector is the fourth and final book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade and Zoe Livingston have been on a quest for truth ever since the mysterious lady gave Arcade the token, said, “Happy Travels,” then vanished. Now, Arcade Livingston has just one wish on his twelfth birthday: to experience the ests of life. From the highest, lowest, deepest, coldest, and hottest places on Earth; to some of the greatest, most influential moments in history—Arcade will get his wish and much more than he could ever dream as the Triple T Token takes him and Zoe back in time and to the top (and bottom!) of the world. It’s a whirlwind journey of self-discovery in some of the most exciting and unusual places on the planet. So hang on tight, because these final Arcade adventures are filled with magic elevator rides you’ll never, ever forget. Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book. Arcade and the Dazzling Truth Detector teaches children ages 8 and up: How to create goals and the importance of dreaming big The importance of generosity, compassion, patience, and forgiveness If you enjoy Arcade and the Dazzling Truth Detector, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Golden Travel Guide, and Arcade and the Fiery Metal Tester.
Publisher: Zonderkidz
ISBN: 0310767490
Category : Juvenile Fiction
Languages : en
Pages : 272
Book Description
What does the last T on the Triple T Token stand for? Where did the token come from? What did Arcade’s mom do with it when she had it? And why does Arcade have it now? All the questions about the mysterious and powerful Triple T Token will finally be answered. Arcade and the Dazzling Truth Detector is the fourth and final book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade and Zoe Livingston have been on a quest for truth ever since the mysterious lady gave Arcade the token, said, “Happy Travels,” then vanished. Now, Arcade Livingston has just one wish on his twelfth birthday: to experience the ests of life. From the highest, lowest, deepest, coldest, and hottest places on Earth; to some of the greatest, most influential moments in history—Arcade will get his wish and much more than he could ever dream as the Triple T Token takes him and Zoe back in time and to the top (and bottom!) of the world. It’s a whirlwind journey of self-discovery in some of the most exciting and unusual places on the planet. So hang on tight, because these final Arcade adventures are filled with magic elevator rides you’ll never, ever forget. Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book. Arcade and the Dazzling Truth Detector teaches children ages 8 and up: How to create goals and the importance of dreaming big The importance of generosity, compassion, patience, and forgiveness If you enjoy Arcade and the Dazzling Truth Detector, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Golden Travel Guide, and Arcade and the Fiery Metal Tester.
Creating Q*bert and Other Classic Video Arcade Games
Author: Warren Davis
Publisher: Santa Monica Press
ISBN: 1595807853
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Publisher: Santa Monica Press
ISBN: 1595807853
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Fodor's Los Angeles
Author: Fodor's Travel Guides
Publisher: Fodor's Travel
ISBN: 0147546850
Category : Travel
Languages : en
Pages : 325
Book Description
Written by locals, Fodor's travel guides have been offering expert advice for all tastes and budgets for more than 80 years. Fodor's Los Angeles keeps pace with this fast-changing cultural capital. With more than 45 million visitors each year, the City of Angels has it all, including unbeatable beaches, iconic theme parks and studios, stunning architecture, and world-class museums and concert halls. This travel guide includes: · Dozens of full-color maps · Hundreds of hotel and restaurant recommendations, with Fodor's Choice designating our top picks · Multiple itineraries to explore the top attractions and what's off the beaten path · Coverage of Downtown, Hollywood, Beverly Hills, Rodeo Drive, West Hollywood, Santa Monica, Venic Beach, Orange County, Sunset Boulevard, Malibu and Pasadena Planning to visit more of California? Check our Fodor's state-wide travel guide to California and also Fodor's San Francisco, Napa & Sonoma, and San Diego guides.
Publisher: Fodor's Travel
ISBN: 0147546850
Category : Travel
Languages : en
Pages : 325
Book Description
Written by locals, Fodor's travel guides have been offering expert advice for all tastes and budgets for more than 80 years. Fodor's Los Angeles keeps pace with this fast-changing cultural capital. With more than 45 million visitors each year, the City of Angels has it all, including unbeatable beaches, iconic theme parks and studios, stunning architecture, and world-class museums and concert halls. This travel guide includes: · Dozens of full-color maps · Hundreds of hotel and restaurant recommendations, with Fodor's Choice designating our top picks · Multiple itineraries to explore the top attractions and what's off the beaten path · Coverage of Downtown, Hollywood, Beverly Hills, Rodeo Drive, West Hollywood, Santa Monica, Venic Beach, Orange County, Sunset Boulevard, Malibu and Pasadena Planning to visit more of California? Check our Fodor's state-wide travel guide to California and also Fodor's San Francisco, Napa & Sonoma, and San Diego guides.
Lonely Planet New Zealand
Author: Lonely Planet
Publisher: Lonely Planet
ISBN: 1788681363
Category : Travel
Languages : en
Pages : 1261
Book Description
Lonely Planet: The world's leading travel guide publisher Lonely Planet's New Zealand is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Glide through turquoise waters past pods of orcas in Bay of Islands; try black-water rafting in astonishing Waitomo Caves; watch the ground breathe steam in volcanic Rotorua; and hit the slopes in Queenstown and Wanaka - all with your trusted travel companion. Get to the heart of New Zealand and begin your journey now! Inside Lonely Planet's New Zealand: Colour maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sightseeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights provide a richer, more rewarding travel experience - covering history, people, music, landscapes, wildlife, cuisine, politics Covers Auckland, Bay of Islands & Northland, Waikato & the Coromandel Peninsula, Taupo & the Central Plateau, Rotorua & the Bay of Plenty, the East Coast, Wellington & Around, Marlborough & Nelson, the West Coast, Christchurch & Canterbury, Dunedin & Otago, Queenstown & Wanaka, Fiordland & Southland The Perfect Choice: Lonely Planet's New Zealand is our most comprehensive guide to the country, and is designed to immerse you in the culture and help you discover the best sights and get off the beaten track. Looking for more extensive coverage? Check out Lonely Planet's New Zealand's North Island or New Zealand's South Island for a comprehensive look at all the country has to offer. About Lonely Planet: Lonely Planet is a leading travel media company and the world's number one travel guidebook brand, providing both inspiring and trustworthy information for every kind of traveller since 1973. Over the past four decades, we've printed over 145 million guidebooks and grown a dedicated, passionate global community of travellers. You'll also find our content online, and in mobile apps, video, 14 languages, nine international magazines, armchair and lifestyle books, ebooks, and more. 'Lonely Planet guides are, quite simply, like no other.' - New York Times 'Lonely Planet. It's on everyone's bookshelves, it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia) eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
Publisher: Lonely Planet
ISBN: 1788681363
Category : Travel
Languages : en
Pages : 1261
Book Description
Lonely Planet: The world's leading travel guide publisher Lonely Planet's New Zealand is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Glide through turquoise waters past pods of orcas in Bay of Islands; try black-water rafting in astonishing Waitomo Caves; watch the ground breathe steam in volcanic Rotorua; and hit the slopes in Queenstown and Wanaka - all with your trusted travel companion. Get to the heart of New Zealand and begin your journey now! Inside Lonely Planet's New Zealand: Colour maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sightseeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights provide a richer, more rewarding travel experience - covering history, people, music, landscapes, wildlife, cuisine, politics Covers Auckland, Bay of Islands & Northland, Waikato & the Coromandel Peninsula, Taupo & the Central Plateau, Rotorua & the Bay of Plenty, the East Coast, Wellington & Around, Marlborough & Nelson, the West Coast, Christchurch & Canterbury, Dunedin & Otago, Queenstown & Wanaka, Fiordland & Southland The Perfect Choice: Lonely Planet's New Zealand is our most comprehensive guide to the country, and is designed to immerse you in the culture and help you discover the best sights and get off the beaten track. Looking for more extensive coverage? Check out Lonely Planet's New Zealand's North Island or New Zealand's South Island for a comprehensive look at all the country has to offer. About Lonely Planet: Lonely Planet is a leading travel media company and the world's number one travel guidebook brand, providing both inspiring and trustworthy information for every kind of traveller since 1973. Over the past four decades, we've printed over 145 million guidebooks and grown a dedicated, passionate global community of travellers. You'll also find our content online, and in mobile apps, video, 14 languages, nine international magazines, armchair and lifestyle books, ebooks, and more. 'Lonely Planet guides are, quite simply, like no other.' - New York Times 'Lonely Planet. It's on everyone's bookshelves, it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia) eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
Pagan Holiday
Author: Tony Perrottet
Publisher: Random House
ISBN: 0307558908
Category : Travel
Languages : en
Pages : 418
Book Description
The ancient Romans were responsible for many remarkable achievements—Roman numerals, straight roads—but one of their lesser-known contributions was the creation of the tourist industry. The first people in history to enjoy safe and easy travel, Romans embarked on the original Grand Tour, journeying from the lost city of Troy to the Acropolis, from the Colossus at Rhodes to Egypt, for the obligatory Nile cruise to the very edge of the empire. And, as Tony Perrottet discovers, the popularity of this route has only increased with time. Intrigued by the possibility of re-creating the tour, Perrottet, accompanied by his pregnant girlfriend, sets off to discover life as an ancient Roman. The result is this lively blend of fascinating historical anecdotes and hilarious personal encounters, interspersed with irreverent and often eerily prescient quotes from the ancients—a vivid portrait of the Roman Empire in all its complexity and wonder.
Publisher: Random House
ISBN: 0307558908
Category : Travel
Languages : en
Pages : 418
Book Description
The ancient Romans were responsible for many remarkable achievements—Roman numerals, straight roads—but one of their lesser-known contributions was the creation of the tourist industry. The first people in history to enjoy safe and easy travel, Romans embarked on the original Grand Tour, journeying from the lost city of Troy to the Acropolis, from the Colossus at Rhodes to Egypt, for the obligatory Nile cruise to the very edge of the empire. And, as Tony Perrottet discovers, the popularity of this route has only increased with time. Intrigued by the possibility of re-creating the tour, Perrottet, accompanied by his pregnant girlfriend, sets off to discover life as an ancient Roman. The result is this lively blend of fascinating historical anecdotes and hilarious personal encounters, interspersed with irreverent and often eerily prescient quotes from the ancients—a vivid portrait of the Roman Empire in all its complexity and wonder.