Applications of Game Theory in Deep Learning

Applications of Game Theory in Deep Learning PDF Author: Tanmoy Hazra
Publisher: Springer Nature
ISBN: 3031546539
Category :
Languages : en
Pages : 93

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Book Description

Applications of Game Theory in Deep Learning

Applications of Game Theory in Deep Learning PDF Author: Tanmoy Hazra
Publisher: Springer Nature
ISBN: 3031546539
Category :
Languages : en
Pages : 93

Get Book Here

Book Description


Game Theory and Machine Learning for Cyber Security

Game Theory and Machine Learning for Cyber Security PDF Author: Charles A. Kamhoua
Publisher: John Wiley & Sons
ISBN: 1119723949
Category : Technology & Engineering
Languages : en
Pages : 546

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Book Description
GAME THEORY AND MACHINE LEARNING FOR CYBER SECURITY Move beyond the foundations of machine learning and game theory in cyber security to the latest research in this cutting-edge field In Game Theory and Machine Learning for Cyber Security, a team of expert security researchers delivers a collection of central research contributions from both machine learning and game theory applicable to cybersecurity. The distinguished editors have included resources that address open research questions in game theory and machine learning applied to cyber security systems and examine the strengths and limitations of current game theoretic models for cyber security. Readers will explore the vulnerabilities of traditional machine learning algorithms and how they can be mitigated in an adversarial machine learning approach. The book offers a comprehensive suite of solutions to a broad range of technical issues in applying game theory and machine learning to solve cyber security challenges. Beginning with an introduction to foundational concepts in game theory, machine learning, cyber security, and cyber deception, the editors provide readers with resources that discuss the latest in hypergames, behavioral game theory, adversarial machine learning, generative adversarial networks, and multi-agent reinforcement learning. Readers will also enjoy: A thorough introduction to game theory for cyber deception, including scalable algorithms for identifying stealthy attackers in a game theoretic framework, honeypot allocation over attack graphs, and behavioral games for cyber deception An exploration of game theory for cyber security, including actionable game-theoretic adversarial intervention detection against advanced persistent threats Practical discussions of adversarial machine learning for cyber security, including adversarial machine learning in 5G security and machine learning-driven fault injection in cyber-physical systems In-depth examinations of generative models for cyber security Perfect for researchers, students, and experts in the fields of computer science and engineering, Game Theory and Machine Learning for Cyber Security is also an indispensable resource for industry professionals, military personnel, researchers, faculty, and students with an interest in cyber security.

Security and Game Theory

Security and Game Theory PDF Author: Milind Tambe
Publisher: Cambridge University Press
ISBN: 1139503669
Category : Computers
Languages : en
Pages : 335

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Book Description
Global threats of terrorism, drug-smuggling and other crimes have led to a significant increase in research on game theory for security. Game theory provides a sound mathematical approach to deploy limited security resources to maximize their effectiveness. A typical approach is to randomize security schedules to avoid predictability, with the randomization using artificial intelligence techniques to take into account the importance of different targets and potential adversary reactions. This book distills the forefront of this research to provide the first and only study of long-term deployed applications of game theory for security for key organizations such as the Los Angeles International Airport police and the US Federal Air Marshals Service. The author and his research group draw from their extensive experience working with security officials to intelligently allocate limited security resources to protect targets, outlining the applications of these algorithms in research and the real world.

Deep Learning and the Game of Go

Deep Learning and the Game of Go PDF Author: Kevin Ferguson
Publisher: Simon and Schuster
ISBN: 1638354014
Category : Computers
Languages : en
Pages : 611

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Book Description
Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Game Theory and Learning for Wireless Networks

Game Theory and Learning for Wireless Networks PDF Author: Samson Lasaulce
Publisher:
ISBN: 9787519296766
Category : Game theory
Languages : en
Pages : 0

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Book Description


Game Theory in Wireless and Communication Networks

Game Theory in Wireless and Communication Networks PDF Author: Zhu Han
Publisher: Cambridge University Press
ISBN: 0521196965
Category : Business & Economics
Languages : en
Pages : 555

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Book Description
This unified 2001 treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. The key results and tools of game theory are covered, as are various real-world technologies and a wide range of techniques for modeling, design and analysis.

Adversarial Machine Learning

Adversarial Machine Learning PDF Author: Yevgeniy Tu
Publisher: Springer Nature
ISBN: 3031015800
Category : Computers
Languages : en
Pages : 152

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Book Description
The increasing abundance of large high-quality datasets, combined with significant technical advances over the last several decades have made machine learning into a major tool employed across a broad array of tasks including vision, language, finance, and security. However, success has been accompanied with important new challenges: many applications of machine learning are adversarial in nature. Some are adversarial because they are safety critical, such as autonomous driving. An adversary in these applications can be a malicious party aimed at causing congestion or accidents, or may even model unusual situations that expose vulnerabilities in the prediction engine. Other applications are adversarial because their task and/or the data they use are. For example, an important class of problems in security involves detection, such as malware, spam, and intrusion detection. The use of machine learning for detecting malicious entities creates an incentive among adversaries to evade detection by changing their behavior or the content of malicius objects they develop. The field of adversarial machine learning has emerged to study vulnerabilities of machine learning approaches in adversarial settings and to develop techniques to make learning robust to adversarial manipulation. This book provides a technical overview of this field. After reviewing machine learning concepts and approaches, as well as common use cases of these in adversarial settings, we present a general categorization of attacks on machine learning. We then address two major categories of attacks and associated defenses: decision-time attacks, in which an adversary changes the nature of instances seen by a learned model at the time of prediction in order to cause errors, and poisoning or training time attacks, in which the actual training dataset is maliciously modified. In our final chapter devoted to technical content, we discuss recent techniques for attacks on deep learning, as well as approaches for improving robustness of deep neural networks. We conclude with a discussion of several important issues in the area of adversarial learning that in our view warrant further research. Given the increasing interest in the area of adversarial machine learning, we hope this book provides readers with the tools necessary to successfully engage in research and practice of machine learning in adversarial settings.

Moving Target Defense

Moving Target Defense PDF Author: Sushil Jajodia
Publisher: Springer Science & Business Media
ISBN: 1461409772
Category : Computers
Languages : en
Pages : 196

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Book Description
Moving Target Defense: Creating Asymmetric Uncertainty for Cyber Threats was developed by a group of leading researchers. It describes the fundamental challenges facing the research community and identifies new promising solution paths. Moving Target Defense which is motivated by the asymmetric costs borne by cyber defenders takes an advantage afforded to attackers and reverses it to advantage defenders. Moving Target Defense is enabled by technical trends in recent years, including virtualization and workload migration on commodity systems, widespread and redundant network connectivity, instruction set and address space layout randomization, just-in-time compilers, among other techniques. However, many challenging research problems remain to be solved, such as the security of virtualization infrastructures, secure and resilient techniques to move systems within a virtualized environment, automatic diversification techniques, automated ways to dynamically change and manage the configurations of systems and networks, quantification of security improvement, potential degradation and more. Moving Target Defense: Creating Asymmetric Uncertainty for Cyber Threats is designed for advanced -level students and researchers focused on computer science, and as a secondary text book or reference. Professionals working in this field will also find this book valuable.

Game Theory And Mechanism Design

Game Theory And Mechanism Design PDF Author: Y Narahari
Publisher: World Scientific
ISBN: 9814525065
Category : Computers
Languages : en
Pages : 533

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Book Description
This book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which clearly represent the “science” behind traditional as well as emerging economic applications for the society.The importance of the discipline of game theory has been recognized through numerous Nobel prizes in economic sciences being awarded to game theorists, including the 2005, 2007, and 2012 prizes. The book distills the marvelous contributions of these and other celebrated game theorists and presents it in a way that can be easily understood even by senior undergraduate students.A unique feature of the book is its detailed coverage of mechanism design which is the art of designing a game among strategic agents so that a social goal is realized in an equilibrium of the induced game. Another feature is a large number of illustrative examples that are representative of both classical and modern applications of game theory and mechanism design. The book also includes informative biographical sketches of game theory legends, and is specially customized to a general engineering audience.After a thorough reading of this book, readers would be able to apply game theory and mechanism design in a principled and mature way to solve relevant problems in computer science (esp, artificial intelligence/machine learning), computer engineering, operations research, industrial engineering and microeconomics.

Playing for Real

Playing for Real PDF Author: K. G. Binmore
Publisher: Oxford University Press
ISBN: 0195300572
Category : Business & Economics
Languages : en
Pages : 652

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Book Description
Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now out-of-date 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists.