Author: Great Minds
Publisher:
ISBN: 9781632553911
Category :
Languages : en
Pages :
Book Description
Eureka Math - a Story of Units
Author: Great Minds
Publisher:
ISBN: 9781632553911
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781632553911
Category :
Languages : en
Pages :
Book Description
Eureka Math - a Story of Units
Author: Great Minds
Publisher:
ISBN: 9781683862567
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781683862567
Category :
Languages : en
Pages :
Book Description
A Century of Innovation
Author: 3M Company
Publisher: 3m Company
ISBN:
Category : 3M Company
Languages : en
Pages : 246
Book Description
A compilation of 3M voices, memories, facts and experiences from the company's first 100 years.
Publisher: 3m Company
ISBN:
Category : 3M Company
Languages : en
Pages : 246
Book Description
A compilation of 3M voices, memories, facts and experiences from the company's first 100 years.
Into Math
Author: Edward B. Burger
Publisher:
ISBN: 9780358002123
Category : Mathematics
Languages : en
Pages : 518
Book Description
Publisher:
ISBN: 9780358002123
Category : Mathematics
Languages : en
Pages : 518
Book Description
Realm of Racket
Author: Matthias Felleisen
Publisher: No Starch Press
ISBN: 1593274920
Category : Computers
Languages : en
Pages : 318
Book Description
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
Publisher: No Starch Press
ISBN: 1593274920
Category : Computers
Languages : en
Pages : 318
Book Description
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
The Information
Author: James Gleick
Publisher: Vintage
ISBN: 0307379574
Category : Science
Languages : en
Pages : 398
Book Description
From the bestselling author of the acclaimed Chaos and Genius comes a thoughtful and provocative exploration of the big ideas of the modern era: Information, communication, and information theory. Acclaimed science writer James Gleick presents an eye-opening vision of how our relationship to information has transformed the very nature of human consciousness. A fascinating intellectual journey through the history of communication and information, from the language of Africa’s talking drums to the invention of written alphabets; from the electronic transmission of code to the origins of information theory, into the new information age and the current deluge of news, tweets, images, and blogs. Along the way, Gleick profiles key innovators, including Charles Babbage, Ada Lovelace, Samuel Morse, and Claude Shannon, and reveals how our understanding of information is transforming not only how we look at the world, but how we live. A New York Times Notable Book A Los Angeles Times and Cleveland Plain Dealer Best Book of the Year Winner of the PEN/E. O. Wilson Literary Science Writing Award
Publisher: Vintage
ISBN: 0307379574
Category : Science
Languages : en
Pages : 398
Book Description
From the bestselling author of the acclaimed Chaos and Genius comes a thoughtful and provocative exploration of the big ideas of the modern era: Information, communication, and information theory. Acclaimed science writer James Gleick presents an eye-opening vision of how our relationship to information has transformed the very nature of human consciousness. A fascinating intellectual journey through the history of communication and information, from the language of Africa’s talking drums to the invention of written alphabets; from the electronic transmission of code to the origins of information theory, into the new information age and the current deluge of news, tweets, images, and blogs. Along the way, Gleick profiles key innovators, including Charles Babbage, Ada Lovelace, Samuel Morse, and Claude Shannon, and reveals how our understanding of information is transforming not only how we look at the world, but how we live. A New York Times Notable Book A Los Angeles Times and Cleveland Plain Dealer Best Book of the Year Winner of the PEN/E. O. Wilson Literary Science Writing Award
Guidelines for Early Learning in Child Care Home Settings
Author: John McLean
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 220
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 220
Book Description
Explorations
Author: Beth Alison Schultz Shook
Publisher:
ISBN: 9781931303811
Category : Anthropology
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781931303811
Category : Anthropology
Languages : en
Pages : 0
Book Description
Technologies for Education
Author: Wadi D. Haddad
Publisher:
ISBN: 9780894921124
Category : Educational technology
Languages : en
Pages : 202
Book Description
Publisher:
ISBN: 9780894921124
Category : Educational technology
Languages : en
Pages : 202
Book Description
Vmath
Author:
Publisher:
ISBN: 9781416860273
Category : Mathematics
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781416860273
Category : Mathematics
Languages : en
Pages : 0
Book Description